Editing Eveline Novakovic
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As [[David Wise]] was already busy on ''Project Dream'' (a game that would ultimately go unreleased), Novakovic was called on to compose the majority of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', which wound up being replaced in the game's [[Game Boy Advance]] port due to difficulties converting it to the system's sound chip.<ref name="Fanbyte"/><ref>{{cite|language=en|url=x.com/David_Wise/status/1238090553692168192|author=Wise, David|date=March 12, 2020|title=GBA is handheld with tiny speakers, no bass or treble. Only 6 weeks to convert: Tried SNES conversion, but would have taken too long to adapt original score. I created specificΒ instruments that worked on GBA and then composed new score to suit these.|publisher=Twitter|accessdate=July 5, 2024}}</ref> As she was aware of the success of previous installments in the series and the popularity and iconic nature of David Wise's music, Novakovic decided to rethink her approach to composition. To that end, she settled on the theme of "[wanting to have] the player to feel that both the music and sound were working in tandem" and introduce more musical genres to the soundtrack.<ref name="Fanbyte"/> She would also work on converting her own compositions to the [[Game Boy]]'s sound chip for the game's handheld counterpart ''[[Donkey Kong Land III]]'', a process which proved to be more challenging than previous ''Donkey Kong Land'' games due to the greater complexity of the soundtrack.<ref name="Fanbyte"/> | As [[David Wise]] was already busy on ''Project Dream'' (a game that would ultimately go unreleased), Novakovic was called on to compose the majority of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', which wound up being replaced in the game's [[Game Boy Advance]] port due to difficulties converting it to the system's sound chip.<ref name="Fanbyte"/><ref>{{cite|language=en|url=x.com/David_Wise/status/1238090553692168192|author=Wise, David|date=March 12, 2020|title=GBA is handheld with tiny speakers, no bass or treble. Only 6 weeks to convert: Tried SNES conversion, but would have taken too long to adapt original score. I created specificΒ instruments that worked on GBA and then composed new score to suit these.|publisher=Twitter|accessdate=July 5, 2024}}</ref> As she was aware of the success of previous installments in the series and the popularity and iconic nature of David Wise's music, Novakovic decided to rethink her approach to composition. To that end, she settled on the theme of "[wanting to have] the player to feel that both the music and sound were working in tandem" and introduce more musical genres to the soundtrack.<ref name="Fanbyte"/> She would also work on converting her own compositions to the [[Game Boy]]'s sound chip for the game's handheld counterpart ''[[Donkey Kong Land III]]'', a process which proved to be more challenging than previous ''Donkey Kong Land'' games due to the greater complexity of the soundtrack.<ref name="Fanbyte"/> | ||
Beside composing, Novakovic also portrayed [[Pipsy]] in ''[[Diddy Kong Racing]]'', [[Tiny Kong]] in ''[[Donkey Kong 64]]'', and [[Dixie Kong]] in the Game Boy Advance version of ''[[Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2]]'' and ''Donkey Kong Country 3''. The latter two roles were eventually taken over by [[Kahoru Sasajima]]. In addition to her work in the ''Donkey Kong'' series, she has contributed to other Rareware productions, such as voicing [[wikipedia:Joanna Dark|Joanna Dark]], the protagonist of ''[[wikipedia:Perfect Dark|Perfect Dark]]''. | |||
In 2007, she left Rare and retired from the video game industry, citing long hours and having recently become a mother among other reasons.<ref name="Fanbyte"/> | In 2007, she left Rare and retired from the video game industry, citing long hours and having recently become a mother among other reasons.<ref name="Fanbyte"/> |