Editing Fourth wall

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'''''Note:''' Video games frequently break the fourth wall in order to address the player with directions (e.g. "Press B to jump"). These instances are not to be recorded here, unless the characters otherwise show awareness that they are in a video game due to the remark.''
'''''Note:''' Video games frequently break the fourth wall in order to address the player with directions (e.g. "Press B to jump"). These instances are not to be recorded here, unless the characters otherwise show awareness that they are in a video game due to the remark.''
==History==
==History==
===[[Super Mario (series)|''Super Mario'' series]]===
===[[Super Mario (series)|''Super Mario'' series]]===
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In the mission [[Scrubbing Sirena Beach]], the [[hotel manager]] tells Mario that time is running out and he must hurry, alluding to the timer on the bottom left of the screen indicating how much time Mario has left to clean up the beach. The mentions of the timer are also present in a few other missions, such as [[Piantas in Need]].
In the mission [[Scrubbing Sirena Beach]], the [[hotel manager]] tells Mario that time is running out and he must hurry, alluding to the timer on the bottom left of the screen indicating how much time Mario has left to clean up the beach. The mentions of the timer are also present in a few other missions, such as [[Piantas in Need]].


After Mario defeats Bowser and Bowser Jr. or enters [[Corona Mountain]] for the first time, a certain yellow [[Pianta]] in [[Delfino Plaza]] ponders whether the game is over and expresses his hopes of something else happening when Mario talks to him.
After Mario defeats Bowser and Bowser Jr. or enters [[Corona Mountain]] for the first time, a certain yellow [[Pianta]] in [[Delfino Plaza]] ponders whether the game is over and express his hopes of something else happening when Mario talks to him.


====''[[New Super Mario Bros.]]''====
====''[[New Super Mario Bros.]]''====
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Similar to ''Super Mario 64 DS'', Mario also says "Buh-bye!" to the player when closing the [[Nintendo DS]]. He also says "It's-a me! Mario!" when the player opens the DS and resumes the game, similar to the opening title screen in ''[[Super Mario 64]]'' and similar to that in [[Super Mario 64 DS|its remake]].
Similar to ''Super Mario 64 DS'', Mario also says "Buh-bye!" to the player when closing the [[Nintendo DS]]. He also says "It's-a me! Mario!" when the player opens the DS and resumes the game, similar to the opening title screen in ''[[Super Mario 64]]'' and similar to that in [[Super Mario 64 DS|its remake]].


The enemies and power-ups do a small dance when there is a little "[[Paah]]" vocal (or a windchime when underwater) in the music, such as Goombas jumping up in the air and Koopa Troopas turning to the screen for a split second and rocking their fists.
The enemies and power-ups do a small dance when there is a little "[[Paah]]" vocal (or a windchime when underwater) in the music, such as Goombas jumping up in the air and Koopa Troopas turn to the screen for a split second and rock their fists.


====''[[Super Mario Galaxy]]''====
====''[[Super Mario Galaxy]]''====
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====''[[New Super Mario Bros. 2]]''====
====''[[New Super Mario Bros. 2]]''====
[[File:Roy on a D.png|thumb|left|Roy's tail on the letter "D"]]
[[File:Roy on a D.png|thumb|130px|Roy's tail on the letter "D"]]
Near the end of the game intro, [[Ludwig von Koopa]] uses his [[magic wand]] to make the title and multiple [[coin]]s fall from the sky. This only happens when watching the intro after a few seconds on the title screen.  
Near the end of the game intro, [[Ludwig von Koopa]] uses his [[magic wand]] to make the title and multiple [[coin]]s fall from the sky. This only happens when watching the intro after a few seconds on the title screen.  


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The enemies still do a dance at the "Paah" vocals.
The enemies still do a dance at the "Paah" vocals.
{{br}}


====''[[New Super Mario Bros. U]]'' / ''[[New Super Luigi U]]'' / ''[[New Super Mario Bros. U Deluxe]]''====
====''[[New Super Mario Bros. U]]'' / ''[[New Super Luigi U]]'' / ''[[New Super Mario Bros. U Deluxe]]''====
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When the player starts up the game, [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] yell out the game's name, followed by one of them saying, "Meow!", along with [[Rosalina]] if the player has unlocked her.  
When the player starts up the game, [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] yell out the game's name, followed by one of them saying, "Meow!", along with [[Rosalina]] if the player has unlocked her.  


The flowers and bushes move along to the music.<ref>{{cite|url=www.youtube.com/watch?v=q1XoHPJSAbQ|author=Mankalor|date=June 15, 2014|title=''Super Mario 3D World'' - More Details You May Not Have Noticed|publisher=YouTube|accessdate=June 26, 2024|language=en}}</ref>
The flowers and bushes move along to the music.<ref>[https://www.youtube.com/watch?v=q1XoHPJSAbQ]</ref>


The green [[Sprixie Princesses|Sprixie Princess]] waves to the screen near the end of the credits scene.
The green [[Sprixie Princesses|Sprixie Princess]] waves to the screen near the end of the credits scene.
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Like the previous game, when the player starts up the game, Mario yells out the game's name.
Like the previous game, when the player starts up the game, Mario yells out the game's name.


