Editing Funky's Flights (Bonus Game)
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{{minigame infobox | {{minigame infobox | ||
|image=[[File:Funky's Flights DKC2 GBA menu.png]] | |image=[[File:Funky's Flights DKC2 GBA menu.png]] | ||
|appears_in=''[[ | |appears_in=''[[Donkey Kong Country 2]]'' (GBA) | ||
|time=3, 5, and 10 minutes | |time=3, 5, and 10 minutes | ||
}} | }} | ||
'''Funky's Flights''' is a Bonus Game found exclusively in the [[Game Boy Advance]] remake of ''[[Donkey Kong Country 2 | '''Funky's Flights''' is a Bonus Game found exclusively in the [[Game Boy Advance]] remake of ''[[Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2]]''. It can be accessed from the main menu or in [[Funky's Flights II]]. The game is optional, although it must be completed to collect all the [[DK Coin]]s. During the Bonus Game, [[Diddy Kong]] and [[Dixie Kong]] are challenged to complete a series of missions. Each of these missions involve them using the [[Gyrocopter]] to prove to [[Funky Kong]] that the heroes can control the helicopter. The apes must ride in the Gyrocopter to move around obstacles and to defeat enemies. | ||
{{br}} | {{br}} | ||
==Missions== | ==Missions== | ||
{|class=" | {| class="dktable-brown" | ||
|- | |- | ||
!width="8%"|Mission name | !width="8%" | Mission name | ||
!Preview | !Preview | ||
!Description | !Description | ||
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|[[Kongnapped]] | |[[Kongnapped]] | ||
|[[File:DKC2 GBA Kongnapped.png]] | |[[File:DKC2 GBA Kongnapped.png]] | ||
|Diddy Kong must save six hostages, who all share the appearance of [[Tiny Kong]], from the Zinger hive within five minutes. When Diddy finds a kidnapped Kong, he must land in front of them to get them on board, and then drop them off at the helipad. Zingers appear around the stage, but they can easily be defeated if Diddy Kong hits them with the Gyrocopter. Therefore, the only way for the copter to lose life is by hitting into walls. If it loses all of its life, it explodes and Diddy must restart the mission. While Zingers are not threat to Diddy's survival, they may sometimes capture a hostage Kong. If Diddy | |Diddy Kong must save six hostages, who all share the appearance of [[Tiny Kong]], from the Zinger hive within five minutes. When Diddy finds a kidnapped Kong, he must land in front of them to get them on board, and then drop them off at the helipad. Zingers appear around the stage, but they can easily be defeated if Diddy Kong hits them with the Gyrocopter. Therefore, the only way for the copter to lose life is by hitting into walls. If it loses all of its life, it explodes and Diddy must restart the mission. While Zingers are not threat to Diddy's survival, they may sometimes capture a hostage Kong. If Diddy doesn't same them fast enough, they are killed. On ten Kongs are located in the course, so if more than five are killed, the mission is failed. | ||
|- | |- | ||
|[[Cool Sounds]] | |[[Cool Sounds]] | ||
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The toxic waste is not the only thing that can hurt Diddy Kong; [[Flitter]]s found around the stage can too in just one hit. Additionally, if the Gyrocopter hits into too many walls, it can explode, causing Diddy to fail the mission. Items can replenish the missing life for the Gyrocopter, though. | The toxic waste is not the only thing that can hurt Diddy Kong; [[Flitter]]s found around the stage can too in just one hit. Additionally, if the Gyrocopter hits into too many walls, it can explode, causing Diddy to fail the mission. Items can replenish the missing life for the Gyrocopter, though. | ||
|} | |} | ||
{{DKC2}} | {{DKC2}} | ||
[[Category:Donkey Kong Country 2: Diddy's Kong Quest minigames]] | [[Category:Donkey Kong Country 2: Diddy's Kong Quest minigames]] |