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{{distinguish|Level | {{distinguish|Level Flag|Pole}} | ||
{{about|the normal Goal Pole with a black flag|the Goal Pole with a red flag used to indicate a secret exit|[[Goal Pole (secret) | {{about|the normal Goal Pole with a black flag|the Goal Pole with a red flag used to indicate a secret exit|[[Goal Pole (secret)]]}} | ||
[[File:OvertheFlagpole.png|frame|right|A Goal Pole in ''[[New Super Mario Bros. Wii]]'']] | |||
A '''Goal Pole''' (also known as a '''flagpole'''<ref>''Super Mario Bros.'' English instruction booklet, pages 6 and 18.</ref>, '''Goal Post'''<ref>Tatsumi Yamashita, ''The Official Nintendo Player's Guide'', Tokuma Shoten, 1987, ISBN 999832369X. Page 33.</ref> or '''pole'''<ref>''New Super Mario Bros.'' instruction booklet, page 15.</ref><ref>''New Super Mario Bros. Wii'' instruction booklet, page 10.</ref>) appears at the end of every normal level in most of the mainstream ''[[Mario (franchise)|Mario]]'' games. [[Mario]], [[Luigi]], or any other playable character has to [[jump]] and grab the Goal Pole to finish the level. The number of [[point]]s the player earns from grabbing the flagpole depends on how high they landed on it. | |||
The flags on a flagpole come in many colors, though [[Goal Pole (secret)|secret Goal Pole]]s usually indicate an alternate exit in the ''New Super Mario Bros.'' games. Since then, if the player manages to grab the top of the flagpole, they will usually earn an [[extra life]]. Flagpoles were replaced with boxed, roulette-like [[Goal (Super Mario Bros. 3)|goal]]s in ''[[Super Mario Bros. 3]]'', and [[Giant Gate]]s in ''[[Super Mario World]]''. These flagpoles symbolize Mario and friends taking over or claiming that area — taking down Bowser's flag and/or replacing it with their own. | |||
A '''Goal Pole''' (also known as a '''flagpole''' | |||
{{br|left}} | {{br|left}} | ||
==History== | ==History== | ||
===''Super Mario'' series=== | ===''[[Super Mario (series)|Super Mario]]'' series=== | ||
====''Super Mario Bros.'' / ''Super Mario Bros.: The Lost Levels''==== | ====''Super Mario Bros.'' / ''Super Mario Bros.: The Lost Levels''==== | ||
{{ | {{multiple image | ||
In ''Super Mario Bros.'' and ''[[Super Mario Bros.: The Lost Levels]]'', flagpoles feature a green pole (which can sometimes be orange or gray in certain levels due to palette limitations) and a white flag with a green skull on them, which is reversed in ''[[Super Mario All-Stars]]''. | |align=right | ||
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|width1=24 | |||
|width2=25 | |||
|image1=SMB Goal Pole.png | |||
|alt1=Super Mario Bros. | |||
|image2=SMASSMBFlagpoleSprite.png | |||
|alt2=Super Mario All-Stars | |||
|caption1=Flagpoles from the [[Nintendo Entertainment System|NES]] version of ''[[Super Mario Bros.]] (left) and ''[[Super Mario All-Stars]]'' (right) | |||
}} | |||
In ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]'', flagpoles feature a green pole (which can sometimes be orange or gray in certain levels due to palette limitations) and a white flag with a green skull on them, which is reversed in ''[[Super Mario All-Stars]]''. Mario can jump over the flagpole in certain levels (such as [[World 3-3 (Super Mario Bros.)|World 3-3]] of ''Super Mario Bros.''). In ''Super Mario Bros.: The Lost Levels'', Luigi can do so more easily due to his better jumping abilities. In order to still finish the level, the brother has to jump at it from the other side. It is unknown whether this is a glitch, as it does not cause any errors, and it was not fixed in ''Super Mario All-Stars'', though ''[[Super Mario Bros. Deluxe]]'' makes it impossible; ''Super Mario Bros.: The Lost Levels'' actually hides a few [[Warp Zone]]s behind them. If the player gets a 1, 3, or 6 on the timer in ''Super Mario Bros.'', they can get one, three, or six [[fireworks]], each worth 500 points, depending on which number the last digit is. Grabbing the top of the flagpole in these games only rewards the player with 5000 points, rather than with an extra life as is the case in later games of the series. However, in ''Super Mario Bros.: The Lost Levels'', the player can receive an extra life from a flagpole, but only if both digits of the coin counter and the last digit of the timer match when the player's character touches the flagpole. | |||