In the E3 demo for ''Super Mario Odyssey'', a [[New Donker]] says, "We'll have to wait for the full game to go any further."<ref>{{cite|language=en|author=Nintendo World Report TV|date=June 21, 2017|url=www.youtube.com/watch?v=TA6wrwwbggc&t=265|timestamp=04:25|title=''Super Mario Odyssey'' Finding Pauline's Band (E3 2017)|publisher=YouTube|accessdate=June 26, 2024}}</ref>
In the E3 demo for ''Super Mario Odyssey'', a [[New Donker]] says, "We'll have to wait for the full game to go any further."<ref> Nintendo World Report TV. (June 21, 2017). [https://www.youtube.com/watch?v=TA6wrwwbggc&t=265 Super Mario Odyssey Finding Pauline's Band (E3 2017)]. Retrieved July 2, 2017.</ref>


The Mario 64 Cap and Outfit could possibly be considered a fourth wall break, as it is a reference to the polygonal textures used in ''[[Super Mario 64]]'', where the outfit originated. Additionally, the Toad blocking the doorway to the Courtyard room in the Mushroom Kingdom states that he misses "Mario's blocky polygonal look", which also refers to the block like textures used in said game.
The Mario 64 Cap and Outfit could possibly be considered a fourth wall break, as it is a reference to the polygonal textures used in ''[[Super Mario 64]]'', where the outfit originated. Additionally, the Toad blocking the doorway to the Courtyard room in the Mushroom Kingdom states that he misses "Mario's blocky polygonal look", which also refers to the block like textures used in said game.
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*If the player turns off their voice in the menu, a flower will exclaim, ''"Oh! Was it something I said?"''
*If the player turns off their voice in the menu, a flower will exclaim, ''"Oh! Was it something I said?"''
*In the [[Badge House in Pipe-Rock Plateau]], one of the Talking Flowers instructs the player on how to use the [[Badge (Super Mario Bros. Wonder)#Action Badges|Parachute Cap badge]] by saying "''Press {{button|switch|R}} in midair!''" before commenting "''What is {{button|switch|R}}, anyway?''"
*In the [[Badge House in Pipe-Rock Plateau]], one of the Talking Flowers instructs the player on how to use the [[Badge (Super Mario Bros. Wonder)#Action Badges|Parachute Cap badge]] by saying "''Press {{button|switch|R}} in midair!''" before commenting "''What is {{button|switch|R}}, anyway?''"
*After the end credits, a Talking Flower can be heard saying ''"Come back again sometime, yeah?"''
*After the end credits, a Talking Flower can be heard saying ''"Come back again sometime, huh?"''
*If the player revisits WONDER?, a group of Talking Flowers will thank the player for playing.
*If the player revisits WONDER?, a group of Talking Flowers will thank the player for playing.


===[[Mario's Time Machine (PC)|''Mario's Time Machine'' (PC)]]===
===''[[Mario's Time Machine]]''===
The final area is [[Novato]] in 1993 (1994 in the ''Deluxe'' re-release), where the game itself is being developed. [[Bowser]] had used the [[timulator]] to steal the [[Floppy Disk]] containing the final version of the game in an attempt to prevent the game from ever existing so that Mario cannot stop him. Mario encounters several of the game's developers, including [[David Grenewetzki]], [[Andrew Iverson]], [[Don Lloyd]], and [[Jeff Griffeath]], and helps them finish development of the game, eventually returning the Floppy Disk to David Grenewetzki so that the game can be released.
In the PC version of the game, the final area is [[Novato]] in 1993 (1994 in the ''Deluxe'' re-release), where the game itself is being developed. [[Bowser]] had used the [[timulator]] to steal the [[Floppy Disk]] containing the final version of the game in an attempt to prevent the game from ever existing so that Mario cannot stop him. Mario encounters several of the game's developers, including [[David Grenewetzki]], [[Andrew Iverson]], [[Don Lloyd]], and [[Jeff Griffeath]], and helps them finish development of the game, eventually returning the Floppy Disk to David Grenewetzki so that the game can be released.


===''[[Hotel Mario]]''===
===''[[Hotel Mario]]''===
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During the ending sequence, there is a scene where Mario, Princess Toadstool, Yoshi, Toad, and the [[Chancellor]] wave at the player, with the words "''THANK YOU''" displayed at the top of the screen. The scene ends as the camera irises out on Mario, who then winks at the player.
During the ending sequence, there is a scene where Mario, Princess Toadstool, Yoshi, Toad, and the [[Chancellor]] wave at the player, with the words "''THANK YOU''" displayed at the top of the screen. The scene ends as the camera irises out on Mario, who then winks at the player.


