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{{Rewrite-expand|Be more specific for the Paper Mario and Mario & Luigi series sections|February 8, 2020}}
{{Rewrite-expand|February 8, 2020|reason=be more specific for the Paper Mario, Mario & Luigi, and Mario Kart series sections}}
{{about|the recurring object also referred to as "Brown Block" in Super Mario World|the object from [[Wario Land 4]]|[[brown block]]}}
{{Item-infobox
{{item infobox
|title=Empty Block
|image=[[File:Used Block Artwork - Super Mario 3D World.png|200px]]<br>Artwork from ''Super Mario 3D World''
|image=[[File:Used Block Artwork - Super Mario 3D World.png|200px]]
|first_appearance=''[[Super Mario Bros.]]'' ([[List of games by date#1985|1985]])
|first_appearance=''[[Super Mario Bros.]]'' ([[List of games by date#1985|1985]])
|latest_appearance=''[[Nintendo World Championships: NES Edition]]'' ([[List of games by date#2024|2024]])
|latest_appearance=''[[Super Mario 3D World + Bowser's Fury]]'' ([[List of games by date#2021|2021]])
|related=[[? Block]]<br>[[Coin Block]]<br>[[Brick Block]]<br>[[Hidden Block]]
|comparable=[[Cloud Block]]<br>[[Hard Block]]
}}
}}
{{Quote|This block's already been hit. You can hit it all you want, but nothing else will happen.|Goombella|Paper Mario: The Thousand-Year Door}}
An '''Empty Block'''<ref>[[:File:BrickEmptyBlockMSS.png|Screenshot from ''Mario Sports Superstars'' describing the difference between a Brick Block and an Empty Block.]]</ref> (sometimes referred to simply as a '''Block'''<ref>''Super Mario Galaxy'' manual, page 18.</ref> or a '''Steel Block'''<ref>Walsh, Doug, and Joe Epstein (2017). ''Super Mario Odyssey'' [[Prima Games|Prima]] Collector's Edition, page 22.</ref>) is a type of [[block]] in the [[Mario (franchise)|''Mario'' franchise]] that usually replaces a [[? Block]], an item-holding [[Brick Block]], or a [[Coin Block]] when the player strikes it, though they sometimes are naturally already in an "empty" state. Empty Blocks tend to be visually based on ? Blocks from their respective games, only brownish and lacking their mark.
An '''Empty Block'''<ref>[[:File:BrickEmptyBlockMSS.png|Screenshot from ''Mario Sports Superstars'' describing the difference between a Brick Block and an Empty Block.]]</ref> (sometimes referred to as a '''Steel Block'''<ref>{{cite|author=Walsh, Doug, and Epstein, Joe|date=October 27, 2017|title=''Super Mario Odyssey'' Prima Collector's Edition|page=22|publisher=[[Prima Games]]|language=en-us|isbn=9780744018875}}</ref> or simply as a '''Block'''<ref>{{cite|title=''Super Mario Galaxy'' instruction booklet|page=18|language=en-us|date=2007|publisher=Nintendo of America}}</ref><ref>{{cite|title=Alt text for the Empty Block decoration in the [https://play.nintendo.com/activities/play/nintendo-online-calendar-creator/ ''Mushroom Kingdom 2023 Calendar Creator''] application|publisher=[[Play Nintendo]]|accessdate=May 21, 2023|archive=web.archive.org/web/20230129035619/https://play.nintendo.com/activities/play/nintendo-online-calendar-creator}}</ref>) is a type of [[block]] in the [[Super Mario (franchise)|''Super Mario'' franchise]] that usually replaces a [[? Block]], an item-holding [[Brick Block]], or a [[Coin Block]] when the player strikes it, though it sometimes is naturally already in an "empty" state. Empty Blocks tend to be visually based on ? Blocks from their respective games, only brownish and lacking their mark.
 
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
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====''Super Mario World''====
====''Super Mario World''====
In ''[[Super Mario World]]'', '''Brown Blocks'''<ref>{{cite|title=''Nintendo Power'' Volume 28|page=12|language=en-us|date=September 1991|publisher=Nintendo of America}}</ref> have small, closed, angry eyes in their sides' centers, rather than their usual holes. If the player hits a blue [[P Switch|Switch Block]], all Brown Blocks turn into coins and vice versa for a short time.
In ''[[Super Mario World]]'', Empty Blocks have small, closed, angry eyes in their sides' centers, rather than their usual holes. If the player hits a blue [[P Switch|Switch Block]], all Empty Blocks turn into coins and vice versa for a short time.


