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'''Fungi Forest''' is the fifth level of ''[[Donkey Kong 64]]''. It becomes accessible after the [[Gloomy Galleon]] [[Boss Key]] is returned to [[K. Lumsy|K. Lumsy's]] prison and at least fifty [[Golden Banana]]s are obtained. It is, as the name states, full of mushrooms. The stage centers around a giant Cuckoo Clock. The Cuckoo Clock has the ability to change day into night and vice-versa. Many areas are only accessible during certain times of the day. Enemies are also affected by time. They often become more hostile when the sun goes down. This level also introduces blue [[Kong Switch]]es, though a blue one does appear in the lobby of Gloomy Galleon. They can only be activated once the [[Kong]]s get the Super [[Simian Slam]] potion from [[Cranky Kong]]. Although this is the second level that [[Candy's Music Shop]] does not appear in (the first being [[Jungle Japes]]), her headphones can be found at various locations in this level. [[Dogadon]] is fought in a rematch by [[Chunky Kong]] here. | '''Fungi Forest''' is the fifth level of ''[[Donkey Kong 64]]''. It becomes accessible after the [[Gloomy Galleon]] [[Boss Key]] is returned to [[K. Lumsy|K. Lumsy's]] prison and at least fifty [[Golden Banana]]s are obtained. It is, as the name states, full of mushrooms. The stage centers around a giant Cuckoo Clock. The Cuckoo Clock has the ability to change day into night and vice-versa. Many areas are only accessible during certain times of the day. Enemies are also affected by time. They often become more hostile when the sun goes down. This level also introduces blue [[Kong Switch]]es, though a blue one does appear in the lobby of Gloomy Galleon. They can only be activated once the [[Kong]]s get the Super [[Simian Slam]] potion from [[Cranky Kong]]. Although this is the second level that [[Candy's Music Shop]] does not appear in (the first being [[Jungle Japes]]), her headphones can be found at various locations in this level. [[Dogadon]] is fought in a rematch by [[Chunky Kong]] here. | ||
== | ==Areas== | ||
===Starting area=== | ===Starting area=== | ||
This area is notable for the giant clock where the Kongs can change between day and night, and vice-versa. The first 1, 2, 3, and 4 Bananaport Pads are located here. It has three tunnels leading to three different areas. The colors of the tunnels are indicated by three of the four Bananaport Pads in the area. In other words, the blue tunnel leads to the mill area with the blue #1 pad; the green leads to the garden with the #2 pad; and the purple leads to the giant mushroom area with the #3 pad. The well leading to Chunky's minecart bonus game is located here. | This area is notable for the giant clock where the Kongs can change between day and night, and vice-versa. The first 1, 2, 3, and 4 Bananaport Pads are located here. It has three tunnels leading to three different areas. The colors of the tunnels are indicated by three of the four Bananaport Pads in the area. In other words, the blue tunnel leads to the mill area with the blue #1 pad; the green leads to the garden with the #2 pad; and the purple leads to the giant mushroom area with the #3 pad. The well leading to Chunky's minecart bonus game is located here. | ||
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*[[Tomato]] | *[[Tomato]] | ||
*[[Dogadon]] (boss) | *[[Dogadon]] (boss) | ||
===Day only=== | ===Day only=== | ||
*[[Klump]] | *[[Klump]] | ||
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===Night only=== | ===Night only=== | ||
*[[ | *[[Bones (enemy)|Bones]] | ||
*[[Flipflap|Bat]] | *[[Flipflap|Bat]] | ||
*[[Kosha]] | *[[Kosha]] | ||
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*'''[[Donkey Kong]]''' | *'''[[Donkey Kong]]''' | ||
