Editing Fourth wall

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{{image|more=yes|Can we get an image of every instance? If not, at least one per game would also work.}}
{{image|more=yes|Can we get an image of every instance? If not, at least one per game would also work.}}
{{quote|And hey! You! Out there in front of the TV! Yeah, I'm talking to YOU!|Lord Crump|Paper Mario: The Thousand-Year Door}}
{{quote|And hey! You! Out there in front of the TV! Yeah, I'm talking to YOU!|Lord Crump|Paper Mario: The Thousand-Year Door}}
Sometimes, characters from the [[Super Mario (franchise)|''Super Mario'' franchise]] perform an action that implies that they are aware that they are fictional characters. This is known as breaking the '''{{wp|fourth wall}}''', a phrase originating from stageplays. Because traditional {{wp|Box set (theatre)|box set}} stages have a wall at the back and another on each side, an imaginary "fourth wall" at the front turns the stage, and thereby the world of the story, into an enclosed space separate from the audience. The term is used, in many forms of media even beyond theater, to refer to a separation between the fictional characters and setting, and the work of fiction as it is experienced by the audience. As such, when the former acknowledges the latter, the metaphorical fourth wall is broken.
Sometimes, characters from the [[Super Mario (franchise)|''Super Mario'' franchise]] perform an action that implies that they are aware that they are fictional characters. This is known as breaking the '''{{wp|fourth wall}}''', a phrase originating from stageplays. Because traditional {{wp|Box set (theatre)|box set}} stages have a wall at the back and another on each side, an imaginary "fourth wall" at the front turns the stage, and thereby the world of the story, into an enclosed space separate from the audience. The term is used, in many forms of media even beyond theater, to refer to a separation between the fictional characters and setting, and the work of fiction as it's experienced by the audience. As such, when the former acknowledges the latter, the metaphorical fourth wall is broken.


'''''Note:''' Video games frequently break the fourth wall in order to address the player with directions (e.g. "Press B to jump"). These instances are not to be recorded here, unless the characters otherwise show awareness that they are in a video game due to the remark.''
'''''Note:''' Video games frequently break the fourth wall in order to address the player with directions (e.g. "Press B to jump"). These instances are not to be recorded here, unless the characters otherwise show awareness that they are in a video game due to the remark.''
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====''[[Super Mario World]]''====
====''[[Super Mario World]]''====
[[File:SMW You are a super player.png|thumb|240px|The "YOU ARE A SUPER PLAYER!!" message at the end of Funky in ''Super Mario World'']]
[[File:SMW You are a super player.png|thumb|240px|The "YOU ARE A SUPER PLAYER!!" message at the end of Funky in ''Super Mario World'']]
After the [[Yoshi's Egg]]s hatch during the ending sequence, the words "THANK YOU" appear as Mario gives the V for victory sign to the player while Princess Toadstool (or Peach in the GBA remake) waves to the player. At the end of the remake, ''[[Super Mario World: Super Mario Advance 2]]'', there is no text, though the princess still waves at the player and Mario and [[Luigi]] still flash the peace sign. In the last level of the [[Special Zone]], [[Funky (level)|Funky]], a group of coins spells out the phrase "YOU ARE A SUPER PLAYER!!" near the end of the level. In the Japanese version of the original game, the "A" is absent.
After the [[Yoshi's Egg]]s hatch during the ending sequence, the words "THANK YOU" appear as Mario gives the V for victory sign to the player while Princess Toadstool (or Peach in the GBA remake) waves to the player. At the end of the remake, ''[[Super Mario World: Super Mario Advance 2]]'', there is no text, though the princess still waves at the player and Mario and [[Luigi]] still flash the peace sign. In the last level of the [[Special Zone]], [[Funky (level)|Funky]], a group of coins spells out the phrase "YOU ARE A SUPER PLAYER!!" near the end of the level. In the Japanese version, the "A" is absent.
<gallery>
<gallery>
SMWend.png|The ending sequence
SMWend.png|The ending sequence
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In the mission [[Scrubbing Sirena Beach]], the [[hotel manager]] tells Mario that time is running out and he must hurry, alluding to the timer on the bottom left of the screen indicating how much time Mario has left to clean up the beach. The mentions of the timer are also present in a few other missions, such as [[Piantas in Need]].
In the mission [[Scrubbing Sirena Beach]], the [[hotel manager]] tells Mario that time is running out and he must hurry, alluding to the timer on the bottom left of the screen indicating how much time Mario has left to clean up the beach. The mentions of the timer are also present in a few other missions, such as [[Piantas in Need]].


After Mario defeats Bowser and Bowser Jr. or enters [[Corona Mountain]] for the first time, a certain yellow [[Pianta]] in [[Delfino Plaza]] ponders whether the game is over and expresses his hopes of something else happening when Mario talks to him.
After Mario defeats Bowser and Bowser Jr. or enters [[Corona Mountain]] for the first time, a certain yellow [[Pianta]] in [[Delfino Plaza]] ponders whether the game is over and express his hopes of something else happening when Mario talks to him.


====''[[New Super Mario Bros.]]''====
====''[[New Super Mario Bros.]]''====
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Similar to ''Super Mario 64 DS'', Mario also says "Buh-bye!" to the player when closing the [[Nintendo DS]]. He also says "It's-a me! Mario!" when the player opens the DS and resumes the game, similar to the opening title screen in ''[[Super Mario 64]]'' and similar to that in [[Super Mario 64 DS|its remake]].
Similar to ''Super Mario 64 DS'', Mario also says "Buh-bye!" to the player when closing the [[Nintendo DS]]. He also says "It's-a me! Mario!" when the player opens the DS and resumes the game, similar to the opening title screen in ''[[Super Mario 64]]'' and similar to that in [[Super Mario 64 DS|its remake]].


The enemies and power-ups do a small dance when there is a little "[[Paah]]" vocal (or a windchime when underwater) in the music, such as Goombas jumping up in the air and Koopa Troopas turning to the screen for a split second and rocking their fists.
The enemies and power-ups do a small dance when there is a little "[[Paah]]" vocal (or a windchime when underwater) in the music, such as Goombas jumping up in the air and Koopa Troopas turn to the screen for a split second and rock their fists.


====''[[Super Mario Galaxy]]''====
====''[[Super Mario Galaxy]]''====
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====''[[Super Mario 3D Land]]''====
====''[[Super Mario 3D Land]]''====
Before the final battle in [[World 8-Bowser: Part 2]], as the floor beneath him and [[Mario]] begins to crack, [[Bowser]] looks at the player with a worried look.
In [[Special 8-Crown]], a group of [[Flip Panel (platform)|Flip Panel]]s near the end activate to spell out the phrase "THANK YOU!!" similar to other thanking messages in ''Super Mario Bros: The Lost Levels'' and ''Super Mario World''.
In [[Special 8-Crown]], a group of [[Flip Panel (platform)|Flip Panel]]s near the end activate to spell out the phrase "THANK YOU!!" similar to other thanking messages in ''Super Mario Bros: The Lost Levels'' and ''Super Mario World''.


