Editing Fourth wall

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'''''Note:''' Video games frequently break the fourth wall in order to address the player with directions (e.g. "Press B to jump"). These instances are not to be recorded here, unless the characters otherwise show awareness that they are in a video game due to the remark.''
'''''Note:''' Video games frequently break the fourth wall in order to address the player with directions (e.g. "Press B to jump"). These instances are not to be recorded here, unless the characters otherwise show awareness that they are in a video game due to the remark.''
==History==
==History==
===[[Super Mario (series)|''Super Mario'' series]]===
===[[Super Mario (series)|''Super Mario'' series]]===
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When the player starts up the game, [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] yell out the game's name, followed by one of them saying, "Meow!", along with [[Rosalina]] if the player has unlocked her.  
When the player starts up the game, [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] yell out the game's name, followed by one of them saying, "Meow!", along with [[Rosalina]] if the player has unlocked her.  


The flowers and bushes move along to the music.<ref>{{cite|url=www.youtube.com/watch?v=q1XoHPJSAbQ|author=Mankalor|date=June 15, 2014|title=''Super Mario 3D World'' - More Details You May Not Have Noticed|publisher=YouTube|accessdate=June 26, 2024|language=en}}</ref>
The flowers and bushes move along to the music.<ref>[https://www.youtube.com/watch?v=q1XoHPJSAbQ]</ref>


The green [[Sprixie Princesses|Sprixie Princess]] waves to the screen near the end of the credits scene.
The green [[Sprixie Princesses|Sprixie Princess]] waves to the screen near the end of the credits scene.
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Like the previous game, when the player starts up the game, Mario yells out the game's name.
Like the previous game, when the player starts up the game, Mario yells out the game's name.


In the E3 demo for ''Super Mario Odyssey'', a [[New Donker]] says, "We'll have to wait for the full game to go any further."<ref>{{cite|language=en|author=Nintendo World Report TV|date=June 21, 2017|url=www.youtube.com/watch?v=TA6wrwwbggc&t=265|timestamp=04:25|title=''Super Mario Odyssey'' Finding Pauline's Band (E3 2017)|publisher=YouTube|accessdate=June 26, 2024}}</ref>
In the E3 demo for ''Super Mario Odyssey'', a [[New Donker]] says, "We'll have to wait for the full game to go any further."<ref> Nintendo World Report TV. (June 21, 2017). [https://www.youtube.com/watch?v=TA6wrwwbggc&t=265 Super Mario Odyssey Finding Pauline's Band (E3 2017)]. Retrieved July 2, 2017.</ref>


The Mario 64 Cap and Outfit could possibly be considered a fourth wall break, as it is a reference to the polygonal textures used in ''[[Super Mario 64]]'', where the outfit originated. Additionally, the Toad blocking the doorway to the Courtyard room in the Mushroom Kingdom states that he misses "Mario's blocky polygonal look", which also refers to the block like textures used in said game.
The Mario 64 Cap and Outfit could possibly be considered a fourth wall break, as it is a reference to the polygonal textures used in ''[[Super Mario 64]]'', where the outfit originated. Additionally, the Toad blocking the doorway to the Courtyard room in the Mushroom Kingdom states that he misses "Mario's blocky polygonal look", which also refers to the block like textures used in said game.
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*If the player revisits WONDER?, a group of Talking Flowers will thank the player for playing.
*If the player revisits WONDER?, a group of Talking Flowers will thank the player for playing.


===[[Mario's Time Machine (PC)|''Mario's Time Machine'' (PC)]]===
===''[[Mario's Time Machine]]''===
The final area is [[Novato]] in 1993 (1994 in the ''Deluxe'' re-release), where the game itself is being developed. [[Bowser]] had used the [[timulator]] to steal the [[Floppy Disk]] containing the final version of the game in an attempt to prevent the game from ever existing so that Mario cannot stop him. Mario encounters several of the game's developers, including [[David Grenewetzki]], [[Andrew Iverson]], [[Don Lloyd]], and [[Jeff Griffeath]], and helps them finish development of the game, eventually returning the Floppy Disk to David Grenewetzki so that the game can be released.
In the PC version of the game, the final area is [[Novato]] in 1993 (1994 in the ''Deluxe'' re-release), where the game itself is being developed. [[Bowser]] had used the [[timulator]] to steal the [[Floppy Disk]] containing the final version of the game in an attempt to prevent the game from ever existing so that Mario cannot stop him. Mario encounters several of the game's developers, including [[David Grenewetzki]], [[Andrew Iverson]], [[Don Lloyd]], and [[Jeff Griffeath]], and helps them finish development of the game, eventually returning the Floppy Disk to David Grenewetzki so that the game can be released.


