Editing Fourth wall
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{{image|more=yes|Can we get an image of every instance? If not, at least one per game would also work.}} | {{image|more=yes|Can we get an image of every instance? If not, at least one per game would also work.}} | ||
{{quote|And hey! You! Out there in front of the TV! Yeah, I'm talking to YOU!|Lord Crump|Paper Mario: The Thousand-Year Door}} | {{quote|And hey! You! Out there in front of the TV! Yeah, I'm talking to YOU!|Lord Crump|Paper Mario: The Thousand-Year Door}} | ||
Sometimes, characters from the [[Super Mario (franchise)|''Super Mario'' franchise]] perform an action that implies that they are aware that they are fictional characters. This is known as breaking the '''{{wp|fourth wall}}''', a phrase originating from stageplays. Because traditional {{wp|Box set (theatre)|box set}} stages have a wall at the back and another on each side, an imaginary "fourth wall" at the front turns the stage, and thereby the world of the story, into an enclosed space separate from the audience. The term is used, in many forms of media even beyond theater, to refer to a separation between the fictional characters and setting, and the work of fiction as it | Sometimes, characters from the [[Super Mario (franchise)|''Super Mario'' franchise]] perform an action that implies that they are aware that they are fictional characters. This is known as breaking the '''{{wp|fourth wall}}''', a phrase originating from stageplays. Because traditional {{wp|Box set (theatre)|box set}} stages have a wall at the back and another on each side, an imaginary "fourth wall" at the front turns the stage, and thereby the world of the story, into an enclosed space separate from the audience. The term is used, in many forms of media even beyond theater, to refer to a separation between the fictional characters and setting, and the work of fiction as it's experienced by the audience. As such, when the former acknowledges the latter, the metaphorical fourth wall is broken. | ||
'''''Note:''' Video games frequently break the fourth wall in order to address the player with directions (e.g. "Press B to jump"). These instances are not to be recorded here, unless the characters otherwise show awareness that they are in a video game due to the remark.'' | '''''Note:''' Video games frequently break the fourth wall in order to address the player with directions (e.g. "Press B to jump"). These instances are not to be recorded here, unless the characters otherwise show awareness that they are in a video game due to the remark.'' | ||
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====''[[Super Mario World]]''==== | ====''[[Super Mario World]]''==== | ||
[[File:SMW You are a super player.png|thumb|240px|The "YOU ARE A SUPER PLAYER!!" message at the end of Funky in ''Super Mario World'']] | [[File:SMW You are a super player.png|thumb|240px|The "YOU ARE A SUPER PLAYER!!" message at the end of Funky in ''Super Mario World'']] | ||
After the [[Yoshi's Egg]]s hatch during the ending sequence, the words "THANK YOU" appear as Mario gives the V for victory sign to the player while Princess Toadstool (or Peach in the GBA remake) waves to the player. At the end of the remake, ''[[Super Mario World: Super Mario Advance 2]]'', there is no text, though the princess still waves at the player and Mario and [[Luigi]] still flash the peace sign. In the last level of the [[Special Zone]], [[Funky (level)|Funky]], a group of coins spells out the phrase "YOU ARE A SUPER PLAYER!!" near the end of the level. In the Japanese version | After the [[Yoshi's Egg]]s hatch during the ending sequence, the words "THANK YOU" appear as Mario gives the V for victory sign to the player while Princess Toadstool (or Peach in the GBA remake) waves to the player. At the end of the remake, ''[[Super Mario World: Super Mario Advance 2]]'', there is no text, though the princess still waves at the player and Mario and [[Luigi]] still flash the peace sign. In the last level of the [[Special Zone]], [[Funky (level)|Funky]], a group of coins spells out the phrase "YOU ARE A SUPER PLAYER!!" near the end of the level. In the Japanese version, the "A" is absent. | ||
<gallery> | <gallery> | ||
SMWend.png|The ending sequence | SMWend.png|The ending sequence | ||
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===[[Paper Mario (series)|''Paper Mario'' series]]=== | ===[[Paper Mario (series)|''Paper Mario'' series]]=== | ||
In every game | In every game, Mario would turn to the camera and give a thumbs up pose. | ||
====''[[Paper Mario]]''==== | ====''[[Paper Mario]]''==== | ||
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Moments after [[Bowser Jr.]] gets deprived of his color and energy at the [[Spring of Jungle Mist]], [[Kamek]] will react with a blank text box, then state that he was so shocked that all of the color drained from his "typeface" just then. | Moments after [[Bowser Jr.]] gets deprived of his color and energy at the [[Spring of Jungle Mist]], [[Kamek]] will react with a blank text box, then state that he was so shocked that all of the color drained from his "typeface" just then. | ||
===[[Mario Party (series)|''Mario Party'' series]]=== | ===[[Mario Party (series)|''Mario Party'' series]]=== | ||
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====''[[Mario Party 9]]''==== | ====''[[Mario Party 9]]''==== | ||
On the main menu, [[ | On the main menu, [[Yellow Toad]] speaks to the player. | ||
When [[Wario]] or [[Toad]] are chosen on the character selection screen, they might say "Good choice!" | When [[Wario]] or [[Toad]] are chosen on the character selection screen, they might say "Good choice!" | ||
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When [[Luigi]] is separated from Mario and [[Paper Mario (character)|Paper Mario]], Starlow references the [[Year of Luigi]] to cheer Luigi up, and saying "It's basically Luigi RPG now!". | When [[Luigi]] is separated from Mario and [[Paper Mario (character)|Paper Mario]], Starlow references the [[Year of Luigi]] to cheer Luigi up, and saying "It's basically Luigi RPG now!". | ||