====''[[New Super Mario Bros. 2]]''====
====''[[New Super Mario Bros. 2]]''====
[[File:Roy on a D.png|thumb|left|Roy's tail on the letter "D"]]
[[File:Roy on a D.png|thumb|130px|Roy's tail on the letter "D"]]
Near the end of the game intro, [[Ludwig|Ludwig von Koopa]] uses his [[magic wand]] to make the title and multiple [[coin]]s fall from the sky. This only happens when watching the intro after a few seconds on the title screen.  
Near the end of the game intro, [[Ludwig von Koopa]] uses his [[magic wand]] to make the title and multiple [[coin]]s fall from the sky. This only happens when watching the intro after a few seconds on the title screen.  


In the credits, [[Roy|Roy Koopa]] hangs off the D of EAD with his tail.  
In the credits, [[Roy Koopa]] hangs off the D of EAD with his tail.  


After Bowser's battle in the [[Gold Classics Pack|Gold Classics]] [[Coin Rush]] pack, many coins form the sentence "THANK YOU!!" once again.  
After Bowser's battle in the [[Gold Classics Pack|Gold Classics]] [[Coin Rush]] pack, many coins form the sentence "THANK YOU!!" once again.  


The enemies still do a dance at the "Paah" vocals.
The enemies still do a dance at the "Paah" vocals.
{{br}}


====''[[New Super Mario Bros. U]]'' / ''[[New Super Luigi U]]'' / ''[[New Super Mario Bros. U Deluxe]]''====
====''[[New Super Mario Bros. U]]'' / ''[[New Super Luigi U]]'' / ''[[New Super Mario Bros. U Deluxe]]''====
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*If the player turns off their voice in the menu, a flower will exclaim, ''"Oh! Was it something I said?"''
*If the player turns off their voice in the menu, a flower will exclaim, ''"Oh! Was it something I said?"''
*In the [[Badge House in Pipe-Rock Plateau]], one of the Talking Flowers instructs the player on how to use the [[Badge (Super Mario Bros. Wonder)#Action Badges|Parachute Cap badge]] by saying "''Press {{button|switch|R}} in midair!''" before commenting "''What is {{button|switch|R}}, anyway?''"
*In the [[Badge House in Pipe-Rock Plateau]], one of the Talking Flowers instructs the player on how to use the [[Badge (Super Mario Bros. Wonder)#Action Badges|Parachute Cap badge]] by saying "''Press {{button|switch|R}} in midair!''" before commenting "''What is {{button|switch|R}}, anyway?''"
*After the end credits, a Talking Flower can be heard saying ''"Come back again sometime, yeah?"''
*After the end credits, a Talking Flower can be heard saying ''"Come back again sometime, huh?"''
*If the player revisits WONDER?, a group of Talking Flowers will thank the player for playing.
*If the player revisits WONDER?, a group of Talking Flowers will thank the player for playing.


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During the ending sequence, there is a scene where Mario, Princess Toadstool, Yoshi, Toad, and the [[Chancellor]] wave at the player, with the words "''THANK YOU''" displayed at the top of the screen. The scene ends as the camera irises out on Mario, who then winks at the player.
During the ending sequence, there is a scene where Mario, Princess Toadstool, Yoshi, Toad, and the [[Chancellor]] wave at the player, with the words "''THANK YOU''" displayed at the top of the screen. The scene ends as the camera irises out on Mario, who then winks at the player.


In [[Super Mario RPG (Nintendo Switch)|the Nintendo Switch remake]], [[Guerrilla]]'s Thought Peek quote, "Don't confuse me with [[Donkey Kong|someone else]]!", is changed to "I am a work of fiction. Any resemblance to preexisting apes is purely coincidental." This is a more accurate translation of their thought quote in the Japanese version of the original game.
In [[Super Mario RPG (Nintendo Switch)|the Nintendo Switch remake]], [[Guerrilla]]'s thought quote, "Don't confuse me with [[Donkey Kong|someone else]]!", is changed to "I am a work of fiction. Any resemblance to preexisting apes is purely coincidental." This is a more accurate translation of their thought quote in the Japanese version of the original game.
<gallery>
<gallery>
SMRPG Dodo OoB.png|thumb|Dodo beyond the room's boundaries
SMRPG Dodo OoB.png|thumb|Dodo beyond the room's boundaries
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Mario yells out the game's name when the game starts; additionally, Mario has the chance to say "Start your engines!", followed by Toad saying, "Let's go!" After playing the ''Mario Kart 8'' demo, Mario also says, "Hey! Thanks for playing!"
Mario yells out the game's name when the game starts; additionally, Mario has the chance to say "Start your engines!", followed by Toad saying, "Let's go!" After playing the ''Mario Kart 8'' demo, Mario also says, "Hey! Thanks for playing!"
   
   
In {{classic link|N64|Toad's Turnpike}}, trucks with ''Mario Kart 8'' on the back and sides can be seen.
In {{classic-link|N64|Toad's Turnpike}}, trucks with ''Mario Kart 8'' on the back and sides can be seen.


While in [[Mario Kart TV]], the player can tap on the [[Mii]]s to elicit an annoyed response from them.
While in [[Mario Kart TV]], the player can tap on the [[Mii]]s to elicit an annoyed response from them.
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===[[Paper Mario (series)|''Paper Mario'' series]]===
===[[Paper Mario (series)|''Paper Mario'' series]]===
In every game except ''Super Paper Mario'', Mario would turn to the camera and give a thumbs up pose.
In every game, Mario would turn to the camera and give a thumbs up pose.


====''[[Paper Mario]]''====
====''[[Paper Mario]]''====
[[File:PM Paper Bowser Sequel.png|thumb|left|The Koopa Bros.' "Paper Bowser" quote]]
[[File:PM Paper Bowser Sequel.png|thumb|Quote]]
[[File:PM Jr Troopa Fourth Wall.png|thumb|Jr. Troopa noticing his depleted HP]]
If [[Goombario]] uses [[Tattle]] on a [[Goomba]], the tattle mentions that they have been around since ''[[Super Mario Bros.]]''
If [[Goombario]] uses [[Tattle]] on a [[Goomba]], the tattle mentions that they have been around since ''[[Super Mario Bros.]]''


While Mario is fighting [[Bowser???]], the [[Koopa Bros.]] try to lower his confidence by telling him that the phony Bowser is invincible. One of the lines they say is "''The sequel should be called Paper Bowser!''"
While Mario is fighting [[Bowser???]], the [[Koopa Bros.]] try to lower his confidence by telling him that the phony Bowser is invincible. One of the things they say is "''The sequel should be called '''Paper Bowser!'''''"


