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| {{italic title}}
| | [[Image:gandw4.jpg|right|thumb|250px|The Box Art of '''''Game & Watch Gallery 4'''''.]] |
| {{redirect|Game Boy Gallery 4|the game that uses this name in Australia|[[Game & Watch Gallery 3]]}}
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| {{game infobox
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| |image=[[File:G&WGA-BoxCover.jpeg|250px]]<br>North American box art
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| |developer=[[TOSE Software Co.]] | |
| |publisher=[[Nintendo]] | |
| |release= '''Game Boy Advance:'''<br>{{flag list|Europe|October 25, 2002|USA|October 28, 2002|Mexico|October 28, 2002<ref>{{cite|archive=web.archive.org/web/20021203153102/http://www.nintendo.com.mx/juegos/gameboy_advance/gamewatch4.html|deadlink=y|title=Nintendo-Juegos-Game & Watch 4|publisher=Nintendo of Mexico|language=es-mx|accessdate=May 17, 2024}}</ref>|Australia|2002}} '''Virtual Console (Wii U):'''<br> {{flag list|Europe|December 10, 2015|Australia|December 11, 2015|Japan|March 16, 2016|USA|April 7, 2016}}
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| |languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|jp_note={{footnote|main|1}}}}{{footnote|note|1|Only in the Virtual Console version.}}
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| |genre=Platformer
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| |modes=Single player, multiplayer
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| |ratings={{ratings|elspa=3+|esrb=E|acb=G|pegi=7}}
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| |platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Wii U]])
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| |format={{format|wiiudl=1|gba=1}}
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| |input={{input|wiiusideways=1|wiiuclassic=1|wiiupro=1|gba=1}}
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| |serials={{flag list|USA|AGB-AQWE-USA|Europe|AGB-AQWP-EUR (Europe/Australia)|Japan|AGB-AQWJ-JPN}}
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| }}
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| '''''Game & Watch Gallery 4''''', known as '''''Game & Watch Gallery Advance''''' in Europe and Australia and '''''Game Boy Gallery 4''''' (ゲームボーイギャラリー4 ''Gēmu Bōi Gyararī 4'') in Japan, is a compilation game that was released for the [[Game Boy Advance]] in 2002. Despite its name, it is actually the fifth and final game in the [[Game & Watch Gallery (series)|''Game & Watch Gallery'' series]], and it is the only one in the series to be released on the Game Boy Advance. Like the previous incarnations in the series, the featured [[Game & Watch]] games have both Classic modes, which attempt to recreate the looks of the original units as faithfully as possible, and Modern modes, which feature characters of the [[Super Mario (franchise)|''Super Mario'' franchise]] along with updated graphics, updated gameplay, and music. | |
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| The game was rereleased on the [[Wii U]]'s [[Virtual Console]] in Europe and Australia in December 2015 and North America in April 2016. The Japanese version was originally unpublished, then released on the service in March 2016.
| | '''''Game & Watch Gallery 4''''' is the fourth in a series of compilations of the classic [[Game & Watch]] games made between 1980 and 1990. Like the previous incarnations in the series, the featured games have both Classic modes, which attempt to recreate the look of the original unit as faithfully as possible, and Modern modes, which feature all-new graphics, music, and, often, gameplay elements. It is the first, and only game in the series to be on [[Game Boy Advance]]. |
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| ==Stars== | | ==Stars== |
| Like all other games in the series, ''Game & Watch Gallery 4'' features a system to unlock bonus features. As before, every 200 [[point]]s in the high score for a game earns the player one star, up to five per game mode. The player unlocks new features as they collect stars. If the player earns five stars in a Modern game, they unlock a very hard mode called Star Mode (except in ''[[Donkey Kong 3 (Game & Watch)|Donkey Kong 3]]'' and ''[[Boxing]]''). The player can earn up to 220 stars. | | Like all other games in the series, ''Game & Watch Gallery 4'' features a system to unlock bonus features. As before, every 200 points in the high score for a game earns the player one star, up to five per game. That is, a high score between 200 and 399 is worth one star, 400 - 599 is two stars, 600 - 799 is three stars, 800 - 999 is four stars, and 1000 and above is worth five stars. Each game counts its stars separately, (For example, the player cannot earn 150 points in one game and 250 points in another and earn two stars for the cumulative total.) and the total (Up to 220) is what unlocks new features in the game. |
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| ==Gallery Corner== | | ==Gallery== |
| [[File:G&WG4 Gallery Corner.png|thumb|left]]
| | The "Gallery" is where most special features are unlocked. These include a sound test, a Game & Watch timeline, the credits, and nine games (listed below). However, the games must, in essence, be unlocked twice -- the first time a game is unlocked, the player is treated to a short write-up on the game and a video of the game in action. Later on, the player can unlock playable versions. After all the stars have been collected ''[[Link]]'' becomes playable in the final unlockable game Zelda. |
| The [[Gallery Corner]] is where most special features are unlocked. These include a [[Music Room|sound test]], a Game & Watch timeline, the credits, and nine games (listed below). However, the games must, in essence, be unlocked twice—the first time a game is unlocked, the player is treated to a short write-up on the game and a video of the game in action. Later on, the player can unlock playable versions. After 160 stars have been collected, [[Link]] becomes playable in the final unlockable game, ''Zelda''. | |
| {{br|left}}
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| ==Games== | | ==Games== |
| ''Game & Watch Gallery 4'' features 11 Game & Watch titles in its main roster of playable games, six of which are available from the start and five of which are unlocked by obtaining stars. Five of the games are new, while six return from the previous ''Game & Watch Gallery'' compilations, two from each one: ''Fire'' and ''Octopus'' from the [[Game & Watch Gallery|first game]], ''Chef'' and ''Donkey Kong'' from the [[Game & Watch Gallery 2|second game]], and ''Mario Bros.'' and ''Donkey Kong Jr.'' from the [[Game & Watch Gallery 3|third game]]. Additionally, nine extra games are accessible from the [[Museum]] and are unlocked initially for viewing, but eventually if a set number of stars is collected, they can be played in Classic Mode only.
