Editing Equipment
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===[[Dr. Mario]]=== | ===[[Dr. Mario]]=== | ||
Dr. Mario has a unique trait, where he has passive equipment statistics implemented onto his attributes. He | Dr. Mario has a unique trait, where he has passive equipment statistics implemented onto his attributes. He'll act as if he's equipped with a +15 Attack value, and a -50 Speed value, resulting in his attacks dealing 1.12x their normal damage, his ground mobility being 0.832x their normal values, and his air mobility and jump height being 0.808x their normal values. This modification occurs before any actual equipment is applied, and the player can't fully reset the Attack and Speed values back to 0. | ||
==Equipment list== | ==Equipment list== | ||
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===Bonus effects=== | ===Bonus effects=== | ||
Some equipment carry special attributes, which can either be positive or negative. Unlike with the equipment that | Some equipment carry special attributes, which can either be positive or negative. Unlike with the equipment that doesn't have bonus effects, bonus effect equipment do not have a rarity level. | ||
Equipment that offers positive effects usually have stronger stat drops than stat boosts. How massive the stat drop is when compared to the stat boost can depend on the strength of the bonus effect; for example, the Critical Hitter equipment always hinders a stat more than what it boosts, while the Hard Braker equipment may still offer a stronger stat boost than a stat drop. | Equipment that offers positive effects usually have stronger stat drops than stat boosts. How massive the stat drop is when compared to the stat boost can depend on the strength of the bonus effect; for example, the Critical Hitter equipment always hinders a stat more than what it boosts, while the Hard Braker equipment may still offer a stronger stat boost than a stat drop. |