====''Super Mario Land 2: 6 Golden Coins''====
====''Super Mario Land 2: Six Golden Coins''====
In ''[[Super Mario Land 2: 6 Golden Coins]]'', Empty Blocks, looking like they do in ''Super Mario World'', appear in the same capacity as in prior games.
In ''[[Super Mario Land 2: Six Golden Coins]]'', Empty Blocks, looking like they do in ''Super Mario World'', appear in the same capacity as in prior games.


====''New Super Mario Bros.'' series====
====''New Super Mario Bros.'' series====
Empty Blocks return in the ''New Super Mario Bros.'' games, working as they did previously; in the first three of these games, they are color-coded according to their environment, as in ''Super Mario Bros.'' They can now be broken by [[Mega Mario]]  (in ''[[New Super Mario Bros.]]'' and ''[[New Super Mario Bros. 2]]'') or stronger enemies, such as [[Broozer]]s (in all games), [[King Bill]]s (in ''[[New Super Mario Bros. Wii]]'' and ''[[New Super Mario Bros. U]]''), and [[Super Bowser]] (in ''New Super Mario Bros. Wii'').
Empty Blocks return in the ''New Super Mario Bros.'' games, working as they did previously; they are color-coded according to their environment, as in ''Super Mario Bros.'' They can now be broken by [[Mega Mario]]  (in ''[[New Super Mario Bros.]]'' and ''[[New Super Mario Bros. 2]]'') or stronger enemies, such as [[Broozer]]s (in all games), [[King Bill]]s (in ''[[New Super Mario Bros. Wii]]'' and ''[[New Super Mario Bros. U]]''), and [[Super Bowser]] (in ''New Super Mario Bros. Wii'').


Big Empty Blocks also return in red and orange [[Toad House]]s in ''New Super Mario Bros.'' (as a result of hitting their respective blocks, either [[Roulette Block]]s or [[Mega ? Block]]s), [[World 6-5 (New Super Mario Bros. Wii)|World 6-5]] in ''New Super Mario Bros. Wii'', and [[Soda Jungle]] in ''New Super Mario Bros. U''; Long Empty Blocks return in ''New Super Mario Bros. 2''.
Big Empty Blocks also return in red and orange [[Toad House]]s in ''New Super Mario Bros.'' (as a result of hitting their [[Roulette Block|respective]] [[Mega ? Block|blocks]]), [[World 6-5 (New Super Mario Bros. Wii)|World 6-5]] in ''New Super Mario Bros. Wii'', and [[Soda Jungle]] in ''New Super Mario Bros. U''; Long Empty Blocks return in ''New Super Mario Bros. 2''.


====''Super Mario Galaxy'' / ''Super Mario Galaxy 2''====
====''Super Mario Galaxy'' / ''Super Mario Galaxy 2''====
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====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS'' / ''Super Mario Maker 2''====
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS'' / ''Super Mario Maker 2''====
Empty Blocks return in ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', and ''[[Super Mario Maker 2]]'', working as they do in the ''New Super Mario Bros.'' games. In ''Super Mario Maker 2'', giant Empty Blocks also appear in the ''Super Mario 3D World'' style, as [[! Block]]s take the role that Mega ? Blocks did in the actual game.
Empty Blocks return in ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', and ''[[Super Mario Maker 2]]'', working as they do in the ''New Super Mario Bros.'' games. In ''Super Mario Maker 2'', giant Empty Blocks also appear in the ''Super Mario 3D World'' style, as [[! Block]]s take the role that Mega ? Blocks did in the actual game.
====''Super Mario Run''====
In ''[[Super Mario Run]]'', Empty Blocks again are the inert form of blocks that dispense items. [[Time Block]]s are a new type of block that can be hit for an effect, and also become Empty Blocks. Some Brick Blocks in [[Boohind Lock and Key]] turn into [[Long Jump Block]]s instead of Empty Blocks.
In the Kingdom Builder mode, Empty Blocks are part of a number of [[List of Kingdom Builder items in Super Mario Run|statue]]s depicting power-ups, with the power-up placed on top of the Empty Block so as to imply the item came out of another kind of block. They are the [[Super Mushroom]] Statue, [[1-Up Mushroom]] Statue, [[Fire Flower]] Statue, [[Super Star]] Statue, and [[Mega Mushroom]] Statue. The first four of these have 8-bit counterparts, which do not include Empty Blocks.


====''Super Mario Odyssey''====
====''Super Mario Odyssey''====
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===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
Empty Blocks also appear on ''Super Mario''-themed stages in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]].
Empty Blocks also appear on ''Mario''-themed stages in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]].


