Editing Enemy clone
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[[File:SMB35 Gameplay.png|thumb|Enemy clones in [[World 5-2 (Super Mario Bros.)|Course 5-2]]]] | [[File:SMB35 Gameplay.png|thumb|Enemy clones in [[World 5-2 (Super Mario Bros.)|Course 5-2]]]] | ||
'''Enemy clones''' | '''Enemy clones''' are enemies that appear in ''[[Super Mario Bros. 35]]''. When an enemy or another enemy clone is defeated, an enemy clone gets sent to a player (or multiple players) getting attacked. Enemy clones appear bleaker than regular enemies, but they otherwise act identical to normal enemies. When the player is sent an enemy clone, it will appear off screen in the upcoming part of the level. Upcoming enemy clones are also shown on the bar below. | ||
Enemy clones are created by defeating regular enemies or enemy clones. [[Koopa Troopa]]s, [[Buzzy Beetle]]s, and [[Koopa Paratroopa]]s can just be stomped on to send an enemy clone to another player, but they cannot be sent a second time. Enemy clones can also be sent to other players by touching the [[flagpole]] or the [[axe]]. [[Cheep Cheep]]s' behaviour changes depending on the level: they swim in [[water]] levels, but otherwise jump in non-water levels. [[Lakitu]]s can appear on three different heights. Sent [[Bowser]]s and [[Hammer Bro]]s shoot bleaker projectiles. Cloned Lakitus throw cloned [[Spiny|Spinies]]. Sent Bowsers always throw hammers after [[World 6 (Super Mario Bros.)|World 6]]. All defeatable enemies, including [[Lava Bubble]]s, can be turned into enemy clones. | |||
Enemy clones | Enemy clones cannot appear in sub-areas, except in an underwater sub-area in 5-2, or in [[Coin Heaven]]s. | ||
[[Category:Enemies]] | [[Category:Enemies]] | ||