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| ===Primary games=== | | ''Game & Watch Gallery 4'' features a total of 20 games, though only 11 have Modern modes: |
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| | ===Primary Games=== |
| These games are playable from the beginning. | | These games are playable from the beginning. |
| *'''[[Fire (Game & Watch)|Fire]]''' – [[Mario]] and [[Luigi]] must bounce their friends to safety after they jump out the window of [[Princess Peach]]'s burning [[Peach's Castle|castle]]. In Classic Mode, two firemen are helping pedestrians escape from a burning apartment, but if any of the pedestrians fall on the ground, the player receives a miss. | | *'''[[Fire (Game & Watch)|Fire]]''' - [[Mario]] and [[Luigi]] must bounce their friends to safety after they jump out of the windows of [[Princess Peach]]'s burning [[Peach's Castle|castle]]. |
| *'''[[Boxing]]'''* – Luigi must KO his opponents ([[Wiggler]], [[Big Boo]], and [[Waluigi]]) before they KO him. A star is earned for every three KOs. | | *'''[[Boxing]]'''* - Luigi must KO his opponents ([[Waluigi]], [[Wiggler]] or [[Boo]]) before they KO him. A star is earned for every three KOs. This is a re-make of the Game & Watch game [[Game Sightings|Punch-Out!!]], in which Mario made a cameo appearance. |
| *'''[[Rain Shower]]''' – Mario must move his friends away from the water balloons dropped by [[Bowser]] in Modern Mode. Also, on Hard Mode, Waluigi occasionally moves the ropes around to make things harder for Mario. In Classic Mode, a boy is trying to keep his clothes dry from the rain. On Hard Mode, crows move the clotheslines around, much like Waluigi. If a shirt gets hit, the boy wrings it out and the player gets a miss. | | *'''[[Rain Shower]]''' - Mario must move his friends away from the paint balloons dropped by [[Bowser]] in Modern Mode. He has to move sheets so they do not get hit by raindrops in Classic Mode. Also, in Hard Waluigi will occasionally move the lines around to make things harder for Mario. |
| *'''[[Mario's Cement Factory]]''' – In the Modern version, Mario and company are working in a cookie factory, with the cement factory present only in Classic Mode. | | *'''[[Mario's Cement Factory]]''' - In the Modern version, Mario and Co. are working in a cookie factory, with the cememt factory only present in the Classic Mode. |
| *'''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]''' – [[Donkey Kong Jr.]] must collect [[key]]s to free [[Donkey Kong]], which he does later in ''[[Donkey Kong II]]''. | | *'''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]''' - [[Donkey Kong Jr.|Donkey Kong's son]] must collect keys to free [[Cranky Kong|his dad]] like he does in the game ''[[Donkey Kong II]]''. |
| *'''[[Donkey Kong 3 (Game & Watch)|Donkey Kong 3]]'''* – Mario must shoot bubbles to move [[Fireball (obstacle)|fireballs]] and [[Boo]]s towards Donkey Kong. In Classic Mode, [[Stanley]] must send the [[buzzbee|bee]]s towards Donkey Kong. | | *'''[[Donkey Kong 3 (Game & Watch)|Donkey Kong 3]]'''* - Unlike the original ''[[Donkey Kong 3]]'', Mario (instead of [[Stanley the Bugman]]) must spray Bees (in Classic Mode only) or various other enemies (such as [[Boo]]s) at Donkey Kong. |
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| In the games marked with a *, the Hard mode (Game B) is replaced with a two-player mode. Each time a game is played with two players, a star is earned regardless of the winner. | | In the games marked with a *, the Hard mode (Game B) is replaced with a two-player mode. Each time a game is played with two players, a star is earned regardless of the winner. |
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| ===Secondary games=== | | ===Secondary Games=== |
| These games are unlocked by obtaining stars. They are listed in the order in which they will be unlocked. | | These games are unlocked by obtaining Stars. They are listed in the order in which they will be unlocked. |
| *'''[[Chef]]''' – Peach must cook food thrown into the air by the Mario Bros. and feed it to [[Yoshi]]. In Classic Mode, the player controls a chef, who is trying to keep food from falling to the floor. However, a cat sometimes interferes, and if a piece of food touches the floor, a mouse grabs it and the player gets a miss. | | *'''[[Chef (mini-game)|Chef]]''' - Modern: Peach must cook food thrown into the air by the Mario Bros. and feed it to [[Yoshi (character)|Yoshi]]. Classic: Mr. Game and Watch keeps food from falling to the floor, the cat sometimes stops the bean, which causes the player to get confused, if a piece of food touches the floor, the mouse will nab it and the player loses a life. |
| *'''[[Mario Bros. (Game & Watch)|Mario Bros.]]''' – Mario and Luigi try hard to make [[cake]]s in a factory, while Bowser tries to stop them. In Classic Mode, Mario and Luigi prepare packages of bottles that go up every time they touch one. If a pallet falls to the floor, either Mario or Luigi gets disciplined by their foreman, causing the player to get a miss. | | *'''[[Mario Bros. (Game & Watch)|Mario Bros.]]''' - Modern: Mario and Luigi try hard to make cakes in a factory while Bowser tries to stop them. Classic: Mario and Luigi make cakes that go up every time they touch one, if a cake falls to the floor, either Mario or Luigi get disciplined by their boss, which causes the player to lose a life. |
| *'''[[Donkey Kong (Game & Watch)|Donkey Kong]]''' – Mario must avoid falling [[barrel]]s and [[Koopa (species)|Koopas]] to save Peach (replacing [[Pauline]]) from Donkey Kong. In Classic Mode, Donkey Kong tosses barrels at Mario while he ascends a construction site. At the top, Mario must flip a switch and grab a swinging hook. If the player hits a barrel, misses the hook, or hits a moving construction beam, they get a miss. | | *'''[[Donkey Kong (Game & Watch)|Donkey Kong]]''' - Modern: Mario must avoid falling barrels and [[Koopas]] to save [[Princess Peach]] from [[Donkey Kong]]. Classic: Donkey Kong tosses barrels at the player, the player can press the A button until he or she gets ready. If a barrel touches the player, they lose a life. |