====''Super Smash Bros. Melee''====
====''Super Smash Bros. Melee''====
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In ''[[Super Smash Bros. Brawl]]'', ? Blocks on [[Mushroomy Kingdom]] become these if hit or jumped into from below, and they are refilled when the stage loops; they are made of wood with metal borders, and like the rest of the stage, they look more realistic.  
In ''[[Super Smash Bros. Brawl]]'', ? Blocks on [[Mushroomy Kingdom]] become these if hit or jumped into from below, and they are refilled when the stage loops; they are made of wood with metal borders, and like the rest of the stage, they look more realistic.  


====''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''====
====''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''====
In [[3D Land]] in ''[[Super Smash Bros. for Nintendo 3DS]]'' and [[Super Mario Maker (stage)|Super Mario Maker]] in both the Nintendo 3DS and [[Super Smash Bros. for Wii U|Wii U]] versions, they act the same as in ''Brawl'' but have their respective appearances; Empty Blocks are instead refilled after a while on the latter stage. An Empty Block also serves as the base for the [[Fire Bar]] item in this game.
In [[3D Land]] in ''[[Super Smash Bros. for Nintendo 3DS]]'' and [[Super Mario Maker (stage)|Super Mario Maker]] in both the 3DS and [[Super Smash Bros. for Wii U|Wii U]] versions, they act the same as in ''Brawl'' but have their respective appearances; Empty Blocks are instead refilled after a while on the latter stage.


====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
''[[Super Smash Bros. Ultimate]]'' brings back not only the aforementioned stages, but also the [[Mushroom Kingdom (Super Smash Bros.)|Mushroom Kingdom stage]] from ''[[Super Smash Bros.]]''; in this version of the stage, the [[Semisolid Platform|pass-through platforms]] are made of Empty Blocks, rather than [[Hard Block]]s like in the original version. Empty Blocks are also embedded into the brick wall at the left side of the stage, and they are also used as the paths and ledges fighters walk and grab on. The hazardless versions of the stages with ? Blocks also have all of them naturally empty.
''[[Super Smash Bros. Ultimate]]'' brings back not only the aforementioned stages, but also the [[Mushroom Kingdom (Super Smash Bros.)|Mushroom Kingdom stage]] from ''[[Super Smash Bros.]]''; in this version of the stage, the [[Semisolid Platform|pass-through platforms]] are made of Empty Blocks, rather than [[Hard Block]]s like in the original version. Empty Blocks are also embedded into the brick wall at the left side of the stage, and they are also used as the paths and ledges fighters walk and grab on.


The Fire Bar returns as an item, retaining its Empty Block base from the previous game.
The hazardless versions of the stages also have all ? Blocks naturally empty.


===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
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===''Mario Kart'' series===
===''Mario Kart'' series===
Empty Blocks also appear in the [[Mario Kart (series)|''Mario Kart'' series]], usually as part of a track's wall or boundaries.
====''Mario Kart 7''====
====''Mario Kart 7''====
In ''[[Mario Kart 7]]'', Empty Blocks appear as parts of platforms that can be driven on in [[3DS Piranha Plant Slide|Piranha Plant Slide]], which is based on the underground courses in ''Super Mario Bros.''
In ''[[Mario Kart 7]]'', they appear as parts of platforms that can be driven on in [[Piranha Plant Slide]].
 
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
Empty Blocks return in {{classic|3DS|Piranha Plant Slide}} in ''[[Mario Kart 8]]'' and its [[Nintendo Switch]] [[Mario Kart 8 Deluxe|port]]. They also appear in {{classic-link|SNES|Mario Circuit 3}} in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' in the latter version.
 
====''Mario Kart Tour''====
[[File:MKT Icon RMX Mario Circuit 1.png|thumb|left|Empty Blocks and ? Blocks in RMX Mario Circuit 1]]
In ''[[Mario Kart Tour]]'', Empty Blocks appear as platforms on [[3DS Mario Circuit|3DS Mario Circuit T]], [[RMX Mario Circuit 1]] and Piranha Plant Slide. In RMX Mario Circuit 1, they are always paired with [[? Block]]s. The player can perform a [[Jump Boost]] by driving off them. Empty Blocks also appear in the T variants of [[GBA Sky Garden]] and [[RMX Rainbow Road 2]], where they are used as platforms for a [[Piranha Plant]].


===''Mario Party 9''===
===''Mario Party 9''===
In the ''[[Mario Party 9]]'' minigame [[Fungi Frenzy]], [[? Panel]]s turn into panels resembling Empty Blocks after they are ground-pounded.
In the ''[[Mario Party 9]]'' minigame [[Fungi Frenzy]], [[? Panel]]s turn into panels resembling Empty Blocks after they are ground-pounded.
{{br|left}}
===''Minecraft''===
In the Super Mario Mash-up in ''[[Minecraft]]'', Bedrock is replaced by Empty Blocks.


