File:SMB3 White Block trick.gif
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SMB3_White_Block_trick.gif (80 × 128 pixels, file size: 73 KB, MIME type: image/gif, looped, 77 frames, 7.1 s)
Summary[edit]
File information for SMB3 White Block trick.gif | |
Info | |
Description | A demonstration of the White Block in Super Mario Bros. 3. Uploaded by request of Nintendo101 (talk). |
Source | Self-ripped from gameplay, animated as such: Standing on block and standing in bushes use frame delay of 14-13 to roughly correspond to 8 frames, multiplied by 8 to roughly correspond to 64 Crouching on block uses frame delay of 14-13 to roughly correspond to 8 frames, multiplied by 32 to roughly correspond to 256 (about how many it takes in-game) The rest use frame delay 2 to roughly correspond to a single in-game frame |
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Licensing[edit]
Fair use screenshot |
This is a screenshot of a copyrighted computer or video game, and the copyright for it is most likely held by the company that published the game. It is believed that the use of a limited number of web-resolution screenshots for identification and critical commentary on the computer or video game in question or the copyrighted character(s) depicted on the screenshot in question qualifies as fair use under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material, is not being used to turn a profit in this context, and presents ideas that cannot be exhibited otherwise. See Wikipedia:Copyrights and fair use rationale. |
File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 22:13, April 8, 2025 | ![]() | 80 × 128 (73 KB) | Doc von Schmeltwick (talk | contribs) | {{aboutfile |1=A demonstration of the White Block in ''Super Mario Bros. 3''. |2=Self-ripped from gameplay, animated as such:<br>Standing on block and standing in bushes use frame delay of 14-13 to roughly correspond to 8 frames, multiplied by 8 to roughly correspond to 64<br>Crouching on block uses frame delay of 14-13 to roughly correspond to 8 frames, multiplied by 32 to roughly correspond to 256 (about how many it takes in-game)<br>The rest use frame delay 2... |
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