[[File:PM Jr Troopa Fourth Wall.png|thumb|Jr. Troopa noticing his depleted HP]]
At the beginning of the fourth fight against [[Jr. Troopa]], he actually notices his HP bar when it has dropped to half, and comments that he lost his HP due to swimming across the ocean.
At the beginning of the fourth fight against [[Jr. Troopa]], he actually notices his HP bar when it has dropped to half, and comments that he lost his HP due to swimming across the ocean.


At the end of the game, a [[Bumpty]] mentions that [[Herringway]] plans to write about [[Mario]]'s story, coming up with the title "Paper Mario".
At the end of the game, a [[Bumpty]] mentions that [[Herringway]] plans to write about [[Mario]]'s story, coming up with the title "Paper Mario".
{{br}}


====''[[Paper Mario: The Thousand-Year Door]]''====
====''[[Paper Mario: The Thousand-Year Door]]''====
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A young Toad in [[Petalburg]] says, "There's this one game that just absolutely rules. It's called 'Fire Emblem'...". This reference was written shortly after the international release of [[fireemblem:Fire Emblem: The Blazing Blade|''Fire Emblem: The Blazing Blade'']], the first game in the series to be released outside Japan and seventh installment overall. ''Paper Mario'' and ''Fire Emblem'' are both developed by [[Intelligent Systems]]. In the Japanese version of the game, the Toad kid mentions ''[[Super Mario Bros.]]'' for the [[Family Computer]] instead. Later on, he states that he is a fan of [[Luigi]] and says he wants a game called "Paper Luigi". Afterwards, he mentions that he is actually playing the game ''Paper Mario: The Thousand-Year Door'' and ends up beating it before the player does.<ref>{{cite|language=en|url=legendsoflocalization.com/legit-translation-or-clever-fire-emblem-advertisement|date=January 15, 2014|author=Mandelin, Clyde|title=Legit Translation… or Clever Fire Emblem Advertisement?|publisher=Legends of Localization|accessdate=June 26, 2024}}</ref>
A young Toad in [[Petalburg]] says, "There's this one game that just absolutely rules. It's called 'Fire Emblem'...". This reference was written shortly after the international release of [[fireemblem:Fire Emblem: The Blazing Blade|''Fire Emblem: The Blazing Blade'']], the first game in the series to be released outside Japan and seventh installment overall. ''Paper Mario'' and ''Fire Emblem'' are both developed by [[Intelligent Systems]]. In the Japanese version of the game, the Toad kid mentions ''[[Super Mario Bros.]]'' for the [[Family Computer]] instead. Later on, he states that he is a fan of [[Luigi]] and says he wants a game called "Paper Luigi". Afterwards, he mentions that he is actually playing the game ''Paper Mario: The Thousand-Year Door'' and ends up beating it before the player does.<ref>{{cite|language=en|url=legendsoflocalization.com/legit-translation-or-clever-fire-emblem-advertisement|date=January 15, 2014|author=Mandelin, Clyde|title=Legit Translation… or Clever Fire Emblem Advertisement?|publisher=Legends of Localization|accessdate=June 26, 2024}}</ref>


In the original game, after rescuing [[Koopley]] from [[Hooktail]], [[Koops]] says: "''For ten long years we all thought you'd...you know! We thought your game was over!''"
After rescuing [[Koopley]] from [[Hooktail]], [[Koops]] says: "''For ten long years we all thought you'd...you know! We thought your game was over!''"


While describing how the [[Happy Lucky Lottery]] works, [[Lucky]] explains that the daily number changes every day in real-time and that he uses the [[Nintendo GameCube]]'s clock as a reference. If the player sets the GameCube's date back in an attempt to cheat the system, Lucky penalizes them.
While describing how the [[Happy Lucky Lottery]] works, [[Lucky]] explains that the daily number changes every day in real-time and that he uses the [[Nintendo GameCube]]'s clock as a reference. If the player sets the GameCube's date back in an attempt to cheat the system, Lucky penalizes them.


In [[Paper Mario: The Thousand-Year Door#Chapter 3: Of Glitz and Glory|Chapter 3]], [[Hamma Jamma]] says that [[World 7-1 (Super Mario Bros.)|7-1]] was his grandfather's 'hood'. In the Spanish version of the game, Rawk Hawk says "''The weaklings should stay home playing [[Super Smash Bros. Melee]]!''" after he beats [[The Koopinator]]. In the [[Nintendo Switch]] [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]], this line was altered to instead mention ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' as a series. When [[Goombella]] tattles on [[Stewart]] in [[Glitzville]], she tells Mario that [[Cheep Cheep]]s have been a part of the ''Super Mario'' franchise for a while. In fact, Goombella even says, "''Oh, gosh. I just broke through the fourth wall there, didn't I? Sorry. Just forget it.''"  
In [[Paper Mario: The Thousand-Year Door#Chapter 3: Of Glitz and Glory|Chapter 3]], [[Hamma Jamma]] says that [[World 7-1 (Super Mario Bros.)|7-1]] was his grandfather's 'hood'. In the Spanish version of the game, Rawk Hawk says "''The weaklings should stay home playing [[Super Smash Bros. Melee]]!''" after he beats [[The Koopinator]]. When [[Goombella]] tattles on [[Stewart]] in [[Glitzville]], she tells Mario that [[Cheep Cheep]]s have been a part of the ''Super Mario'' franchise for a while. In fact, Goombella even says, "''Oh, gosh. I just broke through the fourth wall there, didn't I? Sorry. Just forget it.''"  


The same occurs when she tattles on the gatekeeper of [[Twilight Town]], in which she says that the game would be too easy without him. Rather than directly referring to breaking the fourth wall, she only says, "''Hee hee... Let's never speak of it again.''"
The same occurs when she tattles on the gatekeeper of [[Twilight Town]], in which she says that the game would be too easy without him. Rather than directly referring to breaking the fourth wall, she only says, "''Hee hee... Let's never speak of it again.''"
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[[Koops]] breaks the fourth wall after the fight with [[Doopliss]] where he says "''Sort of easy for a boss battle as it were.''" Unlike Goombella though, he does not seem to notice that he broke the fourth wall. Doopliss also breaks the fourth wall during the chapter by removing [[The Letter "p"|the letter "p"]] from the naming screen.
[[Koops]] breaks the fourth wall after the fight with [[Doopliss]] where he says "''Sort of easy for a boss battle as it were.''" Unlike Goombella though, he does not seem to notice that he broke the fourth wall. Doopliss also breaks the fourth wall during the chapter by removing [[The Letter "p"|the letter "p"]] from the naming screen.