While the trio climbs the [[Paper Toad]] staircase to [[Neo Bowser Castle]], along with compliments like, "You can do it!" or tips like "Eat a healthy breakfast!", another Paper Toad says "Save your game frequently..." | While the trio climbs the [[Paper Toad]] staircase to [[Neo Bowser Castle]], along with compliments like, "You can do it!"' or tips like "Eat a healthy breakfast!", another Paper Toad says "Save your game frequently..." | ||
<gallery> | <gallery> | ||
M&LPJ system message fourth wall.png|A Toad interrupts a system message. | M&LPJ system message fourth wall.png|A Toad interrupts a system message. | ||
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M&LPJ breakfast fourth wall.png|Two Paper Toads give hints. | M&LPJ breakfast fourth wall.png|Two Paper Toads give hints. | ||
</gallery> | </gallery> | ||
===[[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]=== | ===[[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]=== | ||
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===[[Donkey Kong (franchise)|''Donkey Kong'' franchise]]=== | ===[[Donkey Kong (franchise)|''Donkey Kong'' franchise]]=== | ||
Throughout the franchise, from ''[[Donkey Kong Country]]'' onward, whenever the player visits [[Cranky Kong]] he constantly remarks about how the games of yesteryear are superior to modern games, and often whines about how the game that he is in is too easy for someone like him to complete. The instruction booklets also contain even more remarks of this nature. | Throughout the franchise, from ''[[Donkey Kong Country]]'' onward, whenever the player visits [[Cranky Kong]] he constantly remarks about how the games of yesteryear are superior to modern games, and often whines about how the game that he is in is too easy for someone like him to complete. The instruction booklets also contain even more remarks of this nature. | ||
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On the main menu while "Story" is highlighted, after its description on the top screen fully scrolls by once, it will change to say, "You're still here? Do you LIKE hanging around on menu screens or something?" | On the main menu while "Story" is highlighted, after its description on the top screen fully scrolls by once, it will change to say, "You're still here? Do you LIKE hanging around on menu screens or something?" | ||
After getting a Game Over in the minigame [[Pumpkin Panic]], Ashley will say, "You're still here?" | After getting a Game Over in the minigame [[Pumpkin Panic]], [[Ashley]] will say, "You're still here?" | ||
=====''[[WarioWare: Get It Together!]]''===== | =====''[[WarioWare: Get It Together!]]''===== | ||
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====''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]''==== | ====''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]''==== | ||
[[Bowser Jr.]]'s [[Final Smash]], [[Shadow Mario Paint]], involves painting a giant "X" across the screen itself. | [[Bowser Jr.]]'s [[Final Smash]], [[Shadow Mario Paint]], involves painting a giant "X" across the screen itself. | ||
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Near the start of the segment, Luigi tells Mario to get the door for no apparent reason. At that moment, the doorbell rings and Mario goes to answer it. After taking a few steps, Mario turns to the viewers and utters "''How does he always know?''". | Near the start of the segment, Luigi tells Mario to get the door for no apparent reason. At that moment, the doorbell rings and Mario goes to answer it. After taking a few steps, Mario turns to the viewers and utters "''How does he always know?''". | ||
;[[The Mark of Zero]] | ;[[The Mark of Zero]] | ||
Right before [[Zero]] first appears, "{{wp|La Bamba}}" plays which El Koopitan and his [[ | Right before [[Zero]] first appears, "{{wp|La Bamba}}" plays which El Koopitan and his [[Koopa Troop|Koopa Pack]] hear. In later English airings it was replaced by an instrumental of "[[List of The Adventures of Super Mario Bros. 3 songs#My Karoobi|My Karoobi]]". | ||
;[[George Washington Slept Here]] | ;[[George Washington Slept Here]] | ||
After Mario and Luigi fall asleep in a failed attempt to put [[George Washington]] to sleep via hypnotizing, the latter complains about being forced to sit through a "lousy dream sequence". | After Mario and Luigi fall asleep in a failed attempt to put [[George Washington]] to sleep via hypnotizing, the latter complains about being forced to sit through a "lousy dream sequence". | ||
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''[[Super Mario-kun]]'' frequently breaks the fourth wall usually by heads-up display placement. For instance, in story arcs related to ''Super Mario 64'', Mario's health displays often, at low health. In several instances during the arc based on ''Mario & Luigi: Bowser's Inside Story'', the [[Nintendo DS|Nintendo DS Lite]] occasionally illustrates two simultaneous events, mimicking the game. A recurring theme within ''Super Mario-kun'' is the preview for the future volume; a character partially "rolls" the page in the future volume, covering some of it. | ''[[Super Mario-kun]]'' frequently breaks the fourth wall usually by heads-up display placement. For instance, in story arcs related to ''Super Mario 64'', Mario's health displays often, at low health. In several instances during the arc based on ''Mario & Luigi: Bowser's Inside Story'', the [[Nintendo DS|Nintendo DS Lite]] occasionally illustrates two simultaneous events, mimicking the game. A recurring theme within ''Super Mario-kun'' is the preview for the future volume; a character partially "rolls" the page in the future volume, covering some of it. | ||
Some dialogue within ''Super Mario-kun'' also breaks the fourth wall when trying to explain the plot. In one instance, when Mario questions Stuffwell why someone is holding a [[Cobalt Star]] shard, Stuffwell dismisses it by saying that it happens regularly in the games. | Some dialogue within the ''Super Mario-kun'' also breaks the fourth wall when trying to explain the plot. In one instance, when Mario questions Stuffwell why a someone is holding a [[Cobalt Star]] shard, Stuffwell dismisses it by saying that it happens regularly in the games. | ||
==''The Super Mario Bros. Movie''== | ==''The Super Mario Bros. Movie''== |