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An '''{{wp|Easter egg (media)|Easter egg}}''' is a minor secret in a game that is hidden by the developers and is usually not associated with the gameplay.
An '''Easter egg''' is a minor secret in a game that is hidden by the developers and is usually not associated with the gameplay.


==Easter eggs in ''Super Mario'' games==
==Easter eggs in ''Super Mario'' games==
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*In [[Button Bash]], there are references to Billy Mitchell (a statue with his tie) and to the Three Wise Monkeys.
*In [[Button Bash]], there are references to Billy Mitchell (a statue with his tie) and to the Three Wise Monkeys.
*In [[Foggy Fumes]], the level [[25m]] from the original ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game, [[Mr. Game & Watch]], and a crane resembling [[metroidwiki:Crocomire|Crocomire]]'s skull from ''[[metroidwiki:Super Metroid|Super Metroid]]'' can be seen in the background.
*In [[Foggy Fumes]], the level [[25m]] from the original ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game, [[Mr. Game & Watch]], and a crane resembling [[metroidwiki:Crocomire|Crocomire]]'s skull from ''[[metroidwiki:Super Metroid|Super Metroid]]'' can be seen in the background.
*In the options screen, a coral reef is shaped like the [[Rare]]ware symbol.
*In the options screen, a coral reef is shaped like the [[Rare Ltd.|Rareware]] symbol.
*In [[Wonky Waterway]], the last part shows an 8-bit [[Donkey Kong]] statue holding a [[Wii#Wii Remote|Wii Remote]].
*In [[Wonky Waterway]], the last part shows an 8-bit [[Donkey Kong]] statue holding a [[Wii#Wii Remote|Wii Remote]].
*During Donkey Kong's idle animation, he pulls out a [[Nintendo DS]] and can be heard playing ''Donkey Kong''.
*During Donkey Kong's idle animation, he pulls out a [[Nintendo DS]] and can be heard playing ''Donkey Kong''.
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====''[[Donkey Kong Country: Tropical Freeze]]''====
====''[[Donkey Kong Country: Tropical Freeze]]''====
*As [[Retro Studios]] had previously developed the [[metroidwiki:Metroid Prime (series)|''Metroid Prime'' series]], two ''[[metroidwiki:Metroid (series)|Metroid]]'' Easter eggs can be found in the game:
*As [[Retro Studios]] had previously developed the [[metroidwiki:Metroid Prime (series)|''Metroid Prime'' series]], two ''[[metroidwiki:Metroid (series)|Metroid]]'' Easter eggs can be found in the game:
**[[Samus|Samus Aran]]' Gunship can be found in the background in [[Busted Bayou]].
**[[Samus Aran|Samus]]' [[Gunship]] can be found in the background in [[Busted Bayou]].
**A [[Metroid (species)|Metroid]] can be found in the background in [[Amiss Abyss]], if the player passes the first signpost and giant illuminating statue, reaches the end of the trench and heads back towards the statue through the anemone. (The player must have more than one hit point to do this.)
**A [[Metroid (species)|Metroid]] can be found in the background in [[Amiss Abyss]], if the player passes the first signpost and giant illuminating statue, reaches the end of the trench and heads back towards the statue through the anemone. (The player must have more than one hit point to do this.)
*During Donkey Kong's idle animations he pulls out a [[Nintendo 3DS]] and can be heard playing one of several games, including ''[[Mario Kart 7]]'', ''[[Donkey Kong Country Returns 3D]]'', ''[[nookipedia:Animal Crossing: New Leaf|Animal Crossing: New Leaf]]'', and ''[[Super Mario 3D Land]]''.
*During Donkey Kong's idle animations he pulls out a [[Nintendo 3DS]] and can be heard playing one of several games, including ''[[Mario Kart 7]]'', ''[[Donkey Kong Country Returns 3D]]'', ''[[nookipedia:Animal Crossing: New Leaf|Animal Crossing: New Leaf]]'', and ''[[Super Mario 3D Land]]''.
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====''[[Paper Mario: The Thousand-Year Door]]''====
====''[[Paper Mario: The Thousand-Year Door]]''====
*During Princess Peach's Interlude after Chapter 5, [[TEC]] asks Peach to drink an invisibility potion in order to secretly enter [[Grodus]]' room and upload important data on a disk into the room's computer. When this happens, the computer screen shows the [[Family Computer Disk System|Famicom Disk System]] boot-up sequence which is then shortly followed up by an animation and some music from an unknown game.
*During Princess Peach's Interlude after Chapter 5, TEC-XX asks Peach to drink an invisibility potion in order to secretly enter Sir Grodus' room and upload important data on a disk into the room's computer. When this happens, the computer screen shows the [[Family Computer|Famicom Disk System]] boot-up sequence which is then shortly followed up by an animation and some music from an unknown game.
*Similar to the first ''Paper Mario'', in the [[X-Naut Fortress]] there is a room that, when entered from above into a changing room, makes both Mario and his partner an 8-bit sprite. This wears off after leaving the room or after a period of time. This can be done repeatedly.
*Similar to the first ''Paper Mario'', in the [[X-Naut Fortress]] there is a room that, when entered from above into a changing room, makes both Mario and his partner an 8-bit sprite. This wears off after leaving the room or after a period of time. This can be done repeatedly.


