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==Variations==
==Variations==
===''Super Mario'' series===
===''Super Mario'' series===
*[[Goal Pole]]: A large flagpole seen in most 2D ''Super Mario'' games. The higher the character touches on the pole, the more points awarded, and since ''New Super Mario Bros.'', touching the top of the goal pole will award the Mario Bros with a 1-Up. Enemies on the screen are defeated when a Goal Pole is used. First seen in ''Super Mario Bros.''
*[[Goal Pole]]: A large flagpole seen in most 2D ''Super Mario'' games. The higher the character touches on the pole, the more points awarded, and since ''New Super Mario Bros.'', touching the top of the goal pole will award the Mario Bros with a 1-Up. First seen in ''Super Mario Bros.''
*[[Axe]]: An axe that sits at the end of Bowser's castles, first seen in ''[[Super Mario Bros.]]'' It is the only way [[Mario]] or [[Luigi]] can defeat him without a [[Fire Flower]]. Touching it will destroy the bridge underneath Bowser, so that he falls into the [[lava]] below. ''[[Super Mario Maker]]'' extends this to defeating all enemies, even those that are not on the bridge.
*[[Axe]]: An axe that sits at the end of Bowser's castles, first seen in ''[[Super Mario Bros.]]'' It is the only way [[Mario]] or [[Luigi]] can defeat him without a [[Fire Flower]]. Touching it will destroy the bridge underneath Bowser.
*[[Crystal Ball]] & [[Mask Gate]]: Picking up the Crystal Ball will open the Mask Gate and lead into the next area. Serves as the level goals in ''[[Yume Kōjō: Doki Doki Panic]]''/''[[Super Mario Bros. 2]]''.
*[[Crystal Ball]] & [[Mask Gate]]: Picking up the Crystal Ball will open the Mask Gate and lead into the next area. Serves as the level goals in ''[[Yume Kōjō: Doki Doki Panic]]''/''[[Super Mario Bros. 2]]''.
*[[Goal (Super Mario Bros. 3)|Goal]]: A roulette box in ''[[Super Mario Bros. 3]]'' that constantly switches through three cards the player can collect for points.
*[[Goal (Super Mario Bros. 3)|Goal]]: A roulette box in ''[[Super Mario Bros. 3]]'' that constantly switches through three cards the player can collect for points.
*[[Magic ball]]: A magical ball normally dropped by bosses of a [[Fortress]]. First seen in ''Super Mario Bros. 3''.
*[[Magic Ball]]: A magical ball normally dropped by bosses of a [[Fortress]]. First seen in ''Super Mario Bros. 3''.
*[[Magic Wand]]: One of the wands the Koopalings stole from the [[Kings]] of the [[Mushroom World]] in ''Super Mario Bros. 3''. Touching them ends [[airship]] levels.
*[[Magic Wand]]: One of the wands the Koopalings stole from the [[King]]s of the [[Mushroom World]] in ''Super Mario Bros. 3''. Touching them ends [[airship]] levels.
*[[Goal (Super Mario Land)|Goal]]: A tower with two entrances in ''[[Super Mario Land]]''. If Mario enters the top opening, he can play a bonus game.
*[[Goal (Super Mario Land)|Goal]]: A tower with two entrances in ''[[Super Mario Land]]''. If Mario enters the top opening, he can play a bonus game.
*[[Switch (Super Mario Land)|Switch]]: A switch Mario can use to defeat most bosses in ''Super Mario Land'' without a [[Superball Flower]]. Touching it destroys the boss.
*[[Switch (Super Mario Land)|Switch]]: A switch Mario can use to defeat most bosses in ''Super Mario Land'' without a [[Superball Flower]]. Touching it destroys the boss.
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*[[Goal (Super Mario Land 2: 6 Golden Coins)|Goal]]: A door in ''[[Super Mario Land 2: 6 Golden Coins]]''. If Mario rings the [[Bell (Super Mario Land 2: 6 Golden Coins)|bell]] above the door, he can play a bonus game.
*[[Goal (Super Mario Land 2: 6 Golden Coins)|Goal]]: A door in ''[[Super Mario Land 2: 6 Golden Coins]]''. If Mario rings the [[Bell (Super Mario Land 2: 6 Golden Coins)|bell]] above the door, he can play a bonus game.
