Editing Expansion Pak
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
[[File:The Expansion Pak.jpg|thumb|The '''Expansion Pak'''.]] | |||
'''The Expansion Pak''' is a RAM expansion for the [[Nintendo 64]] which adds four additional megabytes of RAM to the console while in use, making the total amount of RAM accessible to eight megabytes. The Pak was released on its own in late 1998 in Japan, The Expansion Pak is added to the console by removing the cover marked "Memory Expansion" in front of the cartridge slot and inserting it into the slot underneath, replacing the system's pre-installed Jumper Pak. It was originally meant to be used with the [[Nintendo 64DD]], its games requiring the Expansion Pak to play, but after the failure of the disk drive it was instead used to enhance select Nintendo 64 cartridge games. | |||
Most games use the Expansion Pak for improved graphics; most typically, this came as an increase of resolution to 640x480.{{refneeded}} ''[[Donkey Kong 64]]'' and ''[[zeldawiki:The Legend of Zelda: Majora's Mask|The Legend of Zelda: Majora's Mask]]'' are the only cartridge games to require the Expansion Pak in order to play. As such, when ''Donkey Kong 64'' was first released, a free Expansion Pak was included with each copy for a limited time since the Expansion Pak fixes a game-breaking bug during development{{refneeded}}; later shipments of the game did not include it. | |||
{{NIWA|NWiki=1}} | |||
{{stub|accessories}} | |||
[[Category:Accessories]] | [[Category:Accessories]] |