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===[[Mario Kart (series)|''Mario Kart'' series]]===
===[[Mario Kart (series)|''Mario Kart'' series]]===
====''[[Mario Kart: Double Dash!!]]''====
====''[[Mario Kart: Double Dash!!]]''====
*[[Luigi's NEW Mansion]] (specifically the Rank A mansion) from the ending of ''[[Luigi's Mansion]]'' can be seen in the background of [[GCN Luigi Circuit|Luigi Circuit]].
*[[Luigi's NEW Mansion]] (specifically the Rank A mansion) from the ending of ''[[Luigi's Mansion]]'' can be seen in the background of [[Luigi Circuit (GCN)|Luigi Circuit]].
*Several courses can be seen in the background of other courses.
*Several courses can be seen in the background of other courses.
**The top of [[GCN DK Mountain|DK Mountain]] can be seen from both [[GCN Baby Park|Baby Park]] and [[GCN Dino Dino Jungle|Dino Dino Jungle]].
**The top of [[DK Mountain]] can be seen from both [[GCN Baby Park|Baby Park]] and [[GCN Dino Dino Jungle|Dino Dino Jungle]].
**[[GCN Daisy Cruiser|Daisy Cruiser]] can be seen out in the water from both [[GCN Peach Beach|Peach Beach]] and [[GCN Yoshi Circuit|Yoshi Circuit]].
**[[GCN Daisy Cruiser|Daisy Cruiser]] can be seen out in the water from both [[GCN Peach Beach|Peach Beach]] and [[GCN Yoshi Circuit|Yoshi Circuit]].
**Both [[Mushroom City]] and [[GCN Mario Circuit|Mario Circuit]] can be seen from [[GCN Mushroom Bridge|Mushroom Bridge]]. In addition, Mushroom Bridge can be seen from Mushroom City.
**Both [[Mushroom City]] and [[GCN Mario Circuit|Mario Circuit]] can be seen from [[GCN Mushroom Bridge|Mushroom Bridge]]. In addition, Mushroom Bridge can be seen from Mushroom City.
**Mushroom City can be seen from [[Rainbow Road (Mario Kart: Double Dash!!)|Rainbow Road]], as well as far out in the distance from [[Wario Colosseum]].
**Mushroom City can be seen from [[Rainbow Road (Mario Kart: Double Dash!!)|Rainbow Road]].
 
====''[[Mario Kart DS]]''====
*Just like in ''Mario Kart: Double Dash!!'', Luigi's NEW Mansion can be seen in the background of {{classic|GCN|Luigi Circuit}}.
 
====''[[Mario Kart Wii]]''====
*Just like in ''Mario Kart: Double Dash!!'', Daisy Cruiser can be seen in the background of {{classic|GCN|Peach Beach}} and {{classic|GCN|Daisy Circuit}}, despite Daisy Cruiser itself not appearing as a track in this game.
*The planet that [[Wii Rainbow Road|Rainbow Road]] takes place over is the real Earth, with the track taking place over eastern Canada.
 
