Editing Fourth wall
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====''[[Mario Party 8]]''==== | ====''[[Mario Party 8]]''==== | ||
*When starting the game, [[ | *When starting the game, [[MC Ballyhoo]] flies up into the air toward the camera, telling the player, "''Welcome to the Star Carnival!''" | ||
*After MC Ballyhoo is concerned with Bowser having stolen the [[Star Rod (Mario Party 8)|Star Rod]], he says, "''But wait! We have YOU!''", referring to the player. | *After MC Ballyhoo is concerned with Bowser having stolen the [[Star Rod (Mario Party 8)|Star Rod]], he says, "''But wait! We have YOU!''", referring to the player. | ||
*On the [[Star Carnival Stage]], there are two screens that show an 8-bit sprite of the words "MARIO PARTY 8." | *On the [[Star Carnival Stage]], there are two screens that show an 8-bit sprite of the words "MARIO PARTY 8." | ||
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[[File:MLB Shun title screen.jpg|thumb|Ten and Shun on the title screen]] | [[File:MLB Shun title screen.jpg|thumb|Ten and Shun on the title screen]] | ||
*If the player stays on the title screen while the screen displays the [[Soli-Tree]], [[Reclusa]], the overarching villain and final boss of the game, will eventually pop up from the sides before he pops up from the bottom up close to the camera to laugh at the player. | *If the player stays on the title screen while the screen displays the [[Soli-Tree]], [[Reclusa]], the overarching villain and final boss of the game, will eventually pop up from the sides before he pops up from the bottom up close to the camera to laugh at the player. | ||
**This also occurs to a lesser extent earlier in the game if the player stays on the title screen while it displays [[ | **This also occurs to a lesser extent earlier in the game if the player stays on the title screen while it displays [[Fortess Zokket]]. The [[Extension Corps]] fly across the screen, with [[Shun]] appearing to look towards the player while doing so. | ||
===[[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]=== | ===[[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]=== | ||
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[[File:Shadow Mario Paint Wii U.jpg|thumb|Bowser Jr. paints a giant "X" on the screen.]] | [[File:Shadow Mario Paint Wii U.jpg|thumb|Bowser Jr. paints a giant "X" on the screen.]] | ||
[[Bowser Jr.]]'s [[Final Smash]], [[Shadow Mario Paint]], involves painting a giant "X" across the screen itself. | [[Bowser Jr.]]'s [[Final Smash]], [[Shadow Mario Paint]], involves painting a giant "X" across the screen itself. | ||
*In [[Duck Hunt (character)|Duck Hunt]]'s reveal trailer, the dog and the duck dodge their | *In [[Duck Hunt (character)|Duck Hunt]]'s reveal trailer, the dog and the duck actually dodge their introduction statement. | ||
*In the [[ | *In the [[List of Palutena's Guidance conversations#Link|Palutena's Guidance conversation]] for [[Link]], [[Pit (character)|Pit]] mentions how both of them were "born around the same time". [[Palutena]] also mentions [[Pac-Man]]'s creation date during his conversation. | ||
*In the Palutena's Guidance conversation for [[Samus]], Viridi mistakenly refers to Samus as Metroid, with Pit correcting her. Additionally, Palutena says that [[Link]]'s name is not [[Zelda]] and Viridi states that Pit's name is not Icarus. This is a reference to the fact that many people mistakenly refer to the protagonists by the series' name. | *In the [[List of Palutena's Guidance conversations#Samus|Palutena's Guidance conversation]] for [[Samus]], Viridi mistakenly refers to Samus as Metroid, with Pit correcting her name. Additionally, Palutena says that [[Link]]'s name is not [[Zelda]] and Viridi states that Pit's name is not Icarus. This is a reference to the fact that many people mistakenly refer to the protagonists by the series' name. | ||
*Similarly to the previous game, [[Bowser]]'s footsteps cause the screen to shake. | *Similarly to the previous game, [[Bowser]]'s footsteps cause the screen to shake. | ||
