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'''Gloomy Gulch''', also titled '''Haunted Forest''',<ref>{{cite|date=January 1996|title=''Nintendo Magazine System'' (AU) Issue #34 | '''Gloomy Gulch''', also titled '''Haunted Forest''',<ref>{{cite|date=January 1996|title=''Nintendo Magazine System'' (AU) Issue #34|page={{media link|NMS AUS issue 34 page 20 excerpt.jpg|20}}}}</ref> is the fifth world in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It is a haunted area set in a dilapidated {{wp|ghost town}} set between dark, spooky woods, with ghostly inhabitants such as [[Kloak]]s. The world takes place between [[Krazy Kremland]] and [[K. Rool's Keep]], but in ''Donkey Kong Land 2'', the standalone [[Klubba's Kiosk]] appears to the left of it on the [[Crocodile Isle]] map. In the official German guide for the game, it is implied that the forest is feared even by the [[Kremling]] pirates.<ref>{{cite|url=archive.org/details/donkey-kong-country-2-der-offizielle-nintendo-spieleberater-1/page/n83/mode/2up|title=''Donkey Kong Country 2: Diddy's Kong Quest'' Spielerberater|page=84|language=de|publisher=Nintendo}}</ref> A majority of Gloomy Gulch takes place in spooky woods, but there is also a haunted house with [[Kackle]]s, nestled in a clearing near the start, and a nearby [[Zinger]] hive. | ||
==Levels== | ==Levels== | ||
The level names in ''Donkey Kong Land 2'' are mostly the same as in ''Donkey Kong Country 2: Diddy's Kong Quest'', and both games have five levels and a boss level. | |||
| | ===''Donkey Kong Country 2: Diddy's Kong Quest''=== | ||
| | {{content description|wikitable=y|dk=y | ||
|[[File:GhostlyGroveSNES1.png|200px]] | |image1=[[File:GhostlyGroveSNES1.png|200px]] | ||
|[[ | |name1=[[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]] | ||
|Ghostly Grove | |description1=The first level, Ghostly Grove involves [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] having to travel through a dense forest, using the assistance of [[Rope (ghost)|Rope]]s along the way. | ||
|image2=[[File:HauntedHallSNES1.png|200px]] | |||
| | |name2=[[Haunted Hall]] | ||
|description2=The second level, Haunted Hall takes place in an abandoned library, where the heroes must ride a [[Roller Coaster]] to the end. There are a few sections where the Kongs have to avoid a [[Kackle]] chasing them, by touching [[Plus and Minus Barrels|Plus Barrels]] to increase a timer associated to when the Kackle attacks them while avoiding Minus Barrels, which decrease the timer. | |||
|image3=[[File:Gusty GladeSNES1.png|200px]] | |||
| | |name3=[[Gusty Glade (Donkey Kong Country 2: Diddy's Kong Quest)|Gusty Glade]] | ||
|description3=The third level, Gusty Glade is a dense forest level featuring strong [[wind]]s that can both help and interfere with Diddy and Dixie making their way through the level. [[Rattly]] can optionally be freed from an [[animal crate]] to assist the Kongs through part of the level. | |||
|Haunted Hall takes place in an abandoned library where the | |image4=[[File:Parrot Chute Panic.png|200px]] | ||
| | |name4=[[Parrot Chute Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Parrot Chute Panic]] | ||
|description4=The fourth level, Parrot Chute Panic takes place inside a Zinger hive, which the Kongs can go through by descending with the assistance of several [[Quawks]] along the way. | |||
|image5=[[File:WebWoodsSNES.png|200px]] | |||
| | |name5=[[Web Woods (Donkey Kong Country 2: Diddy's Kong Quest)|Web Woods]] | ||
|description5=The fifth level, Web Woods takes place in a dense forest covered in mist, though the main distinction is that the player takes control of [[Squitter]] for nearly the entire level. | |||
| | |image6=[[File:Kreepy Krow battle.png|200px]] | ||
| | |name6=Boss level: [[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]] | ||
|description6=The boss level, Kreepy Krow involves the Kongs fighting the [[Kreepy Krow|world boss of the same name]] on a three-floored crow's nest. | |||
}} | |||
|[[ | |||
| | ===''Donkey Kong Land 2''=== | ||
| | {{content description|wikitable=y|dk=y | ||
| | |image1=[[File:Ghostly Grove DKL2.png]] | ||
| | |name1=[[Ghostly Grove (Donkey Kong Land 2)|Ghostly Grove]] | ||
|[[File: | |description1=The first level, Ghostly Grove has Diddy and Dixie going through a haunted forest and utilizing [[rope (ghost)|rope]]s. | ||
|[[File: | |image2=[[File:Krazy Koaster.png]] | ||
| | |name2=[[Krazy Koaster]] | ||
| | |description2=The second level, Krazy Koaster takes place in a regular roller coaster area, replacing Haunted Hall from ''Donkey Kong Country 2: Diddy's Kong Quest''. | ||
