File:SMB3 Lakitu throw land.gif
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SMB3_Lakitu_throw_land.gif (16 × 32 pixels, file size: 2 KB, MIME type: image/gif, looped, 14 frames, 1.1 s)
Summary
File information for SMB3 Lakitu throw land.gif | |
Info | |
Description | A Lakitu throwing (or miming throwing when four Spinies are present) in Super Mario Bros. 3, as seen in a land stage. |
Source | Self-ripped with help from prior rips (see this sheet); animated to appear roughly as it does in-game (The start has a frame delay of 14-13 to roughly match 8 frames per sprite A brief hold has a frame delay of 16 to roughly match 10 frames Going down has a frame delay of 4 to roughly match 2 frames per sprite The end has a frame delay of 13 and is doubled to roughly match 15 frames) |
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Fair use sprite |
This is a pixel art sprite originally from a copyrighted computer or video game, and the copyright for it is most likely held by the company that developed the game. It is believed that the use of a limited number of web-resolution sprites for identification and critical commentary on the computer or video game in question or the copyrighted character(s) depicted by the sprite in question qualifies as fair use under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material, is not being used to turn a profit in this context, and presents ideas that cannot be exhibited otherwise. See Wikipedia:Copyrights and fair use rationale. |
File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 23:31, April 8, 2025 | ![]() | 16 × 32 (2 KB) | Doc von Schmeltwick (talk | contribs) | Closer |
23:28, April 8, 2025 | ![]() | 16 × 32 (2 KB) | Doc von Schmeltwick (talk | contribs) | {{aboutfile |1=A Lakitu throwing (or miming throwing when four Spinies are present) in ''Super Mario Bros. 3'', as seen in a land stage. |2=Self-ripped with help from prior rips (see [https://www.spriters-resource.com/nes/supermariobros3/sheet/25685/ this] sheet); animated to appear roughly as it does in-game (The start has a frame delay of 14-13 to roughly match 8 frames per sprite<br>A brief hold has a frame delay of 19 to roughly match 10 frames<br>Going down has a frame delay of 4... |
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