====''[[Super Smash Bros. Ultimate]]''==== | ====''[[Super Smash Bros. Ultimate]]''==== | ||
*In the [[ | *In the [[List of Palutena's Guidance conversations#Simon|Palutena's Guidance conversation]] for [[Simon Belmont|Simon]], [[Pit (character)|Pit]] mentions how he and Simon "hit the scene around the same time", referring to their shared launch year (1986) of their respective franchises. | ||
*In the Palutena's Guidance conversation for [[Corrin]], Pit says, "For Nohr! For Hoshido! I make my own fate!" along with Palutena claiming that Pit has | *In the [[List of Palutena's Guidance conversations#Corrin|Palutena's Guidance conversation]] for [[Corrin]], Pit says, "For Nohr! For Hoshido! I make my own fate!" along with Palutena claiming that Pit has found all three paths, referencing the three story paths of ''Fire Emblem Fates''. | ||
*In the Palutena's Guidance conversation for [[Ridley]], Viridi mentions the various versions of Ridley throughout the ''Metroid'' games and mentions a robot version of Ridley which was invented by Ridley himself. After it is mentioned, Pit | *In the [[List of Palutena's Guidance conversations#Ridley|Palutena's Guidance conversation]] for [[Ridley]], Viridi mentions the various versions of Ridley throughout the ''Metroid'' games and mentions a robot version of Ridley which was invented by Ridley himself. After it is mentioned, Pit wonders if that incarnation is canon to the ''Metroid'' series. | ||
*In the Palutena's Guidance conversation for [[Link]], Palutena mentions that the Master Sword is the sword that seals Calamity Ganon's power. Pit asks if the sword is | *In the new [[List of Palutena's Guidance conversations#Link|Palutena's Guidance conversation]] for [[Link]], Palutena mentions that the Master Sword is the sword that seals Calamity Ganon's power. Pit asks if the sword is overpowered against Ganondorf, with Palutena stating that Ganondorf is from a different game (''Ocarina of Time'') and that this tactic would not work. | ||
*When fighting [[Master Hand]], one of his moves involve throwing balls of ink. When the player gets hit by one of the balls, the ink splatters all over the screen. | *When fighting [[Master Hand]], one of his moves involve throwing balls of ink. When the player gets hit by one of the balls, the ink splatters all over the screen. | ||
*The Squid Sisters Assist Trophy has the camera zooming into them so that the players can easily get KO'd. | *The Squid Sisters Assist Trophy has the camera zooming into them so that the players can easily get KO'd. | ||
*[[Bowser Jr.]]'s Final Smash, Shadow Mario Paint, returns in this game, functioning similarly to | *[[Bowser Jr.]]'s Final Smash, Shadow Mario Paint, returns in this game, functioning similarly to the last game. | ||
*[[Solid Snake]]'s codec calls from ''Brawl'' return in this game, retaining the fourth wall breaks made in them. | *[[Solid Snake]]'s codec calls from ''Brawl'' return in this game, retaining the fourth wall breaks made in them. | ||
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===''[[Saturday Supercade]]''=== | ===''[[Saturday Supercade]]''=== | ||
====''[[Donkey Kong (game)|Donkey Kong]]''==== | ====''[[Donkey Kong (game)|Donkey Kong]]''==== | ||
;"[[Gorilla Gangster]]" | ;"[[Gorilla Gangster]]" | ||
*Donkey Kong breaks the fourth wall twice in the episode, looking towards the audience when mentioning that he will hide in the office when escaping from [[Mario]] and Pauline and when he mentions that he forgot his [[banana]]s before he enters the limousine that will take him to the speakeasy club. | *[[Donkey Kong]] breaks the fourth wall twice in the episode, looking towards the audience when mentioning that he will hide in the office when escaping from [[Mario]] and [[Pauline]] and when he mentions that he forgot his [[banana]]s before he enters the limousine that will take him to the speakeasy club. | ||
;"[[Circus Daze]]" | ;"[[Circus Daze]]" |