*[[Golden Coin]]: One of six large coins needed to enter [[Mario's castle]] in ''Super Mario Land 2: 6 Golden Coins''. Found at the end of each zone.
*[[Golden Coin]]: One of six large coins needed to enter [[Mario's castle]] in ''Super Mario Land 2: 6 Golden Coins''. Found at the end of each zone.
*[[Power Star]]: A Star that acts as the goal for most 3D ''Super Mario'' games. Collecting one will complete the current [[mission]]. First seen in ''[[Super Mario 64]]''.  
*[[Power Star]]: A Star that acts as the goal for most 3D ''Super Mario'' games. Collecting one will complete the current mission. First seen in ''[[Super Mario 64]]''.
*[[Jumbo Star]]: A large [[Power Star]]-like object kept by [[Bowser]] in ''Super Mario 64'' and ''[[Super Mario 64 DS]]''.
*[[Jumbo Star]]: A large [[Power Star]]-like object kept by [[Bowser]] in ''Super Mario 64'' and ''[[Super Mario 64 DS]]''.
*[[Shine Sprite]]: A sun-like object that is the goal for missions in ''[[Super Mario Sunshine]]'', similar to the Power Stars.
*[[Shine Sprite]]: A sun-like object that is the goal for missions in ''[[Super Mario Sunshine]]'', similar to the Power Stars.
*[[Grand Star]]: A large Power Star kept by [[Bowser]] or [[Bowser Jr.]] at the end of every world in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''.
*[[Grand Star]]: A large Power Star kept by [[Bowser]] or [[Bowser Jr.]] at the end of every world in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''.
*[[Green Star]]: A special type of Power Star first seen in ''Super Mario Galaxy''. In ''[[Super Mario 3D World]]'', these are normally used as collectables, but additionally serves as a goal in [[Enemy Battles]] and [[Mystery House]]s.
*[[Green Star]]: A special type of Power Star first seen in ''Super Mario Galaxy''.
*[[Red Power Star]]: A unique type of Power Star found only in ''Super Mario Galaxy''.
*[[Red Power Star]]: A unique type of Power Star found only in ''Super Mario Galaxy''.
*[[Goal ring (New Super Mario Bros. U)|Goal ring]]: A ring found at the end of challenge stages in ''[[New Super Mario Bros. U]]'', replacing the Goal Poles found in normal stages.
*[[Goal ring (New Super Mario Bros. U)|Goal ring]]: A ring found at the end of challenge stages in ''[[New Super Mario Bros. U]]'', replacing the Goal Poles found in normal stages.
*[[Warp Door]]: Doors that take the player to other areas of a course. In the Remix 10 mode of ''[[Super Mario Run]]'', they serve as the goal in [[Ghost House]]s and [[Tower]]s.
*[[Power Moon]]: A moon-like object that is the goal for missions in ''[[Super Mario Odyssey]]''.
*[[Warp Pipe]]: Pipes that take the player to other areas of a course. In the Remix 10 mode of ''[[Super Mario Run]]'', they serve as the goal in underground courses.
*[[Power Moon]]: A moon-like object that is the goal for [[mission|objectives]] in ''[[Super Mario Odyssey]]''.
*[[Multi Moon]]: A crowned trio of Power Moons, usually held by bosses, in ''Super Mario Odyssey''.
*[[Multi Moon]]: A crowned trio of Power Moons, usually held by bosses, in ''Super Mario Odyssey''.
*[[Royal Seed]]: A giant [[Wonder Seed]] found at the end of each palace in ''[[Super Mario Bros. Wonder]]''.
*[[Royal Seed]]: A giant [[Wonder Seed]] found at the end of each palace in ''[[Super Mario Bros. Wonder]]''.
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*[[Finish line (object)|Finish line]]: The line to signal the start and end of the race since ''[[Super Mario Kart]]''. It can also be used to signal the next lap/section.
*[[Finish line (object)|Finish line]]: The line to signal the start and end of the race since ''[[Super Mario Kart]]''. It can also be used to signal the next lap/section.


