Editing Fourth wall

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''[[Super Mario-kun]]'' frequently breaks the fourth wall usually by heads-up display placement. For instance, in story arcs related to ''Super Mario 64'', Mario's health displays often, at low health. In several instances during the arc based on ''Mario & Luigi: Bowser's Inside Story'', the [[Nintendo DS|Nintendo DS Lite]] occasionally illustrates two simultaneous events, mimicking the game. A recurring theme within ''Super Mario-kun'' is the preview for the future volume; a character partially "rolls" the page in the future volume, covering some of it.
''[[Super Mario-kun]]'' frequently breaks the fourth wall usually by heads-up display placement. For instance, in story arcs related to ''Super Mario 64'', Mario's health displays often, at low health. In several instances during the arc based on ''Mario & Luigi: Bowser's Inside Story'', the [[Nintendo DS|Nintendo DS Lite]] occasionally illustrates two simultaneous events, mimicking the game. A recurring theme within ''Super Mario-kun'' is the preview for the future volume; a character partially "rolls" the page in the future volume, covering some of it.


Some dialogue within ''Super Mario-kun'' also breaks the fourth wall when trying to explain the plot. In one instance, when Mario questions Stuffwell why someone is holding a [[Cobalt Star]] shard, Stuffwell dismisses it by saying that it happens regularly in the games.
Some dialogue within the ''Super Mario-kun'' also breaks the fourth wall when trying to explain the plot. In one instance, when Mario questions Stuffwell why someone is holding a [[Cobalt Star]] shard, Stuffwell dismisses it by saying that it happens regularly in the games.


==''The Super Mario Bros. Movie''==
==''The Super Mario Bros. Movie''==

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