File:SMB3 Rocket Engine H land.gif
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SMB3_Rocket_Engine_H_land.gif (48 × 16 pixels, file size: 6 KB, MIME type: image/gif, looped, 56 frames, 3.9 s)
Summary[edit]
File information for SMB3 Rocket Engine H land.gif | |
Info | |
Description | A Rocket Engine in Super Mario Bros. 3, as seen in a land stage. |
Source | Self-ripped with help from prior rips (see this sheet); animated to roughly appear as it does in-game (frame delay 2-12-14-2 for the first four to roughly match 1-7-8-1 frames per sprite, then for the next 47 alternated between 4 and 3 to roughly match 2 frames per sprite, then the last four had frame delay 2-2-2-4 to roughly match 1-1-1-2 frames per sprite, finally the blank had a frame delay of 184 to roughly match 120 frames) |
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Licensing[edit]
Fair use sprite |
This is a pixel art sprite originally from a copyrighted computer or video game, and the copyright for it is most likely held by the company that developed the game. It is believed that the use of a limited number of web-resolution sprites for identification and critical commentary on the computer or video game in question or the copyrighted character(s) depicted by the sprite in question qualifies as fair use under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material, is not being used to turn a profit in this context, and presents ideas that cannot be exhibited otherwise. See Wikipedia:Copyrights and fair use rationale. |
File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 12:22, April 27, 2025 | ![]() | 48 × 16 (6 KB) | Doc von Schmeltwick (talk | contribs) | {{aboutfile |1=A Rocket Engine in ''Super Mario Bros. 3'', as seen in a land stage. |2=Self-ripped with help from prior rips (see [https://www.spriters-resource.com/nes/supermariobros3/sheet/25685/ this] sheet); animated to roughly appear as it does in-game (frame delay 2-12-14-2 for the first four to roughly match 1-7-8-1 frames per sprite, then for the next 47 alternated between 4 and 3 to roughly match 2 frames per sprite, then the last four had frame delay 2-2-2-4 to roughl... |
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