====''Super Mario Advance 4: Super Mario Bros. 3''==== | ====''Super Mario Advance 4: Super Mario Bros. 3''==== | ||
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====''New Super Mario Bros.''==== | ====''New Super Mario Bros.''==== | ||
[[File:NSMB Fireworks.png|left|200px|thumb| | [[File:NSMB Fireworks.png|left|200px|thumb|Fireworks from grabbing the flagpole.]] | ||
Starting with ''[[New Super Mario Bros.]]'', the | Starting with ''[[New Super Mario Bros.]]'', the flagpole now has a black flag with a clearer skull symbol; it also now sits on a [[fortress]]-styled base, rather than a [[Hard Block]]. It works as it did in ''Super Mario Advance 4'', though it once again marks the levels' end. [[Mega Mario]] or Mega Luigi can destroy the flagpole, awarding 8000 points for the destroyed flagpole and filling up one-fifth of the meter above them, ensuring at least one extra life is gained. They shrink into [[Super Mario (form)|Super form]] and head into the fortress afterwards. Additionally, if the last two digits of the timer are same when the level is cleared, the "Level Clear" theme from ''Super Mario Bros.'' plays in place of the normal one, fireworks go off (1 for ending in 11, 2 for ending in 22, and so on, awarding 4,000 points per explosion, for a maximum of 36,000), and a one-time use bonus [[Toad House]] appears at the map's starting point. Time limits ending in 11, 22, or 33 yield a Power-Up Toad House; 44, 55, and 66 yield a [[Extra life|1-Up]] Toad House; and 77, 88, and 99 yield a [[Mega Mushroom]] Toad House. | ||
====''New Super Mario Bros. Wii''==== | ====''New Super Mario Bros. Wii''==== | ||
Flagpoles reappear in ''[[New Super Mario Bros. Wii]]''. Starting with this game, the finial is yellow (or red for [[Goal Pole (secret)|secret flagpoles]]), and Bowser's emblem replaces the skull on the flag. Like in ''New Super Mario Bros.'', the one-time bonus Toad Houses can appear at the starting points of worlds via the same method as before. In multi-player mode, [[Super Star|Star]] Toad Houses appear when the time limit's last two digits show 77, 88, or 99 (since the Mega Mushroom is absent), and the times for the Power-Up Toad House and 1-Up Mushroom Toad House are flipped. In single-player mode, if Mario or Luigi saves a helpless Toad in a level and takes him to the end, the last digit is counted towards the bonus (e.g. 1, 2, and 3 make a 1-Up Toad House appear instead of 11, 22, and 33). | |||
====''Super Mario 3D Land''==== | ====''Super Mario 3D Land''==== | ||
[[File:Flagpole-SM3DL.png|thumb|120px|Mario grabbing | [[File:Flagpole-SM3DL.png|thumb|right|120px|Mario grabbing onto a Goal Pole in ''Super Mario 3D Land''.]] | ||
The | The flagpoles, now called Goal Poles, appear in ''[[Super Mario 3D Land]]''; this is their first appearance in a 3D ''Mario'' game. Unlike in 2D ''Mario'' games, Goal Poles appear in every level, even in castles and airships. After defeating the boss of an airship or castle, Mario has to keep walking to the Goal Pole instead of ending the level immediately after defeating the boss, as in previous games. '''Big Goal Poles'''<ref>von Esmarch, Nick. ''Super Mario 3D Land'' PRIMA Official Game Guide, page 219.</ref> appear in castles, airships, and {{world-link|s8|crown|Special 8-Crown}}, which use a larger, rectangular flag with a red Bowser emblem and yellow borders on the top and bottom, rather than the usual triangular flag. When Mario grabs any part of a Goal Pole, he earns [[coin]]s rather than points (as the game lacks a scoring system), and a red flag with Mario's emblem (or a green flag with Luigi's emblem if playing as Luigi) replaces the one with Bowser's emblem. However, if Mario grabs the top of a Goal Pole, he earns an extra life, and the flag turns golden instead. These golden flags are required for 100% completion for the entire game.<ref>http://3dsforums.com/super-mario-3d-land-41/i-bought-im-playing-listen-ask-questions-27190/</ref> | ||