[[File:PMTTYD Professor Frankly fourth wall.png|thumb|Professor Frankly referring to the person "in front of the TV"]]
[[File:PMTTYD Lord Crump fourth wall.png|thumb|[[Lord Crump]] (disguised) referring to the person "in front of the TV"]]
{{multiple image
Just before Mario begins [[Paper Mario: The Thousand-Year Door#Chapter 5: The Key to Pirates|Chapter 5]], [[Professor Frankly]] is about to tell them very important and long information concerning [[the Thousand-Year Door]]. He asks if they are ready to hear it, and then says, "''And you there! In front of the TV! You listen up, too!''". In the [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Nintendo Switch remake]], this line was changed to mention a screen instead of a TV to compensate for how the game can be played in handheld mode. Mario's current partner out questions Professor Frankly's statement:  
|align=right
*[[Goombella]]: "''TV? You don't have a TV! What in the world are you talking about?''"
|footer=[[Lord Crump]] (disguised) referring to the person "in front of the TV" in the original game (left) and remake (right)
|image1=PMTTYD Lord Crump fourth wall.png
|width1=180
|image2=TTYDNS Four-Eyes Fourth Wall.jpg
|width2=210
}}
Just before Mario begins [[Paper Mario: The Thousand-Year Door#Chapter 5: The Key to Pirates|Chapter 5]], [[Professor Frankly]] is about to tell them very important and long information concerning [[the Thousand-Year Door]]. He asks if they are ready to hear it, and then says, "''And you there! In front of the TV! You listen up, too!''". In the [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]], this line was changed to mention a screen instead of a TV to compensate for how the game can be played in handheld mode. Mario's current partner out questions Professor Frankly's statement:  
*[[Goombella]]: "''TV? You don't have a TV! What in the world are you talking about?''" (GameCube) / "''Screen? What screen?! What in the world are you talking about?''" (Switch)
*[[Koops]]: "''Ummm... Who are you talking to, sir?''"  
*[[Koops]]: "''Ummm... Who are you talking to, sir?''"  
*[[Flurrie]]: "''I declare, you've gone batty. What TV? To whom are you speaking, Frankly?''" (GameCube) / "''Pardon? What screen? If I may speak frankly, Frankly, you're speaking utter nonsense!''" (Switch)
*[[Flurrie]]: "''I declare, you've gone batty. What TV? To whom are you speaking, Frankly?''" (GameCube) / "''Pardon? What screen? If I may speak frankly, Frankly, you're speaking utter nonsense!''" (Switch)
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*[[Vivian]]: "''Maybe I'm missing something... Are you talking to no one?''"
*[[Vivian]]: "''Maybe I'm missing something... Are you talking to no one?''"
*[[Ms. Mowz]]: "''You strange, strange man. What did THAT mean?''"
*[[Ms. Mowz]]: "''You strange, strange man. What did THAT mean?''"
Frankly then yells at them, saying to disregard it as he continues. Later during the chapter, [[Lord Crump]] (under his alias, "Four Eyes") tells the player that they had better not tell Mario who he really is, though it is impossible to even use Mario to attack him until the end of the chapter. This line was also changed in the [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]] to mention a screen instead of a TV.
Frankly then yells at them, saying to disregard it as he continues. Later during the chapter, [[Lord Crump]] (under his alias, "Four Eyes") tells the player that they had better not tell Mario who he really is, though it is impossible to even use Mario to attack him until the end of the chapter. This line was also changed in the Nintendo Switch remake to mention a screen instead of a TV.


Outside of the room which contains the [[black chest]], Goombella says in her tattle, "''We're inside Pirate's Grotto. There's a sunken ship here. Something good inside? 'Cause that's how it always is in video games... right? ♥''"
Outside of the room which contains the [[black chest]], Goombella says in her tattle, "''We're inside Pirate's Grotto. There's a sunken ship here. Something good inside? 'Cause that's how it always is in video games... right? ♥''"
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Before the performances in [[Shogun Studios]], one of the rules that [[Rubber Band]] states is that opening the menu while on stage is prohibited. This also happens with the [[Shangri-Spa Toad]] statue at [[Scuffle Island]].
Before the performances in [[Shogun Studios]], one of the rules that [[Rubber Band]] states is that opening the menu while on stage is prohibited. This also happens with the [[Shangri-Spa Toad]] statue at [[Scuffle Island]].
Moments after [[Bowser Jr.]] gets deprived of his color and energy at the [[Spring of Jungle Mist]], [[Kamek]] will react with a blank text box, then state that he was so shocked that all of the color drained from his "typeface" just then.
Just before the second phase of [[King Olly]]'s boss fight, Bowser (just after being folded into a giant origami sumo wrestler by Olivia) declares to show the former how a "real final boss fights".


===[[Mario Party (series)|''Mario Party'' series]]===
===[[Mario Party (series)|''Mario Party'' series]]===
====''[[Mario Party]]''====
On [[Peach's Birthday Cake]], landing on a Happening Space and purchasing a Strawberry Seed for 30 coins to grow a Piranha Plant prompts the Goomba to say "''Isn't it a pretty flower?''", followed by the player's character slowly turning around and awkwardly looking at the player. In this game only, the same action occurs when being forced into buying a Ztar on [[Mario's Rainbow Castle]].
====''[[Mario Party 3]]''====
====''[[Mario Party 3]]''====
If the player completes Story Mode with all S's, the [[Millennium Star]] tells the player, "''You're spectacular. Truly spectacular. I imagine the development staff of Mario Party 3 is pleased as well. Keep up the good work.''"
If the player completes Story Mode with all S's, the [[Millennium Star]] tells the player, "''You're spectacular. Truly spectacular. I imagine the development staff of Mario Party 3 is pleased as well. Keep up the good work.''"


On the character select screen, each character says "Good choice!" when chosen (except Yoshi and Donkey Kong). They say this again in ''[[Mario Party 4]]'' and ''5''.
On the character select screen, each character says "Good choice!" when chosen (except Yoshi and Donkey Kong). They say this again in ''[[Mario Party 4]]''.


====''[[Mario Party 5]]''====
====''[[Mario Party 5]]''====
[[File:MP5 Head Waiter fail.gif|thumb|The fourth wall's effect in the minigame Head Waiter]]
[[File:Head Watier Wario Loses.png|thumb|The fourth wall's effect in the minigame Head Waiter]]
When the Bowser-shaped bomb explodes in [[Head Waiter]], the person holding it flies into the screen, tilting it.
When the Bowser-shaped bomb explodes in [[Head Waiter]], the person holding it flies into the screen, tilting it.


====''[[Mario Party 6]]''====
====''[[Mario Party 6]]''====
[[Peach]] and [[Toad]] say, "Good choice!" when selected, just like in ''Mario Party 4'' and ''5''. Also, [[Wario]] says, "You've picked Wario!" when selected. This also happens in ''[[Mario Party 7]]''.
[[Peach]] and [[Toad]] say, "Good choice!" when selected. Also, [[Wario]] says, "You've picked Wario!" when selected. This also happens in ''[[Mario Party 7]]''.


