Editing Genre
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 22: | Line 22: | ||
{{anchor|RPG}} | {{anchor|RPG}} | ||
[[File:MLSS BM Beanie battle.png|thumb|left|Mario and [[Luigi]] battling two [[Beanie]]s in the RPG ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'']] | [[File:MLSS BM Beanie battle.png|thumb|left|Mario and [[Luigi]] battling two [[Beanie]]s in the RPG ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'']] | ||
'''Role-playing games''' (often abbreviated as '''RPGs''') are games where players act as Mario in a longform story. Traditionally, | '''Role-playing games''' (often abbreviated as '''RPGs''') are games where players act as Mario in a longform story. Traditionally, a RPG consists of two types of gameplay: an "overworld" portion where Mario moves around the game world and interacts with other game characters, and a "battle" portion where Mario fights enemies encountered in the overworld gameplay. RPGs commonly include detailed storylines and a large cast of characters. Battles usually assign all involved characters numerical stats, which are used in the battle to determine the results of attacks. [[level up|Leveling up]] is a common conceit, allowing the player to increase their stats to make the characters stronger. RPGs often have playable characters aside from Mario, who have different abilities and stats compared to him. | ||
Another common feature in RPGs is the ability to equip weapons, armor, [[clothing]], [[badge]]s, and accessories. These items can be bought at [[Item Shop|shops]] or be found in [[block]]s and [[treasure chest]]s, and often have the effect of further increasing stats. Many games have special moves, which are stronger than the normal attacks that characters use. They are learned by the characters as the player progresses through the game and cost points (e.g., [[Bros. Point]]s in the '' | Another common feature in RPGs is the ability to equip weapons, armor, [[clothing]], [[badge]]s, and accessories. These items can be bought at [[Item Shop|shops]] or be found in [[block]]s and [[treasure chest]]s, and often have the effect of further increasing stats. Many games have special moves, which are stronger than the normal attacks that characters use. They are learned by the characters as the player progresses through the game and cost points (e.g., [[Bros. Point]]s in the ''Mario & Luigi'' series) in order to use them. | ||
Mario's first appearance in an RPG was in ''[[Super Mario RPG: Legend of the Seven Stars]]''. Later, the [[Paper Mario (series)|''Paper Mario'' series]] and ''Mario & Luigi'' series were introduced. Role-playing games of the ''Super Mario'' franchise often contain platforming elements. For instance, Mario still jumps as his primary action in the "overworld" gameplay, and moving through areas sometimes requires jumping across platforms. Normal ''Super Mario''-franchise enemies, such as [[Goomba]]s and [[Koopa Troopa]]s, make appearances. | Mario's first appearance in an RPG was in ''[[Super Mario RPG: Legend of the Seven Stars]]''. Later, the [[Paper Mario (series)|''Paper Mario'' series]] and [[Mario & Luigi (series)|''Mario & Luigi'' series]] were introduced. Role-playing games of the ''Super Mario'' franchise often contain platforming elements. For instance, Mario still jumps as his primary action in the "overworld" gameplay, and moving through areas sometimes requires jumping across platforms. Normal ''Super Mario''-franchise enemies, such as [[Goomba]]s and [[Koopa Troopa]]s, make appearances. | ||
The battle system usually involves Mario, his [[party member|partner(s)]], and enemies taking turns to attack. Attacks usually have [[Action Command]]s, meaning that the attacks are more effective if the player makes an input at the correct time during the animation. Similarly, Action Commands can be used against enemy attacks, causing them to inflict reduced damage to the player characters. | The battle system usually involves Mario, his [[party member|partner(s)]], and enemies taking turns to attack. Attacks usually have [[Action Command]]s, meaning that the attacks are more effective if the player makes an input at the correct time during the animation. Similarly, Action Commands can be used against enemy attacks, causing them to inflict reduced damage to the player characters. | ||
The ''Paper Mario'' series differs slightly from the other RPGs because the damage and [[Heart Point|HP]] ratio is lower and Mario and his partner always attack first. The characters' attack power is increased by collecting [[hammer]]s, boots, or [[HP-Up Heart]]s rather than leveling up. ''Paper Mario'' is also split into chapters for which stars Mario must get, and | The ''Paper Mario'' series differs slightly from the other RPGs because the damage and [[Heart Point|HP]] ratio is lower and Mario and his partner always attack first. The characters' attack power is increased by collecting [[hammer]]s, boots, or [[HP-Up Heart]]s rather than leveling up. ''Paper Mario'' is also split into chapters for which stars Mario must get, and has chapter bosses, with minibosses along the way, while neither really exists in the other RPGs; only bosses exist, identifiable by different battle theme and higher HP (and often they are characters). | ||
In the ''Mario & Luigi'' series, instead of using Action Commands to block attacks, gameplay revolves around avoiding enemy attacks. Many attacks can also be [[Counterattack|countered]], fully negating the attack and inflicting damage onto the opponent. | In the ''Mario & Luigi'' series, instead of using Action Commands to block attacks, gameplay revolves around avoiding enemy attacks. Many attacks can also be [[Counterattack|countered]], fully negating the attack and inflicting damage onto the opponent. | ||
Various other games incorporate RPG elements | Various other games incorporate RPG elements stats and levels, but they are not traditional RPGs in the sense the aforementioned series are. ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'' combines the puzzle genre with the RPG genre. Enemy characters can damage the player's characters with Skills after a certain number of turns have passed. By matching [[Orbs]] in the puzzle gameplay, the player's characters can damage the enemies. Other examples of games using RPG mechanics are some of the handheld ''[[Mario Tennis (series)|Mario Tennis]]'' and ''[[Mario Golf (series)|Mario Golf]]'' games, namely ''[[Mario Tennis (Game Boy Color)|Mario Tennis]]'' and ''[[Mario Golf (Game Boy Color)|Mario Golf]]'' for the [[Game Boy Color]], ''[[Mario Tennis: Power Tour]]'' and ''[[Mario Golf: Advance Tour]]'' for the [[Game Boy Advance]], and ''[[Mario Golf: World Tour]]'' for the [[Nintendo 3DS]]. Players can purchase equipment and level up to increase their stats like they do in a RPG, which makes the characters stronger in the sport gameplay. | ||
For the list of role-playing games, see [[:Category:Role-playing games]]. | For the list of role-playing games, see [[:Category:Role-playing games]]. |