Editing Funky's Flights (Bonus Game)

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{{minigame infobox
{{minigame infobox
|image=[[File:Funky's Flights DKC2 GBA menu.png]]
|image=[[File:Funky's Flights DKC2 GBA menu.png]]
|appears_in=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' ([[Game Boy Advance]])
|appears_in=''[[Donkey Kong Country 2]]'' (GBA)
|time=3, 5, and 10 minutes
|time=3, 5, and 10 minutes
}}
}}
'''Funky's Flights''' is a Bonus Game found exclusively in the [[Game Boy Advance]] remake of ''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]''. It can be accessed from the main menu or in [[Funky's Flights II]]. The game must be completed to collect all the [[DK Coin|Video Game Hero Coin]]s. During the Bonus Game, [[Diddy Kong]] and [[Dixie Kong]] are challenged to complete a series of missions. Each of these missions involve them using the [[Gyrocopter]] to prove to [[Funky Kong]] that the heroes can control the helicopter. The apes must ride in the Gyrocopter to move around obstacles and to defeat enemies.
'''Funky's Flights''' is a Bonus Game found exclusively in the [[Game Boy Advance]] remake of ''[[Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2]]''. It can be accessed from the main menu or in [[Funky's Flights II]]. The game must be completed to collect all the [[DK Coin|Video Game Hero Coin]]s. During the Bonus Game, [[Diddy Kong]] and [[Dixie Kong]] are challenged to complete a series of missions. Each of these missions involve them using the [[Gyrocopter]] to prove to [[Funky Kong]] that the heroes can control the helicopter. The apes must ride in the Gyrocopter to move around obstacles and to defeat enemies.


In the main adventure, the reward for completing each mission is a [[DK Coin]], and the best time is displayed on a scoreboard on the left side of Funky's Flights II. Diddy and Dixie can optionally replay a mission to try and aim for the best time. If the Kongs complete the same mission again, Funky states that he is not rewarding them again because they already completed the mission. If the Kongs complete the mission faster than before, the best time scoreboard is updated.
In the main adventure, the reward for completing each mission is a [[DK Coin]], and the best time is displayed on a scoreboard on the left side of Funky's Flights II. Diddy and Dixie can optionally replay a mission to try and aim for the best time. If the Kongs complete the same mission again, Funky states that he is not rewarding them again because they already completed the mission. If the Kongs complete the mission faster than before, the best time scoreboard is updated.
{{br}}
{{br}}
==Missions==
==Missions==
{|class="wikitable dk"
{|class="dktable-brown"
|-
|-
!width="8%"|Mission name
!width="8%"|Mission name
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|[[Kongnapped]]
|[[Kongnapped]]
|[[File:DKC2 GBA Kongnapped.png]]
|[[File:DKC2 GBA Kongnapped.png]]
|Diddy Kong must save six hostages, who all share the appearance of [[Tiny Kong]], from the Zinger hive within five minutes. When Diddy finds a kidnapped Kong, he must land in front of them to get them on board, and then drop them off at the helipad. Zingers appear around the stage, but they can easily be defeated if Diddy Kong hits them with the Gyrocopter. Therefore, the only way for the copter to lose life is by hitting into walls. If it loses all of its life, it explodes and Diddy must restart the mission. While Zingers are not threat to Diddy's survival, they may sometimes capture a hostage Kong. If Diddy does not save them fast enough, they are killed. Only ten Kongs are located in the course, so if more than five are killed, the mission is failed.
|Diddy Kong must save six hostages, who all share the appearance of [[Tiny Kong]], from the Zinger hive within five minutes. When Diddy finds a kidnapped Kong, he must land in front of them to get them on board, and then drop them off at the helipad. Zingers appear around the stage, but they can easily be defeated if Diddy Kong hits them with the Gyrocopter. Therefore, the only way for the copter to lose life is by hitting into walls. If it loses all of its life, it explodes and Diddy must restart the mission. While Zingers are not threat to Diddy's survival, they may sometimes capture a hostage Kong. If Diddy doesn't same them fast enough, they are killed. Only ten Kongs are located in the course, so if more than five are killed, the mission is failed.
|-
|-
|[[Cool Sounds]]
|[[Cool Sounds]]

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