[[File:SM3DL Big Goal Pole.png|thumb|left | [[File:SM3DL Big Goal Pole.png|thumb|120px|left|A Big Goal Pole]] | ||
If Mario grabs the pole when the last digit on the timer is a 1, 3, or 6, streamers, fireworks, or balloons appear, respectively, as "COURSE CLEAR!" is displayed, similar to ''Super Mario Bros.'' Also, in [[World 2-3 (Super Mario 3D Land)|World 2-3]] and [[Special 1-3]], the level clear theme from ''Super Mario Bros.'' is played instead of the normal one. | If Mario grabs the pole when the last digit on the timer is a 1, 3, or 6, streamers, fireworks, or balloons appear, respectively, as "COURSE CLEAR!" is displayed, similar to ''Super Mario Bros.'' Also, in [[World 2-3 (Super Mario 3D Land)|World 2-3]] and [[Special 1-3]], the level clear theme from ''Super Mario Bros.'' is played instead of the normal one. | ||
In this game, ''[[New Super Mario Bros. 2]]'', | In this game, ''[[New Super Mario Bros. 2]]'', ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', ''[[Super Mario 3D World]]'', and ''[[New Super Mario Bros. U Deluxe]]'', the Bowser flag vanishes instead of being pulled down (except in ''New Super Mario Bros. U'' and its variations), and a Mario or Luigi ([[Princess Peach|Peach]], [[Toad]] or [[Rosalina]] in ''Super Mario 3D World''; [[Yellow Toad (character)|Yellow Toad]] or [[Blue Toad (character)|Blue Toad]] in ''New Super Mario Bros. U'' and ''New Super Luigi U''; [[Nabbit]] in ''New Super Luigi U''; or [[Toadette]] in ''New Super Mario Bros. U Deluxe'') flag appears at the base, which rises up to where they landed on the pole. | ||
====''New Super Mario Bros. 2''==== | ====''New Super Mario Bros. 2''==== | ||
In ''[[New Super Mario Bros. 2]]'', getting double digits the same as the world number (e.g. the timer has to be x11 when in World 1) at the end of the timer means that a [[Rainbow Course]] will appear on the map. The Goal Pole can still be destroyed by Mega Mario, but | In ''[[New Super Mario Bros. 2]]'', getting double digits the same as the world number (e.g. the timer has to be x11 when in World 1) at the end of the timer means that a [[Rainbow Course]] will appear on the map. The Goal Pole can still be destroyed by Mega Mario or Luigi, but the player only gains three extra lives for doing so. If Mario is in his [[Gold Mario|Gold form]], he gains coins upon grabbing the Goal Pole instead of points, like in ''Super Mario 3D Land''. Additionally, hitting the top of the Goal Pole in [[Coin Rush]] mode doubles the round's accumulated coin total. If the game is played in Co-op, either Mario or Luigi's flag will appear depending on whoever is higher on the Goal Pole. | ||
====''New Super Mario Bros. U'' / ''New Super Luigi U''==== | ====''New Super Mario Bros. U'' / ''New Super Luigi U''==== | ||
[[File:NSMBU Yoshi Flagpole.jpg|thumb|Mario and Yoshi grabbing onto a Goal Pole in ''New Super Mario. Bros. U'']] | [[File:NSMBU Yoshi Flagpole.jpg|thumb|right|Mario and Yoshi grabbing onto a Goal Pole in ''New Super Mario. Bros. U''.]][[File:NSMBU Flagpole.png|thumb|left|A Goal Pole as seen in ''New Super Mario Bros. U'']] | ||
In ''[[New Super Mario Bros. U]]'', completing a level with the last two digits being matching non-zero numbers will give a reserve [[List of power-ups|power-up]]; a Super Mushroom is given for a time ending in 11, 22, or 33; a Fire Flower is given for 44; an Ice Flower is granted for 55; the Mini Mushroom is given for 66; the Super Acorn is received for 77; and a Super Star is awarded for 88 or 99. In ''[[New Super Luigi U]]'', when the player grabs the Goal Pole as [[Nabbit]], they will receive [[1-Up Mushroom]]s based on the amount of power-ups they collected. In certain [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]] missions, the [[Goal ring (New Super Mario Bros. U)|goal ring]] appears as the endpoint instead | In ''[[New Super Mario Bros. U]]'', completing a level with the last two digits being matching non-zero numbers will give a reserve [[List of power-ups|power-up]]; a Super Mushroom is given for a time ending in 11, 22, or 33; a Fire Flower is given for 44; an Ice Flower is granted for 55; the Mini Mushroom is given for 66; the Super Acorn is received for 77; and a Super Star is awarded for 88 or 99. In ''[[New Super Luigi U]]'', when the player grabs the Goal Pole as [[Nabbit]], they will receive [[1-Up Mushroom]]s based on the amount of power-ups they collected. In certain [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]] missions, the [[Goal ring (New Super Mario Bros. U)|goal ring]] appears as the endpoint instead. | ||
====''Super Mario 3D World | ====''Super Mario 3D World''==== | ||
Goal Poles return in ''[[Super Mario 3D World | Goal Poles return in ''[[Super Mario 3D World]]''. They function the same as in ''Super Mario 3D Land''. However, they once again give points in this game, and hitting the top of a Goal Pole gives the player 10,000 points instead of an extra life. Again, hitting the pole will make a flag with a character's color and emblem appear (red for Mario with the letter M, green for Luigi with the letter L, pink for Peach with her crown, blue for Toad with his face, turquoise for Rosalina with a [[Grand Star]], or gold for hitting the top), depending on who reaches the highest on the pole first. If the timer ends in 1, 3, or 6, then fireworks will appear in addition to the "Course Clear" message (except for [[The Great Tower of Bowser Land]]), acting like they did in ''Super Mario Bros.'', though the firework points have changed from 500 to 1000. | ||
Fake Goal Poles can be found in [[Ghost House]]s; touching these reveals that they are actually swarms of Boos, which promptly disappear. Winged Goal Poles appear in [[The Great Goal Pole]] and [[Back to Hands-On Hall]]. In the former, the Goal Pole appears at the beginning of the level and flies away when the player approaches it. In the latter, the Goal Pole can be seen flying back and forth at the end of the stage. | |||
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''==== | ====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''==== | ||
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====''Super Mario Run''==== | ====''Super Mario Run''==== | ||
In ''[[Super Mario Run]]'', Goal Poles appear | In ''[[Super Mario Run]]'', Goal Poles appear in the first three levels of each world in World Tour. They also appear in most courses in Remix 10 mode (except for underground courses, tower levels, inside ghost houses and boss levels). They do not appear in Toad Rally. Upon touching the Goal Pole, the player earns up to ten coins (depending on their landing height), and Bowser's flag is lowered and replaced with a colored flag (red for Mario, green for Luigi, blue for Toad, pink for Peach and Toadette, and orange for the Yoshis and Daisy) with their respective emblem on it. Character-themed Goal Poles are also usable as decorations in Kingdom Builder mode. | ||
====''Super Mario Maker 2''==== | ====''Super Mario Maker 2''==== | ||
The Goal Pole reappears in ''[[Super Mario Maker 2]]'', serving the same function as in its predecessor. In the ''Super Mario 3D World'' style, Cat Mario can once again climb up the Goal Pole, though this time, an extra life is granted if he reaches the top. In castle levels in the ''Super Mario 3D World'' style, the regular Goal Pole is replaced by the Goal Pole seen at the end of castle levels in the | The Goal Pole reappears in ''[[Super Mario Maker 2]]'', serving the same function as in its predecessor. In the ''Super Mario 3D World'' style, Cat Mario can once again climb up the Goal Pole, though this time, an extra life is granted if he reaches the top. In castle levels in the ''Super Mario 3D World'' style, the regular Goal Pole is replaced by the Goal Pole seen at the end of castle levels in the original game and ''Super Mario 3D Land'', except with a yellow pole instead of a white one. In levels with clear conditions, the Goal Pole appears as a dashed outline and is only fully revealed after the condition has been met; it will disappear if the clear condition is lost (e.g. a player required to clear a stage with a specific powerup loses that form). | ||
