Editing Fourth wall
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====''[[Super Mario World]]''==== | ====''[[Super Mario World]]''==== | ||
[[File:SMW You are a super player.png|thumb|240px|The "YOU ARE A SUPER PLAYER!!" message at the end of Funky in ''Super Mario World'']] | [[File:SMW You are a super player.png|thumb|240px|The "YOU ARE A SUPER PLAYER!!" message at the end of Funky in ''Super Mario World'']] | ||
After the [[Yoshi's Egg]]s hatch during the ending sequence, the words "THANK YOU" appear as Mario gives the V for victory sign to the player while Princess Toadstool (or Peach in the GBA remake) waves to the player. At the end of the remake, ''[[Super Mario World: Super Mario Advance 2]]'', there is no text, though the princess still waves at the player and Mario and [[Luigi]] still flash the peace sign. In the last level of the [[Special Zone]], [[Funky (level)|Funky]], a group of coins spells out the phrase "YOU ARE A SUPER PLAYER!!" near the end of the level. In the Japanese version | After the [[Yoshi's Egg]]s hatch during the ending sequence, the words "THANK YOU" appear as Mario gives the V for victory sign to the player while Princess Toadstool (or Peach in the GBA remake) waves to the player. At the end of the remake, ''[[Super Mario World: Super Mario Advance 2]]'', there is no text, though the princess still waves at the player and Mario and [[Luigi]] still flash the peace sign. In the last level of the [[Special Zone]], [[Funky (level)|Funky]], a group of coins spells out the phrase "YOU ARE A SUPER PLAYER!!" near the end of the level. In the Japanese version, the "A" is absent. | ||
<gallery> | <gallery> | ||
SMWend.png|The ending sequence | SMWend.png|The ending sequence | ||
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If the player stays on the title screen while the screen displays the [[Soli-Tree]], [[Reclusa]], the overarching villain and final boss of the game, will eventually pop up from the sides before he pops up from the bottom up close to the camera to laugh at the player. | If the player stays on the title screen while the screen displays the [[Soli-Tree]], [[Reclusa]], the overarching villain and final boss of the game, will eventually pop up from the sides before he pops up from the bottom up close to the camera to laugh at the player. | ||
[[File:MLB Shun title screen.jpg|thumb|Ten | [[File:MLB Shun title screen.jpg|thumb|Shun and Ten on the title screen]] | ||
This also occurs to a lesser extent earlier in the game if the player stays on the title screen while it displays [[Fortess Zokket]]. The [[Extension Corps]] fly across the screen, with [[Shun]] appearing to look towards the player while doing so. | This also occurs to a lesser extent earlier in the game if the player stays on the title screen while it displays [[Fortess Zokket]]. The [[Extension Corps]] fly across the screen, with [[Shun]] appearing to look towards the player while doing so. | ||
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''[[Super Mario-kun]]'' frequently breaks the fourth wall usually by heads-up display placement. For instance, in story arcs related to ''Super Mario 64'', Mario's health displays often, at low health. In several instances during the arc based on ''Mario & Luigi: Bowser's Inside Story'', the [[Nintendo DS|Nintendo DS Lite]] occasionally illustrates two simultaneous events, mimicking the game. A recurring theme within ''Super Mario-kun'' is the preview for the future volume; a character partially "rolls" the page in the future volume, covering some of it. | ''[[Super Mario-kun]]'' frequently breaks the fourth wall usually by heads-up display placement. For instance, in story arcs related to ''Super Mario 64'', Mario's health displays often, at low health. In several instances during the arc based on ''Mario & Luigi: Bowser's Inside Story'', the [[Nintendo DS|Nintendo DS Lite]] occasionally illustrates two simultaneous events, mimicking the game. A recurring theme within ''Super Mario-kun'' is the preview for the future volume; a character partially "rolls" the page in the future volume, covering some of it. | ||
Some dialogue within ''Super Mario-kun'' also breaks the fourth wall when trying to explain the plot. In one instance, when Mario questions Stuffwell why someone is holding a [[Cobalt Star]] shard, Stuffwell dismisses it by saying that it happens regularly in the games. | Some dialogue within the ''Super Mario-kun'' also breaks the fourth wall when trying to explain the plot. In one instance, when Mario questions Stuffwell why someone is holding a [[Cobalt Star]] shard, Stuffwell dismisses it by saying that it happens regularly in the games. | ||
==''The Super Mario Bros. Movie''== | ==''The Super Mario Bros. Movie''== |