Editing Giga Bowser Punch

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[[File:SSBU Giga Bowser.png|thumb|250px]]
[[File:SSBU Giga Bowser.png|thumb|250px]]
'''Giga Bowser Punch''' is [[Bowser]]'s [[Final Smash]] in ''[[Super Smash Bros. Ultimate]]'', replacing [[Giga Bowser#Super Smash Bros. Brawl|Giga Bowser]] from previous games. Upon activation, Bowser transforms into Giga Bowser, appearing in the stage's background at enormous size. Giga Bowser makes a fist and aims a player-controlled crosshair towards the opponent, similar to that of a [[Dragoon]]. The punch deals 40% and launches opponents; if the opponent(s) are at 60% (or 80% if using the FS Meter version), Giga Bowser's punch will instantly KO the opponent(s) instead.
'''Giga Bowser Rush''' is [[Bowser]]'s [[Final Smash]] in ''[[Super Smash Bros. Ultimate]]'', replacing [[Giga Bowser#Super Smash Bros. Brawl|Giga Bowser]] from previous games. Upon activation, Bowser transforms into Giga Bowser, appearing in the stage's background at enormous size. Giga Bowser makes a fist and aims a player-controlled crosshair towards the opponent, similar to that of a [[Dragoon]]. The punch deals 40% and launches opponents; if the opponent(s) are at 60% (or 80% if using the FS Meter version), Giga Bowser's punch will instantly KO the opponent(s) instead.


There exists a coding bug which causes Giga Bowser Punch to send opponent towards the upper blast line, when they are normally supposed to be screen KO'd; specifically, opponents pass through any hazards or platforms until they go beyond the blast line. Such stages include: [[Mushroom Kingdom]], [[Mushroom Kingdom II]], [[WarioWare, Inc. (stage)|WarioWare, Inc.]], [[75m (stage)|75m]], [[Mario Bros. (stage)|Mario Bros.]], [[Hanenbow]], [[Dream Land GB]], [[Mute City SNES]], [[Balloon Fight (stage)|Balloon Fight]], [[PictoChat 2]], [[Flat Zone X]], [[Wii Fit Studio]], [[Pac-Land]], [[Super Mario Maker (stage)|Super Mario Maker]], and [[Umbra Clock Tower]].
There exists a coding bug which causes Giga Bowser Punch to send opponent towards the upper blast line, when they are normally supposed to be screen KO'd; specifically, opponents pass through any hazards or platforms until they go beyond the blast line. Such stages include: [[Mushroom Kingdom]], [[Mushroom Kingdom II]], [[WarioWare, Inc. (stage)|WarioWare, Inc.]], [[75m (stage)|75m]], [[Mario Bros. (stage)|Mario Bros.]], [[Hanenbow]], [[Dream Land GB]], [[Mute City SNES]], [[Balloon Fight (stage)|Balloon Fight]], [[PictoChat 2]], [[Flat Zone X]], [[Wii Fit Studio]], [[Pac-Land]], [[Super Mario Maker (stage)|Super Mario Maker]], and [[Umbra Clock Tower]].

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