If the player successfully reaches and activates the Goal Pole, but is blocked from moving forward, the player character will eventually stop running, turn around and crouch before the level ends. | If the player successfully reaches and activates the Goal Pole, but is blocked from moving forward, the player character will eventually stop running, turn around and crouch before the level ends. | ||
=== | ===Other appearances=== | ||
{{multiframe | {{multiframe | ||
|[[File:MLBISPostBattleScreen.png|150x90px]][[File:MLDTPostBattle.png|150x150px]]<br>[[File:MLPJ Victory.png|150x150px]][[File:MLSSDX Victory.png|150x150px]]<br>[[File:BISDX Post Battle Screen.png|150x150px]] | |[[File:MLBISPostBattleScreen.png|150x90px]][[File:MLDTPostBattle.png|150x150px]]<br>[[File:MLPJ Victory.png|150x150px]][[File:MLSSDX Victory.png|150x150px]]<br>[[File:BISDX Post Battle Screen.png|150x150px]] | ||
|Goal Poles being used as the EXP meter in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series. | |Goal Poles being used as the EXP meter in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series. | ||
|align= | |align=right | ||
}} | }} | ||
Mario could jump on flagpoles in ''[[Dance Dance Revolution: Mario Mix]]'', in the [[Flagpole Leap]] minigame. | |||
As of ''[[Mario & Luigi: Bowser's Inside Story]]'', when Mario, Luigi, Bowser (in ''Mario & Luigi: Bowser's Inside Story''), or [[Paper Mario (character)|Paper Mario]] (in ''[[Mario & Luigi: Paper Jam]]'') gain [[Experience Points]], Goal Poles appear as the EXP meter; when the flag gets to the top of the pole, they [[level up]]. However, in ''Mario & Luigi: Bowser's Inside Story'', Mario and Luigi do not have their flags. Instead, they have flags with mushroom emblems. These flags were changed back to their usual appearances as of ''[[Mario & Luigi: Dream Team]]'', and have reappeared in following ''[[Mario & Luigi (series)|Mario & Luigi]]'' games. | They also appear in the [[Bowser]] intermissions in ''[[Paper Mario: The Thousand-Year Door]]''; Bowser can knock the flagpole completely off screen if he is large enough after eating enough [[meat]], like Mega Mario. | ||
In ''[[Mario & Luigi: Superstar Saga]]'' and its remake, ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', there is a flagpole in front of the [[Little Fungitown]] that can be slid down on in the [[Beanbean Kingdom]]. A flagpole is also seen in the ''Super Mario Bros.'' picture behind the [[Border Bro]]s. As of ''[[Mario & Luigi: Bowser's Inside Story]]'', when Mario, Luigi, Bowser (in ''Mario & Luigi: Bowser's Inside Story''), or [[Paper Mario (character)|Paper Mario]] (in ''[[Mario & Luigi: Paper Jam]]'') gain [[Experience Points]], Goal Poles appear as the EXP meter; when the flag gets to the top of the pole, they [[level up]]. However, in ''Mario & Luigi: Bowser's Inside Story'', Mario and Luigi do not have their flags. Instead, they have flags with mushroom emblems. These flags were changed back to their usual appearances as of ''[[Mario & Luigi: Dream Team|Dream Team]]'', and have reappeared in following ''[[Mario & Luigi (series)|Mario & Luigi]]'' games. | |||
In the ''[[Mario Party 8]]'' [[minigame]] [[Crank to Rank]], flagpoles with the [[Star Carnival]] emblem shown on them appear. | |||
In ''[[Super | In the opening cinematic of ''[[The Super Mario Bros. Super Show!]]'', Mario, Luigi, [[Toad]], and [[Princess Peach|Princess Toadstool]] can be seen sliding down multi-colored Goal Poles. | ||
In ''[[ | In the course [[Piranha Plant Slide]] in ''[[Mario Kart 7]]'', several black and red Goal Poles can be seen on each side of the road just before the finish line. | ||
