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An ''' | An '''Easter egg''' is a minor secret in a game that is hidden by the developers and is usually not associated with the gameplay. | ||
==Easter eggs in ''Super Mario'' games== | ==Easter eggs in ''Super Mario'' games== | ||
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*In [[Button Bash]], there are references to Billy Mitchell (a statue with his tie) and to the Three Wise Monkeys. | *In [[Button Bash]], there are references to Billy Mitchell (a statue with his tie) and to the Three Wise Monkeys. | ||
*In [[Foggy Fumes]], the level [[25m]] from the original ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game, [[Mr. Game & Watch]], and a crane resembling [[metroidwiki:Crocomire|Crocomire]]'s skull from ''[[metroidwiki:Super Metroid|Super Metroid]]'' can be seen in the background. | *In [[Foggy Fumes]], the level [[25m]] from the original ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game, [[Mr. Game & Watch]], and a crane resembling [[metroidwiki:Crocomire|Crocomire]]'s skull from ''[[metroidwiki:Super Metroid|Super Metroid]]'' can be seen in the background. | ||
*In the options screen, a coral reef is shaped like the [[ | *In the options screen, a coral reef is shaped like the [[Rareware]] symbol. | ||
*In [[Wonky Waterway]], the last part shows an 8-bit [[Donkey Kong]] statue holding a [[Wii#Wii Remote|Wii Remote]]. | *In [[Wonky Waterway]], the last part shows an 8-bit [[Donkey Kong]] statue holding a [[Wii#Wii Remote|Wii Remote]]. | ||
*During Donkey Kong's idle animation, he pulls out a [[Nintendo DS]] and can be heard playing ''Donkey Kong''. | *During [[Donkey Kong]]'s idle animation, he pulls out a [[Nintendo DS]] and can be heard playing ''[[Donkey Kong (game)|Donkey Kong]]''. | ||
<gallery> | <gallery> | ||
DKCR Foggy Fumes Mr G&W.png|Mr. Game & Watch in Foggy Fumes | DKCR Foggy Fumes Mr G&W.png|Mr. Game & Watch in Foggy Fumes | ||
DK Statue with Wii Remote.png|The 8-bit Donkey Kong statue holding a Wii Remote | DK Statue with Wii Remote.png|The 8-bit [[Donkey Kong]] statue holding a [[Wii#Wii Remote|Wii Remote]] | ||
Donkey Kong jugando con un DSLite.PNG|Donkey Kong playing with a Nintendo DS | Donkey Kong jugando con un DSLite.PNG|Donkey Kong playing with a [[Nintendo DS]] | ||
</gallery> | </gallery> | ||
====''[[Donkey Kong Country: Tropical Freeze]]''==== | ====''[[Donkey Kong Country: Tropical Freeze]]''==== | ||
*As [[Retro Studios]] had previously developed the [[metroidwiki:Metroid Prime (series)|''Metroid Prime'' series]], two ''[[metroidwiki:Metroid (series)|Metroid]]'' Easter eggs can be found in the game: | *As [[Retro Studios]] had previously developed the [[metroidwiki:Metroid Prime (series)|''Metroid Prime'' series]], two ''[[metroidwiki:Metroid (series)|Metroid]]'' Easter eggs can be found in the game: | ||
**[[Samus|Samus | **[[Samus Aran|Samus]]' [[Gunship]] can be found in the background in [[Busted Bayou]]. | ||
**A [[Metroid (species)|Metroid]] can be found in the background in [[Amiss Abyss]], if the player passes the first signpost and giant illuminating statue, reaches the end of the trench and heads back towards the statue through the anemone. (The player must have more than one hit point to do this.) | **A [[Metroid (species)|Metroid]] can be found in the background in [[Amiss Abyss]], if the player passes the first signpost and giant illuminating statue, reaches the end of the trench and heads back towards the statue through the anemone. (The player must have more than one hit point to do this.) | ||
*During Donkey Kong's idle animations he pulls out a [[Nintendo 3DS]] and can be heard playing one of several games, including ''[[Mario Kart 7]]'', ''[[Donkey Kong Country Returns 3D]]'', ''[[nookipedia:Animal Crossing: New Leaf|Animal Crossing: New Leaf]]'', and ''[[Super Mario 3D Land]]''. | *During Donkey Kong's idle animations he pulls out a [[Nintendo 3DS]] and can be heard playing one of several games, including ''[[Mario Kart 7]]'', ''[[Donkey Kong Country Returns 3D]]'', ''[[nookipedia:Animal Crossing: New Leaf|Animal Crossing: New Leaf]]'', and ''[[Super Mario 3D Land]]''. | ||