| *'''[[Octopus (Game & Watch)|Octopus]]''' – Mario must avoid octopus arms while he dives for treasure to give to Peach. In Classic Mode, three people are taking turns trying to get the treasure from the [[Octopus (character)|Octopus]]. If the player is caught, one of the three people disappears, which counts as a miss. | | *'''[[Octopus (mini-game)|Octopus]]''' - Modern: Mario must avoid octopus tentacles while he dives for treasure to give to Peach. Classic: Three people are taking turns trying to get the treasure from the octopus, if the player is caught, one of the three people have disappeared, meaning the player lost a life. |
| *'''[[Fire Attack]]''' – [[Wario]] must defend a giant golden statue of himself from [[Bob-omb]]s and [[Bullet Bill]]s. In Classic Mode, a soldier must prevent attackers from lighting his base on fire, and if they succeed, the player gets a miss. | | *'''[[Fire Attack]]''' - Modern: Wario must defend a giant golden statue of himself from [[Bob-ombs]] and [[Bullet Bills]]. Classic: Mr. Game and Watch must prevent his foes from attacking his base, if the base is on fire, the player loses a life. |
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| ===Tertiary games=== | | ===Tertiary games=== |
| These games are unlocked in the Museum, can be played only in Classic Mode, and cannot earn the player stars. | | These games are unlocked in the Museum, can only be played in Classic Mode, and cannot earn you stars. |
| *'''[[Manhole (Game & Watch)|Manhole]]''' – The protagonist must hold up manhole covers in order to prevent the pedestrians from falling through holes in the floor. | | *'''[[Manhole]]''' - [[Mr. Game and Watch]] must hold up manhole covers in order to prevent his friends from falling through holes in the floor. |
| *'''[[nwiki:Tropical Fish|Tropical Fish]]''' – A man holds up a fishbowl so that tropical fish can get from one fish tank to another by jumping from the fishbowl. If a fish falls to the ground, it will be eaten by a cat, resulting in a miss. | | *'''[[Tropical Fish]]''' - Mr. Game and Watch holds up fish bowls so that tropical fish can get from one fish tank to another by juming from the fish bowl. If a fish falls to the ground, it will be eaten by a cat. |
| *'''[[Mario's Bombs Away]]''' – Mario must carry a [[bomb]] from one [[buddy]] to another across a jungle. Enemy soldiers hide in the trees and try to light the bomb, and a "[[Heavy Smoker]]" carelessly throws finished cigars to the ground, causing the nearby oil to ignite. Mario must also avoid all of this fire, or his bomb will light. | | *'''[[Mario's Bombs Away]]''' - Mario must carry a bomb from one person to another across a jungle. Soldiers hide in the trees and try to light the bomb, and one of Mario's friends throw a cigerette to the ground that they have finished smoking, and this caused a fire on the ground due to spilled oil, Mario must also avoid this or his bomb might light. |
| *'''[[Parachute (Game & Watch)|Parachute]]''' – A man must use his rowboat to catch people falling through the sky with their parachutes. | | *'''[[Parachute]]''' - Mr. Game and Watch must catch his friends in his rowboat as they fall through the sky with their parachutes. |
| *'''[[nwiki:Bomb Sweeper|Bomb Sweeper]]''' – John Solver goes inside a labyrinth-like sewer and tries to stop a bomb, set by a criminal named Dynamite Jack, from exploding. If John does not stop the bomb in time, the maze will explode and the player will receive a miss. | | *'''[[Bombsweeper]]''' - A man goes inside a labyrinth-like sewer and tries to stop a bomb from exploding, if the man doesn't stop the bomb in time, the maze will explode and the player will lose a life. |
| *'''[[nwiki:Climber|Climber]]''' – Climber must make his way up 25 floors. If he stands on top of a non-platform floor, he will go back down a few floors and get a miss. There is no Game B for this title. | | *'''[[Climber]]''' - A player must make his or her way up 25 floors, if he stands on top of a non-platform floor, he will go back down a few floors and lose a life. |
| *'''[[nwiki:Safebuster|Safe Buster]]''' – A bank guard is preventing bombs thrown by a "Wily Bomber" from hitting his safe by disposing of them on either side of the screen. If the bomb catcher is full and a bomb touches the safe, the safe is blown open, the gold is stolen, and the player gets a miss. | | *'''[[Safe Buster]]''' - A policeman is preventing bombs from hitting his safe, the player must put bombs in either side. If the bomb catcher is full and the bomb touches the safe, the safe is blown open. The thief takes the money, and the player loses a life |
| *'''[[nwiki:Lifeboat|Life Boat]]''' – Two men are trying to save the people from a burning ship. The little raft can carry only four people, and if the player tries to catch a fifth person, the person falls into the water and the player gets a miss. | | *'''[[Lifeboat]]''' - Two men are trying to save the people from a burnt ship, the little raft can carry only four people, if the player tries to catch a fifth person, the person falls into the water and the player loses a life. |
| *'''[[zeldawiki:Zelda (Game & Watch)|Zelda]]''' – A remake of the ''Zelda'' Game & Watch in which [[Link]] must battle monsters, including dragon bosses, in order to collect pieces of the [[zeldawiki:Triforce|Triforce]]. When he completes the Triforce, [[List of fighters debuting in Super Smash Bros. Melee#Zelda|Zelda]] is freed from her prison. | | *'''[[Zelda (mini-game)|Zelda]]''' - A port of the game ''Zelda Game & Watch'' in which [[Link]] must battle monsters (the main bosses are Dragons) in order to collect pieces of the [[Triforce]]. When he completes the Triforce, [[Zelda]] is freed from her prison. |
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| ==Character appearances== | | ==Authenticity== |
| ===[[Fire (Game & Watch)|Fire]]===
| | ''Game & Watch Gallery 4'' attempted to be the most authentic Gallery game in the series, and in the eyes of most, it succeeded. Somewhat controversial was the inclusion of "shadows" in the Classic mode. The places where unlit liquid-crystal units would be were filled in with a light gray to attempt to emulate the look of a Game & Watch unit. However, some thought that it was tacky to imitate what they saw as a defect in the original units. Also, many pointed out that several shadows were forgotten, such as [[Donkey Kong|Donkey Kong's]] mouth in ''Donkey Kong Jr''. In addition, several games in the Museum had no shadows at all, creating an inconsistency some found bothersome. Also many Game and Watch units' 'shadows' where not visible anyway. Nevertheless, ''Game & Watch Gallery 4'' is still considered the most authentic game in the series. |