**Inside the Mill, DK can enter a gate to Grip Grab the levers in a certain order, activating the conveyor belt. At night, DK can go outside and get his prize. | **Inside the Mill, DK can enter a gate to Grip Grab the levers in a certain order, activating the conveyor belt. At night, DK can go outside and get his prize. | ||
**At night-time, DK can use Strong Kong to go through the thorns and activate the switch to enter the barn. Once inside, DK should press the DK switch to summon a Bonus Barrel, where he can play [[Minecart Mayhem | **At night-time, DK can use Strong Kong to go through the thorns and activate the switch to enter the barn. Once inside, DK should press the DK switch to summon a Bonus Barrel, where he can play [[Minecart Mayhem]] for the Golden Banana. | ||
**The player must use every character's weapon to hit all five switches, then DK can ride up the giant mushroom with cannons and get the Banana. | **The player must use every character's weapon to hit all five switches, then DK can ride up the giant mushroom with cannons and get the Banana. | ||
**At the Baboon Blast Pad, DK can play a Baboon Blast mini-level, and play ''Peril Path Panic'', and win his Golden Banana. | **At the Baboon Blast Pad, DK can play a Baboon Blast mini-level, and play ''Peril Path Panic'', and win his Golden Banana. | ||
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**At the top of the Mill, the player must enter the hole shoot the On Switch at the top of the winch, then hit the Green Up Switch with a Chimpy Charge. They can then use the Music Pad that is spawned by this to open the cage containing the Golden Banana. | **At the top of the Mill, the player must enter the hole shoot the On Switch at the top of the winch, then hit the Green Up Switch with a Chimpy Charge. They can then use the Music Pad that is spawned by this to open the cage containing the Golden Banana. | ||
**Diddy can go through the rafters near the rosebushes with the help of Squawks and get a Golden Banana. | **Diddy can go through the rafters near the rosebushes with the help of Squawks and get a Golden Banana. | ||
**Diddy can use the Jet Barrel to fly up to the Bonus Barrel on top of the giant mushroom. By completing a game of [[Teetering Turtle Trouble | **Diddy can use the Jet Barrel to fly up to the Bonus Barrel on top of the giant mushroom. By completing a game of [[Teetering Turtle Trouble]], Diddy will earn another Golden Banana. | ||
**Diddy needs to race the owl, go through all the hoops, and beat the owl, and then play ''Busy Barrel Barrage'' to win a Golden Banana. | **Diddy needs to race the owl, go through all the hoops, and beat the owl, and then play ''Busy Barrel Barrage'' to win a Golden Banana. | ||
**Diddy's Kasplat is found in the second floor of the Giant Mushroom. | **Diddy's Kasplat is found in the second floor of the Giant Mushroom. | ||
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**At night-time, the player must go into the mill's attic, and kill the Bats for the Golden Banana. | **At night-time, the player must go into the mill's attic, and kill the Bats for the Golden Banana. | ||
**At the top platform of the Giant Mushroom, Lanky can hit a switch, enter the newly-opened door, kill the two Zingers, and bounce on the mushrooms to win a Golden Banana. | **At the top platform of the Giant Mushroom, Lanky can hit a switch, enter the newly-opened door, kill the two Zingers, and bounce on the mushrooms to win a Golden Banana. | ||
**The player must press the same switch, and go through the other open door. They must travel into it, and then Super [[Simian Slam]] the mushrooms in order according to the chart, then play a round of [[Krazy Kong Klamour | **The player must press the same switch, and go through the other open door. They must travel into it, and then Super [[Simian Slam]] the mushrooms in order according to the chart, then play a round of [[Krazy Kong Klamour]] for Lanky's third Banana. | ||
**Lanky, at daytime, can race the Rabbit near the carrot home buried in the ground by blowing his Trombone Tremor on the pad. Beating him gives the player three Blue Coins. Orangsprint must be learned in Crystal Caves, and then he must be raced again for a Golden Banana. | **Lanky, at daytime, can race the Rabbit near the carrot home buried in the ground by blowing his Trombone Tremor on the pad. Beating him gives the player three Blue Coins. Orangsprint must be learned in Crystal Caves, and then he must be raced again for a Golden Banana. | ||
**Lanky's Kasplat is under the big tree near Bananaport 4, which is also where the Rabbit is raced. | **Lanky's Kasplat is under the big tree near Bananaport 4, which is also where the Rabbit is raced. | ||
*'''[[Tiny Kong]]''' | *'''[[Tiny Kong]]''' | ||
