Editing Finish line (object)

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[[File:MKT New York Minute Website Scene.png|thumb|400px|[[Tour New York Minute|New York Minute]]'s finish line in ''[[Mario Kart Tour]]'']]
[[File:MKT New York Minute Website Scene.png|thumb|400px|[[Tour New York Minute|New York Minute]]'s finish line in ''[[Mario Kart Tour]]'']]
'''Finish lines''' in the ''[[Mario Kart (series)|Mario Kart]]'' series are checkered lines with signs overhead that appear at least once in every racecourse. Racers begin on a '''starting grid''' behind one. Crossing one afterward marks the beginning of another lap or section, or the end of the race.
'''Finish lines''' are checkered lines with signs overhead that appear at least once in every race course in the [[Mario Kart (series)|''Mario Kart'' series]]. Racers begin on a '''starting grid''' behind one. Crossing one afterward marks the beginning of another lap or section, or the end of the race.


Starting grids position racers in a grid, with each column of racers placed farther back than the last. The frontmost column is always on the outside of the first turn, which is the same side [[Lakitu (Mario Kart referee)|Lakitu]] shows up on after a player crosses the line. The size of the grid varies depending on the game.
Starting grids position racers in a grid, with each column of racers placed further back than the last. The frontmost column is always on the outside of the first turn, which is the same side [[Lakitu (Mario Kart referee)|Lakitu]] shows up on after crossing the line. The size of the grid varies depending on the game.


{| class="wikitable"
{| class="wikitable"
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|-
|-
| ''[[Mario Kart Tour]]'' || 8 || 4×2
| ''[[Mario Kart Tour]]'' || 8 || 4×2
|-
| ''[[Mario Kart (Nintendo Switch 2)|Mario Kart]]'' ([[Nintendo Switch 2]]) || 24 || 4x6
|-
|-
| [[Mario Kart (series)#Arcade games|''Mario Kart Arcade GP'' series]] || 6 || 2×3
| [[Mario Kart (series)#Arcade games|''Mario Kart Arcade GP'' series]] || 6 || 2×3
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''[[Mario Kart Wii]]'' uses the classic logo (again, despite the changes to the logo of the game itself) for every track's finish line, though there is additional text alongside it on [[Toad's Factory]] ("MUSHROOM CUP FINAL ROUND") and [[Mario Circuit (Mario Kart Wii)|Mario Circuit]] ("MARIO KART GRAND PRIX").
''[[Mario Kart Wii]]'' uses the classic logo (again, despite the changes to the logo of the game itself) for every track's finish line, though there is additional text alongside it on [[Toad's Factory]] ("MUSHROOM CUP FINAL ROUND") and [[Mario Circuit (Mario Kart Wii)|Mario Circuit]] ("MARIO KART GRAND PRIX").


It is the first game in the series to change the gates of its retro tracks from their original appearance. SNES and GBA tracks receive ''Mario Kart 64''{{'}}s banner design, while ''Mario Kart DS''{{'}}s scoreboard gate (present on {{classic link|DS|Yoshi Falls}} and {{classic link|DS|Desert Hills}}) has been altered to include the classic logo as a center panel instead of the pattern at the top. Additionally, {{classic|DS|Peach Gardens}} has had its gate relocated on top of its finish line.
It is the first game in the series to change the gates of its retro tracks from their original appearance. SNES and GBA tracks receive ''Mario Kart 64''{{'}}s banner design, while ''Mario Kart DS''{{'}}s scoreboard gate (present on {{classic-link|DS|Yoshi Falls}} and {{classic-link|DS|Desert Hills}}) has been altered to include the classic logo as a center panel instead of the pattern at the top. Additionally, {{classic|DS|Peach Gardens}} has had its gate relocated on top of its finish line.


Due to ''Mario Kart Wii'' including twelve racers in a match now, the starting grid size had to change accordingly, now featuring four rows, with three columns each.
Due to ''Mario Kart Wii'' including twelve racers in a match now, the starting grid size had to change accordingly, now featuring four rows, with three columns each.
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''Mario Kart 7'' would see the return of visible starting grid spaces, last seen in ''Mario Kart: Super Circuit''. These are bracket-shaped, small enough to precisely fit a single racer, and accommodated for four columns per row, returning to the two-row structure size used in ''Mario Kart: Double Dash!!'' and ''Mario Kart DS''.  
''Mario Kart 7'' would see the return of visible starting grid spaces, last seen in ''Mario Kart: Super Circuit''. These are bracket-shaped, small enough to precisely fit a single racer, and accommodated for four columns per row, returning to the two-row structure size used in ''Mario Kart: Double Dash!!'' and ''Mario Kart DS''.  
{{stub|section=yes}}