Goal Poles are also used in ''[[Mario Tennis Open]]'', where they appear in the [[Super Mario Tennis]] mode. The Goal Pole can be hit by a tennis ball, and will end the mode in success, also offering a varying amount of coins dependent on how high the Goal Pole was struck, similar to ''Super Mario 3D Land''. | |||
[[File:Flagpole SSBB.png|69x240px|thumb|left]] | |||
Goal Poles appear in the background of the [[Mushroom Kingdom (Super Smash Bros.)|Mushroom Kingdom]] stage in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Ultimate]]'', and the ''[[Super Smash Bros. Melee]]'' [[Mushroom Kingdom (Super Smash Bros. Melee)|stage of the same name]]. One is also seen in [[Mushroomy Kingdom]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''Super Smash Bros. Ultimate'', in the same place that it was in [[World 1-1 (Super Mario Bros.)|World 1-1]] of ''Super Mario Bros.'' However, it is in the background, so fighters cannot slide down it; additionally, the Hard Block that it stood on is missing from the stage (but only in ''Brawl'' and ''for 3DS''; it is in the background in ''Ultimate''), and the pole is completely removed in the [[Final Destination]] version in ''for 3DS''. The flag is now worn out, and the Goal Pole in general is a withered realistic brown, to fit with the stage's ruined look. | |||
In ''[[ | In ''[[Super Paper Mario]]'', there is a [[Sammer Guy]] called "[[List of Sammer Guys#Over the Flagpole|Over the Flagpole]]", a reference to the glitch of the same name from ''Super Mario Bros.'' and ''Super Mario Bros.: The Lost Levels''. | ||
In ''[[Mini Mario & Friends: amiibo Challenge]]'', a Goal Pole can be seen in Mini Mario's Boost Pad Bonanza section. | |||
[[ | |||
[[File:PMTOK Goal Pole.jpg|thumb|The Goal Pole in ''Paper Mario: The Origami King'']] | |||
In | In ''[[Paper Mario: Color Splash]]'', ''Super Mario Bros.''-styled Goal Poles are used to exit the ''Super Mario Bros. 3''-themed area in the [[Green Energy Plant]]; a modern-styled version (though with the flag's original color scheme) also appears in [[Black Bowser's Castle]]. | ||
In ''[[Dr. Mario World]]'', Goal Poles appear in the stage map, representing the end of each world. They resemble their appearance from the ''Super Mario'' games, though the pole is shorter. The Goal Pole features a purple flag with an emblem of a [[virus]]. Upon clearing the world's final stage, it is replaced with a flag with a character's color and emblem, depending on the doctor used to clear the stage. | |||
In | |||
In ''[[Paper Mario: The Origami King]]'', a Goal Pole can be found sticking out of the hole of the putting green on [[Picnic Road]]. If Mario [[hammer]]s the left side of the green, a series of [[Hard Block]]s in the form of a staircase leading to the top of the Goal Pole appear, similar to the endings of most levels in the 2D ''Super Mario'' games. If Mario climbs up the stairs and grabs the top of the Goal Pole, after he slides down the pole with the flag, an arrangement of the "Course Clear" fanfare from ''Super Mario Bros.'' plays, while the top of the pole flies into the air and explodes into fireworks while releasing coins and seven [[Toad (species)|Toad]]s. Hitting the flag itself reveals another Toad. The flag appears as the ninth origami Toad in the [[Musée Champignon]]. Both the Hard Blocks' and Goal Pole's designs are based on those from ''Super Mario Bros.'' | |||
{{br}} | {{br}} | ||
= | ====Appearances in non-''Mario'' games==== | ||
{{multiple image | {{multiple image | ||
|align=right | |align=right | ||
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|alt1=Animal Crossing | |alt1=Animal Crossing | ||
|image2=Marioflagpolebefore andafter.png | |image2=Marioflagpolebefore andafter.png | ||
|caption2=The Goal Pole in '' | |caption2=The Goal Pole in ''[[wikipedia:LEGO City Undercover|Lego City Undercover]]'' before (right) and after (left) the player lands on it | ||
|alt2=Lego City Undercover | |alt2=Lego City Undercover | ||
