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Another common feature in RPGs is the ability to equip weapons, armor, [[clothing]], [[badge]]s, and accessories. These items can be bought at [[Item Shop|shops]] or be found in [[block]]s and [[treasure chest]]s, and often have the effect of further increasing stats. Many games have special moves, which are stronger than the normal attacks that characters use. They are learned by the characters as the player progresses through the game and cost points (e.g., [[Bros. Point]]s in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series) in order to use them. | Another common feature in RPGs is the ability to equip weapons, armor, [[clothing]], [[badge]]s, and accessories. These items can be bought at [[Item Shop|shops]] or be found in [[block]]s and [[treasure chest]]s, and often have the effect of further increasing stats. Many games have special moves, which are stronger than the normal attacks that characters use. They are learned by the characters as the player progresses through the game and cost points (e.g., [[Bros. Point]]s in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series) in order to use them. | ||
Mario's first appearance in an RPG was in ''Super Mario RPG: Legend of the Seven Stars''. Later, the [[Paper Mario (series)|''Paper Mario'' series]] and ''Mario & Luigi'' series were introduced. Role-playing games of the ''Super Mario'' franchise often contain platforming elements. For instance, Mario still jumps as his primary action in the "overworld" gameplay, and moving through areas sometimes requires jumping across platforms. Normal ''Super Mario''-franchise enemies, such as [[Goomba]]s and [[Koopa Troopa]]s, make appearances. | Mario's first appearance in an RPG was in ''[[Super Mario RPG: Legend of the Seven Stars]]''. Later, the [[Paper Mario (series)|''Paper Mario'' series]] and ''Mario & Luigi'' series were introduced. Role-playing games of the ''Super Mario'' franchise often contain platforming elements. For instance, Mario still jumps as his primary action in the "overworld" gameplay, and moving through areas sometimes requires jumping across platforms. Normal ''Super Mario''-franchise enemies, such as [[Goomba]]s and [[Koopa Troopa]]s, make appearances. | ||
The battle system usually involves Mario, his [[party member|partner(s)]], and enemies taking turns to attack. Attacks usually have [[Action Command]]s, meaning that the attacks are more effective if the player makes an input at the correct time during the animation. Similarly, Action Commands can be used against enemy attacks, causing them to inflict reduced damage to the player characters. | The battle system usually involves Mario, his [[party member|partner(s)]], and enemies taking turns to attack. Attacks usually have [[Action Command]]s, meaning that the attacks are more effective if the player makes an input at the correct time during the animation. Similarly, Action Commands can be used against enemy attacks, causing them to inflict reduced damage to the player characters. |