====''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]''====
*In [[Water Park]], if the player sits in the middle of the merry-go-round ride, the merry-go-round theme from ''[[Super Mario 64]]'' starts playing.
*Off in the distance in [[Sunshine Airport]], a koopa-shaped rock can be seen, similar to the one found in {{classic link|N64|Koopa Troopa Beach}}.
*If the player sits still for long enough in {{classic link|N64|Royal Raceway}}, the [[Toad (species)|Toads]] will start to activate the burners on their hot air balloons.
*It is implied that [[Toad Harbor]], {{classic link|N64|Rainbow Road}}, and [[Super Bell Subway]] all take place in and around the same city. The city map in Super Bell Subway appears to be the same as the city in {{classic|N64|Rainbow Road}}, and the same [[Princess Peach|Peach]] statue can be seen in both N64 Rainbow Road and Toad Harbor.
*Similar to ''Mario Kart Wii'', [[Rainbow Road (Mario Kart 8)|Rainbow Road]] takes place over the real Earth, this time over the Mediterranean Sea.
*[[Daisy Cruiser]] can be seen out in the water in {{classic link|GCN|Yoshi Circuit}}.
*One of the structures in the city in {{classic link|N64|Toad's Turnpike}} bears a resemblance to the {{wp|Tokyo Skytree}}, the tallest tower in the world.


===[[Super Mario (series)|''Super Mario'' series]]===
===[[Super Mario (series)|''Super Mario'' series]]===
====''[[Super Mario Bros. 3]]''====
*If any airship level (except in [[Dark Land]]) is beaten as [[Frog Mario|Frog]], [[Tanooki Mario|Tanooki]], or [[Hammer Mario]], the [[kings]] react with special dialogue.
====''[[Super Mario 64]]''====
====''[[Super Mario 64]]''====
[[File:Sm64easteregg.png|thumb]]
[[File:Sm64easteregg.png|thumb]]
*When jumping in shallow water, a [[fish]] will rarely jump out alongside Mario.
*When jumping in shallow water, a fish will rarely jump out alongside Mario.
*At the end of [[Bowser in the Sky]], images of 8-bit [[Bowser]] and [[Mario]] from ''[[Super Mario Bros.]]'' can be seen on the pillars.
*At the end of [[Bowser in the Sky]], images of 8-bit [[Bowser]] and [[Mario]] from ''[[Super Mario Bros.]]'' can be seen on the pillars.
*If Mario performs a dive while next to the [[Baby Penguin]], the penguin will also perform its own dive.
*If Mario performs a dive while next to the [[Tuxie|Baby Penguin]], the penguin will also perform its own dive.
{{br}}
{{br}}


====''[[Super Mario Sunshine]]''====
====''[[Super Mario Sunshine]]''====
[[File:Over Delfino.png|thumb|Isle Delfino]]
[[File:Over Delfino.png|thumb|Isle Delfino]]
*When [[F.L.U.D.D.|FLUDD]] scans Mario at the beginning of the game, clips of Mario fighting bosses from ''[[Super Mario Bros.]]'', ''[[Super Mario World]]'', and ''[[Super Mario 64]]'' can be seen in the bottom left corner of the screen.
*In [[Noki Bay]]'s third mission, [[Red Coins in a Bottle]], the building at the very bottom houses a book behind an unmovable door.
*In [[Noki Bay]]'s third mission, [[Red Coins in a Bottle]], the building at the very bottom houses a book behind an unmovable door.
*The island of [[Isle Delfino]] itself is shaped like a dolphin, an allusion to the code name of the GameCube while it was in development. Delfino also means "dolphin" in Italian.
*The island of [[Isle Delfino]] itself is shaped like a dolphin, an allusion to the code name of the GameCube while it was in development.
**In addition, dolphin shapes appear throughout the game, as designs on walls, statues, and graffiti.
*Since the entirety of the game takes place on or near Isle Delfino, most stages can be seen in the background of other stages:
**[[Delfino Airstrip]] is visible from Delfino Plaza.
**[[Delfino Plaza]] is visible from Delfino Airstrip, Bianco Hills, Ricco Harbor, Gelato Beach, and Pinna Park.
**[[Bianco Hills]] is visible from Delfino Plaza, Ricco Harbor, Gelato Beach, Pinna Park, and Sirena Beach.
**[[Ricco Harbor]] is visible from Delfino Plaza, Bianco Hills, Gelato Beach, and Pinna Park.
**[[Gelato Beach]] is visible from Ricco Harbor, Pinna Park, and Pianta Village.
**[[Pinna Park]] is visible from Delfino Plaza, Bianco Hills, Ricco Harbor, Gelato Beach, and Sirena Beach.
**[[Sirena Beach]] is visible from Ricco Harbor, Gelato Beach, and Pinna Park.
**[[Noki Bay]] is visible from Pianta Village.
**[[Pianta Village]] is visible from Ricco Harbor and Pinna Park.
**[[Corona Mountain]] is visible from all other stages.
*Much of [[Sirena Beach]] is shaped like a [[Nintendo GameCube|GameCube]] controller, which is visible from the upper floors of [[Hotel Delfino]].
{{br}}
{{br}}