====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
''[[Mario Kart 8]]'' features redesigns for the starting gates for each classic course, giving nearly all of them a unique design. {{classic link|GCN|Yoshi Circuit}}, {{classic link|GBA|Cheese Land}}, {{classic link|GBA|Ribbon Road}}, {{classic link|GCN|DK Mountain}}, and all courses originating from ''Mario Kart DS'' and ''Mario Kart Wii'' now use the modern ''Mario Kart'' logo for their gates, as opposed to the classic logo they used before. Additionally, the classic logo for the remaining classic courses has been redesigned in the style of the modern ''Super Mario'' logo, first used in ''[[Super Mario 3D Land]]''.
''[[Mario Kart 8]]'' features redesigns for the starting gates for each classic course, giving nearly all of them a unique design. {{classic-link|GCN|Yoshi Circuit}}, {{classic-link|GBA|Cheese Land}}, {{classic-link|GBA|Ribbon Road}}, {{classic-link|GCN|DK Mountain}}, and all courses originating from ''Mario Kart DS'' and ''Mario Kart Wii'' now use the modern ''Mario Kart'' logo for their gates, as opposed to the classic logo they used before. Additionally, the classic logo for the remaining classic courses has been redesigned in the style of the modern ''Super Mario'' logo, first used in ''[[Super Mario 3D Land]]''.


[[Animal Crossing]], [[Hyrule Circuit]], [[Mute City]], [[Big Blue]], and [[Yoshi's Island (race course)|Yoshi's Island]] have the logos of the series on which they are based on their gates instead of the ''Mario Kart'' logo.
[[Animal Crossing]], [[Hyrule Circuit]], [[Mute City]], [[Big Blue]], and [[Yoshi's Island (race course)|Yoshi's Island]] have the logos of the series on which they are based on their gates instead of the ''Mario Kart'' logo.


Section-based tracks return in this game with [[Mount Wario]] and Big Blue. This game is also the first game to turn retro courses into section-based tracks with {{classic link|N64|Rainbow Road}}, and in ''[[Mario Kart 8 Deluxe]]'', {{classic link|N64|Kalimari Desert}}, {{classic link|Tour|Singapore Speedway}}, {{classic link|Tour|Athens Dash}}, and {{classic link|Tour|Los Angeles Laps}}. Also in ''Mario Kart 8 Deluxe'', {{classic link|3DS|Rainbow Road}} returns.
Section-based tracks return in this game with [[Mount Wario]] and Big Blue. This game is also the first game to turn retro courses into section-based tracks with {{classic-link|N64|Rainbow Road}}, and in ''[[Mario Kart 8 Deluxe]]'', {{classic-link|N64|Kalimari Desert}}, {{classic-link|Tour|Singapore Speedway}}, {{classic-link|Tour|Athens Dash}}, and {{classic-link|Tour|Los Angeles Laps}}. Also in ''Mario Kart 8 Deluxe'', {{classic-link|3DS|Rainbow Road}} returns.


Since each race features twelve drivers again, the starting grid size has changed yet again to accommodate for the extra racers. Unlike in ''Mario Kart Wii'', the starting grid still consists of two rows before the finish line, like in ''Mario Kart: Double Dash!!'', ''Mario Kart DS'', and ''Mario Kart 7''. This means that each row features six columns now. The grid spaces also retain the visual style used in ''Mario Kart 7''.
Since each race features twelve drivers again, the starting grid size has changed yet again to accommodate for the extra racers. Unlike in ''Mario Kart Wii'', the starting grid still consists of two rows before the finish line, like in ''Mario Kart: Double Dash!!'', ''Mario Kart DS'', and ''Mario Kart 7''. This means that each row features six columns now. The grid spaces also retain the visual style used in ''Mario Kart 7''.


Much like {{classic|N64|Kalimari Desert 2}} in ''Mario Kart Tour'', {{classic link|N64|Kalimari Desert}} uses both the classic and modern ''Mario Kart'' logos, with the main gate using the classic logo and the gate in the train tunnel using the modern logo.
Much like {{classic|N64|Kalimari Desert 2}} in ''Mario Kart Tour'', {{classic-link|N64|Kalimari Desert}} uses both the classic and modern ''Mario Kart'' logos, with the main gate using the classic logo and the gate in the train tunnel using the modern logo.