| *[[Mario]] (playable)
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| *[[Luigi]] (playable)
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| *[[Toad]] (NPC)
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| *[[Yoshi]] (NPC)
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| *[[Donkey Kong Jr.]] (NPC)
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| *[[Princess Peach]] (NPC)
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| *[[Koopa Paratroopa|Para Troopa]] (NPC)
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| *[[seagull|Albatross]] (NPC)
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| *[[Bob-omb]] (enemy)
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| ===[[Boxing]]===
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| *[[Luigi]] (playable)
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| *[[Wiggler]] (opponent)
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| *[[Big Boo]] (opponent)
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| *[[Waluigi]] (opponent; playable in two-player mode)
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| ===[[Rain Shower]]===
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| *[[Mario]] (playable)
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| *[[Luigi]] (NPC)
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| *[[Princess Peach]] (NPC)
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| *[[Yoshi]] (NPC)
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| *[[Toad]] (NPC)
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| *[[Donkey Kong Jr.]] (NPC)
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| *[[Wario]] (NPC)
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| *[[Bowser]] (boss)
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| *[[Waluigi]] (NPC)
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| *[[Lakitu]] (NPC)
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| ===[[Mario's Cement Factory]]===
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| *[[Mario]] (playable)
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| *[[Yoshi]] (NPC)
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| *[[Toad]] (NPC)
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| *[[Boo]] (enemy)
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| ===[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]===
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| *[[Donkey Kong Jr.]] (playable)
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| *[[Donkey Kong]] (NPC)
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| *[[Mario]] (NPC)
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| *[[Goomba]] (enemy)
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| *[[Bullet Bill]] (enemy)
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| *[[Nipper Plant]] (enemy)
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| *[[seagull|Albatross]] (NPC)
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| *[[Spiny]] (enemy)
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| ===[[Donkey Kong 3 (Game & Watch)|Donkey Kong 3]]===
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| *[[Mario]] (playable)
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| *[[Donkey Kong]] (opponent; playable in two-player mode)
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| *[[Fireball (obstacle)|Fireball]] (enemy)
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| *[[Boo]] (enemy)
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| ===[[Chef]]===
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| *[[Princess Peach]] (playable)
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| *[[Yoshi]] (NPC)
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| *[[Mario]] (NPC)
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| *[[Luigi]] (NPC)
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| *[[Baby Yoshi]] (NPC)
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| ===[[Mario Bros. (Game & Watch)|Mario Bros.]]===
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| *[[Mario]] (playable)
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| *[[Luigi]] (playable)
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| *[[Bowser]] (enemy)
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| *[[Wario]] (NPC)
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| ===[[Donkey Kong (Game & Watch)|Donkey Kong]]===
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| *[[Mario]] (playable)
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| *[[Princess Peach]] (NPC)
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| *[[Donkey Kong]] (boss)
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| *[[Koopa Troopa]] (enemy)
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| *[[Koopa Paratroopa|Para Troopa]] (enemy)
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| ===[[Octopus (Game & Watch)|Octopus]]===
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| *[[Mario]] (playable)
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| *[[Princess Peach]] (NPC)
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| *[[Octopus (character)|Octopus]] (enemy)
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| *[[Lakitu]] (NPC)
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| ===[[Fire Attack]]===
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| *[[Wario]] (playable)
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| *[[Bullet Bill]] (enemy)
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| *[[Bob-omb]] (enemy)
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| *[[Hen]] (NPC)
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| ==Unlockables==
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| As the player collects stars, they unlock new things to check out. Below is a list of all unlockables.
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| {| class="wikitable" width=30%
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| ! width=5% | Stars
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| ! width=25% | Unlockable
