Editing Gate (enemy)
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{character infobox | |||
|first_appearance=''[[Wario Land: Shake It!]]'' ([[List of games by date#2008|2008]]) | |||
|species=Mechanical midway gate | |||
}} | |||
A '''gate'''<ref>Stratton, Steve. ''Wario Land: Shake It!'' PRIMA Official Strategy Guide. Pages 48, 92, 113.</ref> is a mini boss from ''[[Wario Land: Shake It!]]''. Guarding the [[Merfle Barrel]] in each of the three [[Subwarine]] levels, it attacks by generating enemies and switching on environmental features in an attempt to defeat [[Wario]]. | |||
< | |||
There are three types of these mini bosses in the game. | |||
==Gate 1== | |||
[[File:DefenseWall WLSI.png|thumb|left|200px]] | |||
Located in [[Wavy Waters]], the first gate attacks by generating submarines and diver Bandineros. To defeat it, Wario must shoot the red button that appears in its core with missiles, which will eventually cause the machine to explode and let Wario finish the level. | |||
{{br}} | |||
==Gate 2== | |||
[[File:DefenseWall02 WLSI.png|thumb|left|200px]] | |||
Another gate appears in [[Windbreak Bay]]. Again located at the end of the stage, this version has three cores that Wario must destroy with missiles, and uses underwater fans to try and push Wario around. | |||
{{br}} | |||
==Gate 3== | |||
[[File:DefenseWall03 WLSI.png|thumb|left|200px]] | |||
The final gate is located in [[Creep Blue Sea]]. Just like the one in Windbreak Bay, the gate here has three cores that Wario must destroy with missiles to progress, but now also has spikes littered around the floor and ceiling. | |||
{{br}} | |||
==References== | ==References== |