Editing Enemy clone
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[[File:SMB35 Gameplay.png|thumb|Enemy clones in [[World 5-2 (Super Mario Bros.)|Course 5-2]]]] | [[File:SMB35 Gameplay.png|thumb|Enemy clones in [[World 5-2 (Super Mario Bros.)|Course 5-2]]]] | ||
'''Enemy clones''' | '''Enemy clones''' are enemies that appear in ''[[Super Mario Bros. 35]]''. When a player defeats an enemy or another enemy clone, an enemy clone is sent to one or multiple other players. Enemy clones can also be sent to other players by touching the [[flagpole]] or the [[axe]]. Enemy clones act identically to regular enemies, but appear with less saturated colors. When the player is sent an enemy clone, it appears offscreen in the upcoming part of the level. Upcoming enemy clones are also shown on the bar below the screen. | ||
All enemies that | All enemies that can be defeated, including [[Lava Bubble]]s, can be turned into enemy clones. [[Koopa Troopa]]s, [[Buzzy Beetle]]s, and [[Koopa Paratroopa]]s can simply be stomped on to send an enemy clone to another player; stomping the same enemy again does not send additional clones. The behavior of cloned [[Cheep Cheep]]s changes depending on the level: they swim in [[water]] levels, but leap from the bottom of the screen in non-water levels. Cloned [[Lakitu]]s can appear at different heights, and throw cloned [[Spiny|Spinies]]. Clones of [[Bowser]]s and [[Hammer Bro]]s fire projectiles with less saturated colors. Cloned Bowsers always throw hammers in courses after [[World 6 (Super Mario Bros.)|World 6]]. | ||
Enemy clones | Enemy clones cannot appear in sub-areas (except in an underwater sub-area in [[World 5-2 (Super Mario Bros.)|Course 5-2]]) or in [[Coin Heaven]]s. | ||
{{SMB}} | {{SMB}} | ||
[[Category:Enemies]] | [[Category:Enemies]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Super Mario Bros.]] | [[Category:Super Mario Bros.]] |