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| |-
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| |align=center|2
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| |Music Room added to Gallery Corner
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| |-
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| |align=center|4
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| |Museum added to Gallery Corner + ''Manhole'' added to Museum
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| |-
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| |align=center|7
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| |New game: ''Chef''
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| |-
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| |align=center|10
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| |''Tropical Fish'' added to Museum
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| |-
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| |align=center|15
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| |''Mario's Bombs Away'' added to Museum
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| |-
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| |align=center|20
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| |New game: ''Mario Bros.''
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| |-
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| |align=center|25
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| |''Parachute'' added to Museum
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| |-
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| |align=center|30
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| |''Bomb Sweeper'' added to Museum
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| |-
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| |align=center|35
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| |New game: ''Donkey Kong''
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| |-
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| |align=center|40
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| |''Climber'' added to Museum
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| |-
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| |align=center|45
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| |''Safe Buster'' added to Museum
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| |-
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| |align=center|50
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| |New game: ''Octopus''
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| |-
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| |align=center|55
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| |''Life Boat'' added to Museum
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| |-
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| |align=center|60
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| |''Zelda'' added to Museum
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| |-
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| |align=center|65
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| |New game: ''Fire Attack''
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| |-
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| |align=center|70
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| |G&W History added to Gallery Corner
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| |-
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| |align=center|80
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| |New game: ''Manhole''
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| |-
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| |align=center|90
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| |New game: ''Tropical Fish''
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| |-
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| |align=center|100
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| |New game: ''Mario's Bombs Away''
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| |-
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| |align=center|110
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| |New game: ''Parachute''
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| |-
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| |align=center|120
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| |New game: ''Bomb Sweeper''
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| |-
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| |align=center|130
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| |New game: ''Climber''
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| |-
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| |align=center|140
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| |New game: ''Safe Buster''
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| |-
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| |align=center|150
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| |New game: ''Life Boat''
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| |-
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| |align=center|160
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| |New game: ''Zelda''
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| |-
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| |align=center|170
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| |Credits
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| |-
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| |align=center|220
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| |Cast credits
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| |-
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| |}
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| {{br}}
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| ==Staff==
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| {{main|List of Game & Watch Gallery 4 staff}}
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| [[Hitoshi Yamagami]], director of the previous three ''Game & Watch Gallery'' games, co-directed this last installment with Yasuhiro Minamimoto. The music was composed by Riyou Kinugasa and Kengo Hagiwara.