====''[[Mario Party Advance]]''====
====''[[Mario Party Advance]]''====
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====''[[Mario Party 9]]''====
====''[[Mario Party 9]]''====
On the main menu, [[Toad (species)|Yellow Toad]] speaks to the player.
On the main menu, [[Yellow Toad]] speaks to the player.


When [[Wario]] or [[Toad]] are chosen on the character selection screen, they might say "Good choice!"
When [[Wario]] or [[Toad]] are chosen on the character selection screen, they might say "Good choice!"
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====''[[Super Mario Party]]''====
====''[[Super Mario Party]]''====
After the end credits, [[Toad]], [[Toadette]], and [[Kamek]] wave to the player and eventually, all of the playable characters also wave to the player along with a text that reads "Thanks for playing!" similar to the scene after the staff credits in ''[[Mario Party: Island Tour]]''.
After the end credits, [[Toad]], [[Toadette]], and [[Kamek]] wave to the player and eventually, all of the playable characters also wave to the player along with a text that reads "Thanks for playing!" similar to the scene after the staff credits in ''[[Mario Party: Island Tour]]''.
====''[[Super Mario Party Jamboree]]''====
In the Koopathlon mode, before the Survivathon minigame begins, [[Impostor Bowser]] appears by punching and breaking the screen. When landing on a [[Bowser Space]] on [[King Bowser's Keep]], Impostor Bowser may sometimes punch the roulette while it is spinning, causing it to shatter.
After the credits in Party-Planner Trek, text reading "Thank you for playing!" will appear, along with the playable cast posing for the player.


===[[Luigi's Mansion (series)|''Luigi's Mansion'' series]]===
===[[Luigi's Mansion (series)|''Luigi's Mansion'' series]]===
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====''[[Mario & Luigi: Dream Team]]''====
====''[[Mario & Luigi: Dream Team]]''====
After freeing [[Brickle]] in Mushrise Park by increasing the water pressure on the fountain that he is stuck in, the top part of the fountain is launched high into the air. It collides with the screen, getting stuck in it.  It pops back out, shattering the screen and falling back down.
After freeing [[Brickle]] in Mushrise Park by increasing the water pressure on the fountain that he is stuck in, the top part of the fountain launches into the air, breaks a hole in the screen, and gets stuck in it before shattering the screen completely and falling onto [[Grobot]], which results in him malfunctioning.


[[Britta]] warns Mario and Luigi that it will be "game over" if they do not pay attention while using the [[Drilldigger]].
[[Britta]] warns Mario and Luigi that it will be "game over" if they do not pay attention while using the [[Drilldigger]].


Volumes of ''The Legend of Pi'illo Island'' are found in the game. An additional ''Author's Postscript'' can be found, where [[Pi'illoper]] breaks the fourth wall in-universe by explaining why he wrote them to Mario and Luigi.
[[Pi'illoper]] also breaks the fourth wall in-universe in his chronicles of the [[Pi'illo]]s, by directly talking to Mario and Luigi.


One of the signs in [[Mushrise Park]] tells the player to look at the touch screen if they get lost. It is written by the Mushrise Park staff. (It is likely to have been written by [[Brickle]] due to the heavy Bronx accent seen on the sign).
One of the signs in [[Mushrise Park]] tells the player to look at the touch screen if they get lost. It appears to have been written by the Mushrise Park staff (more specifically, [[Brickle]] himself due to the heavy Bronx accent seen on such a sign).


If Mario and Luigi drink from the fountain on [[Mount Pajamaja]], they fall asleep and have a nightmare. At the end of the nightmare, "Game Over" appears on the screen during the dream. Shortly after, [[Prince Dreambert]] wakes them up.
If Mario and Luigi drink from the fountain on [[Mount Pajamaja]], they go into a dream, and "Game Over" appears on the screen during the dream. Shortly after, [[Prince Dreambert]] wakes them up.


If [[Giant Luigi]] is hit by some of [[Mount Pajamaja (boss)|Mount Pajamaja's]] attacks, Mario is knocked into the screen. Bros. Attacks cannot be used until he returns.
Getting hit by one of [[Mount Pajamaja (boss)|Mount Pajamaja's]] attacks knocks Mario into the 3D screen, rendering Bros. Attacks unusable in the process.


====''[[Mario & Luigi: Paper Jam]]''====
====''[[Mario & Luigi: Paper Jam]]''====
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When [[Luigi]] is separated from Mario and [[Paper Mario (character)|Paper Mario]], Starlow references the [[Year of Luigi]] to cheer Luigi up, and saying "It's basically Luigi RPG now!".   
When [[Luigi]] is separated from Mario and [[Paper Mario (character)|Paper Mario]], Starlow references the [[Year of Luigi]] to cheer Luigi up, and saying "It's basically Luigi RPG now!".   


While the trio climbs the [[Paper Toad]] staircase to [[Neo Bowser Castle]], along with compliments like, "You can do it!" or tips like "Eat a healthy breakfast!", another Paper Toad says "Save your game frequently..."
While the trio climbs the [[Paper Toad]] staircase to [[Neo Bowser Castle]], along with compliments like, "You can do it!"' or tips like "Eat a healthy breakfast!", another Paper Toad says "Save your game frequently..."
<gallery>
<gallery>
M&LPJ system message fourth wall.png|A Toad interrupts a system message.
M&LPJ system message fourth wall.png|A Toad interrupts a system message.
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M&LPJ breakfast fourth wall.png|Two Paper Toads give hints.
M&LPJ breakfast fourth wall.png|Two Paper Toads give hints.
</gallery>
</gallery>
==== ''[[Mario & Luigi: Brothership]]'' ====
[[File:MLB Reclusa title screen.jpg|thumb|Reclusa on the title screen]]
If the player stays on the title screen while the screen displays the [[Soli-Tree]], [[Reclusa]], the overarching villain and final boss of the game, will eventually pop up from the sides before he pops up from the bottom up close to the camera to laugh at the player.
[[File:MLB Shun title screen.jpg|thumb|Ten and Shun on the title screen]]
This also occurs to a lesser extent earlier in the game if the player stays on the title screen while it displays [[Fortess Zokket]]. The [[Extension Corps]] fly across the screen, with [[Shun]] appearing to look towards the player while doing so.


===[[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]===
===[[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]===
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===[[Donkey Kong (franchise)|''Donkey Kong'' franchise]]===
===[[Donkey Kong (franchise)|''Donkey Kong'' franchise]]===
[[File:Monkey Museum DKC2.png|thumb|Cranky offers the player his "wealth of gameplaying wisdom for this unnecessary sequel".]]
Throughout the franchise, from ''[[Donkey Kong Country]]'' onward, whenever the player visits [[Cranky Kong]] he constantly remarks about how the games of yesteryear are superior to modern games, and often whines about how the game that he is in is too easy for someone like him to complete. The instruction booklets also contain even more remarks of this nature.
Throughout the franchise, from ''[[Donkey Kong Country]]'' onward, whenever the player visits [[Cranky Kong]] he constantly remarks about how the games of yesteryear are superior to modern games, and often whines about how the game that he is in is too easy for someone like him to complete. The instruction booklets also contain even more remarks of this nature.


