Editing Gold Ring
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|first_appearance=''[[New Super Mario Bros. 2]]'' ([[List of games by date#2012|2012]]) | |first_appearance=''[[New Super Mario Bros. 2]]'' ([[List of games by date#2012|2012]]) | ||
}} | }} | ||
{{ | {{quote2|If you touch this, all of the enemies in the course will turn gold for a short time. Gold enemies will produce gold coins in various ways.|Electronic manual|[[New Super Mario Bros. 2]]}} | ||
[[File:NewGoldRing.png|frame|left]] | [[File:NewGoldRing.png|frame|left]] | ||
'''Gold Rings''' are objects that appear in ''[[New Super Mario Bros. 2]]''. They are similar in appearance to the [[coin ring]]s from ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]''. If [[Mario]] (or [[Luigi]]) passes through a Gold Ring, all enemies turn golden, twinkling effects are added to the game screen, and the music slightly changes with "sparkly" sounds added to it. If Mario is in his [[Gold Mario|Gold form]], he earns more [[coin]]s than usual. | '''Gold Rings''' are objects that appear in ''[[New Super Mario Bros. 2]]''. They are similar in appearance to the [[coin ring]]s from ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]''. If [[Mario]] (or [[Luigi]]) passes through a Gold Ring, all enemies turn golden, twinkling effects are added to the game screen, and the music slightly changes with "sparkly" sounds added to it. If Mario is in his [[Gold Mario|Gold form]], he earns more [[coin]]s than usual. | ||
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|Becomes a [[Gold Bullet Bill]] or a [[Gold Banzai Bill]]; leaves rows of coins behind as it flies, similar to Gold Koopa Troopa shells. | |Becomes a [[Gold Bullet Bill]] or a [[Gold Banzai Bill]]; leaves rows of coins behind as it flies, similar to Gold Koopa Troopa shells. | ||
|- | |- | ||
| | <!-- | ||
|[Bull's-Eye Bill]]<sup>e-u</sup> | |||
|Leaves rows of coins behind as it flies, similar to [[Koopa Troopa]]s. Sometimes gets stuck facing the wrong direction if turned to gold onscreen. | |Leaves rows of coins behind as it flies, similar to [[Koopa Troopa]]s. Sometimes gets stuck facing the wrong direction if turned to gold onscreen. | ||
|- | |- | ||
--> | |||
|Leaping [[Cheep Cheep]] | |Leaping [[Cheep Cheep]] | ||
|Becomes a [[Gold Cheep Cheep]]; has a trail of five coins following it as it leaps out of the [[water]]. | |Becomes a [[Gold Cheep Cheep]]; has a trail of five coins following it as it leaps out of the [[water]]. | ||
|- | |- | ||
|[[Goomba]] / [[Paragoomba]] / [[Mini Goomba]] | |[[Goomba]] / [[Paragoomba]] / [[Mini Goomba]]<sup>d</sup> / [[Goomba Tower]] | ||
|Becomes a [[Gold Goomba]], [[Gold Paragoomba]], [[Gold Mini Goomba]], or [[Gold Goomba Tower]] but acts just like normal. | |Becomes a [[Gold Goomba]], [[Gold Paragoomba]], [[Gold Mini Goomba]], or [[Gold Goomba Tower]] but acts just like normal. | ||
|- | |- | ||
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|[[Spiny]] | |[[Spiny]] | ||
|Turns into coins, much like the silver [[P Switch]]'s effects on them in ''[[Super Mario World]]''. | |Turns into coins, much like the silver [[P Switch]]'s effects on them in ''[[Super Mario World]]''. | ||
|- | <!--|- | ||
|[[Bone Goomba]] | |[[Bone Goomba]]<sup>b-u</sup> | ||
|Uses Gold Goomba model, otherwise unchanged | |Uses Gold Goomba model, otherwise unchanged--> | ||
|} | |} | ||
<sup>d</sup> = Gold Ring behavior encountered only in DLC course(s). | |||
<!--<br><sup>b-u</sup> = Gold Ring behavior unused.<br> | |||
<sup>e-u</sup> = Enemy behavior unused.--> | |||
==Profiles== | ==Profiles== | ||
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|ChiTR=Jīn Huán | |ChiTR=Jīn Huán | ||
|ChiTM=Gold Ring | |ChiTM=Gold Ring | ||
|Ita=Anello dorato | |Ita=Anello dorato | ||
|ItaM=Golden ring | |ItaM=Golden ring | ||
|PorE=Anel Dourado | |PorE=Anel Dourado |