In [[Super Mario RPG (Nintendo Switch)|the Nintendo Switch remake]], [[Guerrilla]]'s Thought Peek quote, "Don't confuse me with [[Donkey Kong|someone else]]!", is changed to "I am a work of fiction. Any resemblance to preexisting apes is purely coincidental." This is a more accurate translation of their thought quote in the Japanese version of the original game.
In [[Super Mario RPG (Nintendo Switch)|the Nintendo Switch remake]], [[Guerrilla]]'s thought quote, "Don't confuse me with [[Donkey Kong|someone else]]!", is changed to "I am a work of fiction. Any resemblance to preexisting apes is purely coincidental." This is a more accurate translation of their thought quote in the Japanese version of the original game.
<gallery>
<gallery>
SMRPG Dodo OoB.png|thumb|Dodo beyond the room's boundaries
SMRPG Dodo OoB.png|thumb|Dodo beyond the room's boundaries
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====''[[Paper Mario]]''====
====''[[Paper Mario]]''====
[[File:PM Paper Bowser Sequel.png|thumb|left|The Koopa Bros.' "Paper Bowser" quote]]
[[File:PM Paper Bowser Sequel.png|thumb|Quote]]
[[File:PM Jr Troopa Fourth Wall.png|thumb|Jr. Troopa noticing his depleted HP]]
If [[Goombario]] uses [[Tattle]] on a [[Goomba]], the tattle mentions that they have been around since ''[[Super Mario Bros.]]''
If [[Goombario]] uses [[Tattle]] on a [[Goomba]], the tattle mentions that they have been around since ''[[Super Mario Bros.]]''


While Mario is fighting [[Bowser???]], the [[Koopa Bros.]] try to lower his confidence by telling him that the phony Bowser is invincible. One of the lines they say is "''The sequel should be called Paper Bowser!''"
While Mario is fighting [[Bowser???]], the [[Koopa Bros.]] try to lower his confidence by telling him that the phony Bowser is invincible. One of the things they say is "''The sequel should be called '''Paper Bowser!'''''"


[[File:PM Jr Troopa Fourth Wall.png|thumb|Jr. Troopa noticing his depleted HP]]
At the beginning of the fourth fight against [[Jr. Troopa]], he actually notices his HP bar when it has dropped to half, and comments that he lost his HP due to swimming across the ocean.
At the beginning of the fourth fight against [[Jr. Troopa]], he actually notices his HP bar when it has dropped to half, and comments that he lost his HP due to swimming across the ocean.


At the end of the game, a [[Bumpty]] mentions that [[Herringway]] plans to write about [[Mario]]'s story, coming up with the title "Paper Mario".
At the end of the game, a [[Bumpty]] mentions that [[Herringway]] plans to write about [[Mario]]'s story, coming up with the title "Paper Mario".
{{br}}


====''[[Paper Mario: The Thousand-Year Door]]''====
====''[[Paper Mario: The Thousand-Year Door]]''====
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If Mario gets in the [[Danger]] status while fighting [[Gus]], he breaks the fourth wall by acknowledging that "''…it'll be Game Over for you!''" and that the player can choose their Tactics menu. After Mario defeats [[Gus]], he shouts, "''CRUD! You dumb video-game heroes always do this!''"
If Mario gets in the [[Danger]] status while fighting [[Gus]], he breaks the fourth wall by acknowledging that "''…it'll be Game Over for you!''" and that the player can choose their Tactics menu. After Mario defeats [[Gus]], he shouts, "''CRUD! You dumb video-game heroes always do this!''"


A young Toad in [[Petalburg]] says, "There's this one game that just absolutely rules. It's called 'Fire Emblem'...". This reference was written shortly after the international release of [[fireemblem:Fire Emblem: The Blazing Blade|''Fire Emblem: The Blazing Blade'']], the first game in the series to be released outside Japan and seventh installment overall. ''Paper Mario'' and ''Fire Emblem'' are both developed by [[Intelligent Systems]]. In the Japanese version of the game, the Toad kid mentions ''[[Super Mario Bros.]]'' for the [[Family Computer]] instead. Later on, he states that he is a fan of [[Luigi]] and says he wants a game called "Paper Luigi". Afterwards, he mentions that he is actually playing the game ''Paper Mario: The Thousand-Year Door'' and ends up beating it before the player does.<ref>{{cite|language=en|url=legendsoflocalization.com/legit-translation-or-clever-fire-emblem-advertisement|date=January 15, 2014|author=Mandelin, Clyde|title=Legit Translation… or Clever Fire Emblem Advertisement?|publisher=Legends of Localization|accessdate=June 26, 2024}}</ref>
A young Toad in [[Petalburg]] says, "There's this one game that just absolutely rules. It's called 'Fire Emblem'...". This reference was written shortly after the international release of [[fireemblem:Fire Emblem: The Blazing Blade|''Fire Emblem: The Blazing Blade'']], the first game in the series to be released outside Japan and seventh installment overall. ''Paper Mario'' and ''Fire Emblem'' are both developed by [[Intelligent Systems]]. In the Japanese version of the game, the Toad kid mentions ''[[Super Mario Bros.]]'' for the [[Family Computer]] instead. Later on, he states that he is a fan of [[Luigi]] and says he wants a game called "Paper Luigi". Afterwards, he mentions that he is actually playing the game ''Paper Mario: The Thousand-Year Door'' and ends up beating it before the player does.<ref>[http://legendsoflocalization.com/legit-translation-or-clever-fire-emblem-advertisement/ Legit Translation… or Clever Fire Emblem Advertisement?]</ref>


