Editing Equipment
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[[File:SmashWiiUEquipment.jpg|thumb|300px|[[Wii U]] version.]] | [[File:SmashWiiUEquipment.jpg|thumb|300px|[[Wii U]] version.]] | ||
[[File:SSB4 3DS Equipment.jpeg|thumb|300px|[[Nintendo 3DS]] version.]] | [[File:SSB4 3DS Equipment.jpeg|thumb|300px|[[Nintendo 3DS]] version.]] | ||
[[File:SSB4 Wii U Equipment.jpeg|thumb|300px|Prerelease image of the Wii U version.<br>Since this picture was taken before the game is released, the icon displaying "overalls" corresponds to the [[:File:Equipment Coat.png|coat]] icon, a minor error. Names are also inconsistent with the final release (compare "Easy Split-Second" to "Perfect Shield Helper" and "High-Speed Dash" to "Sprinter"). Equipment labels are also different. Compare "Attacker" to "Bruiser".]] | [[File:SSB4 Wii U Equipment.jpeg|thumb|300px|Prerelease image of the Wii U version.<br>Since this picture was taken before the game is released, the icon displaying "overalls" corresponds to the [[:File:Equipment Coat.png|coat]] icon, a minor error. Names are also inconsistent with the final release (compare "Easy Split-Second" to "Perfect Shield Helper" and "High-Speed Dash" to "Sprinter"). Equipment labels are also different. Compare "Attacker" to "Bruiser".]] | ||
'''Equipment''' is a major aspect of ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''. Players initially have three pieces of equipment: one Brawn Badge, one Protection Badge, and one Agility Badge, but they can earn more equipment through a variety of ways, including unlocking them via Classic Mode, Smash Run, Trophy Rush, Street Smash, Target Blast, Challenges, and [[amiibo]] prizes. Equipment raises one or more stats (while lowering others), but they can provide additional effects, positive or negative (equipment with negative effects, however, are generally more powerful, and have a smaller stat penalty). Players can sell equipment for a small amount of gold; more valuable and powerful equipment generally cost more gold. | '''Equipment''' is a major aspect of ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''. Players initially have three pieces of equipment: one Brawn Badge, one Protection Badge, and one Agility Badge, but they can earn more equipment through a variety of ways, including unlocking them via Classic Mode, Smash Run, Trophy Rush, Street Smash, Target Blast, Challenges, and [[amiibo]] prizes. Equipment raises one or more stats (while lowering others), but they can provide additional effects, positive or negative (equipment with negative effects, however, are generally more powerful, and have a smaller stat penalty). Players can sell equipment for a small amount of gold; more valuable and powerful equipment generally cost more gold. | ||
==Overview== | ==Overview== | ||
Equipment comes in three categories, which are <span style="color:orange">Attack</span>, <span style="color:blue">Defense</span>, and <span style="color:LimeGreen">Speed</span>. | Equipment comes in three categories, which are <span style="color:orange">Attack</span>, <span style="color:blue">Defense</span>, and <span style="color:LimeGreen">Speed</span>. | ||
{|class="wikitable" | |||
{| class="wikitable" | |||
|- | |- | ||
!Category | !Category | ||
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|Increases the fighter's mobility on the ground, and in the air, along with increasing its jumping height, falling speed, and fast-falling speed. Landing lag is also reduced. | |Increases the fighter's mobility on the ground, and in the air, along with increasing its jumping height, falling speed, and fast-falling speed. Landing lag is also reduced. | ||
