File:SMB3 Scattering Bloober flash diagram.png

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SMB3_Scattering_Bloober_flash_diagram.png(505 × 163 pixels, file size: 9 KB, MIME type: image/png)

Summary[edit]

File information for SMB3 Scattering Bloober flash diagram.png
Info
Description A diagram displaying all 12 possible palette flashes for Scattering Bloobers in Super Mario Bros. 3 for the NES. Also includes explanations for how they go together. This image is to be linked to (with {{file link}}) from sprite animations of Scattering Bloobers to illustrate how much variance they have without bloating galleries or causing eye/epilepsy issues with the sheer amount of possible flashing animations. The palette changes every frame, which roughly corresponds to a frame delay of 2 in most animation software, and the colors shift in backwards order.
Source Self-ripped and assembled with help from prior rips (see this sheet)
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Date/TimeThumbnailDimensionsUserComment
current17:24, April 14, 2025Thumbnail for version as of 17:24, April 14, 2025505 × 163 (9 KB)Doc von Schmeltwick (talk | contribs)While it is technically a cave stage, it uses the land palette.
02:25, March 8, 2025Thumbnail for version as of 02:25, March 8, 2025503 × 163 (9 KB)Doc von Schmeltwick (talk | contribs){{aboutfile |1=A diagram displaying all 12 possible palette flashes for Scattering Bloobers in ''Super Mario Bros. 3'' for the NES. Also includes explanations for how they go together. This image is to be linked to (with {{tem|file link}}) from sprite animations of Scattering Bloobers to illustrate how much variance they have without bloating galleries or causing eye/epilepsy issues with the sheer amount of possible flashing animations. The palette changes every frame, w...

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