===''[[Hotel Mario]]''===
===''[[Hotel Mario]]''===
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If Mario gets in the [[Danger]] status while fighting [[Gus]], he breaks the fourth wall by acknowledging that "''…it'll be Game Over for you!''" and that the player can choose their Tactics menu. After Mario defeats [[Gus]], he shouts, "''CRUD! You dumb video-game heroes always do this!''"
If Mario gets in the [[Danger]] status while fighting [[Gus]], he breaks the fourth wall by acknowledging that "''…it'll be Game Over for you!''" and that the player can choose their Tactics menu. After Mario defeats [[Gus]], he shouts, "''CRUD! You dumb video-game heroes always do this!''"


A young Toad in [[Petalburg]] says, "There's this one game that just absolutely rules. It's called 'Fire Emblem'...". This reference was written shortly after the international release of [[fireemblem:Fire Emblem: The Blazing Blade|''Fire Emblem: The Blazing Blade'']], the first game in the series to be released outside Japan and seventh installment overall. ''Paper Mario'' and ''Fire Emblem'' are both developed by [[Intelligent Systems]]. In the Japanese version of the game, the Toad kid mentions ''[[Super Mario Bros.]]'' for the [[Family Computer]] instead. Later on, he states that he is a fan of [[Luigi]] and says he wants a game called "Paper Luigi". Afterwards, he mentions that he is actually playing the game ''Paper Mario: The Thousand-Year Door'' and ends up beating it before the player does.<ref>{{cite|language=en|url=legendsoflocalization.com/legit-translation-or-clever-fire-emblem-advertisement|date=January 15, 2014|author=Mandelin, Clyde|title=Legit Translation… or Clever Fire Emblem Advertisement?|publisher=Legends of Localization|accessdate=June 26, 2024}}</ref>
A young Toad in [[Petalburg]] says, "There's this one game that just absolutely rules. It's called 'Fire Emblem'...". This reference was written shortly after the international release of [[fireemblem:Fire Emblem: The Blazing Blade|''Fire Emblem: The Blazing Blade'']], the first game in the series to be released outside Japan and seventh installment overall. ''Paper Mario'' and ''Fire Emblem'' are both developed by [[Intelligent Systems]]. In the Japanese version of the game, the Toad kid mentions ''[[Super Mario Bros.]]'' for the [[Family Computer]] instead. Later on, he states that he is a fan of [[Luigi]] and says he wants a game called "Paper Luigi". Afterwards, he mentions that he is actually playing the game ''Paper Mario: The Thousand-Year Door'' and ends up beating it before the player does.<ref>[http://legendsoflocalization.com/legit-translation-or-clever-fire-emblem-advertisement/ Legit Translation… or Clever Fire Emblem Advertisement?]</ref>


After rescuing [[Koopley]] from [[Hooktail]], [[Koops]] says: "''For ten long years we all thought you'd...you know! We thought your game was over!''"
After rescuing [[Koopley]] from [[Hooktail]], [[Koops]] says: "''For ten long years we all thought you'd...you know! We thought your game was over!''"
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While describing how the [[Happy Lucky Lottery]] works, [[Lucky]] explains that the daily number changes every day in real-time and that he uses the [[Nintendo GameCube]]'s clock as a reference. If the player sets the GameCube's date back in an attempt to cheat the system, Lucky penalizes them.
While describing how the [[Happy Lucky Lottery]] works, [[Lucky]] explains that the daily number changes every day in real-time and that he uses the [[Nintendo GameCube]]'s clock as a reference. If the player sets the GameCube's date back in an attempt to cheat the system, Lucky penalizes them.