| | |image3=[[File:Gusty Glade DKL2.png]] | ||
|name3=[[Gusty Glade (Donkey Kong Land 2)|Gusty Glade]] | |||
|description3=The third level, Gusty Glade has strong wind alternately blowing left and right every few seconds, and progressing requires taking advantage of the wind direction. Rattly can be transformed into for the first half of the level. | |||
|[[File: | |image4=[[File:Parrot Chute Panic DKL2.png]] | ||
| | |name4=[[Parrot Chute Panic (Donkey Kong Land 2)|Parrot Chute Panic]] | ||
| | |description4=The fourth level, Parrot Chute Panic involves Quawks having to descend to the bottom while avoiding Zingers. There are brief sections where Quawks revert back into Diddy and Dixie. | ||
|image5=[[File:Web Woods DKL2.png]] | |||
|name5=[[Web Woods (Donkey Kong Land 2)|Web Woods]] | |||
|description5=The fifth level, Web Woods involves Squitter having to use web platforms to travel through the level. | |||
|image6=[[File:Kreepy Krow DKL2 battle.png]] | |||
|name6=Boss level: [[Kreepy Krow (Donkey Kong Land 2 level)|Kreepy Krow]] | |||
|description6=The boss level, Kreepy Krow is where the Kongs fight the [[Kreepy Krow|boss of the same name]]. | |||
}} | |||
==Profiles== | ==Profiles== | ||
===''Donkey Kong Country 2: Diddy's Kong Quest''=== | ===''Donkey Kong Country 2: Diddy's Kong Quest''=== | ||
*'''Instruction booklet:''' ''You're not out of the woods yet! In fact, you're just entering it when you get to Gloomy Gulch. This spooky area is also haunted by the evil Kremling spirits known as Kloak and Kackle. Even the ropes that once provided a safe way to climb over obstacles are now ghostly and insubstantial.''<ref>{{cite|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=22|date=1995|publisher=Nintendo of America|author=Nintendo|language=en-us}}</ref> | |||
*'''Player's Guide:''' ''Don't count on meeting another living soul in this dilapidated ghost town, where even the ropes fade in and out of existence like phantoms. Not even the town of Tombstone was terrifying!''<ref>{{cite|title=''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide|page=20|date=1995|publisher=Nintendo of America|author=Shinoda, Paul and Kent Miller|language=en-us}}</ref> | *'''Player's Guide:''' ''Don't count on meeting another living soul in this dilapidated ghost town, where even the ropes fade in and out of existence like phantoms. Not even the town of Tombstone was terrifying!''<ref>{{cite|title=''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide|page=20|date=1995|publisher=Nintendo of America|author=Shinoda, Paul and Kent Miller|language=en-us}}</ref> | ||
* | *'''Nintendo Power''' (page 26):{{better source}} ''Avast! We're in for it now, me hearties! The last stretch of road leading to K. Rool's Keep passes though the ghost town of Gloomy Gulch, and you'll be up to your hips in ghosties, beasties and bogles. Even the ropes seen to be fickle phantoms, fading in and out of existence as you swing across vast chasms. Don't expect any help from the sheriff as you wander through town, since he's been put six feet under like everyone else! Aye! Ahr! Argh-gug-gh!'' | ||
*'''Instruction booklet''' (Game Boy Advance version): ''This spooky area is also haunted by the evil Kremling spirits known as Kloak and Kackle. It's not an easy place to traverse—even the ropes that usually provide safe handholds are ghostly and insubstantial.''<ref>{{cite|title=''Donkey Kong Country 2'' (Game Boy Advance) manual|page=27|language=en-us|publisher=Nintendo of America|date=2004}}</ref> | *'''Instruction booklet''' (Game Boy Advance version): ''This spooky area is also haunted by the evil Kremling spirits known as Kloak and Kackle. It's not an easy place to traverse—even the ropes that usually provide safe handholds are ghostly and insubstantial.''<ref>{{cite|title=''Donkey Kong Country 2'' (Game Boy Advance) manual|page=27|language=en-us|publisher=Nintendo of America|author=Nintendo|date=2004}}</ref> | ||
==Gallery== | ==Gallery== | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=あやしの{{hover|森|もり}}「ダークレム」<ref>{{cite|title=''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet|page=28|date=1995|publisher=Nintendo|author=Nintendo}}</ref> | ||
|JapR=Ayashi no Mori "Dākuremu" | |||
| | |JapM=Shady Forest “Darkrem” | ||
| | |||
|Spa=Barranco Tenebroso | |Spa=Barranco Tenebroso | ||
|SpaM=Dark Ravine | |SpaM=Dark Ravine | ||
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|Ger=Düsterschlucht | |Ger=Düsterschlucht | ||
|GerM=Gloomy Canyon | |GerM=Gloomy Canyon | ||
|Ita=Radura Oscura | |Ita=Radura Oscura | ||
|ItaM=Dark Glade | |ItaM=Dark Glade |