===''Dr. Mario World''===
===''Dr. Mario World''===
In ''[[Dr. Mario World]]'', Empty Blocks appear as stage objects. If a Brick Block contains coins, it will become an Empty Block after all three coins are removed from it. [[Morton Koopa Jr.|Dr. Morton]]'s skill in stage mode can also transform any [[Ice Fan|ice fans]] or [[Bubble Machine|bubble machines]] into Empty Blocks, effectively disabling them. Empty Blocks act as walls for any projectiles such as [[Shell|shells]] and cannonballs from [[Pop cannon|pop cannons]], and will block them. If a capsule match is made next to an Empty Block, the skill meter will be filled by one extra point for each Empty Block in contact with the match. In versus mode, a variation of Empty Blocks appear where it is grey instead of brown, where after a period of time has passed in which neither player has won yet, these blocks appear in rows and will push the objects down by one row at intervals, effectively shrinking the play area for both players.
In ''[[Dr. Mario World]]'', Empty Blocks appear as stage objects. If a Brick Block contains coins, it will become an Empty Block after all three coins are removed from it. [[Morton Koopa Jr.|Dr. Morton]]'s skill in stage mode can also transform any [[Ice Fan|ice fans]] or [[Bubble Machine|bubble machines]] into Empty Blocks, effectively disabling them. Empty Blocks act as walls for any projectiles such as [[Shell|shells]] and cannonballs from [[Pop cannon|pop cannons]], and will block them. If a capsule match is made next to an Empty Block, the skill meter will be filled by one extra point for each Empty Block the match is made near to. In versus mode, a variation of Empty Blocks appears, where it is grey instead of brown, where after a period of time has passed where neither player won yet, these blocks will push the objects down by one row at intervals, effectively shrinking the play area for both players.
 
===''WarioWare: Get It Together!''===
[[File:WWGIT 9-Volt House.jpg|thumb|An Empty Block on the lower left.]]
An Empty Block is a background element in ''[[WarioWare: Get It Together!]]'' It appears outside of [[9-Volt's House]] during the opening cutscene of [[9-Volt]]'s level.
 
===''The Super Mario Bros. Movie''===
In ''[[The Super Mario Bros. Movie]]'', yellow Empty Blocks can be seen scattered around the [[Training Course]]. Some have [[Spike Trap]]s attached to them. Empty Blocks also appear among [[Brick Block]]s and [[? Block]]s in the [[Great Ring of Kong]].


==Gallery==
==Gallery==
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UsedblockSMG.jpg|''[[Super Mario Galaxy]]''
UsedblockSMG.jpg|''[[Super Mario Galaxy]]''
NSMBW Empty Block Artwork.png|''[[New Super Mario Bros. Wii]]''
NSMBW Empty Block Artwork.png|''[[New Super Mario Bros. Wii]]''
PN Block.png|[[Play Nintendo]]
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=カラブロック
|Jap=カラブロック<br>''Karaburokku''<br>プンプンブロック (''Super Mario World'')<br>''Punpunburokku''
|JapR=Kara Burokku
|JapM=Empty Block<br><br>Angry Block
|Jap2=プンプンブロック
|Spa=Bloque vacío (''Super Mario 3D Land'')<br>Bloque (''Super Mario Galaxy'')
|Jap2N=''Super Mario World''
|SpaM=Empty block<br>Block
|Jap2R=Punpun Burokku
|JapM=Empty Block
|Jap2M=Angry Block
|ChiT=金剛磚塊<ref>{{cite|title=Official Chinese manual for ''Super Mario Galaxy 2''|page=26|publisher=Nintendo|language=zh-hant}}</ref>
|ChiTR=Jīn'gāng Zhuānkuài
|ChiTM=Adamant Block
|Ger=Benutzter Block
|Ger=Benutzter Block
|GerM=Used Block
|GerM=Used Block
|Ita=Blocco Resistente<ref>{{cite|title=''Super Mario Galaxy'' Italian manual|page=21|publisher=Nintendo of Europe|language=it|date=2007}}</ref>
|Ita=Blocco Resistente
|ItaM=Resistant Block
|ItaM=Resistant Block}}
|Spa=Bloque vacío
 
|SpaN=''Super Mario 3D Land''
==Trivia==
|Spa2=Bloque
*In the Super Mario Mash-up in ''[[Minecraft]]'', Bedrock is replaced by Empty Blocks.
|Spa2N=''Super Mario Galaxy''
|SpaM=Empty block
|Spa2M=Block
}}


==References==
==References==
<references/>
<references/>


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[[de:Benutzter Block]]
[[de:Benutzter Block]]
[[it:Blocco Resistente]]
[[it:Blocco Resistente]]

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