**Inside the Giant Mushroom, Tiny can hit the Tiny Switch, reach the new Banana Barrel, and play ''Speedy Swing Sortie'' for the banana of gold. | **Inside the Giant Mushroom, Tiny can hit the Tiny Switch, reach the new Banana Barrel, and play ''Speedy Swing Sortie'' for the banana of gold. | ||
**The player must use the Tiny Barrel behind the tree-stump, play the Sax on the Pad, have Squawks drop Tiny Kong in, and throw Oranges at the Purple Klaptraps. When they | **The player must use the Tiny Barrel behind the tree-stump, play the Sax on the Pad, have Squawks drop Tiny Kong in, and throw Oranges at the Purple Klaptraps. When they're all defeated, a Golden Banana and a strange bean are obtained, and they both must be grabbed. | ||
**Using that very bean, Tiny can travel to the beanstalk area, watch it grow, go in the Tiny Barrel, play the Sax on the Pad, and have Squawks lift her to her Banana. | **Using that very bean, Tiny can travel to the beanstalk area, watch it grow, go in the Tiny Barrel, play the Sax on the Pad, and have Squawks lift her to her Banana. | ||
**At nighttime, Tiny must go into the Tiny Barrel, go through the tiny hole, and enter the hole. | **At nighttime, Tiny must go into the Tiny Barrel, go through the tiny hole, and enter the hole. She’s must shoot the Giant Spider in the eye after defeating his tiny spider minions. She must repeat this process, and hit him when he's shrunk down to defeat it and gain a Golden Banana. | ||
**Tiny's Kasplat is on one of the platforms around the Giant Mushroom. | **Tiny's Kasplat is on one of the platforms around the Giant Mushroom. | ||
*'''[[Chunky Kong]]''' | *'''[[Chunky Kong]]''' | ||
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==Trivia== | ==Trivia== | ||
*This level was originally going to be in [[Rare Ltd.|Rare]]'s other Nintendo 64 game, ''{{wp|Banjo-Kazooie}}'' (where it was called "Fungus Forest"), but was instead added to ''Donkey Kong 64''.<ref> | *This level was originally going to be in [[Rare Ltd.|Rare]]'s other Nintendo 64 game, ''{{wp|Banjo-Kazooie}}'' (where it was called "Fungus Forest"), but was instead added to ''Donkey Kong 64''.<ref name=Banjo>[https://tcrf.net/Prerelease:Banjo-Kazooie#Other_Music_Tracks Other Music Tracks] ''The Cutting Room Floor''. Retrieved February 21, 2022.</ref> | ||
**The lobby theme is based on the track known as "Advent" which has been found in ''Banjo-Kazooie''.<ref | **The lobby theme is based on the track known as "Advent" which has been found in ''Banjo-Kazooie''.<ref>[https://tcrf.net/Banjo-Kazooie#Unused_Music Unused Music] ''The Cutting Room Floor''. Retrieved February 21, 2022.</ref> | ||
**The main theme for the level was originally composed for '' | **The main theme for the level was originally composed for ''Banjo-Kazooie'''s predecessor, the canceled SNES game ''Project Dream''. It was titled "Temple" by the composer of both ''Banjo-Kazooie'' and ''Donkey Kong 64'', [[Grant Kirkhope]].<ref name=Banjo/> | ||
*There is a [[5-Banana Coin]] in this level that went undocumented until January 28, 2017, seventeen years after the game's release. The collectible was first brought to public attention when Isotarge datamined the game and found data for a 977th [[Banana Coin]] located here; prior to his findings, | *There is a [[5-Banana Coin]] in this level that went undocumented until January 28, 2017, seventeen years after the game's release. The collectible was first brought to public attention when Isotarge, a member of the game's speedrunning community, datamined the game and found data for a 977th [[Banana Coin]] located here; prior to his findings, they had assumed that there were only 976 of them in the game.<ref>https://www.engadget.com/2017/02/01/donkey-kong-64-player-finds-rare-collectible-17-years-later/</ref><ref>http://www.avclub.com/article/nearly-two-decades-later-donkey-kong-64-still-yiel-249501</ref> The coin in question can be found in a dirt patch hidden in a patch of tall grass surrounding the DK Barrel just outside one of the mills.<ref>https://www.youtube.com/watch?v=qvXqtls4efA</ref> | ||
==References== | ==References== |