===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario'' RPG series===
====''Super Mario RPG: Legend of the Seven Stars''====
*[[Star Piece (Super Mario RPG)|Star Piece]]: Seven pieces of a star that serve as the primary objective in ''[[Super Mario RPG: Legend of the Seven Stars]]''.
*[[Star Piece (Super Mario RPG)|Star Piece]]: Seven pieces of a star that serve as the primary objective in ''[[Super Mario RPG: Legend of the Seven Stars]]''.


===''Paper Mario'' series===
====''Paper Mario'' series====
*[[Star Spirits]]: Sentient Stars that are the main objective in ''[[Paper Mario]]''. Saving one will end the chapter.
*[[Star Spirits]]: Sentient Stars that are the main objective in ''[[Paper Mario]]''. Saving one will end the chapter.
*[[Crystal Stars]]: Shining stars in ''[[Paper Mario: The Thousand-Year Door]]'' that open up the titular [[The Thousand-Year Door|Thousand-Year Door]]. Collecting one will complete the corresponding chapter.
*[[Crystal Stars]]: Shining stars in ''[[Paper Mario: The Thousand-Year Door]]'' that open up the titular [[The Thousand-Year Door|Thousand-Year Door]] and collecting one will complete the corresponding chapter.
*[[Star Block (Super Paper Mario)|Star Block]]: A block that serves as a way to end a level in ''[[Super Paper Mario]]''.
*[[Star Block (Super Paper Mario)|Star Block]]: A block that serves as a way to end a level in ''[[Super Paper Mario]]''.
*[[Pure Heart]]: A gemstone in the shape of a heart that serves as the way to complete a chapter in ''Super Paper Mario''.
*[[Pure Heart]]: A gemstone in the shape of a heart that serves as the way to complete a chapter in ''Super Paper Mario''.
*[[Comet Piece]]: Fragments of the [[Sticker Comet]] in ''[[Paper Mario: Sticker Star]]'' that have fallen throughout the land. Some levels contain multiple pieces. Collecting one starts a short coin collecting game.
*[[Sticker Comet]] Shards: Pieces of the Sticker Comet in ''[[Paper Mario: Sticker Star]]'' that have fallen throughout the land. Some levels contain multiple pieces.
*[[Royal Sticker]]: Power granting items from the Sticker Comet in ''Paper Mario: Sticker Star''. Collecting one will complete the respective world.
*[[Royal Sticker]]: The main objective of ''Paper Mario: Sticker Star''. Collecting one will complete the respective world.
*[[Mini Paint Star]]: A star that appears in ''[[Paper Mario: Color Splash]]''. Collecting one restores color to the next area.
*[[Mini Paint Star]]: A star that appears in ''[[Paper Mario: Color Splash]]''. Collecting one restores color to the next area.
*[[Big Paint Star]]: A star that appears in ''Paper Mario: Color Splash''. Collecting one restores color to bigger areas.
*[[Big Paint Star]]: A star that appears in ''Paper Mario: Color Splash''. Collecting one restores color to bigger areas.