''Mario Kart 8 Deluxe'' introduces courses changing routes between laps, leading to some courses entering both sides of the finish line. These courses are {{classic link|Tour|Paris Promenade}}, {{classic link|Tour|Sydney Sprint}}, {{classic link|Tour|Berlin Byways}}, {{classic link|DS|Peach Gardens}}, {{classic link|Tour|Bangkok Rush}}, {{classic link|Tour|Singapore Speedway}}, and {{classic link|Tour|Athens Dash}}.
''Mario Kart 8 Deluxe'' introduces courses changing routes between laps, leading to some courses entering both sides of the finish line. These courses are {{classic-link|Tour|Paris Promenade}}, {{classic-link|Tour|Sydney Sprint}}, {{classic-link|Tour|Berlin Byways}}, {{classic-link|DS|Peach Gardens}}, {{classic-link|Tour|Bangkok Rush}}, {{classic-link|Tour|Singapore Speedway}}, and {{classic-link|Tour|Athens Dash}}.
{{stub|section=yes}}


====''Mario Kart Tour''====
====''Mario Kart Tour''====
Like in ''Mario Kart 8'', ''[[Mario Kart Tour]]'' features redesigned starting gates for most classic courses, with modern logos applied to the courses introduced in ''Mario Kart DS'' and ''Mario Kart Wii''. In addition, {{classic link|GCN|DK Mountain}} also uses the modern logo on its gate despite the game it debuted in using the classic logo.
Like in ''Mario Kart 8'', ''[[Mario Kart Tour]]'' features redesigned starting gates for most classic courses, with modern logos applied to the courses introduced in ''Mario Kart DS'' and ''Mario Kart Wii''. In addition, {{classic-link|GCN|DK Mountain}} also uses the modern logo on its gate despite the game it debuted in using the classic logo.


Section-based courses return in ''Mario Kart Tour'' with {{classic link|3DS|Rainbow Road}}, [[Tour Tokyo Blur|Tokyo Blur 4]], and {{classic|N64|Kalamari Desert 2}}. {{classic link|Wii|Rainbow Road}} and {{classic link|GBA|Bowser's Castle 4}} were made into section-based courses in this game.
Section-based courses return in ''Mario Kart Tour'' with {{classic-link|3DS|Rainbow Road}}, [[Tour Tokyo Blur|Tokyo Blur 4]], and {{classic|N64|Kalamari Desert 2}}. {{classic-link|Wii|Rainbow Road}} and {{classic-link|GBA|Bowser's Castle 4}} were made into section-based courses in this game.


''Mario Kart Tour'' uses the same starting grid size and starting grid space visuals as in ''Mario Kart 7''. In addition, it introduces a unique starting grid size for [[Tour New York Minute#New York Minute 4|New York Minute 4]], due to its finish line being divided in two, making it the first course in the series with a unique one. This starting grid size features four rows with two columns each, making it reminiscent to the old starting grid size featured in ''Super Mario Kart'' through ''Mario Kart: Super Circuit''.
''Mario Kart Tour'' uses the same starting grid size and starting grid space visuals as in ''Mario Kart 7''. In addition, it introduces a unique starting grid size for [[Tour New York Minute#New York Minute 4|New York Minute 4]], due to its finish line being divided in two, making it the first course in the series with a unique one. This starting grid size features four rows with two columns each, making it reminiscent to the old starting grid size featured in ''Super Mario Kart'' through ''Mario Kart: Super Circuit''.


{{classic link|N64|Kalimari Desert#N64 Kalimari Desert 2|Kalimari Desert 2}} is notably the first course in the history of ''Mario Kart'' to use both the classic and modern ''Mario Kart'' logos on the same track, as the main gate uses the classic logo while the gate in the train tunnel uses the modern logo. Yoshi's Island also uses the logo for the series it is based on on its gate, like in ''Mario Kart 8 Deluxe''.
{{classic-link|N64|Kalimari Desert#N64 Kalimari Desert 2|Kalimari Desert 2}} is notably the first course in the history of ''Mario Kart'' to use both the classic and modern ''Mario Kart'' logos on the same track, as the main gate uses the classic logo while the gate in the train tunnel uses the modern logo. Yoshi's Island also uses the logo for the series it is based on on its gate, like in ''Mario Kart 8 Deluxe''.
{{stub|section=yes}}


===''The Super Mario Bros. Movie''===
===''The Super Mario Bros. Movie''===

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