Editing Game Start A

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The [[Nintendo Entertainment System|NES]] version of ''[[Mario Bros. (game)|Mario Bros.]]'' features an arrangement of "Game Start A" that uses noticeably different {{wp|chiptune}} instrumentation compared to the arcade original that plays when starting a new game.
The [[Nintendo Entertainment System|NES]] version of ''[[Mario Bros. (game)|Mario Bros.]]'' features an arrangement of "Game Start A" that uses noticeably different {{wp|chiptune}} instrumentation compared to the arcade original that plays when starting a new game.


This arrangement is reused for the same purpose in the [[Nintendo PlayChoice-10]] version of ''Mario Bros.'', as well as ''[[Mario Bros. Returns]]'', ''[[Mario Bros.-e]]'', and ''[[Classic NES Series|Famicom Mini: Mario Bros.]]''
This arrangement is reused for the same purpose in the [[Nintendo PlayChoice-10]] version of ''Mario Bros.'', as well as ''[[Mario Bros. have returned]]'', ''[[Mario Bros.-e]]'', and ''[[Classic NES Series|Famicom Mini: Mario Bros.]]''


This arrangement returns alongside the [[Game Boy Advance]] ''Mario Bros.'' remake in ''[[Super Mario Advance]]''; its sequels ''[[Super Mario World: Super Mario Advance 2]]'', ''[[Yoshi's Island: Super Mario Advance 3]]'', and ''[[Super Mario Advance 4: Super Mario Bros. 3]]''; and ''[[Mario & Luigi: Superstar Saga]]''. It is one of the only ''Mario Bros.'' themes to not receive a new 16-bit arrangement in these games.
This arrangement returns alongside the [[Game Boy Advance]] ''Mario Bros.'' remake in ''[[Super Mario Advance]]''; its sequels ''[[Super Mario World: Super Mario Advance 2]]'', ''[[Yoshi's Island: Super Mario Advance 3]]'', and ''[[Super Mario Advance 4: Super Mario Bros. 3]]''; and ''[[Mario & Luigi: Superstar Saga]]''. It is one of the only ''Mario Bros.'' themes to not receive a new 16-bit arrangement in these games.
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|''[[Mario Bros. Returns]]''
|''[[Mario Bros. have returned]]''
|[[Family Computer Disk System]]
|[[Family Computer Disk System]]
|1988
|1988

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