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| ==Pre-release and unused content==
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| {{main|List of Game & Watch Gallery 4 pre-release and unused content}}
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| Within the game's data are unused variations of sprites found in the final game, including sprites of Peach from ''Chef'' with less shading and larger versions of Toad's sprites from ''Mario's Cement Factory''.
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| ==Reception==
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| {| class="wikitable reviews"
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| !colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
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| |-style="background-color:#E6E6E6"
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| |Release
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| |Reviewer, Publication
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| |Score
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| |Comment
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| |-
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| |[[Game Boy Advance]]
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| |Lasse Pallesen, [http://www.nintendoworldreport.com/review/3993/game-namp-watch-gallery-4-game-boy-advance Nintendo World Report]
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| |8/10
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| |align="left"|''"In conclusion, this game is a must-have for anyone who isn’t familiar with G&W. For those who are, the experience will be considerably more limited. The modern modes with updated graphics and sounds are very good, but, ultimately, they are not what’s carrying this game. What’s carrying this game is that you get 20 slices of pure, classic Nintendo gameplay.''"
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| |-
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| |Game Boy Advance
| |
| |Kevin Murphy, [https://web.archive.org/web/20021216214839/http://www.gamespy.com/reviews/december02/gamewatchgallery4gba/ Gamespy]
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| |61/100
| |
| |align="left"|''"It's really hard to recommend Game & Watch Gallery 4 to GBA owners when games like Metroid Fusion and Tony Hawk's Pro Skater 4 are out there. If some of the modernizations were a little deeper, or some of the unlockables a little more complex, or at least one of the games stood out head-and-shoulders above the rest as really fun, it'd be easy to recommend. But as it stands, I cannot."''
| |
| |-
| |
| |Game Boy Advance
| |
| |Frank Provo, [https://web.archive.org/web/20021124131545/https://www.gamespot.com/gamespot/stories/reviews/0,10867,2898459,00.html/ GameSpot]
| |
| |7/10
| |
| |align="left"|''"Nintendo has packaged a grand total of 31 games together into a collection that exists more for posterity than glamour. If you're looking at Game & Watch Gallery 4, chances are you know what you're getting into and don't care that the graphics and sound are modest and dated. The games are certainly strong enough to stand on their gameplay alone."''
| |
| |-
| |
| !colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
| |
| |-style="background-color:#E6E6E6"
| |
| |colspan=2|Compiler
| |
| |colspan=2|Platform / Score
| |
| |-
| |
| |colspan=2|Metacritic
| |
| |colspan=2 style="background-color:Gold"|[https://www.metacritic.com/game/game-boy-advance/game-watch-gallery-4 71]
| |
| |-
| |
| |colspan=2|GameRankings
| |
| |colspan=2|[https://www.gamerankings.com/gba/561568-game-and-watch-gallery-4/index.html 71.38%]
| |
| |}
| |
| | |
| ==Gallery==
| |
| {{main-gallery}}
| |
| <gallery>
| |
| Luigiwaluigi.jpg|[[Luigi]] and [[Waluigi]] fight in ''Boxing''.
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| Mariotoad.jpg|[[Toad]] gets covered in "paint" in ''Rain Shower''.
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| Yoshitoad.jpg|[[Yoshi]] unboxes a [[Yoshi Cookie|cookie]] in ''Mario's Cement Factory''.
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| Mario DK GWG4 art.png|[[Mario]] and [[Donkey Kong]] fight in ''Donkey Kong 3''.
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| MrGW-GameWatchGallery4.png|[[Mr. Game & Watch]]
| |
| </gallery>
| |
| | |
| ==Media==
| |
| === Music ===
| |
| {{media table
| |
| |file1=Game & Watch Gallery 4 Music Title.oga
| |
| |title1=Title Screen
| |
| |description1=Title Screen theme
| |
| |length1=0:30
| |
| |file2=G&WG4 Game Select.oga
| |
| |title2=Game Select
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| |description2=Game Select theme
| |
| |length2=0:30
| |
| |file3=G&WG4 Mode Select.oga
| |
| |title3=Mode Select
| |
| |description3=Mode Select theme
| |
| |length3=0:30
| |
| |file4=G&WG4 Fire.oga
| |
| |title4=''Fire''
| |
| |description4=''Fire'' theme
| |
| |length4=0:30