Negative speed values make the fighter slower on the ground, and in the air, along with decreasing its jumping height. Landing lag is also increased. | Negative speed values make the fighter slower on the ground, and in the air, along with decreasing its jumping height. Landing lag is also increased. | ||
|- | |||
|} | |} | ||
Any stat that has a majority trait has a label attached to it. If there are two stats that are roughly equal, the label shows both traits; for an example, a character with mostly attack and speed have the "Spd/Atk" label. | Any stat that has a majority trait has a label attached to it. If there are two stats that are roughly equal, the label shows both traits; for an example, a character with mostly attack and speed have the "Spd/Atk" label. | ||
*<span style="color:orange">'''Bruiser''' (Attack)</span> | *<span style="color:orange">'''Bruiser''' (Attack)</span> | ||
*<span style="color:blue">'''Defender''' (Defense)</span> | *<span style="color:blue">'''Defender''' (Defense)</span> | ||
*<span style="color:LimeGreen">'''Speedy''' (Speed)</span> | *<span style="color:LimeGreen">'''Speedy''' (Speed)</span> | ||
*'''Balanced''' (no dominant stat) | *'''Balanced''' (no dominant stat) | ||
Every stat-boosting equipment has a drawback, depending on the type of equipment. The bigger boost the equipment offers, the bigger the penalty. What stats an equipment offers is variable, and some equipment have better stats overall (such as both higher stat gain and lower stat penalty for two equipment of a kind) and are worth more when players sell them. | Every stat-boosting equipment has a drawback, depending on the type of equipment. The bigger boost the equipment offers, the bigger the penalty. What stats an equipment offers is variable, and some equipment have better stats overall (such as both higher stat gain and lower stat penalty for two equipment of a kind) and are worth more when players sell them. | ||
*+<span style="color:orange">Attack</span><br>-<span style="color:blue">Defense</span> | *+<span style="color:orange">Attack</span><br>-<span style="color:blue">Defense</span> | ||
*+<span style="color:blue">Defense</span><br>-<span style="color:LimeGreen">Speed</span> | *+<span style="color:blue">Defense</span><br>-<span style="color:LimeGreen">Speed</span> | ||
*+<span style="color:LimeGreen">Speed</span><br>-<span style="color:orange">Attack</span> | *+<span style="color:LimeGreen">Speed</span><br>-<span style="color:orange">Attack</span> | ||
Finally, speed affects the total weight limit of [[Smash Run]] powers that a character can carry in the Nintendo 3DS version. Increasing a character's speed decreases the total amount of weight available, while increasing defense, which decreases speed, allows more powers to be held. The default amount of powers a character can hold also varies for each individual character. For example, [[Bowser]], by default, can carry more powers than [[Fox]]. | Finally, speed affects the total weight limit of [[Smash Run]] powers that a character can carry in the Nintendo 3DS version. Increasing a character's speed decreases the total amount of weight available, while increasing defense, which decreases speed, allows more powers to be held. The default amount of powers a character can hold also varies for each individual character. For example, [[Bowser]], by default, can carry more powers than [[Fox]]. | ||
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How often the player can acquire a specific equipment type is determined by how many fighters are able to use it. | How often the player can acquire a specific equipment type is determined by how many fighters are able to use it. | ||
{|class="wikitable sortable"style="text-align:center" | |||