In the original game, after rescuing [[Koopley]] from [[Hooktail]], [[Koops]] says: "''For ten long years we all thought you'd...you know! We thought your game was over!''"
After rescuing [[Koopley]] from [[Hooktail]], [[Koops]] says: "''For ten long years we all thought you'd...you know! We thought your game was over!''"


While describing how the [[Happy Lucky Lottery]] works, [[Lucky]] explains that the daily number changes every day in real-time and that he uses the [[Nintendo GameCube]]'s clock as a reference. If the player sets the GameCube's date back in an attempt to cheat the system, Lucky penalizes them.
While describing how the [[Happy Lucky Lottery]] works, [[Lucky]] explains that the daily number changes every day in real-time and that he uses the [[Nintendo GameCube]]'s clock as a reference. If the player sets the GameCube's date back in an attempt to cheat the system, Lucky penalizes them.


In [[Paper Mario: The Thousand-Year Door#Chapter 3: Of Glitz and Glory|Chapter 3]], [[Hamma Jamma]] says that [[World 7-1 (Super Mario Bros.)|7-1]] was his grandfather's 'hood'. In the Spanish version of the game, Rawk Hawk says "''The weaklings should stay home playing [[Super Smash Bros. Melee]]!''" after he beats [[The Koopinator]]. In the [[Nintendo Switch]] [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]], this line was altered to instead mention ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' as a series. When [[Goombella]] tattles on [[Stewart]] in [[Glitzville]], she tells Mario that [[Cheep Cheep]]s have been a part of the ''Super Mario'' franchise for a while. In fact, Goombella even says, "''Oh, gosh. I just broke through the fourth wall there, didn't I? Sorry. Just forget it.''"  
In [[Paper Mario: The Thousand-Year Door#Chapter 3: Of Glitz and Glory|Chapter 3]], [[Hamma Jamma]] says that [[World 7-1 (Super Mario Bros.)|7-1]] was his grandfather's 'hood'. In the Spanish version of the game, Rawk Hawk says "''The weaklings should stay home playing [[Super Smash Bros. Melee]]!''" after he beats the [[Koopinator]]. When [[Goombella]] tattles on [[Stewart]] in [[Glitzville]], she tells Mario that [[Cheep Cheep]]s have been a part of the ''Super Mario'' franchise for a while. In fact, Goombella even says, "''Oh, gosh. I just broke through the fourth wall there, didn't I? Sorry. Just forget it.''"  


The same occurs when she tattles on the gatekeeper of [[Twilight Town]], in which she says that the game would be too easy without him. Rather than directly referring to breaking the fourth wall, she only says, "''Hee hee... Let's never speak of it again.''"
The same occurs when she tattles on the gatekeeper of [[Twilight Town]], in which she says that the game would be too easy without him. Rather than directly referring to breaking the fourth wall, she only says, "''Hee hee... Let's never speak of it again.''"
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[[Koops]] breaks the fourth wall after the fight with [[Doopliss]] where he says "''Sort of easy for a boss battle as it were.''" Unlike Goombella though, he does not seem to notice that he broke the fourth wall. Doopliss also breaks the fourth wall during the chapter by removing [[The Letter "p"|the letter "p"]] from the naming screen.
[[Koops]] breaks the fourth wall after the fight with [[Doopliss]] where he says "''Sort of easy for a boss battle as it were.''" Unlike Goombella though, he does not seem to notice that he broke the fourth wall. Doopliss also breaks the fourth wall during the chapter by removing [[The Letter "p"|the letter "p"]] from the naming screen.