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*In the [[Rolling Gizmo Galaxy]], if Mario or Luigi skips the [[Star Ball]] and jumps up the blocks and raised bridge that the player would normally smash with the ball, a [[zeldawiki:Rupee|Rupee]] from ''The Legend of Zelda'' series made out of blue [[Star Bit]]s can be seen if the player looks down.
*In the [[Rolling Gizmo Galaxy]], if Mario or Luigi skips the [[Star Ball]] and jumps up the blocks and raised bridge that the player would normally smash with the ball, a [[zeldawiki:Rupee|Rupee]] from ''The Legend of Zelda'' series made out of blue [[Star Bit]]s can be seen if the player looks down.
*In the [[Toy Time Galaxy]], on the planet with the first [[Spring Mushroom]], if the player goes on the edge of the block below the warp pipe, they will notice that there is an opening. If they then go to first person view mode once in there, they will see a toy train.
*In the [[Toy Time Galaxy]], on the planet with the first [[Spring Mushroom]], if the player goes on the edge of the block below the warp pipe, they will notice that there is an opening. If they then go to first person view mode once in there, they will see a toy train.
*The Planet Rocket from [[Space Junk Galaxy]] can also be seen in the background of certain missions in [[Ghostly Galaxy]].
*If the player gets to the end of [[Purple Coins on the Battlerock]] or [[Battlestation's Purple Coins]] without collecting any [[Purple Coin]]s, the [[Gearmo]] at the bottom will have unique dialogue.
*When the player collects 9999 [[Star Bit]]s, all of the [[coconut]]s will turn into [[watermelon]]s.
*If Mario rescues Luigi in a mission but then falls into a black hole before collecting the Power Star, Luigi will ask Mario if he is okay the next time he is spoken to.
====''[[New Super Mario Bros. Wii]]''====
*If, after having entered a level in multiplayer, a player loses all their lives and cannot respawn, they can play various sound effects by pressing the jump and dash buttons and switch between different sound effects by using the directional controls. These sound effects include the sound of a clown horn, clapping, a cuíca, a bass drum, a snare drum, and a bell.


====''[[Super Mario Galaxy 2]]''====
====''[[Super Mario Galaxy 2]]''====
*Three alien-like figures appear in the background of [[Shiverburn Galaxy]] watching [[Mario]]/[[Luigi]] (they also appear in the [[Pull Star]] planet of [[Grandmaster Galaxy]]).
*Three alien-like figures appear in the background of [[Shiverburn Galaxy]] watching [[Mario]]/[[Luigi]] (they also appear in the [[Pull Star]] planet of [[Grandmaster Galaxy]]).
*In the [[Flash Black Galaxy]], the silhouette of a windmill can be seen at the very back of the Maze Planet.
*On the Starting Planet of [[Sky Station Galaxy]], the sign in front of the door is usually signed "[[Yoshi]]". However, during the [[Prankster Comet]] mission, it is signed "Yoshi the space dragon".
*On the Starting Planet of [[Sky Station Galaxy]], the sign in front of the door is usually signed "[[Yoshi]]". However, during the [[Prankster Comet]] mission, it is signed "Yoshi the space dragon".
*During the fight with [[King Lakitu]], running out of the arena and back to the checkpoint will make him fall asleep.
*During the fight with [[King Lakitu]], running out of the arena and back to the checkpoint will make him fall asleep.
*If the player loses a life during the [[Whomp King]] battle, on the next attempt, the Whomp King will cut his speech short and say, "Arrrgh! I'm tired of this speech!"
*If the player loses a life during the [[Whomp King]] battle, on the next attempt, the Whomp King will cut his speech short and say, "Arrrgh! I'm tired of this speech!"
*If the player slides down [[Tall Trunk's Purple Coin Slide]] without collecting any [[Purple Coin]]s, the [[Gearmo]] at the bottom will notice and ask whether the player did it on purpose.
*Like in ''Super Mario Galaxy'', all of the [[coconut]]s will turn into [[watermelon]]s once the player has collected 9999 [[Star Bit]]s.
*If the player has exactly 777, 7777, or 9999 total Star Bits, [[Lubba]] will have unique dialogue, mentioning how lucky the player is or wondering what it takes to get that many Star Bits.
<gallery>
<gallery>
Shiverburn Galaxy Figures Close-Up.png|The alien-like figures
Shiverburn Galaxy Figures Close-Up.png|The alien-like figures
SMG2 Yoshi space dragon.png|The sign signed "Yoshi the space dragon"
SMG2 Flash Black Building.png|The silhouette of a windmill
</gallery>
</gallery>


