File:SMB3 Bob-omb flash diagram.png
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SMB3_Bob-omb_flash_diagram.png (505 × 141 pixels, file size: 7 KB, MIME type: image/png)
Summary[edit]
File information for SMB3 Bob-omb flash diagram.png | |
Info | |
Description | A diagram displaying all 18 possible palette flashes for Bob-ombs in Super Mario Bros. 3 for the NES. Also includes explanations for how they go together. This image is to be linked to (with {{file link}}) from sprite animations of Bob-ombs to illustrate how much variance they have without bloating galleries or causing eye/epilepsy issues with the sheer amount of possible flashing animations. The palette changes every frame, which roughly corresponds to a frame delay of 2 in most animation software, and the colors shift in backwards order. |
Source | Self-ripped and assembled with help from prior rips (see this sheet) |
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Licensing[edit]
Fair use asset |
This is an asset originally from a copyrighted computer or video game, and the copyright for it is most likely held by the company that developed the game. It is believed that the use of a limited number of web-resolution images for identification and critical commentary on the computer or video game in question or the copyrighted character(s) depicted by the image in question qualifies as fair use under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material, is not being used to turn a profit in this context, and presents ideas that cannot be exhibited otherwise. See Wikipedia:Copyrights and fair use rationale. |
File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 16:15, March 9, 2025 | ![]() | 505 × 141 (7 KB) | Doc von Schmeltwick (talk | contribs) | I forgot how, through warp whistle shenanigans, you can return to world 5 from world 6, making this actually possible to see. |
02:22, March 8, 2025 | ![]() | 505 × 167 (8 KB) | Doc von Schmeltwick (talk | contribs) | {{aboutfile |1=A diagram displaying all 17 possible palette flashes for Bob-ombs in ''Super Mario Bros. 3'' for the NES. Also includes explanations for how they go together. This image is to be linked to (with {{tem|file link}}) from sprite animations of Missile Bills to illustrate how much variance they have without bloating galleries or causing eye/epilepsy issues with the sheer amount of possible flashing animations. The palette changes every frame, which roughly corresponds to a f... |
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