In [[Paper Mario: The Thousand-Year Door#Chapter 3: Of Glitz and Glory|Chapter 3]], [[Hamma Jamma]] says that [[World 7-1 (Super Mario Bros.)|7-1]] was his grandfather's 'hood'. In the Spanish version of the game, Rawk Hawk says "''The weaklings should stay home playing [[Super Smash Bros. Melee]]!''" after he beats [[The Koopinator]]. When [[Goombella]] tattles on [[Stewart]] in [[Glitzville]], she tells Mario that [[Cheep Cheep]]s have been a part of the ''Super Mario'' franchise for a while. In fact, Goombella even says, "''Oh, gosh. I just broke through the fourth wall there, didn't I? Sorry. Just forget it.''"  
In [[Paper Mario: The Thousand-Year Door#Chapter 3: Of Glitz and Glory|Chapter 3]], [[Hamma Jamma]] says that [[World 7-1 (Super Mario Bros.)|7-1]] was his grandfather's 'hood'. In the Spanish version of the game, Rawk Hawk says "''The weaklings should stay home playing [[Super Smash Bros. Melee]]!''" after he beats the [[Koopinator]]. When [[Goombella]] tattles on [[Stewart]] in [[Glitzville]], she tells Mario that [[Cheep Cheep]]s have been a part of the ''Super Mario'' franchise for a while. In fact, Goombella even says, "''Oh, gosh. I just broke through the fourth wall there, didn't I? Sorry. Just forget it.''"  


The same occurs when she tattles on the gatekeeper of [[Twilight Town]], in which she says that the game would be too easy without him. Rather than directly referring to breaking the fourth wall, she only says, "''Hee hee... Let's never speak of it again.''"
The same occurs when she tattles on the gatekeeper of [[Twilight Town]], in which she says that the game would be too easy without him. Rather than directly referring to breaking the fourth wall, she only says, "''Hee hee... Let's never speak of it again.''"
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====''[[Mario Party 10]]''====
====''[[Mario Party 10]]''====
When a character releases Bowser with all of the numbers on the [[Dice Block]], Bowser appears by slashing through the screen with his claws (except for [[Chaos Castle]]). This also applies to the end of the Bowser Battle minigames during Bowser Party and amiibo Party as well as the North American commercial showing the gameplay for Bowser Party.<ref>{{cite|language=en-us|date=March 3, 2015|author=Nintendo of America|url=www.youtube.com/watch?v=QCJF5A2HEuw|title=''Mario Party 10'' US Commercial: Bowser Party|publisher=YouTube|accessdate=June 26, 2024}}{{dead link}}</ref>
When a character releases Bowser with all of the numbers on the [[Dice Block]], Bowser appears by slashing through the screen with his claws (except for [[Chaos Castle]]). This also applies to the end of the Bowser Battle minigames during Bowser Party and amiibo Party as well as the North American commercial showing the gameplay for Bowser Party.<ref>[https://www.youtube.com/watch?v=QCJF5A2HEuw ''Mario Party 10'' US Commercial: Bowser Party]</ref>


====''[[Mario Party: Star Rush]]''====
====''[[Mario Party: Star Rush]]''====
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At the end of the episode, [[Donkey Kong]] winks at the screen.
At the end of the episode, [[Donkey Kong]] winks at the screen.
;[[Just Kidding]]
;[[Just Kidding]]
During the second song of the episode, King K. Rool, [[General Klump|Klump]], and [[Krusha (character)|Krusha]] sneeze on the camera. Soon after, Donkey Kong cleans it with a scarf.
During the song ''The Coconut is Cursed'', King K. Rool, [[General Klump|Klump]] and [[Krusha (character)|Krusha]] sneeze on the camera. Soon after, Donkey Kong cleans it with a scarf.
;[[Message in a Bottle Show]]
;[[Message in a Bottle Show]]
As Bluster Kong is reminiscing about the times he tried and failed to win [[Candy Kong]]'s affection, Donkey Kong interrupts his flashbacks and begins his own flashbacks with Candy Kong, after which Bluster angrily replies "That was my flashback! How'd you do that?" Later on, when Donkey Kong similarly interrupts King K. Rool's flashbacks, K. Rool tells him to "get [his] own dream sequences".
As Bluster Kong is reminiscing about the times he tried and failed to win [[Candy Kong]]'s affection, Donkey Kong interrupts his flashbacks and begins his own flashbacks with Candy Kong, after which Bluster angrily replies "That was my flashback! How'd you do that?" Later on, when Donkey Kong similarly interrupts King K. Rool's flashbacks, K. Rool tells him to "get [his] own dream sequences".

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