{{multiple image
[[File:PMTTYD Lord Crump fourth wall.png|thumb|[[Lord Crump]] (disguised) referring to the person "in front of the TV"]]
|align=right
Just before Mario begins [[Paper Mario: The Thousand-Year Door#Chapter 5: The Key to Pirates|Chapter 5]], [[Professor Frankly]] is about to tell them very important and long information concerning [[the Thousand-Year Door]]. He asks if they are ready to hear it, and then says, "''And you there! In front of the TV! You listen up, too!''". In the [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Nintendo Switch remake]], this line was changed to mention a screen instead of a TV to compensate for how the game can be played in handheld mode. Mario's current partner out questions Professor Frankly's statement:  
|footer=[[Lord Crump]] (disguised) referring to the person "in front of the TV" in the original game (left) and remake (right)
*[[Goombella]]: "''TV? You don't have a TV! What in the world are you talking about?''"
|image1=PMTTYD Lord Crump fourth wall.png
*[[Koops]]: "''Ummm... Who are you talking to, sir?''"
|width1=180
*[[Flurrie]]: "''I declare, you've gone batty. What TV? To whom are you speaking, Frankly?''"
|image2=TTYDNS Four-Eyes Fourth Wall.jpg
*[[Yoshi Kid]]: "''Did someone pile-drive your head, or what? I don't see any TV here, nutjob!''"
|width2=210
}}
Just before Mario begins [[Paper Mario: The Thousand-Year Door#Chapter 5: The Key to Pirates|Chapter 5]], [[Professor Frankly]] is about to tell them very important and long information concerning [[the Thousand-Year Door]]. He asks if they are ready to hear it, and then says, "''And you there! In front of the TV! You listen up, too!''". In the [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]], this line was changed to mention a screen instead of a TV to compensate for how the game can be played in handheld mode. Mario's current partner out questions Professor Frankly's statement:  
*[[Goombella]]: "''TV? You don't have a TV! What in the world are you talking about?''" (GameCube) / "''Screen? What screen?! What in the world are you talking about?''" (Switch)
*[[Koops]]: "''Ummm... Who are you talking to, sir?''"  
*[[Flurrie]]: "''I declare, you've gone batty. What TV? To whom are you speaking, Frankly?''" (GameCube) / "''Pardon? What screen? If I may speak frankly, Frankly, you're speaking utter nonsense!''" (Switch)
*[[Yoshi Kid]]: "''Did someone pile-drive your head, or what? I don't see any TV here, nutjob!''" (GameCube) / "''Did someone piledrive your head, or what? I don't see any screen here, Professor Poindexter!''" (Switch)
*[[Vivian]]: "''Maybe I'm missing something... Are you talking to no one?''"
*[[Vivian]]: "''Maybe I'm missing something... Are you talking to no one?''"
*[[Ms. Mowz]]: "''You strange, strange man. What did THAT mean?''"
*[[Ms. Mowz]]: "''You strange, strange man. What did THAT mean?''"
Frankly then yells at them, saying to disregard it as he continues. Later during the chapter, [[Lord Crump]] (under his alias, "Four Eyes") tells the player that they had better not tell Mario who he really is, though it is impossible to even use Mario to attack him until the end of the chapter. This line was also changed in the [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]] to mention a screen instead of a TV.
Frankly then yells at them, saying to disregard it as he continues. Later during the chapter, [[Lord Crump]] (under his alias, "Four Eyes") tells the player that they had better not tell Mario who he really is, though it is impossible to even use Mario to attack him until the end of the chapter. This line was also changed in the Nintendo Switch remake to mention a screen instead of a TV.


Outside of the room which contains the [[black chest]], Goombella says in her tattle, "''We're inside Pirate's Grotto. There's a sunken ship here. Something good inside? 'Cause that's how it always is in video games... right? ♥''"
Outside of the room which contains the [[black chest]], Goombella says in her tattle, "''We're inside Pirate's Grotto. There's a sunken ship here. Something good inside? 'Cause that's how it always is in video games... right? ♥''"
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Before the performances in [[Shogun Studios]], one of the rules that [[Rubber Band]] states is that opening the menu while on stage is prohibited. This also happens with the [[Shangri-Spa Toad]] statue at [[Scuffle Island]].
Before the performances in [[Shogun Studios]], one of the rules that [[Rubber Band]] states is that opening the menu while on stage is prohibited. This also happens with the [[Shangri-Spa Toad]] statue at [[Scuffle Island]].
Moments after [[Bowser Jr.]] gets deprived of his color and energy at the [[Spring of Jungle Mist]], [[Kamek]] will react with a blank text box, then state that he was so shocked that all of the color drained from his "typeface" just then.


===[[Mario Party (series)|''Mario Party'' series]]===
===[[Mario Party (series)|''Mario Party'' series]]===
====''[[Mario Party]]''====
On [[Peach's Birthday Cake]], landing on a Happening Space and purchasing a Strawberry Seed for 30 coins to grow a Piranha Plant prompts the Goomba to say "''Isn't it a pretty flower?''", followed by the player's character slowly turning around and awkwardly looking at the player.
====''[[Mario Party 3]]''====
====''[[Mario Party 3]]''====
If the player completes Story Mode with all S's, the [[Millennium Star]] tells the player, "''You're spectacular. Truly spectacular. I imagine the development staff of Mario Party 3 is pleased as well. Keep up the good work.''"
If the player completes Story Mode with all S's, the [[Millennium Star]] tells the player, "''You're spectacular. Truly spectacular. I imagine the development staff of Mario Party 3 is pleased as well. Keep up the good work.''"