{| class="wikitable sortable" style="text-align:center" | |||
|- | |- | ||
!rowspan=2|Equipment type | !rowspan=2|Equipment type | ||
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|Deluxe Arm Cannon<br><small>State-of-the-Art Arm Cannon</small> | |Deluxe Arm Cannon<br><small>State-of-the-Art Arm Cannon</small> | ||
|Prototype Arm Cannon | |Prototype Arm Cannon | ||
|[[File:Samus Head SSB4.png|link=Samus|32x32px|Samus]][[File:Mega Man Head SSB4.png|link=Mega Man|32x32px]][[File:Mii Gunner Head SSB4.png|link=Mii Gunner|32x32px]] | |[[File:Samus Head SSB4.png|link=Samus Aran|32x32px|Samus]][[File:Mega Man Head SSB4.png|link=Mega Man|32x32px]][[File:Mii Gunner Head SSB4.png|link=Mii Gunner|32x32px]] | ||
|- | |- | ||
|Banana | |Banana | ||
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|Deluxe Beam Whip<br><small>State-of-the-Art Beam Whip</small> | |Deluxe Beam Whip<br><small>State-of-the-Art Beam Whip</small> | ||
|Prototype Beam Whip | |Prototype Beam Whip | ||
|[[File:Zero Suit Samus Head SSB4.png|link=Samus|32x32px | |[[File:Zero Suit Samus Head SSB4.png|link=Zero Suit Samus|32x32px]] | ||
|- | |- | ||
|Blaster | |Blaster | ||
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|Deluxe Booster<br><small>State-of-the-Art Booster</small> | |Deluxe Booster<br><small>State-of-the-Art Booster</small> | ||
|Prototype Booster | |Prototype Booster | ||
|[[File:Samus Head SSB4.png|link=Samus|32x32px]][[File:Zero Suit Samus Head SSB4.png|link=Samus|32x32px | |[[File:Samus Head SSB4.png|link=Samus Aran|32x32px|Samus]][[File:Zero Suit Samus Head SSB4.png|link=Zero Suit Samus|32x32px]][[File:ROB Head SSB4.png|link=R.O.B.|32x32px]][[File:Mega Man Head SSB4.png|link=Mega Man|32x32px]] | ||
|- | |- | ||
|Boots | |Boots | ||
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|Stylish Boots | |Stylish Boots | ||
|Expensive Boots | |Expensive Boots | ||
|[[File:Yoshi Head SSB4.png|link=Yoshi|32x32px]][[File:Little Mac Head SSB4.png|link=Little Mac|32x32px]][[File:Link Head SSB4.png|link=Link|32x32px]][[File:Zelda Head SSB4.png|link=Zelda|32x32px]][[File:Toon Link Head SSB4.png|link=Link|32x32px | |[[File:Yoshi Head SSB4.png|link=Yoshi|32x32px]][[File:Little Mac Head SSB4.png|link=Little Mac|32x32px]][[File:Link Head SSB4.png|link=Link|32x32px]][[File:Zelda Head SSB4.png|link=Princess Zelda|32x32px|Zelda]][[File:Toon Link Head SSB4.png|link=Toon Link|32x32px]][[File:Marth Head SSB4.png|link=Marth|32x32px]][[File:Ike Head SSB4.png|link=Ike|32x32px]][[File:Robin Head SSB4.png|link=Robin|32x32px]][[File:Captain Falcon Head SSB4.png|link=Captain Falcon|32x32px]]<br>[[File:Olimar Head SSB4.png|link=Captain Olimar|32x32px|Olimar]][[File:Lucina Head SSB4.png|link=Lucina|32x32px]][[File:Pac-Man Head SSB4.png|link=Pac-Man|32x32px]][[File:RoyHeadSSB4-U.png|link=Roy (Fire Emblem)|32x32px|Roy]][[File:CloudHeadSSB4-U.png|link=Cloud Strife|32x32px|Cloud]][[File:BayonettaHeadSSB4-U.png|link=Bayonetta|32x32px]][[File:Mii Brawler Head SSB4.png|link=Mii Brawler|32x32px]][[File:Mii Swordfighter Head SSB4.png|link=Mii Swordfighter|32x32px]][[File:Mii Gunner Head SSB4.png|link=Mii Gunner|32x32px]] | ||
|- | |- | ||
|Boxing Gloves | |Boxing Gloves | ||
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|High-Quality Dress | |High-Quality Dress | ||
|Exquisite Dress | |Exquisite Dress | ||
|[[File:Peach Head SSB4.png|link=Princess Peach|32x32px|Peach]][[File:Rosalina Head SSB4.png|link=Rosalina|32x32px|Rosalina & Luma]][[File:Zelda Head SSB4.png|link=Zelda|32x32px]] | |[[File:Peach Head SSB4.png|link=Princess Peach|32x32px|Peach]][[File:Rosalina Head SSB4.png|link=Rosalina|32x32px|Rosalina & Luma]][[File:Zelda Head SSB4.png|link=Princess Zelda|32x32px|Zelda]] | ||
|- | |- | ||
|Drill | |Drill | ||