}} | }} | ||
In ''[[nookipedia:Animal Crossing|Animal Crossing]]'', ''[[nookipedia:Animal Crossing: Wild World|Animal Crossing: Wild World]]'', ''[[nookipedia:Animal Crossing: City Folk|Animal Crossing: City Folk]]'', and ''[[nookipedia:Animal Crossing: Pocket Camp|Animal Crossing: Pocket Camp]]'', the Flagpole as it appears in ''Super Mario Bros.'' appears as a furniture item. In ''[[nookipedia:Animal Crossing: New Leaf|Animal Crossing: New Leaf | *In ''[[nookipedia:Animal Crossing|Animal Crossing]]'', ''[[nookipedia:Animal Crossing: Wild World|Animal Crossing: Wild World]]'', ''[[nookipedia:Animal Crossing: City Folk|Animal Crossing: City Folk]]'', and ''[[nookipedia:Animal Crossing: Pocket Camp|Animal Crossing: Pocket Camp]]'', the Flagpole as it appears in ''Super Mario Bros.'' appears as a furniture item. | ||
**In ''[[nookipedia:Animal Crossing: New Leaf|Animal Crossing: New Leaf]]'', it uses its modern name and appearance, while in ''Animal Crossing: Pocket Camp'', it is named "8-bit Goal Pole." | |||
In [[Nintendo Monopoly]], there is a [[Coin Block]]/[[Brick Block]] card that rewards the player with $20 for hitting the top of a Flagpole. | *In [[Nintendo Monopoly]], there is a [[Coin Block]]/[[Brick Block]] card that rewards the player with $20 for hitting the top of a Flagpole. | ||
*In the Wii U and Nintendo Switch versions of ''[[wikipedia:LEGO City Undercover|Lego City Undercover]]'', one of the flags on the castle is the Goal Pole. In all other releases of the game, the flagpole is changed to a generic one. | |||
In the Wii U and Nintendo Switch versions of ''[[ | *In the Japanese version of ''[[wikibound:EarthBound|EarthBound]]'', one of the default names for Ness' favorite thing is Goal. This coincides with several other default names in the game that make Ness' party members named after ''Mario'' characters. | ||
In ''[[wikibound:EarthBound|EarthBound]]'', one of the default names for Ness' favorite thing is Goal. This coincides with several other default names in the game that make Ness' party members named after '' | |||
==Profiles== | ==Profiles== | ||
===''Super Mario 3D Land''=== | ===''Super Mario 3D Land''=== | ||
*'''Instruction manual description:''' | *'''Instruction manual description:''' ''"Grab on to the Goal Pole to clear the course. The remaining time will be converted into coins, and you will return to the course-selections screen."'' | ||
** | **''"<font color="blue">Note:</font> Grab the very top of the Goal Pole to earn an extra life and have a Golden Flag displayed on the course-selection screen."'' | ||
*'''European | *'''European Website Bio:''' ''"Goal Poles mark the end of every course. The aim of the game is to guide Mario through various obstacles so that he can get to that pole!"'' | ||
===''New Super Mario Bros. 2''=== | ===''New Super Mario Bros. 2''=== | ||
*'''Instruction manual description:''' | *'''Instruction manual description:''' ''"Grab the Goal Pole to complete the course. The higher Mario grabs on the pole, the more points you'll earn."'' | ||
===''New Super Mario Bros. U''=== | ===''New Super Mario Bros. U''=== | ||
*'''Instruction manual description:''' | *'''Instruction manual description:''' ''"Grab on this to clear the course."'' | ||
===''Super Mario 3D World''=== | ===''Super Mario 3D World''=== | ||
*'''Instruction manual description:''' | *'''Instruction manual description:''' ''"Grab on the Goal Pole to clear a course and return to the world screen. You earn points according to the number of seconds left on the timer and the height at which you land on the Goal Pole."'' | ||
===''Super Mario Run''=== | ===''Super Mario Run''=== | ||
*'''Mario Goal Pole:''' | *'''Mario Goal Pole:''' ''"A pole with a red flag on it. This will rise up when Mario reaches the goal."'' | ||
*'''Luigi Goal Pole:''' | *'''Luigi Goal Pole:''' ''"A pole with a green flag on it. This will rise up when Luigi reaches the goal."'' | ||
*'''Peach Goal Pole:''' | *'''Peach Goal Pole:''' ''"A pole with a pink flag on it. This will rise up when Peach reaches the goal."'' | ||