On the character select screen, each character says "Good choice!" when chosen (except Yoshi and Donkey Kong). They say this again in ''[[Mario Party 4]]'' and ''5''.
On the character select screen, each character says "Good choice!" when chosen (except Yoshi and Donkey Kong). They say this again in ''[[Mario Party 4]]''.


====''[[Mario Party 5]]''====
====''[[Mario Party 5]]''====
[[File:MP5 Head Waiter fail.gif|thumb|The fourth wall's effect in the minigame Head Waiter]]
[[File:Head Watier Wario Loses.png|thumb|The fourth wall's effect in the minigame Head Waiter]]
When the Bowser-shaped bomb explodes in [[Head Waiter]], the person holding it flies into the screen, tilting it.
When the Bowser-shaped bomb explodes in [[Head Waiter]], the person holding it flies into the screen, tilting it.


====''[[Mario Party 6]]''====
====''[[Mario Party 6]]''====
[[Peach]] and [[Toad]] say, "Good choice!" when selected, just like in ''Mario Party 4'' and ''5''. Also, [[Wario]] says, "You've picked Wario!" when selected. This also happens in ''[[Mario Party 7]]''.
[[Peach]] and [[Toad]] say, "Good choice!" when selected. Also, [[Wario]] says, "You've picked Wario!" when selected. This also happens in ''[[Mario Party 7]]''.


====''[[Mario Party Advance]]''====
====''[[Mario Party Advance]]''====
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====''[[Mario Party 10]]''====
====''[[Mario Party 10]]''====
When a character releases Bowser with all of the numbers on the [[Dice Block]], Bowser appears by slashing through the screen with his claws (except for [[Chaos Castle]]). This also applies to the end of the Bowser Battle minigames during Bowser Party and amiibo Party as well as the North American commercial showing the gameplay for Bowser Party.<ref>{{cite|language=en-us|date=March 3, 2015|author=Nintendo of America|url=www.youtube.com/watch?v=QCJF5A2HEuw|title=''Mario Party 10'' US Commercial: Bowser Party|publisher=YouTube|accessdate=June 26, 2024}}{{dead link}}</ref>
When a character releases Bowser with all of the numbers on the [[Dice Block]], Bowser appears by slashing through the screen with his claws (except for [[Chaos Castle]]). This also applies to the end of the Bowser Battle minigames during Bowser Party and amiibo Party as well as the North American commercial showing the gameplay for Bowser Party.<ref>[https://www.youtube.com/watch?v=QCJF5A2HEuw ''Mario Party 10'' US Commercial: Bowser Party]</ref>


====''[[Mario Party: Star Rush]]''====
====''[[Mario Party: Star Rush]]''====
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====''[[Mario & Luigi: Dream Team]]''====
====''[[Mario & Luigi: Dream Team]]''====
After freeing [[Brickle]] in Mushrise Park by increasing the water pressure on the fountain that he is stuck in, the top part of the fountain is launched high into the air. It collides with the screen, getting stuck in it.  It pops back out, shattering the screen and falling back down.
After freeing [[Brickle]] in Mushrise Park by increasing the water pressure on the fountain that he is stuck in, the top part of the fountain launches into the air, breaks a hole in the screen, and gets stuck in it before shattering the screen completely and falling onto [[Grobot]], which results in him malfunctioning.


[[Britta]] warns Mario and Luigi that it will be "game over" if they do not pay attention while using the [[Drilldigger]].
[[Britta]] warns Mario and Luigi that it will be "game over" if they do not pay attention while using the [[Drilldigger]].


Volumes of ''The Legend of Pi'illo Island'' are found in the game. An additional ''Author's Postscript'' can be found, where [[Pi'illoper]] breaks the fourth wall in-universe by explaining why he wrote them to Mario and Luigi.
[[Pi'illoper]] also breaks the fourth wall in-universe in his chronicles of the [[Pi'illo]]s, by directly talking to Mario and Luigi.


One of the signs in [[Mushrise Park]] tells the player to look at the touch screen if they get lost. It is written by the Mushrise Park staff. (It is likely to have been written by [[Brickle]] due to the heavy Bronx accent seen on the sign).
One of the signs in [[Mushrise Park]] tells the player to look at the touch screen if they get lost. It appears to have been written by the Mushrise Park staff (more specifically, [[Brickle]] himself due to the heavy Bronx accent seen on such a sign).


If Mario and Luigi drink from the fountain on [[Mount Pajamaja]], they fall asleep and have a nightmare. At the end of the nightmare, "Game Over" appears on the screen during the dream. Shortly after, [[Prince Dreambert]] wakes them up.
If Mario and Luigi drink from the fountain on [[Mount Pajamaja]], they go into a dream, and "Game Over" appears on the screen during the dream. Shortly after, [[Prince Dreambert]] wakes them up.


If [[Giant Luigi]] is hit by some of [[Mount Pajamaja (boss)|Mount Pajamaja's]] attacks, Mario is knocked into the screen. Bros. Attacks cannot be used until he returns.
Getting hit by one of [[Mount Pajamaja (boss)|Mount Pajamaja's]] attacks knocks Mario into the 3D screen, rendering Bros. Attacks unusable in the process.