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|Mystical Magic Stone | |Mystical Magic Stone | ||
|Mysterious Magic Stone | |Mysterious Magic Stone | ||
|[[File:Zelda Head SSB4.png|link=Zelda|32x32px]][[File:Ganondorf Head SSB4.png|link=Ganondorf|32x32px]] | |[[File:Zelda Head SSB4.png|link=Princess Zelda|32x32px|Zelda]][[File:Ganondorf Head SSB4.png|link=Ganondorf|32x32px]] | ||
|- | |- | ||
|Mask | |Mask | ||
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|Silver Shield | |Silver Shield | ||
|Legendary Shield | |Legendary Shield | ||
|[[File:Link Head SSB4.png|link=Link|32x32px]][[File:Toon Link Head SSB4.png|link=Link|32x32px | |[[File:Link Head SSB4.png|link=Link|32x32px]][[File:Toon Link Head SSB4.png|link=Toon Link|32x32px]][[File:Palutena Head SSB4.png|link=Palutena|32x32px]] | ||
|- | |- | ||
|Shin Guards | |Shin Guards | ||
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|Super Suit | |Super Suit | ||
|Hyper Suit | |Hyper Suit | ||
|[[File:Sheik Head SSB4.png|link=Sheik|32x32px]][[File:Samus Head SSB4.png|link=Samus|32x32px]][[File:Zero Suit Samus Head SSB4.png|link=Samus|32x32px | |[[File:Sheik Head SSB4.png|link=Sheik|32x32px]][[File:Samus Head SSB4.png|link=Samus Aran|32x32px|Samus]][[File:Zero Suit Samus Head SSB4.png|link=Zero Suit Samus|32x32px]][[File:Captain Falcon Head SSB4.png|link=Captain Falcon|32x32px]][[File:CloudHeadSSB4-U.png|link=Cloud Strife|32x32px|Cloud]][[File:BayonettaHeadSSB4-U.png|link=Bayonetta|32x32px]] | ||
|- | |- | ||
|Sword | |Sword | ||
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|Silver Sword | |Silver Sword | ||
|Legendary Sword | |Legendary Sword | ||
|[[File:Link Head SSB4.png|link=Link|32x32px]][[File:Toon Link Head SSB4.png|link=Link|32x32px | |[[File:Link Head SSB4.png|link=Link|32x32px]][[File:Toon Link Head SSB4.png|link=Toon Link|32x32px]][[File:Marth Head SSB4.png|link=Marth|32x32px]][[File:Ike Head SSB4.png|link=Ike|32x32px]][[File:Meta Knight Head SSB4.png|link=Meta Knight|32x32px]][[File:Shulk Head SSB4.png|link=Shulk|32x32px]]<br>[[File:Lucina Head SSB4.png|link=Lucina|32x32px]][[File:RoyHeadSSB4-U.png|link=Roy (Fire Emblem)|32x32px|Roy]][[File:CloudHeadSSB4-U.png|link=Cloud Strife|32x32px|Cloud]][[File:CorrinHeadSSB4-U.png|link=Corrin|32x32px]][[File:Mii Swordfighter Head SSB4.png|link=Mii Swordfighter|32x32px]] | ||
|- | |- | ||
|Tie | |Tie | ||
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'''Note''': Some bonus effects are named differently between localizations. The British names are displayed below the American names. | '''Note''': Some bonus effects are named differently between localizations. The British names are displayed below the American names. | ||
{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
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|- | |- | ||
|Vampire||Lifesteal||When directly striking an opponent, may recover health relative to damage inflicted. ('''3DS''')<br>Directly strike opponents to recover health relative to damage inflicted. ('''Wii U''') | |Vampire||Lifesteal||When directly striking an opponent, may recover health relative to damage inflicted. ('''3DS''')<br>Directly strike opponents to recover health relative to damage inflicted. ('''Wii U''') | ||
|- | |||
|} | |} | ||
==Equipment stats== | ==Equipment stats== | ||
Equipment that the players can receive are often given random stats. The following rules are governed for how the equipment is generated: | Equipment that the players can receive are often given random stats. The following rules are governed for how the equipment is generated: | ||
*Positive values can range from 10 to 85. | *Positive values can range from 10 to 85. | ||
*Negative values can range from 0.5x to 0.7x the positive value. | *Negative values can range from 0.5x to 0.7x the positive value. | ||
