Editing Gold Ring

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|first_appearance=''[[New Super Mario Bros. 2]]'' ([[List of games by date#2012|2012]])
|first_appearance=''[[New Super Mario Bros. 2]]'' ([[List of games by date#2012|2012]])
}}
}}
{{quote|If you touch this, all of the enemies in the course will turn gold for a short time. Gold enemies will produce gold coins in various ways.|Electronic manual|[[New Super Mario Bros. 2]]}}
{{quote2|If you touch this, all of the enemies in the course will turn gold for a short time. Gold enemies will produce gold coins in various ways.|Electronic manual|[[New Super Mario Bros. 2]]}}
[[File:NewGoldRing.png|frame|left]]
[[File:NewGoldRing.png|frame|left]]
'''Gold Rings''' are objects that appear in ''[[New Super Mario Bros. 2]]''. They are similar in appearance to the [[coin ring]]s from ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]''. If [[Mario]] (or [[Luigi]]) passes through a Gold Ring, all enemies turn golden, twinkling effects are added to the game screen, and the music slightly changes with "sparkly" sounds added to it. If Mario is in his [[Gold Mario|Gold form]], he earns more [[coin]]s than usual.
'''Gold Rings''' are objects that appear in ''[[New Super Mario Bros. 2]]''. They are similar in appearance to the [[coin ring]]s from ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]''. If [[Mario]] (or [[Luigi]]) passes through a Gold Ring, all enemies turn golden, twinkling effects are added to the game screen, and the music slightly changes with "sparkly" sounds added to it. If Mario is in his [[Gold Mario|Gold form]], he earns more [[coin]]s than usual.
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|Becomes a [[Gold Bullet Bill]] or a [[Gold Banzai Bill]]; leaves rows of coins behind as it flies, similar to Gold Koopa Troopa shells.
|Becomes a [[Gold Bullet Bill]] or a [[Gold Banzai Bill]]; leaves rows of coins behind as it flies, similar to Gold Koopa Troopa shells.
|-
|-
|[[Bull's-Eye Bill]]{{footnote|main|a}}
<!--
|[Bull's-Eye Bill]]<sup>e-u</sup>
|Leaves rows of coins behind as it flies, similar to [[Koopa Troopa]]s. Sometimes gets stuck facing the wrong direction if turned to gold onscreen.
|Leaves rows of coins behind as it flies, similar to [[Koopa Troopa]]s. Sometimes gets stuck facing the wrong direction if turned to gold onscreen.
|-
|-
-->
|Leaping [[Cheep Cheep]]
|Leaping [[Cheep Cheep]]
|Becomes a [[Gold Cheep Cheep]]; has a trail of five coins following it as it leaps out of the [[water]].
|Becomes a [[Gold Cheep Cheep]]; has a trail of five coins following it as it leaps out of the [[water]].
|-
|-
|[[Goomba]] / [[Paragoomba]] / [[Mini Goomba]]{{footnote|main|b}} / [[Goomba Tower]]
|[[Goomba]] / [[Paragoomba]] / [[Mini Goomba]]<sup>d</sup> / [[Goomba Tower]]
|Becomes a [[Gold Goomba]], [[Gold Paragoomba]], [[Gold Mini Goomba]], or [[Gold Goomba Tower]] but acts just like normal.
|Becomes a [[Gold Goomba]], [[Gold Paragoomba]], [[Gold Mini Goomba]], or [[Gold Goomba Tower]] but acts just like normal.
|-
|-
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|[[Spiny]]
|[[Spiny]]
|Turns into coins, much like the silver [[P Switch]]'s effects on them in ''[[Super Mario World]]''.
|Turns into coins, much like the silver [[P Switch]]'s effects on them in ''[[Super Mario World]]''.
|-
<!--|-
|[[Bone Goomba]]{{footnote|main|c}}
|[[Bone Goomba]]<sup>b-u</sup>
|Uses Gold Goomba model, otherwise unchanged.
|Uses Gold Goomba model, otherwise unchanged-->
|}
|}
{{Footnote|note|a|Gold Ring behavior unused}}
<sup>d</sup> = Gold Ring behavior encountered only in DLC course(s).
{{footnote|note|b|Gold Ring behavior encountered only in DLC courses}}
<!--<br><sup>b-u</sup> = Gold Ring behavior unused.<br>
{{footnote|note|c|Enemy behavior unused}}
<sup>e-u</sup> = Enemy behavior unused.-->


==Profiles==
==Profiles==
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|ChiTR=Jīn Huán
|ChiTR=Jīn Huán
|ChiTM=Gold Ring
|ChiTM=Gold Ring
|Ita=Anello dorato; shared with [[Coin ring]]
|Ita=Anello dorato
|ItaM=Golden ring
|ItaM=Golden ring
|PorE=Anel Dourado
|PorE=Anel Dourado

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