*'''Yoshi Goal Pole:''' | *'''Yoshi Goal Pole:''' ''"A pole with a orange flag on it. This will rise up when Yoshi reaches the goal."'' | ||
*'''Toad Goal Pole:''' | *'''Toad Goal Pole:''' ''"A pole with a blue flag on it. This will rise up when Toad reaches the goal."'' | ||
*'''Toadette Goal Pole:''' | *'''Toadette Goal Pole:''' ''"A pole with a pink flag on it. This will rise up when Toadette reaches the goal."'' | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=ポール<ref> | |Jap=ポール<ref>''Super Mario Bros.'' Japanese instruction booklet, page 6.</ref><br>''Pōru''<br>ゴールポール<br>''Gōru Pōru'' | ||
|JapM=Pole<br><br>Goal Pole | |||
| | |||
|Spa=Banderín<br>Meta | |Spa=Banderín<br>Meta | ||
|SpaM=Little Flag<br>Goal | |SpaM=Little Flag<br>Goal | ||
| | |Fra=Drapeau | ||
| | |FraM=Flag | ||
|Dut=Vlag | |Dut=Vlag<br>Vlaggenstok | ||
|DutM=Flag<br>Flagpole<ref>Nintendo Nederland. (May 15, 2019). [https://www.youtube.com/watch?v=PUVPXThV-uc\ Super Mario Maker 2 Direct - 16 mei 2019]. ''Youtube''. Retrieved May 16, 2019.</ref> | |||
|DutM=Flag | |||
|Ger=Zielpfahl | |Ger=Zielpfahl | ||
|GerM=Goal pole | |GerM=Goal pole | ||
|Ita=Bandiera | |Ita=Bandiera<br>Asta della Bandiera | ||
|ItaM=Flag<br>Flagstick | |||
|ItaM=Flag | |||
|PorA=Bandeira | |PorA=Bandeira | ||
|PorAM=Flag | |PorAM=Flag | ||
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|ChiTR=Zhōngdiǎn Qígān | |ChiTR=Zhōngdiǎn Qígān | ||
|ChiTM=Finish Flagpole | |ChiTM=Finish Flagpole | ||
}} | }} | ||
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<references/> | <references/> | ||
{{ | {{nav templates| | ||
{{Goals}} | {{Goals}} | ||
{{SMB}} | {{SMB}} | ||
{{SMBS}} | {{SMBS}} | ||
{{TSMBSS animation}} | {{TSMBSS (animation)}} | ||
{{M&LSS}} | {{M&LSS}} | ||
{{PMTTYD}} | {{PMTTYD}} | ||
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{{SMR}} | {{SMR}} | ||
{{SMM2}} | {{SMM2}} | ||
}} | }} | ||
[[Category:Goals]] | [[Category:Goals]] | ||
[[Category:Dance Dance Revolution: Mario Mix]] | [[Category:Dance Dance Revolution: Mario Mix]] | ||
[[Category:Mario & Luigi: Superstar Saga Objects]] | |||
[[Category:Mario & Luigi: Superstar Saga | |||
[[Category:Mario Kart 7]] | [[Category:Mario Kart 7]] | ||
[[Category:Mario Tennis Open]] | [[Category:Mario Tennis Open]] | ||
[[Category:New Super Luigi U | [[Category:New Super Luigi U Objects]] | ||
[[Category:New Super Mario Bros. | [[Category:New Super Mario Bros. Objects]] | ||
[[Category:New Super Mario Bros. 2 | [[Category:New Super Mario Bros. 2 Objects]] | ||
[[Category:New Super Mario Bros. U | [[Category:New Super Mario Bros. U Objects]] | ||
[[Category:New Super Mario Bros. Wii | [[Category:New Super Mario Bros. Wii Objects]] | ||
[[Category:Paper Mario: Color Splash | [[Category:Paper Mario: Color Splash Objects]] | ||
[[Category:Paper Mario: The Thousand-Year Door | [[Category:Paper Mario: The Thousand-Year Door Objects]] | ||
[[Category:Super Mario 3D Land | [[Category:Super Mario 3D Land Objects]] | ||
[[Category:Super Mario 3D World | [[Category:Super Mario 3D World Objects]] | ||
[[Category:Super Mario Advance 4: Super Mario Bros. 3 | [[Category:Super Mario Advance 4: Super Mario Bros. 3 Objects]] | ||
[[Category:Super Mario Bros. | [[Category:Super Mario Bros. Objects]] | ||
[[Category:Super Mario Bros. Deluxe]] | [[Category:Super Mario Bros. Deluxe]] | ||
[[Category:Super Mario Bros. Special]] | [[Category:Super Mario Bros. Special]] | ||
[[Category:Super Mario Bros.: The Lost Levels | [[Category:Super Mario Bros.: The Lost Levels Objects]] | ||
[[Category:Super Mario Maker Objects]] | |||
[[Category:Super Mario Maker | [[Category:Super Mario Maker 2 Objects]] | ||
[[Category:Super Mario Maker 2 | [[Category:Super Mario Run Objects]] | ||
[[Category:Super Mario Run | [[Category:The Super Mario Bros. Super Show! Objects]] | ||
[[Category:The Super Mario Bros. Super Show! | |||
[[de:Zielpfahl]] | [[de:Zielpfahl]] | ||
[[it:Asta della Bandiera]] | [[it:Asta della Bandiera]] |