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**The multiplier is applied "after" all the other calculations are made. | **The multiplier is applied "after" all the other calculations are made. | ||
*All stats are rounded down to the nearest integer (if necessary). | *All stats are rounded down to the nearest integer (if necessary). | ||
{|class="wikitable"style="text-align:center" | |||
{|class="wikitable" style="text-align:center" | |||
|- | |- | ||
!rowspan=2|Rarity level | !rowspan=2|Rarity level | ||
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|43 - 61 | |43 - 61 | ||
|21 - 42 | |21 - 42 | ||
|- | |||
|} | |} | ||
'''Note''': Equipment that's unlocked by completing challenges do not follow the calculations that are mentioned above; their stats are always fixed. | '''Note''': Equipment that's unlocked by completing challenges do not follow the calculations that are mentioned above; their stats are always fixed. | ||
===Stat modifiers=== | ===Stat modifiers=== | ||
Below is a table of the stat modifiers that are applied onto the equipment that has bonus effects. While the stat modifier value normally subtracts from the equipment's positive value, stat modifier values that are colored red are subtracted from the equipment's negative value instead. | Below is a table of the stat modifiers that are applied onto the equipment that has bonus effects. While the stat modifier value normally subtracts from the equipment's positive value, stat modifier values that are colored red are subtracted from the equipment's negative value instead. | ||
{|class="wikitable sortable"style="text-align:center" | |||
{|class="wikitable sortable" style="text-align:center" | |||
|- | |- | ||
!Bonus effect | !Bonus effect | ||
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|24 | |24 | ||
|59 | |59 | ||
|- | |||
|} | |} | ||
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The following table displays the selling price range for the equipment that does not have any bonus effects. | The following table displays the selling price range for the equipment that does not have any bonus effects. | ||
{|class="wikitable"style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
|- | |- | ||
!rowspan=2|Rarity level | !rowspan=2|Rarity level | ||
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|51 - 102 | |51 - 102 | ||
|36 - 73 | |36 - 73 | ||
|- | |||
|} | |} | ||
The selling price formula is as follows: | The selling price formula is as follows: | ||
<code>(1.0p - 0.6n + 1.1pb - 0.4nb) * t</code> | <code>(1.0p - 0.6n + 1.1pb - 0.4nb) * t</code> | ||
*<code>p</code> and <code>n</code> are the equipment's positive and negative values. | *<code>p</code> and <code>n</code> are the equipment's positive and negative values. | ||
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*<code>pb</code> and <code>nb</code> are the absolute value of the modifiers for positive and negative bonus effects; they are 0 if not applicable. | *<code>pb</code> and <code>nb</code> are the absolute value of the modifiers for positive and negative bonus effects; they are 0 if not applicable. | ||
*<code>t</code> is a scaling value based on the power of the positive value before any modification: | *<code>t</code> is a scaling value based on the power of the positive value before any modification: | ||
{|class="wikitable"style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
|- | |- | ||
!Positive value range | !Positive value range | ||
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|71 - 85 | |71 - 85 | ||
|1.71 | |1.71 | ||
|- | |||
|} | |} | ||