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In [[Kat & Ana]]'s stage, losing a microgame causes a turtle to be hit by a cannonball and fly into the screen.
In [[Kat & Ana]]'s stage, losing a microgame causes a turtle to be hit by a cannonball and fly into the screen.


In Level 2 of the microgame "[[Skip It]]", if the player successfully makes the hippo jump over the rope twice, she kisses the screen, leaving a lipstick stain on it.
In the second level of the microgame "[[Skip It]]", if the player successfully makes the hippo jump over the rope, she kisses the screen, leaving a lipstick stain on it.


In the microgame "[[Swat Team]]", if the player fails to swat the fly, it flies towards the screen.
In the microgame "[[Swat Team]]", if the player fails to swat the fly, it flies towards the screen.
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In the microgame "[[Helping Hand]]", letting a person fall will cause the screen to crack as it screams.
In the microgame "[[Helping Hand]]", letting a person fall will cause the screen to crack as it screams.
In Level 3 of the microgame "[[Soiled Reputation]]", if the player manages to successfully hoe the soil thrice, a dinosaur skeleton resurfaces from the soil, roars, and faces the screen while waving to the player or lunges at the screen.


=====''[[WarioWare: D.I.Y.]]''=====
=====''[[WarioWare: D.I.Y.]]''=====
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Most of Wario Deluxe's interruptions in the "Wario Interrupts" challenge involve using his powers to alter the Touch Screen or block the player's view. Like his stage in the main game, he can also hide the control hints.
Most of Wario Deluxe's interruptions in the "Wario Interrupts" challenge involve using his powers to alter the Touch Screen or block the player's view. Like his stage in the main game, he can also hide the control hints.
On the main menu while "Story" is highlighted, after its description on the top screen fully scrolls by once, it will change to say, "You're still here? Do you LIKE hanging around on menu screens or something?"
After getting a Game Over in the minigame [[Pumpkin Panic]], Ashley will say, "You're still here?"


=====''[[WarioWare: Get It Together!]]''=====
=====''[[WarioWare: Get It Together!]]''=====
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In the microgame "[[Octoblocker]]", if the player does not whack the tentacle in time, does not smack the Wario Octopus in time, or does not knock back the cannonball, the screen will crack.
In the microgame "[[Octoblocker]]", if the player does not whack the tentacle in time, does not smack the Wario Octopus in time, or does not knock back the cannonball, the screen will crack.
In the microgame "[[Blow It Up]]", if the player selects the wrong trigger, some of the objects would break the fourth wall in certain ways.


After the Volcano Wario stage is cleared, Wario responds to the narrator's claim that "everyone" lived happily ever after.
After the Volcano Wario stage is cleared, Wario responds to the narrator's claim that "everyone" lived happily ever after.


Many voice clips from ''WarioWare Gold'' are reused when the player wins or loses a microgame, including those that reference the player.
Many voice clips from ''WarioWare Gold'' are reused when the player wins or loses a microgame, including those that reference the player.
In the microgame "[[Throw Down]]", if the player swings too early, the two characters look at the camera confused.


====''[[Wario World]]''====
====''[[Wario World]]''====
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====''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]''====
====''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]''====
[[File:Shadow Mario Paint Wii U.jpg|thumb|Bowser Jr. paints a giant "X" on the screen.]]
[[Bowser Jr.]]'s [[Final Smash]], [[Shadow Mario Paint]], involves painting a giant "X" across the screen itself.
[[Bowser Jr.]]'s [[Final Smash]], [[Shadow Mario Paint]], involves painting a giant "X" across the screen itself.


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In the [[List of Palutena's Guidance conversations#Link|Palutena's Guidance conversation]] for [[Link]], [[Pit (character)|Pit]] mentions how both of them were "born around the same time". [[Palutena]] also mentions [[Pac-Man]]'s creation date during his conversation.
In the [[List of Palutena's Guidance conversations#Link|Palutena's Guidance conversation]] for [[Link]], [[Pit (character)|Pit]] mentions how both of them were "born around the same time". [[Palutena]] also mentions [[Pac-Man]]'s creation date during his conversation.


In the [[List of Palutena's Guidance conversations#Samus|Palutena's Guidance conversation]] for [[Samus]], Viridi mistakenly refers to Samus as Metroid, with Pit correcting her name. Additionally, Palutena says that [[Link]]'s name is not [[Zelda]] and Viridi states that Pit's name is not Icarus. This is a reference to the fact that many people mistakenly refer to the protagonists by the series' name.
In the [[List of Palutena's Guidance conversations#Samus|Palutena's Guidance conversation]] for [[Samus Aran|Samus]], Viridi mistakenly refers to Samus as Metroid, with Pit correcting her name. Additionally, Palutena says that [[Link]]'s name is not [[Princess Zelda|Zelda]] and Viridi states that Pit's name is not Icarus. This is a reference to the fact that many people mistakenly refer to the protagonists by the series' name.


