Editing Funky's Flights (Bonus Game)
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ | {{Minigame-infobox | ||
|title=Funky's Flights | |||
|image=[[File:Funky's Flights DKC2 GBA menu.png]] | |image=[[File:Funky's Flights DKC2 GBA menu.png]] | ||
| | |appeared_in=''[[Donkey Kong Country 2]]'' (GBA) | ||
|time=3 | |time=3-10 minutes | ||
}} | }} | ||
'''Funky's Flights''' is a Bonus Game found exclusively in the [[Game Boy Advance]] remake of ''[[Donkey Kong Country 2 | '''Funky's Flights''' is a Bonus Game found exclusively in the [[Game Boy Advance]] remake of ''[[Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2]]''. It can be accessed from the main menu or in [[Funky's Flights II]]. The game is optional, although it must be completed to collect all the [[DK Coin]]s. During the Bonus Game, [[Diddy Kong]] and [[Dixie Kong]] are challenged to complete a series of missions. Each of these missions involve them using the [[Gyrocopter]] to prove to [[Funky Kong]] that the heroes can control the helicopter. The apes must ride in the Gyrocopter to move around obstacles and to defeat enemies. | ||
{{br}} | {{br}} | ||
==Missions== | ==Missions== | ||
{| | {| style="text-align: center; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1" | ||
|- | |-style="background: #ABC;" | ||
!width=" | !width="3%"|Mission name | ||
!Preview | !width="1%"|Preview | ||
!Description | !width="20%"|Description | ||
|- | |- | ||
|[[Aerial Loop]] | |[[Aerial Loop]] | ||
|[[File:DKC2 GBA Aerial Loop.png]] | |[[File:DKC2 GBA Aerial Loop.png]] | ||
|[[Diddy Kong]] must ride the Gyrocopter through a [[bramble]]-infested area | |[[Diddy Kong]] must ride the Gyrocopter through a [[bramble]]-infested area. There are twenty rings in the stage, which he needs to ride through to complete the mission. Bad control of the Gyrocopter can cause Diddy to crash into the brambles as he tries to move inside of them, and the copter explodes if the life meter runs out. There is also a spider enemy near the end of the stage that shoots webs at Diddy to attack him. If the character manages to get through all of the rings safely and land on the helipad in less than five minutes, he completes the first mission. | ||
|- | |- | ||
|[[Submerged Stint]] | |[[Submerged Stint]] | ||
Line 33: | Line 32: | ||
|[[Kongnapped]] | |[[Kongnapped]] | ||
|[[File:DKC2 GBA Kongnapped.png]] | |[[File:DKC2 GBA Kongnapped.png]] | ||
|Diddy Kong must save six hostages, who all share the appearance of [[Tiny Kong]], from the Zinger hive within five minutes. When Diddy finds a kidnapped Kong, he must land in front of them to get them on board, and then drop them off at the helipad. Zingers appear around the stage, but they can easily be defeated if Diddy Kong hits them with the Gyrocopter. Therefore, the only way for the copter to lose life is by hitting into walls. If it loses all of its life, it explodes and Diddy must restart the mission. While Zingers are not threat to Diddy's survival, they may sometimes capture a hostage Kong. If Diddy | |Diddy Kong must save six hostages, who all share the appearance of [[Tiny Kong]], from the Zinger hive within five minutes. When Diddy finds a kidnapped Kong, he must land in front of them to get them on board, and then drop them off at the helipad. Zingers appear around the stage, but they can easily be defeated if Diddy Kong hits them with the Gyrocopter. Therefore, the only way for the copter to lose life is by hitting into walls. If it loses all of its life, it explodes and Diddy must restart the mission. While Zingers are not threat to Diddy's survival, they may sometimes capture a hostage Kong. If Diddy doesn't same them fast enough, they are killed. On ten Kongs are located in the course, so if more than five are killed, the mission is failed. | ||
|- | |- | ||
|[[Cool Sounds]] | |[[Cool Sounds]] | ||
Line 45: | Line 44: | ||
|[[Toxic Kongstruction]] | |[[Toxic Kongstruction]] | ||
|[[File:DKC2 GBA Toxic Kongstruction.png]] | |[[File:DKC2 GBA Toxic Kongstruction.png]] | ||
|Diddy must travel around a castle area full of | |Diddy must travel around a castle area full of a toxic waste to find the five parts to a DK statue (the legs, which are found together, the body, the arms, which are found separately, and the head) within ten minutes. With the ability to hold only one part at a time, he must carry the pieces in the order the arrows on the screen show him to a stand near the helipad. The mission is complete once all of the pieces are reconstructed and Diddy lands on the helipad. Unlike the first Kongstruction mission, Diddy has to avoid the toxic waste in the area, which can make the Gyrocopter explode with one touch. However, the statue parts are found in the waste, so Diddy must use buttons on the walls, which are usually found in groups of three, to make the waste lower. The buttons must be hit in the correct order to make the toxic waste sink. | ||
The toxic waste is not the only thing that can hurt Diddy Kong; [[Flitter]]s found around the stage can too in just one hit. Additionally, if the Gyrocopter hits into too many walls, it can explode, causing Diddy to fail the mission. Items can replenish the missing life for the Gyrocopter, though. | The toxic waste is not the only thing that can hurt Diddy Kong; [[Flitter]]s found around the stage can too in just one hit. Additionally, if the Gyrocopter hits into too many walls, it can explode, causing Diddy to fail the mission. Items can replenish the missing life for the Gyrocopter, though. | ||
|} | |} | ||
{{DKC2}} | {{DKC2}} | ||
[[Category:Donkey Kong Country 2: Diddy's Kong Quest | [[Category:Donkey Kong Minigames]] | ||
[[Category:Donkey Kong Country 2: Diddy's Kong Quest]] |