After players have sold any equipment, in order to keep the gold that they gained, they have to also save any changes that are made to their customized character. If the character customization is not saved, the game will act as if the player has sold nothing. | After players have sold any equipment, in order to keep the gold that they gained, they have to also save any changes that are made to their customized character. If the character customization is not saved, the game will act as if the player has sold nothing. | ||
==Smash Run power limits== | ==Smash Run power limits== | ||
The table below displays the default power limit values for the fighters in ''Super Smash Bros. for Nintendo 3DS''. These values are only used in [[Smash Run]], where they can enable fighters to carry more Smash Run powers. The power limit can be modified by adjusting the speed stat, with positive speed values lowering the power limit and negative speed values raising it. | The table below displays the default power limit values for the fighters in ''Super Smash Bros. for Nintendo 3DS''. These values are only used in [[Smash Run]], where they can enable fighters to carry more Smash Run powers. The power limit can be modified by adjusting the speed stat, with positive speed values lowering the power limit and negative speed values raising it. | ||
{|class="wikitable sortable"style="text-align:center" | |||
{| class="wikitable sortable" style="text-align:center" | |||
|- | |- | ||
!Power limit | !Power limit | ||
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|- | |- | ||
|27 | |27 | ||
|[[File:Bowser Jr Stock Head L.png|link=Bowser Jr.|32x32px]][[File:Wario Head SSB4.png|link=Wario|32x32px]][[File:Donkey Kong Head SSB4.png|link=Donkey Kong|32x32px]][[File:Samus Head SSB4.png|link=Samus|32x32px]][[File:Charizard Head SSB4.png|link=Charizard|32x32px]] | |[[File:Bowser Jr Stock Head L.png|link=Bowser Jr.|32x32px]][[File:Wario Head SSB4.png|link=Wario|32x32px]][[File:Donkey Kong Head SSB4.png|link=Donkey Kong|32x32px]][[File:Samus Head SSB4.png|link=Samus Aran|32x32px|Samus]][[File:Charizard Head SSB4.png|link=Charizard|32x32px]] | ||
|- | |- | ||
|26 | |26 | ||
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|- | |- | ||
|24 | |24 | ||
|[[File:Luigi Head SSB4.png|link=Luigi|32x32px]][[File:Diddy Kong Head SSB4.png|link=Diddy Kong|32x32px]][[File:Sheik Head SSB4.png|link=Sheik|32x32px]][[File:Toon Link Head SSB4.png|link=Link|32x32px | |[[File:Luigi Head SSB4.png|link=Luigi|32x32px]][[File:Diddy Kong Head SSB4.png|link=Diddy Kong|32x32px]][[File:Sheik Head SSB4.png|link=Sheik|32x32px]][[File:Toon Link Head SSB4.png|link=Toon Link|32x32px]][[File:Pit Head SSB4.png|link=Pit (character)|32x32px]][[File:Robin Head SSB4.png|link=Robin|32x32px]]<br>[[File:Fox Head SSB4.png|link=Fox|32x32px|Fox]][[File:Greninja Head SSB4.png|link=Greninja|32x32px]][[File:Villager Head SSB4.png|link=Villager|32x32px]][[File:Wii Fit Trainer Head SSB4.png|link=Wii Fit Trainer|32x32px]][[File:Dark Pit Head SSB4.png|link=Dark Pit|32x32px]] | ||
|- | |- | ||
|23 | |23 | ||
|[[File:Peach Head SSB4.png|link=Princess Peach|32x32px|Peach]][[File:Mr Game and Watch Head SSB4.png|link=Mr. Game & Watch|32x32px]][[File:Little Mac Head SSB4.png|link=Little Mac|32x32px]][[File:Zero Suit Samus Head SSB4.png|link=Samus|32x32px | |[[File:Peach Head SSB4.png|link=Princess Peach|32x32px|Peach]][[File:Mr Game and Watch Head SSB4.png|link=Mr. Game & Watch|32x32px]][[File:Little Mac Head SSB4.png|link=Little Mac|32x32px]][[File:Zero Suit Samus Head SSB4.png|link=Zero Suit Samus|32x32px]][[File:Palutena Head SSB4.png|link=Palutena|32x32px]][[File:Marth Head SSB4.png|link=Marth|32x32px]]<br>[[File:Duck Hunt Head SSB4.png|link=Duck Hunt (character)|32x32px]][[File:Pikachu Head SSB4.png|link=Pikachu|32x32px]][[File:Olimar Head SSB4.png|link=Captain Olimar|32x32px|Olimar]][[File:Shulk Head SSB4.png|link=Shulk|32x32px]][[File:Lucina Head SSB4.png|link=Lucina|32x32px]][[File:Sonic Head SSB4.png|link=Sonic|32x32px|Sonic]] | ||