Similarly to the previous game, [[Bowser]]'s footsteps cause the screen to shake.
Similarly to the previous game, [[Bowser]]'s footsteps cause the screen to shake.
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When ''[[The Adventures of Super Mario Bros. 3]]'' aired on NBC during its original run, a character from each of the two upcoming episodes, as well as a character from ''[[Captain N: The Game Master]]'', which aired between the two episodes, would all narrate a preview of the upcoming episodes before the show started. This trend continued with ''[[Super Mario World (television series)|Super Mario World]]''. These previews were not included on the DVDs due to the fact that they are considered the property of NBC.
When ''[[The Adventures of Super Mario Bros. 3]]'' aired on NBC during its original run, a character from each of the two upcoming episodes, as well as a character from ''[[Captain N: The Game Master]]'', which aired between the two episodes, would all narrate a preview of the upcoming episodes before the show started. This trend continued with ''[[Super Mario World (television series)|Super Mario World]]''. These previews were not included on the DVDs due to the fact that they are considered the property of NBC.
===''[[The Super Mario Bros. Super Show!]]''===
===''[[The Super Mario Bros. Super Show!]]''===
At the start of the opening sequence, Mario shouts out to the audience "''Hey, paisanos! It's The Super Mario Bros. Super Show!''". In the live-action segments that aired from Monday through Thursday, Mario, Luigi, and/or the guest star tells the audience to watch a preview of Friday's ''[[zeldawiki:The Legend of Zelda (TV Series)|The Legend of Zelda]]'' episode. At the end of every episode, Mario, Luigi, and sometimes the guest star say to the audience "''Til next time, everyone... [[Do the Mario]]!''"
At the start of the opening sequence, Mario shouts out to the audience "''Hey, paisanos! It's The Super Mario Bros. Super Show!''". In the live-action segments that aired from Monday through Thursday, Mario, Luigi, and/or the guest star tells the audience to watch a preview of Friday's ''[[The Legend of Zelda (television series)|The Legend of Zelda]]'' episode. At the end of every episode, Mario, Luigi, and sometimes the guest star say to the audience "''Til next time, everyone... [[Do the Mario]]!''"
;[[Pirates of Koopa]]
;[[Pirates of Koopa]]
After [[Bowser|Blackbeard Koopa]] kidnaps Princess Toadstool, he asks "''Would Blackbeard Koopa lie?''" and winks to the viewers.
After [[Bowser|Blackbeard Koopa]] kidnaps Princess Toadstool, he asks "''Would Blackbeard Koopa lie?''" and winks to the viewers.
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Near the start of the segment, Luigi tells Mario to get the door for no apparent reason. At that moment, the doorbell rings and Mario goes to answer it. After taking a few steps, Mario turns to the viewers and utters "''How does he always know?''".
Near the start of the segment, Luigi tells Mario to get the door for no apparent reason. At that moment, the doorbell rings and Mario goes to answer it. After taking a few steps, Mario turns to the viewers and utters "''How does he always know?''".
;[[The Mark of Zero]]
;[[The Mark of Zero]]
Right before [[Zero]] first appears, "{{wp|La Bamba}}" plays which El Koopitan and his [[Bowser's Minions|Koopa Pack]] hear. In later English airings it was replaced by an instrumental of "[[List of The Adventures of Super Mario Bros. 3 songs#My Karoobi|My Karoobi]]".
Right before [[Zero]] first appears, "{{wp|La Bamba}}" plays which El Koopitan and his [[Koopa Troop|Koopa Pack]] hear. In later English airings it was replaced by an instrumental of "[[List of The Adventures of Super Mario Bros. 3 songs#My Karoobi|My Karoobi]]".
;[[George Washington Slept Here]]
;[[George Washington Slept Here]]
After Mario and Luigi fall asleep in a failed attempt to put [[George Washington]] to sleep via hypnotizing, the latter complains about being forced to sit through a "lousy dream sequence".
After Mario and Luigi fall asleep in a failed attempt to put [[George Washington]] to sleep via hypnotizing, the latter complains about being forced to sit through a "lousy dream sequence".
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The term "[[Real World]]" can be considered breaking the fourth wall, as it implies the characters know they are in a make-believe world.
The term "[[Real World]]" can be considered breaking the fourth wall, as it implies the characters know they are in a make-believe world.
;[[Princess Toadstool for President]]
;[[Princess Toadstool for President]]
When [[Princess Peach|Princess Toadstool]] is talking to [[Bowser|King Koopa]] about the election to be [[Mushroom Kingdom]]'s ruler, [[Larry|Cheatsy Koopa]] looks at the viewer and says, "''Bad King Dad? (laughs) Are you kidding?''". After he says this, King Koopa says, "''What are you laughing at?''" because he does not understand that Cheatsy was laughing at the audience.
When [[Princess Peach|Princess Toadstool]] is talking to [[Bowser|King Koopa]] about the election to be [[Mushroom Kingdom]]'s ruler, [[Larry Koopa|Cheatsy Koopa]] looks at the viewer and says, "''Bad King Dad? (laughs) Are you kidding?''". After he says this, King Koopa says, "''What are you laughing at?''" because he does not understand that Cheatsy was laughing at the audience.
;[[Oh, Brother!]]
;[[Oh, Brother!]]
At the end of the episode, Mario turns to the audience and says, "Brothers, you can't live with them... you can't live without them." and smiles.
At the end of the episode, Mario turns to the audience and says, "Brothers, you can't live with them... you can't live without them." and smiles.
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At the end of the episode, the [[Statue of Liberty]] comes to life to tell the audience, "''Those Mario Bros. '''are''' super!''"
At the end of the episode, the [[Statue of Liberty]] comes to life to tell the audience, "''Those Mario Bros. '''are''' super!''"
;[[Super Koopa (episode)|Super Koopa]]
;[[Super Koopa (episode)|Super Koopa]]
King Koopa looks directly at the audience when introducing himself as [[Raccoon Mario|Raccoon Koopa]].
King Koopa looks directly at the audience when introducing himself as [[Tanooki Mario|Raccoon Koopa]].