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*Using the [[binoculars]] in certain levels will allow the player to spot a passing [[Wikipedia:unidentified flying object|UFO]] in the sky.  
*Using the [[binoculars]] in certain levels will allow the player to spot a passing [[Wikipedia:unidentified flying object|UFO]] in the sky.  
*In [[World 4-4 (Super Mario 3D Land)|World 4-4]], when the player reaches the end of the level and stands at the gates to the right for a number of seconds, a ghostly figure will appear slowly out of the background. Once enough time passes, it will open its mouth wide and flash, while fading out at the same time. The figure can also be found at the beginning of [[World 8-4 (Super Mario 3D Land)|World 8-4]] and [[Special 6-5]] if the player stands by the window long enough.
*In [[World 4-4 (Super Mario 3D Land)|World 4-4]], when the player reaches the end of the level and stands at the gates to the right for a number of seconds, a ghostly figure will appear slowly out of the background. Once enough time passes, it will open its mouth wide and flash, while fading out at the same time. The figure can also be found at the beginning of [[World 8-4 (Super Mario 3D Land)|World 8-4]] and [[Special 6-5]] if the player stands by the window long enough.
*In the [[letter]] sent by [[Princess Peach]] after completing World 4, shaking the 3DS enough will cause a [[Goomba]] and [[Luigi]] to appear jumping in the background.
 