|- | |- | ||
|22 | |22 | ||
|[[File:Rosalina Head SSB4.png|link=Rosalina|32x32px|Rosalina & Luma]][[File:Zelda Head SSB4.png|link=Zelda|32x32px]][[File:Meta Knight Head SSB4.png|link=Meta Knight|32x32px]][[File:Falco Head SSB4.png|link=Falco Lombardi|32x32px|Falco]] | |[[File:Rosalina Head SSB4.png|link=Rosalina|32x32px|Rosalina & Luma]][[File:Zelda Head SSB4.png|link=Princess Zelda|32x32px|Zelda]][[File:Meta Knight Head SSB4.png|link=Meta Knight|32x32px]][[File:Falco Head SSB4.png|link=Falco Lombardi|32x32px|Falco]] | ||
|- | |- | ||
|21 | |21 | ||
|[[File:Kirby Head SSB4.png|link=Kirby|32x32px]][[File:Jigglypuff Head SSB4.png|link=Jigglypuff|32x32px]] | |[[File:Kirby Head SSB4.png|link=Kirby|32x32px]][[File:Jigglypuff Head SSB4.png|link=Jigglypuff|32x32px]] | ||
|- | |||
|} | |} | ||
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===''Super Smash Bros. for Nintendo 3DS''=== | ===''Super Smash Bros. for Nintendo 3DS''=== | ||
The first Challenge Panel contains no unlockable equipment; if players meet the conditions listed, they must first uncover enough challenges to reveal the next panel, and once the next panel is revealed, the items are automatically unlocked. Below are the requirements and rewards in the Nintendo 3DS version of the game. | The first Challenge Panel contains no unlockable equipment; if players meet the conditions listed, they must first uncover enough challenges to reveal the next panel, and once the next panel is revealed, the items are automatically unlocked. Below are the requirements and rewards in the Nintendo 3DS version of the game. | ||
{|class="wikitable sortable"style="text-align:center" | |||
{| class="wikitable sortable" style="text-align:center" | |||
|- | |- | ||
!Name | !Name | ||
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|Get 2 or more KOs in Cruel Smash. | |Get 2 or more KOs in Cruel Smash. | ||
|3 | |3 | ||
|- | |||
|} | |} | ||
===''Super Smash Bros. for Wii U''=== | ===''Super Smash Bros. for Wii U''=== | ||
Below are the custom equipment that can be acquired by completing the challenges in ''Super Smash Bros. for Wii U''. Unlike in ''Super Smash Bros. for Nintendo 3DS'', however, not all unlockable equipment are badges. | Below are the custom equipment that can be acquired by completing the challenges in ''Super Smash Bros. for Wii U''. Unlike in ''Super Smash Bros. for Nintendo 3DS'', however, not all unlockable equipment are badges. | ||
{|class="wikitable sortable"style="text-align:center" | {| class="wikitable sortable" style="text-align:center" | ||
|- | |- | ||
!Name | !Name | ||
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|KO Healer Arm Cannon | |KO Healer Arm Cannon | ||
|[[File:Equipment Arm Cannon.png]] | |[[File:Equipment Arm Cannon.png]] | ||
|Get a chain of at least 100 in Trophy Rush without taking any damage while playing alone and as [[Samus]]. | |Get a chain of at least 100 in Trophy Rush without taking any damage while playing alone and as [[Samus Aran|Samus]]. | ||
|- | |- | ||
|Caloric Immortal Protection Badge | |Caloric Immortal Protection Badge | ||
Line 1,751: | Line 1,776: | ||
|[[File:Equipment Protection.png]] | |[[File:Equipment Protection.png]] | ||
|Customize a fighter in Custom. | |Customize a fighter in Custom. | ||
|- | |||
|} | |} | ||
{{SSB4}} | {{SSB4}} | ||
[[Category:Items]] | [[Category:Items]] | ||
[[Category:Lists]] | [[Category:Lists]] | ||
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]] | [[Category:Super Smash Bros. for Nintendo 3DS / Wii U]] |