====''[[Mario & Luigi: Paper Jam]]''====
====''[[Mario & Luigi: Paper Jam]]''====
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In [[Kat & Ana]]'s stage, losing a microgame causes a turtle to be hit by a cannonball and fly into the screen.
In [[Kat & Ana]]'s stage, losing a microgame causes a turtle to be hit by a cannonball and fly into the screen.


In Level 2 of the microgame "[[Skip It]]", if the player successfully makes the hippo jump over the rope twice, she kisses the screen, leaving a lipstick stain on it.
In the second level of the microgame "[[Skip It]]", if the player successfully makes the hippo jump over the rope, she kisses the screen, leaving a lipstick stain on it.


In the microgame "[[Swat Team]]", if the player fails to swat the fly, it flies towards the screen.
In the microgame "[[Swat Team]]", if the player fails to swat the fly, it flies towards the screen.
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In the microgame "[[Helping Hand]]", letting a person fall will cause the screen to crack as it screams.
In the microgame "[[Helping Hand]]", letting a person fall will cause the screen to crack as it screams.
In Level 3 of the microgame "[[Soiled Reputation]]", if the player manages to successfully hoe the soil thrice, a dinosaur skeleton resurfaces from the soil, roars, and faces the screen while waving to the player or lunges at the screen.


=====''[[WarioWare: D.I.Y.]]''=====
=====''[[WarioWare: D.I.Y.]]''=====
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In the microgame "[[Octoblocker]]", if the player does not whack the tentacle in time, does not smack the Wario Octopus in time, or does not knock back the cannonball, the screen will crack.
In the microgame "[[Octoblocker]]", if the player does not whack the tentacle in time, does not smack the Wario Octopus in time, or does not knock back the cannonball, the screen will crack.
In the microgame "[[Blow It Up]]", if the player selects the wrong trigger, some of the objects would break the fourth wall in certain ways.


After the Volcano Wario stage is cleared, Wario responds to the narrator's claim that "everyone" lived happily ever after.
After the Volcano Wario stage is cleared, Wario responds to the narrator's claim that "everyone" lived happily ever after.


Many voice clips from ''WarioWare Gold'' are reused when the player wins or loses a microgame, including those that reference the player.
Many voice clips from ''WarioWare Gold'' are reused when the player wins or loses a microgame, including those that reference the player.
In the microgame "[[Throw Down]]", if the player swings too early, the two characters look at the camera confused.


====''[[Wario World]]''====
====''[[Wario World]]''====
In the manual for ''Wario World'', Wario states "So admit it..... Don't I look cool in the game screens? Those long, muscular legs on my sturdy toned frame.... I'm the perfect specimen of a man ..... What!?!? You say I look fat and my quadruple chin looks like a waterfall of flab? Shut up! That's just because you have your television set up on widescreen display!"
In ''Wario World'', Wario states "So admit it..... Don't I look cool in the game screens? Those long, muscular legs on my sturdy toned frame.... I'm the perfect specimen of a man ..... What!?!? You say I look fat and my quadruple chin looks like a waterfall of flab? Shut up! That's just because you have your television set up on widescreen display!"


Whenever the player pauses the game, Wario constantly sings "Na Na Na Na Na, Na Na Na Na Na!" If the player listens for about 50 minutes, Wario eventually says "Sorry" and stops singing.
Whenever the player pauses the game, Wario constantly sings "Na Na Na Na Na, Na Na Na Na Na!" If the player listens for about 50 minutes, Wario eventually says "Sorry" and stops singing.
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In the [[List of Palutena's Guidance conversations#Link|Palutena's Guidance conversation]] for [[Link]], [[Pit (character)|Pit]] mentions how both of them were "born around the same time". [[Palutena]] also mentions [[Pac-Man]]'s creation date during his conversation.
In the [[List of Palutena's Guidance conversations#Link|Palutena's Guidance conversation]] for [[Link]], [[Pit (character)|Pit]] mentions how both of them were "born around the same time". [[Palutena]] also mentions [[Pac-Man]]'s creation date during his conversation.


In the [[List of Palutena's Guidance conversations#Samus|Palutena's Guidance conversation]] for [[Samus]], Viridi mistakenly refers to Samus as Metroid, with Pit correcting her name. Additionally, Palutena says that [[Link]]'s name is not [[Zelda]] and Viridi states that Pit's name is not Icarus. This is a reference to the fact that many people mistakenly refer to the protagonists by the series' name.
In the [[List of Palutena's Guidance conversations#Samus|Palutena's Guidance conversation]] for [[Samus Aran|Samus]], Viridi mistakenly refers to Samus as Metroid, with Pit correcting her name. Additionally, Palutena says that [[Link]]'s name is not [[Princess Zelda|Zelda]] and Viridi states that Pit's name is not Icarus. This is a reference to the fact that many people mistakenly refer to the protagonists by the series' name.