===''[[Super Mario World (television series)|Super Mario World]]''===
===''[[Super Mario World (television series)|Super Mario World]]''===
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At the end of the episode, the [[Koopa Troopa]] blinks to the audience.
At the end of the episode, the [[Koopa Troopa]] blinks to the audience.
;[[Send in the Clown]]
;[[Send in the Clown]]
When Bowser is luring the cavepeople of [[Dome City]] to his [[Koopalings|Koopaling]] Bros. Circus, he says to the audience "''This is easier than talking [[Wendy|Kootie Pie]] into a shopping spree!''".
When Bowser is luring the cavepeople of [[Dome City]] to his [[Koopalings|Koopaling]] Bros. Circus, he says to the audience "''This is easier than talking [[Wendy O. Koopa|Kootie Pie]] into a shopping spree!''".
;[[The Night Before Cave Christmas]]
;[[The Night Before Cave Christmas]]
When [[Oogtar]] exclaims "Merry Cave Christmas, Mario-dude!", Mario tells the audience, "Wouldn't it be nice if every day were Christmas?"
When [[Oogtar]] exclaims "Merry Cave Christmas, Mario-dude!", Mario tells the audience, "Wouldn't it be nice if every day were Christmas?"
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When the cave-people buy fast food from Scoopa Koopa's Fast Food, Bowser turns to the camera after watching the cave-people buying food and says "''...it makes me filthy rich at the same time! (laughs) Wait 'til you see the side effects! (laughs) Those bird-brains don't even know what hit 'em! (laughs)''". Also, when Mario refers to Bowser's bill as highway robbery, Bowser responds by saying "''Well I call it inflation...''" before turning to the audience and continuing with "''...in more ways than one! Wait 'til the calories start piling up in his waistline!''".
When the cave-people buy fast food from Scoopa Koopa's Fast Food, Bowser turns to the camera after watching the cave-people buying food and says "''...it makes me filthy rich at the same time! (laughs) Wait 'til you see the side effects! (laughs) Those bird-brains don't even know what hit 'em! (laughs)''". Also, when Mario refers to Bowser's bill as highway robbery, Bowser responds by saying "''Well I call it inflation...''" before turning to the audience and continuing with "''...in more ways than one! Wait 'til the calories start piling up in his waistline!''".
;[[The Yoshi Shuffle]]
;[[The Yoshi Shuffle]]
When [[Larry|Cheatsy]] is spying on Mario and Yoshi, he stops to tell the audience "''I am the Emperor of Eavesdropping!''", then goes back to spying.
When [[Larry Koopa|Cheatsy]] is spying on Mario and Yoshi, he stops to tell the audience "''I am the Emperor of Eavesdropping!''", then goes back to spying.
;[[A Little Learning]]
;[[A Little Learning]]
When [[Yoshi]] eats the fireball, he looks at the viewers and says, "''Fireballs? Yum!''"
When [[Yoshi]] eats the fireball, he looks at the viewers and says, "''Fireballs? Yum!''"
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;[[Bad Hair Day]]
;[[Bad Hair Day]]
Cranky breaks the fourth wall at the beginning of the episode to introduce the [[Crystal Coconut]], Donkey Kong, and King K. Rool to the viewers. He later breaks the fourth wall again at [[Bluster Barrelworks]] to explain the purpose of the factory and introduce [[Bluster Kong]].
Cranky breaks the fourth wall at the beginning of the episode to introduce the [[Crystal Coconut]], Donkey Kong, and King K. Rool to the viewers. He later breaks the fourth wall again at [[Bluster Barrelworks]] to explain the purpose of the factory and introduce [[Bluster Kong]].
;[[Barrel, Barrel... Who's Got the Barrel]]
When Bluster steals the Crystal Coconut, he whispers to the audience at the start of the music.
;[[Buried Treasure (episode)|Buried Treasure]]
;[[Buried Treasure (episode)|Buried Treasure]]
Bluster Kong claims that after he finds the treasure, he will be "an even richer richest ape on Kongo Bongo Island." He then looks and points at the camera and says "And that's rich."
Bluster Kong claims that after he finds the treasure, he will be "an even richer richest ape on Kongo Bongo Island." He then looks and points at the camera and says "And that's rich."
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;[[Ape-Nesia]]
;[[Ape-Nesia]]
Shortly after [[Donkey Kong]] loses his memory, [[Diddy Kong|Diddy]] rushes off to find Cranky, telling DK that he has got problems. DK responds by looking at the camera and saying "''I'd say ''he's'' the one with the problems.''"
Shortly after [[Donkey Kong]] loses his memory, [[Diddy Kong|Diddy]] rushes off to find Cranky, telling DK that he has got problems. DK responds by looking at the camera and saying "''I'd say ''he's'' the one with the problems.''"
;[[Barrel, Barrel... Who's Got the Barrel]]
When Bluster steals the Crystal Coconut, he whispers to the audience at the start of the music.
;[[Hooray for Holly-Kongo Bongo]]
;[[Hooray for Holly-Kongo Bongo]]
During the songs "[[List of Donkey Kong Country (television series) songs#I'm Gonna Be a Star!|I'm Gonna Be a Star!]]" and "[[List of Donkey Kong Country (television series) songs#Be Bad!|Be Bad!]]", the characters look, point, and even refer to the viewer many times.
During the songs "I'm Gonna Be a Star" and "Be a Bad Guy", the characters look, point, and even refer to the viewer many times.
;[[It's a Wonderful Life]]
;[[It's a Wonderful Life]]
At the end of the episode, [[Donkey Kong]] winks at the screen.
At the end of the episode, [[Donkey Kong]] winks at the screen.
;[[Just Kidding]]
;[[Just Kidding]]
During the second song of the episode, King K. Rool, [[General Klump|Klump]], and [[Krusha]] sneeze on the camera. Soon after, Donkey Kong cleans it with a scarf.
During the second song of the episode, King K. Rool, [[General Klump|Klump]], and [[Krusha (character)|Krusha]] sneeze on the camera. Soon after, Donkey Kong cleans it with a scarf.
;[[Message in a Bottle Show]]
;[[Message in a Bottle Show]]
As Bluster Kong is reminiscing about the times he tried and failed to win [[Candy Kong]]'s affection, Donkey Kong interrupts his flashbacks and begins his own flashbacks with Candy Kong, after which Bluster angrily replies "That was my flashback! How'd you do that?" Later on, when Donkey Kong similarly interrupts King K. Rool's flashbacks, K. Rool tells him to "get [his] own dream sequences".
As Bluster Kong is reminiscing about the times he tried and failed to win [[Candy Kong]]'s affection, Donkey Kong interrupts his flashbacks and begins his own flashbacks with Candy Kong, after which Bluster angrily replies "That was my flashback! How'd you do that?" Later on, when Donkey Kong similarly interrupts King K. Rool's flashbacks, K. Rool tells him to "get [his] own dream sequences".
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''[[Super Mario-kun]]'' frequently breaks the fourth wall usually by heads-up display placement. For instance, in story arcs related to ''Super Mario 64'', Mario's health displays often, at low health. In several instances during the arc based on ''Mario & Luigi: Bowser's Inside Story'', the [[Nintendo DS|Nintendo DS Lite]] occasionally illustrates two simultaneous events, mimicking the game. A recurring theme within ''Super Mario-kun'' is the preview for the future volume; a character partially "rolls" the page in the future volume, covering some of it.
''[[Super Mario-kun]]'' frequently breaks the fourth wall usually by heads-up display placement. For instance, in story arcs related to ''Super Mario 64'', Mario's health displays often, at low health. In several instances during the arc based on ''Mario & Luigi: Bowser's Inside Story'', the [[Nintendo DS|Nintendo DS Lite]] occasionally illustrates two simultaneous events, mimicking the game. A recurring theme within ''Super Mario-kun'' is the preview for the future volume; a character partially "rolls" the page in the future volume, covering some of it.


Some dialogue within ''Super Mario-kun'' also breaks the fourth wall when trying to explain the plot. In one instance, when Mario questions Stuffwell why someone is holding a [[Cobalt Star]] shard, Stuffwell dismisses it by saying that it happens regularly in the games.
Some dialogue within the ''Super Mario-kun'' also breaks the fourth wall when trying to explain the plot. In one instance, when Mario questions Stuffwell why a someone is holding a [[Cobalt Star]] shard, Stuffwell dismisses it by saying that it happens regularly in the games.


==''The Super Mario Bros. Movie''==
==''The Super Mario Bros. Movie''==
At the end of ''[[The Super Mario Bros. Movie]]'', [[Lumalee]] tells the audience that it is over and all that is left is them and "the infinite void". He then plays the ''[[Super Mario Bros.]]'' [[Ground Theme (Super Mario Bros.)|Ground Theme]] on a saxophone to start off the [[List of The Super Mario Bros. Movie staff|end credits]] music and winks at the audience right before the credits roll.
At the end of ''[[The Super Mario Bros. Movie]]'', [[Lumalee]] tells the audience that it is over and all that is left is them and "the infinite void". He then plays the ''[[Super Mario Bros.]]'' [[Ground Theme (Super Mario Bros.)|Ground Theme]] on a saxophone to start off the [[List of The Super Mario Bros. Movie staff|end credits]] music.


==References==
==References==

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