Editing Enemy clone
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All enemies that could be defeated, including [[Lava Bubble]]s, could be turned into enemy clones. [[Koopa Troopa]]s, [[Buzzy Beetle]]s, and [[Koopa Paratroopa]]s could simply be stomped on to send an enemy clone to another player; stomping the same enemy again did not send additional clones. The behavior of cloned [[Cheep Cheep]]s changed depending on the level: they swam in [[water]] levels, but leapt from the bottom of the screen in non-water levels. Cloned [[Lakitu]]s could appear at different heights, and threw cloned [[Spiny|Spinies]]. Clones of [[Bowser]]s and [[Hammer Bro]]s fired projectiles with less saturated colors. Cloned Bowsers always threw hammers in courses after [[World 6 (Super Mario Bros.)|World 6]]. | All enemies that could be defeated, including [[Lava Bubble]]s, could be turned into enemy clones. [[Koopa Troopa]]s, [[Buzzy Beetle]]s, and [[Koopa Paratroopa]]s could simply be stomped on to send an enemy clone to another player; stomping the same enemy again did not send additional clones. The behavior of cloned [[Cheep Cheep]]s changed depending on the level: they swam in [[water]] levels, but leapt from the bottom of the screen in non-water levels. Cloned [[Lakitu]]s could appear at different heights, and threw cloned [[Spiny|Spinies]]. Clones of [[Bowser]]s and [[Hammer Bro]]s fired projectiles with less saturated colors. Cloned Bowsers always threw hammers in courses after [[World 6 (Super Mario Bros.)|World 6]]. | ||
Enemy clones could not appear in sub-areas | Enemy clones could not appear in sub-areas, except in an underwater sub-area in [[World 5-2 (Super Mario Bros.)|Course 5-2]] or in [[Coin Heaven]]s. | ||
[[Category:Enemies]] | [[Category:Enemies]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Super Mario Bros.]] | [[Category:Super Mario Bros.]] |