Editing Fourth wall
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{{image|more=yes|Can we get an image of every instance? If not, at least one per game would also work.}} | {{image|more=yes|Can we get an image of every instance? If not, at least one per game would also work.}} | ||
{{quote|And hey! You! Out there in front of the TV! Yeah, I'm talking to YOU!|Lord Crump|Paper Mario: The Thousand-Year Door}} | {{quote|And hey! You! Out there in front of the TV! Yeah, I'm talking to YOU!|Lord Crump|Paper Mario: The Thousand-Year Door}} | ||
Sometimes, characters from the [[Super Mario (franchise)|''Super Mario'' franchise]] perform an action that implies that they are aware that they are fictional characters. This is known as breaking the '''{{wp|fourth wall}}''', a phrase originating from stageplays. Because traditional {{wp|Box set (theatre)|box set}} stages have a wall at the back and another on each side, an imaginary "fourth wall" at the front turns the stage, and thereby the world of the story, into an enclosed space separate from the audience. The term is used, in many forms of media even beyond theater, to refer to a separation between the fictional characters and setting, and the work of fiction as it | Sometimes, characters from the [[Super Mario (franchise)|''Super Mario'' franchise]] perform an action that implies that they are aware that they are fictional characters. This is known as breaking the '''{{wp|fourth wall}}''', a phrase originating from stageplays. Because traditional {{wp|Box set (theatre)|box set}} stages have a wall at the back and another on each side, an imaginary "fourth wall" at the front turns the stage, and thereby the world of the story, into an enclosed space separate from the audience. The term is used, in many forms of media even beyond theater, to refer to a separation between the fictional characters and setting, and the work of fiction as it's experienced by the audience. As such, when the former acknowledges the latter, the metaphorical fourth wall is broken. | ||
'''''Note:''' Video games frequently break the fourth wall in order to address the player with directions (e.g. "Press B to jump"). These instances are not to be recorded here, unless the characters otherwise show awareness that they are in a video game due to the remark.'' | '''''Note:''' Video games frequently break the fourth wall in order to address the player with directions (e.g. "Press B to jump"). These instances are not to be recorded here, unless the characters otherwise show awareness that they are in a video game due to the remark.'' |