Similarly to the previous game, [[Bowser]]'s footsteps cause the screen to shake.
Similarly to the previous game, [[Bowser]]'s footsteps cause the screen to shake.
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When ''[[The Adventures of Super Mario Bros. 3]]'' aired on NBC during its original run, a character from each of the two upcoming episodes, as well as a character from ''[[Captain N: The Game Master]]'', which aired between the two episodes, would all narrate a preview of the upcoming episodes before the show started. This trend continued with ''[[Super Mario World (television series)|Super Mario World]]''. These previews were not included on the DVDs due to the fact that they are considered the property of NBC.
When ''[[The Adventures of Super Mario Bros. 3]]'' aired on NBC during its original run, a character from each of the two upcoming episodes, as well as a character from ''[[Captain N: The Game Master]]'', which aired between the two episodes, would all narrate a preview of the upcoming episodes before the show started. This trend continued with ''[[Super Mario World (television series)|Super Mario World]]''. These previews were not included on the DVDs due to the fact that they are considered the property of NBC.
===''[[The Super Mario Bros. Super Show!]]''===
===''[[The Super Mario Bros. Super Show!]]''===
At the start of the opening sequence, Mario shouts out to the audience "''Hey, paisanos! It's The Super Mario Bros. Super Show!''". In the live-action segments that aired from Monday through Thursday, Mario, Luigi, and/or the guest star tells the audience to watch a preview of Friday's ''[[The Legend of Zelda (television series)|The Legend of Zelda]]'' episode. At the end of every episode, Mario, Luigi, and sometimes the guest star say to the audience "''Til next time, everyone... [[Do the Mario]]!''"
At the start of the opening sequence, Mario shouts out to the audience "''Hey, paisanos! It's The Super Mario Bros. Super Show!''". In the live-action segments that aired from Monday through Thursday, Mario, Luigi, and/or the guest star tells the audience to watch a preview of Friday's ''[[The Legend of Zelda (cartoon)|The Legend of Zelda]]'' episode. At the end of every episode, Mario, Luigi, and sometimes the guest star say to the audience "''Til next time, everyone... [[Do the Mario]]!''"
;[[Pirates of Koopa]]
;[[Pirates of Koopa]]
After [[Bowser|Blackbeard Koopa]] kidnaps Princess Toadstool, he asks "''Would Blackbeard Koopa lie?''" and winks to the viewers.
After [[Bowser|Blackbeard Koopa]] kidnaps Princess Toadstool, he asks "''Would Blackbeard Koopa lie?''" and winks to the viewers.
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At the end of the episode, [[Donkey Kong]] winks at the screen.
At the end of the episode, [[Donkey Kong]] winks at the screen.
;[[Just Kidding]]
;[[Just Kidding]]
During the second song of the episode, King K. Rool, [[General Klump|Klump]], and [[Krusha]] sneeze on the camera. Soon after, Donkey Kong cleans it with a scarf.
During the second song of the episode, King K. Rool, [[General Klump|Klump]], and [[Krusha (character)|Krusha]] sneeze on the camera. Soon after, Donkey Kong cleans it with a scarf.
;[[Message in a Bottle Show]]
;[[Message in a Bottle Show]]
As Bluster Kong is reminiscing about the times he tried and failed to win [[Candy Kong]]'s affection, Donkey Kong interrupts his flashbacks and begins his own flashbacks with Candy Kong, after which Bluster angrily replies "That was my flashback! How'd you do that?" Later on, when Donkey Kong similarly interrupts King K. Rool's flashbacks, K. Rool tells him to "get [his] own dream sequences".
As Bluster Kong is reminiscing about the times he tried and failed to win [[Candy Kong]]'s affection, Donkey Kong interrupts his flashbacks and begins his own flashbacks with Candy Kong, after which Bluster angrily replies "That was my flashback! How'd you do that?" Later on, when Donkey Kong similarly interrupts King K. Rool's flashbacks, K. Rool tells him to "get [his] own dream sequences".
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==''The Super Mario Bros. Movie''==
==''The Super Mario Bros. Movie''==
At the end of ''[[The Super Mario Bros. Movie]]'', [[Lumalee]] tells the audience that it is over and all that is left is them and "the infinite void". He then plays the ''[[Super Mario Bros.]]'' [[Ground Theme (Super Mario Bros.)|Ground Theme]] on a saxophone to start off the [[List of The Super Mario Bros. Movie staff|end credits]] music and winks at the audience right before the credits roll.
At the end of ''[[The Super Mario Bros. Movie]]'', [[Lumalee]] tells the audience that it is over and all that is left is them and "the infinite void". He then plays the ''[[Super Mario Bros.]]'' [[Ground Theme (Super Mario Bros.)|Ground Theme]] on a saxophone to start off the [[List of The Super Mario Bros. Movie staff|end credits]] music.


==References==
==References==

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