<gallery>
<gallery>
SM3DL UFO.png|The UFO in World 1-3
SM3DL UFO.png|The UFO in World 1-3
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====''[[Super Mario Maker]]''====
====''[[Super Mario Maker]]''====
*If the player places a pair of door objects and taps on one, knocking can be heard on the other side of the door. If the player taps enough times, [[Weird Mario]] will appear out of the door in a random powered-up state depending on the game style (for example, he can be [[Raccoon Mario]], [[Tanooki Mario]], [[Statue Mario]], [[Frog Mario]], or [[Hammer Mario]] when this is done in the ''Super Mario Bros. 3'' style).<ref>GameXplain (November 4, 2015). [https://www.youtube.com/watch?v=hWSc9w8iIoo Skinny Mario Door-Knocking SECRET in Super Mario Maker Update (Tanooki, Frog, & Skinny Yoshi!)]. YouTube. Retrieved December 29, 2015.</ref> This returns in ''[[Super Mario Maker 2]]''.
*If the player places a pair of door objects and taps on one, knocking can be heard on the other side of the door. If the player taps enough times, [[Weird Mario]] will appear out of the door in a random powered-up state depending on the game style (for example, he can be [[Raccoon Mario]], [[Tanooki Mario]], [[Statue Mario]], [[Frog Mario]], or [[Hammer Mario]] when this is done in the ''Super Mario Bros. 3'' style).<ref>GameXplain (November 4, 2015). [https://www.youtube.com/watch?v=hWSc9w8iIoo Skinny Mario Door-Knocking SECRET in Super Mario Maker Update (Tanooki, Frog, & Skinny Yoshi!)]. YouTube. Retrieved December 29, 2015.</ref>
*In the ''Super Mario Bros.'' style, if the [[fortress]] behind the [[Goal Pole]] has a locked door on its entrance and the player has at least one key, when they touch the flagpole and enter the fortress, the door will open as if the player unlocked it in-game.
*In the ''Super Mario Bros.'' style, if the [[fortress]] behind the [[Goal Pole]] has a locked door on its entrance and the player has at least one key, when they touch the flagpole and enter the fortress, the door will open as if the player unlocked it in-game.
**Similarly, the same thing happens with a normal [[Warp Door]] or an active [[P Warp Door]] if it is placed in front of the entrance.
**Similarly, the same thing happens with a normal [[Warp Door]] or an active [[P Warp Door]] if it is placed in front of the entrance.
*If 10 Mario Challenge or 100 Mario Challenge is cleared in the ''Super Mario Bros.'' style with the Bowser, Toad, or Princess Peach [[Mystery Mushroom]] [[Costume Mario|costume]], the real Toad or Princess Peach reacts with special dialogue.
*On very rare occasions, when Mario falls into a [[pit]], the death jingle is preceded by one of the eight longer sound clips (e.g. Mario falling down a very long pit).<ref>{{cite|author=Master0fHyrule|date=September 20, 2015|url=www.youtube.com/watch?v=mKerKI9sLjg|title=All 8 SECRET/HIDDEN Falling Death Sounds In ''Super Mario Maker'' (Easter Eggs)|publisher=YouTube|language=en|accessdate=July 1, 2024}}</ref><ref>{{cite|author=GameXplain|language=en|date=September 21, 2015|url=www.youtube.com/watch?v=KtBsNqjotZE|title=''Super Mario Maker'': All 8 SECRET DEATH Sounds|publisher=YouTube|accessdate=July 1, 2024}}</ref>
*If the player shakes a [[Spike Trap]] in the ''[[New Super Mario Bros. U]]'' ground theme, a train whistle can be heard.
*If the player shakes a [[Spike Trap]] in the ''[[New Super Mario Bros. U]]'' ground theme, a train whistle can be heard.
*Sometimes, when touching a [[Checkpoint Flag]], several birds fly from the flag; in underwater levels, fishes appear from the flag instead.
*In ''Super Mario Bros. 3''-style ground levels, should Mario keep [[crouch]]ing on a white [[Semisolid Platform]] for approximately five seconds, he will do a short little hop  along with a sound effect,<ref>{{cite|language=en|author=GameXplain|date=August 22, 2015|url=www.youtube.com/watch?v=owRYdqX4twM|title=Cool Bits - Super Mario Maker's SMB3 White Block Secret|publisher=YouTube|accessdate=July 1, 2024}}</ref> as a reference to the mechanic from the original game where Mario could drop behind the background using white Semisolid Platforms (which is required to obtain the first [[Recorder|Magic Whistle]] in [[World 1-3 (Super Mario Bros. 3)|World 1-3]]). This also works in ''Super Mario Maker 2''.
*Holding {{button|wiiu|Paddown}}, {{button|wiiu|A}}, and {{button|wiiu|B}} while a course loads will activate a CRT screen filter, similarly to the Big Mushroom; unlike the Big Mushroom, this is functional in all four game styles.<ref>https://www.youtube.com/watch?v=i_cV6J5pw44</ref>
*Holding {{button|wiiu|Paddown}}, {{button|wiiu|A}}, and {{button|wiiu|B}} while a course loads will activate a CRT screen filter, similarly to the Big Mushroom; unlike the Big Mushroom, this is functional in all four game styles.<ref>https://www.youtube.com/watch?v=i_cV6J5pw44</ref>
*When editing a level, attempting to use [[Mr. Eraser]] on or place a [[Burner]] in front of Mario causes him to crouch in fear. This also works in ''Super Mario Maker 2''.
**Similarly, some enemies have unique reactions when the player grabs them; for example, [[Wiggler]]s and [[Chain Chomp]]s extend their segments and chains, [[Boo]]s hide their faces as if they were looked at, [[Hammer Bro]]s. occasionally throw hammers, and [[Bowser]] in the ''Super Mario Bros. 3'' and ''New Super Mario Bros. U'' game styles becomes panicked as if he is defeated.