| |
| |file5=G&WG4 Boxing.oga
| |
| |title5=''Boxing''
| |
| |description5=''Boxing'' theme
| |
| |length5=0:30
| |
| |file6=G&WG4 Rain Shower.oga
| |
| |title6=''Rain Shower''
| |
| |description6=''Rain Shower'' theme
| |
| |length6=0:30
| |
| |file7=G&WG4 Rain Shower P Switch.oga
| |
| |title7=''Rain Shower'' 2
| |
| |description7=''Rain Shower'' theme (P Switch)
| |
| |length7=0:30
| |
| |file8=G&WG4 Rain Shower Bowser Defeated.oga
| |
| |title8=''Rain Shower'' 3
| |
| |description8=''Rain Shower'' theme (Bowser defeated)
| |
| |length8=0:30
| |
| |file9=G&WG4 Mario's Cement Factory.oga
| |
| |title9=''Mario's Cement Factory''
| |
| |description9=''Mario's Cement Factory'' theme
| |
| |length9=0:30
| |
| |file10=G&WG4 Donkey Kong Jr Area 1.oga
| |
| |title10=''Donkey Kong Jr.'' Area 1
| |
| |description10=''Donkey Kong Jr.'' Area 1 theme
| |
| |length10=0:30
| |
| |file11=G&WG4 Donkey Kong Jr Area 2.oga
| |
| |title11=''Donkey Kong Jr.'' Area 2
| |
| |description11=''Donkey Kong Jr.'' Area 2 theme
| |
| |length11=0:30
| |
| |file12=G&WG4 Donkey Kong Jr Area 3.oga
| |
| |title12=''Donkey Kong Jr.'' Area 3
| |
| |description12=''Donkey Kong Jr.'' Area 3 theme
| |
| |length12=0:30
| |
| |file13=G&WG4 Donkey Kong 3 Theme.oga
| |
| |title13=''Donkey Kong 3''
| |
| |description13=''Donkey Kong 3'' theme
| |
| |length13=0:30
| |
| |file14=G&WG4 Chef.oga
| |
| |title14=''Chef''
| |
| |description14=''Chef'' theme
| |
| |length14=0:30
| |
| |file15=G&WG4 Mario Bros Theme.oga
| |
| |title15=''Mario Bros.''
| |
| |description15=''Mario Bros.'' theme
| |
| |length15=0:30
| |
| |file16=G&WG4 Mario Bros Reverse.oga
| |
| |title16=''Mario Bros.'' 2
| |
| |description16=''Mario Bros.'' theme (reversed conveyor belts)
| |
| |length16=0:30
| |
| |file17=G&WG4 Donkey Kong.oga
| |
| |title17=''Donkey Kong''
| |
| |description17=''Donkey Kong'' theme
| |
| |length17=0:30
| |
| |file18=G&WG4 Octopus.oga
| |
| |title18=''Octopus''
| |
| |description18=''Octopus'' theme
| |
| |length18=0:30
| |
| |file19=G&WG4 Fire Attack.oga
| |
| |title19=''Fire Attack''
| |
| |description19=''Fire Attack'' theme
| |
| |length19=0:30
| |
| |file20=G&WG4 Message.oga
| |
| |title20=Message
| |
| |description20=Message theme
| |
| |length20=0:30
| |
| |file21=G&WG4 Gallery Corner Theme.oga
| |
| |title21=Gallery Corner
| |
| |description21=Gallery Corner theme
| |
| |length21=0:30
| |
| |file22=G&WG4 Message Board Theme.oga
| |
| |title22=Message Board
| |
| |description22=Message Board theme
| |
| |length22=0:30
| |
| |file23=G&WG4 Music Room Theme.oga
| |
| |title23=Music Room
| |
| |description23=Music Room theme
| |
| |length23=0:30
| |
| |file24=G&WG4 Museum Theme.oga
| |
| |title24=Museum
| |
| |description24=Museum theme
| |
| |length24=0:30
| |
| |file25=G&WG4 Present Theme.oga
| |
| |title25=Present
| |
| |description25=Present theme
| |
| |length25=0:30
| |
| |file26=G&WG4 G&W History.oga
| |
| |title26=G&W History
| |
| |description26=G&W History theme
| |
| |length26=0:30
| |
| |file27=G&WG4 Credits.oga
| |
| |title27=Credits
| |
| |description27=Credits theme
| |
| |length27=0:30
| |
| }}
| |
| | |
| === Sound effects and jingles ===
| |
| {{media table
| |
| |file1=G&WG4 Fire Miss.oga
| |
| |title1=''Fire'' miss
| |
| |description1=''Fire'' miss jingle
| |
| |length1=0:07
| |
| |file2=G&WG4 Boxing Win-Lose.oga
| |
| |title2=''Boxing'' win/lose
| |
| |description2=''Boxing'' win/lose jingle
| |
| |length2=0:05
| |
| |file3=G&WG4 Rain Shower Miss.oga
| |
| |title3=''Rain Shower'' miss
| |
| |description3=''Rain Shower'' miss jingle
| |
| |length3=0:25
| |
| |file4=G&WG4 Mario's Cement Factory Miss.oga
| |
| |title4=''Mario's Cement Factory'' miss
| |
| |description4=''Mario's Cement Factory'' miss jingle
| |
| |length4=0:05
| |
| |file5=G&WG4 Donkey Kong Jr Miss.oga
| |
| |title5=''Donkey Kong Jr.'' miss
| |
| |description5=''Donkey Kong Jr.'' miss jingle
| |
| |length5=0:01
| |
| |file6=G&WG4 Donkey Kong 3 Miss.oga
| |
| |title6=''Donkey Kong 3'' miss
| |
| |description6=''Donkey Kong 3'' miss jingle
| |
| |length6=0:05
| |
| |file7=G&WG4 Chef Miss.oga
| |
| |title7=''Chef'' miss
| |
| |description7=''Chef'' miss jingle
| |
| |length7=0:03
| |
| |file8=G&WG4 Donkey Kong Miss.oga
| |
| |title8=''Donkey Kong'' miss
| |
| |description8=''Donkey Kong'' miss jingle
| |
| |length8=0:01
| |
| |file9=G&WG4 Octopus Miss.oga
| |
| |title9=''Octopus'' miss
| |
| |description9=''Octopus'' miss jingle
| |
| |length9=0:05
| |
| |file10=G&WG4 Fire & Octopus Game Over.oga
| |
| |title10=Game Over
| |
| |description10=Game Over jingle (''Fire'' and ''Octopus'')
| |
| |length10=0:05
| |
| |file11=G&WG4 Chef & Donkey Kong Game Over.oga
| |
| |title11=Game Over 2
| |
| |description11=Game Over jingle (''Chef'' and ''Donkey Kong'')
| |
| |length11=0:05
| |
| |file12=G&WG4 Mario Bros & Donkey Kong Jr Game Over.oga
| |
| |title12=Game Over 3
| |
| |description12=Game Over jingle (''Mario Bros.'' and ''Donkey Kong Jr.'')