===''Mario & Luigi'' series===
====''Mario & Luigi'' series====
*[[Beanstar]] Shards: Fragments of the greater Beanstar split apart during the course of ''[[Mario & Luigi: Superstar Saga]]''.
*[[Beanstar]] Shards: Fragments of the greater Beanstar split apart during the course of ''[[Mario & Luigi: Superstar Saga]]''.
*[[Cobalt Star]] Shards: Fragments of the greater Cobalt Star in ''[[Mario & Luigi: Partners in Time]]''. Needed to fix [[Professor E. Gadd]]'s time machine.
*[[Cobalt Star]] Shards: Fragments of the greater Cobalt Star in ''[[Mario & Luigi: Partners in Time]]''. Needed to fix [[Professor E. Gadd]]'s time machine.
*[[Star Cure]]s: Special items in ''[[Mario & Luigi: Bowser's Inside Story]]'' that cures the [[Blorbs]].
*[[Star Cure]]s: Special items in ''[[Mario & Luigi: Bowser's Inside Story]]'' that cures the [[Blorbs]].
*[[Nightmare Chunk]]: Portions of the [[Dark Stone]] trapping [[Pi'illo]]s in the [[Dream World]] in ''[[Mario & Luigi: Dream Team]]''. When all of them are broken, the Pi'illo is un-petrified and returns Mario to the [[Pi'illo Island|real world]].
*[[Zee Part]]: Items that can be used to build the [[Ultibed]] in ''Mario & Luigi: Dream Team''


===''Mario Party'' series===
===''Mario Party'' series===
*[[Star (Mario Party series)|Star]]: The main objective of most boards in the ''[[Mario Party (series)|Mario Party]]'' series. The player with the most Stars at the end of the game wins.
*[[Star (Mario Party series)|Star]]: The main objective of most boards in the ''[[Mario Party (series)|Mario Party]]'' series. The player with the most Stars at the end of the game wins.
*[[Mini Star]]: Small stars that first appeared as the main objective in ''[[Mario Party 9]]''. The player who collects the most by the end of the game wins.
*[[Mini Star]]: Small stars that first appeared as the main objective in ''[[Mario Party 9]]''. The player who collects the most by the end of the game wins.


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*[[Golden Banana]]: Bananas that serve as the main plot of ''[[Donkey Kong 64]]''. Collecting one will add it to the player's total.
*[[Golden Banana]]: Bananas that serve as the main plot of ''[[Donkey Kong 64]]''. Collecting one will add it to the player's total.
*[[Goal Gate (DK: Jungle Climber)|Goal Gate]]: The end-of-level goal in ''[[DK: Jungle Climber]]'', which is in the shape of an arch.
*[[Goal Gate (DK: Jungle Climber)|Goal Gate]]: The end-of-level goal in ''[[DK: Jungle Climber]]'', which is in the shape of an arch.
*[[Slot Machine Barrel]]: A [[Barrel]] that appears at the end of levels in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country: Tropical Freeze]]''. It rewards the Kongs with a prize, which varies based on their timing of hitting the barrel.
*[[Slot Machine Barrel]]: A [[Barrel]] that appears at the end of levels in ''[[Donkey Kong Country Returns]]''. It rewards the Kongs with a prize, which varies based on their timing of hitting the barrel.
*[[Rare Orb]]: Floating colored orbs found in Key Temple levels in ''[[Donkey Kong Country Returns]]''. Collecting all eight of them unlocks the [[Golden Temple]]/[[Cloud (world)|Cloud Gateway]]. They can be purchased from [[Cranky Kong's Shop]] instead.
*[[Krazy Kalimba]], [[The Maraca Gang]], [[Gong Oh]], [[Banjo Bottom]], [[Wacky Pipes]], [[Xylobone]], and [[Cordian]]: Major members of the [[Tiki Tak Tribe]], the antagonists of the ''[[Donkey Kong Country Returns]]''. In every boss level except for the last, one of these characters hypnotizes the boss into attacking. When the boss is defeated, the Tiki is stunned and vulnerable. Attacking them and knocking them into the distance completes the level. If the player does not attack, the Tiki Tak Tribe member flies away and the level ends anyway.


===''Wario'' series===
===''Wario'' series===

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