====''[[Super Mario Odyssey]]''====
====''[[Super Mario Odyssey]]''====
*If there are no controller inputs for a long time, a [[small bird]] will sleep on Mario's nose. The type of bird changes depending on what kingdom Mario is in.
*If there are no controller inputs for a long time, a [[little bird]] will sleep on [[Mario]]'s nose. The type of bird changes depending on what kingdom Mario is in.
**Similarly, if Mario sleeps in a place where the [[Nintendog|dog]] appears, it will sleep next to him.
**Similarly, if Mario sleeps in a place where the [[Nintendog]] appears, it will sleep next to him.
*The brochure held by [[Hint Toad]] and in the [[Odyssey]] shows a map of [[Bob-omb Battlefield]] from ''[[Super Mario 64]]''.
*[[Bowser]]'s reaction quote to Mario changes according to the costume Mario wears. As of the version 1.2.0 update, [[Luigi]] also gives a reaction quote.
*Bowser's reaction quote to Mario changes according to the costume Mario wears. As of the version 1.2.0 update, [[Luigi]] also gives a reaction quote.
*Like ''[[Super Mario 3D World]]'', 8-bit character sprites can be found in several levels.
*Like ''Super Mario 3D World'', 8-bit character sprites can be found in several levels.
*In [[Metro Kingdom]] has many [[Donkey Kong (game)|Donkey Kong game]] advertisements, many [[Donkey Kong (franchise)|Donkey Kong franchise]] (especially the [[Donkey Kong Country (series)|Donkey Kong Country series]]) road signs (such as: [[Cranky Kong|CRANKY]], [[Rambi|RAMBI]], [[King K. Rool|KROOL]], etc...) and there is a shop that has has the word "Dixie" in its name, which refers to [[Dixie Kong]], and all the taxis have 1981 in their license plates, [[Donkey Kong (game)|Donkey Kong]] was made in [[List of games by date#1981|1981]] too.
**[[Donkey Kong]] is one of the [[List of bosses#D|bosses]] in [[Metro Kingdom]], and his [[barrel]] throwing and appearance (without the tie) are reminiscent of the first [[Donkey Kong (game)|Donkey Kong]] game.


===''[[Super Smash Bros. Brawl]]''===
===''[[Super Smash Bros. Brawl]]''===
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===''[[Captain Toad: Treasure Tracker]]''===
===''[[Captain Toad: Treasure Tracker]]''===
*If the player waits on the game's title screen for long enough, they will be taken to one of two hidden levels. Both levels show off optical illusion of some kind, and the [[Toad Brigade]] is also present.
*Like ''Super Mario 3D World'', 8-bit sprites of that game's playable characters can be found in several levels.
*Like ''Super Mario 3D World'', 8-bit sprites of [[Luigi]] can be found in most levels of the game, including in the aforementioned title screen levels.
*Additionally, the levels [[Spinwheel Library]], [[Double Cherry Spires]], and [[Beep Block Sky Plaza]] have hidden 8-bit sprites of [[Rosalina]].
*In several ghost-themed levels, there are events that happen if the player waits for a while in the level.
*In several ghost-themed levels, there are events that happen if the player waits for a while in the level.
**In [[Bizarre Doors of Boo Mansion]], ghostly handprints appear on the back wall of the mansion.
**In [[Bizarre Doors of Boo Mansion]], ghostly handprints appear on the back wall of the mansion.
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**In [[Fright Train Flight]], a laughing ghost will appear under the train tracks in front of the train.
**In [[Fright Train Flight]], a laughing ghost will appear under the train tracks in front of the train.
**In [[Ghost Gallery Gambit]], if the player does not walk towards the star to start the poison rising, several spooky sounds will join the ambient music after a while.
**In [[Ghost Gallery Gambit]], if the player does not walk towards the star to start the poison rising, several spooky sounds will join the ambient music after a while.
*By turning the camera around at the beginning of any [[Coins Galore]] stage, the [[Starshroom]] can be seen in the distance.


===[[Wario (franchise)|''Wario'' franchise]]===
===[[Wario (franchise)|''Wario'' franchise]]===
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[[Category:Lists]]
[[Category:Lists]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[it:Easter egg]]

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