| |
| |length12=0:04
| |
| |file13=G&WG4 Game Over.oga
| |
| |title13=Game Over 4
| |
| |description13=Game Over jingle (''Boxing'', ''Rain Shower'', ''Mario's Cement Factory'', ''Donkey Kong 3'', and ''Fire Attack'')
| |
| |length13=0:05
| |
| }}
| |
|
| |
|
| ==Trivia== | | ==Trivia== |
| [[File:G&wg4cas-1.gif|thumb|The starting sequence of the credits. It also includes certain alarm characters.]]
| | *''Game & Watch Gallery 4'' also includes [[1-Up Heart]]s. These appear after 200, 500, and 700 points in most games, and would replenish a life that was lost. |
| *The starting sequence of the credits includes certain alarm characters from ''Octopus'', ''Tropical Fish'', ''Mario's Bombs Away'', ''Bomb Sweeper'', ''Fire Attack'', ''Chef'', ''Life Boat'', ''Manhole'', ''Donkey Kong'', ''Parachute'', and ''Zelda''.
| | *A "Very Hard" mode called Star Mode is also included. It is unlocked for every game, with the exception of Donkey Kong 3 and Boxing, after getting above 1000 points in Modern Mode. |
| *This game marks the last appearance of the Donkey Kong design first seen in the [[Donkey Kong (Game Boy)|1994 Game Boy version of ''Donkey Kong'']].
| | *[[3-Up Moon]]s appear in the modern versions of the games Fire and Rainshower. In Fire, they would fall from the burning building at times, like Yoshi, Toad and Donkey Kong Jr. would, but failing to bounce it to the cart would not count as a miss. In Rainshower, they can be collected until the 3-up Moon meter fills up, which causes Bowser to fall, and gives the player points. |
| *''Game & Watch Gallery 4'' also includes [[1 UP Heart]]s. These appear after 200, 500, and 700 points in most games and replenish a life that was lost. | |
| *[[3-Up Moon]]s appear in the Modern versions of the games ''Fire'' and ''Rain Shower''. In ''Fire'', they fall from the burning building at times, as Yoshi, Toad, and Donkey Kong Jr. do, but failing to bounce one to the carriage does not count as a miss. In ''Rain Shower'', they can be collected until the 3-Up Moon meter fills up, causing Bowser to fall and giving the player points. | |
| * Unlike in the other ''Game & Watch Gallery'' games, when the player selects a game on Game Select, that game's title changes to the logo on its original port. Similarly, when the player selects a game in the Museum, that game's logo on its original port appears on top of the screen.
| |
| | |
| ==References==
| |
| {{NIWA|NWiki=Game & Watch Gallery Advance|StrategyWiki=1}}
| |
| <references/>
| |
|
| |
|
| {{Game & Watch Gallery}} | | {{Game & Watch}} |
| {{GBA}} | | {{GBA}} |
| {{Virtual Console}}
| | [[Category:Games]] |
| [[Category:Super Mario games]] | | [[Category:Game Boy Advance Games]] |
| [[Category:Game Boy Advance games]] | | [[Category:Game & Watch Series]] |
| [[Category:Game & Watch Gallery series| ]] | |
| [[Category:Ice Climber]] | | [[Category:Ice Climber]] |
| [[Category:The Legend of Zelda series]] | | [[Category:The Legend of Zelda Series]] |
| [[Category:Crossover games]] | | [[Category:Crossover Games]] |
| [[Category:Reissues]]
| | [[Category:Remakes]] |
| [[Category:2002 games]]
| |
| [[Category:Games]]
| |
| [[Category:Platforming games]] | |