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====''[[Paper Mario: The Thousand-Year Door]]''==== | ====''[[Paper Mario: The Thousand-Year Door]]''==== | ||
*During Princess Peach's Interlude after Chapter 5, | *During Princess Peach's Interlude after Chapter 5, TEC-XX asks Peach to drink an invisibility potion in order to secretly enter Sir Grodus' room and upload important data on a disk into the room's computer. When this happens, the computer screen shows the [[Family Computer|Famicom Disk System]] boot-up sequence which is then shortly followed up by an animation and some music from an unknown game. | ||
*Similar to the first ''Paper Mario'', in the [[X-Naut Fortress]] there is a room that, when entered from above into a changing room, makes both Mario and his partner an 8-bit sprite. This wears off after leaving the room or after a period of time. This can be done repeatedly. | *Similar to the first ''Paper Mario'', in the [[X-Naut Fortress]] there is a room that, when entered from above into a changing room, makes both Mario and his partner an 8-bit sprite. This wears off after leaving the room or after a period of time. This can be done repeatedly. | ||
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[[File:Over Delfino.png|thumb|Isle Delfino]] | [[File:Over Delfino.png|thumb|Isle Delfino]] | ||
*In [[Noki Bay]]'s third mission, [[Red Coins in a Bottle]], the building at the very bottom houses a book behind an unmovable door. | *In [[Noki Bay]]'s third mission, [[Red Coins in a Bottle]], the building at the very bottom houses a book behind an unmovable door. | ||
*The island of [[Isle Delfino]] itself is shaped like a dolphin, an allusion to the code name of the GameCube while it was in development | *The island of [[Isle Delfino]] itself is shaped like a dolphin, an allusion to the code name of the GameCube while it was in development. | ||
{{br}} | {{br}} | ||
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*In the [[Rolling Gizmo Galaxy]], if Mario or Luigi skips the [[Star Ball]] and jumps up the blocks and raised bridge that the player would normally smash with the ball, a [[zeldawiki:Rupee|Rupee]] from ''The Legend of Zelda'' series made out of blue [[Star Bit]]s can be seen if the player looks down. | *In the [[Rolling Gizmo Galaxy]], if Mario or Luigi skips the [[Star Ball]] and jumps up the blocks and raised bridge that the player would normally smash with the ball, a [[zeldawiki:Rupee|Rupee]] from ''The Legend of Zelda'' series made out of blue [[Star Bit]]s can be seen if the player looks down. | ||
*In the [[Toy Time Galaxy]], on the planet with the first [[Spring Mushroom]], if the player goes on the edge of the block below the warp pipe, they will notice that there is an opening. If they then go to first person view mode once in there, they will see a toy train. | *In the [[Toy Time Galaxy]], on the planet with the first [[Spring Mushroom]], if the player goes on the edge of the block below the warp pipe, they will notice that there is an opening. If they then go to first person view mode once in there, they will see a toy train. | ||
====''[[Super Mario Galaxy 2]]''==== | ====''[[Super Mario Galaxy 2]]''==== | ||
*Three alien-like figures appear in the background of [[Shiverburn Galaxy]] watching [[Mario]]/[[Luigi]] (they also appear in the [[Pull Star]] planet of [[Grandmaster Galaxy]]). | *Three alien-like figures appear in the background of [[Shiverburn Galaxy]] watching [[Mario]]/[[Luigi]] (they also appear in the [[Pull Star]] planet of [[Grandmaster Galaxy]]). | ||
*In the [[Flash Black Galaxy]], the silhouette of a windmill can be seen at the very back of the Maze Planet. | |||
*On the Starting Planet of [[Sky Station Galaxy]], the sign in front of the door is usually signed "[[Yoshi]]". However, during the [[Prankster Comet]] mission, it is signed "Yoshi the space dragon". | *On the Starting Planet of [[Sky Station Galaxy]], the sign in front of the door is usually signed "[[Yoshi]]". However, during the [[Prankster Comet]] mission, it is signed "Yoshi the space dragon". | ||
*During the fight with [[King Lakitu]], running out of the arena and back to the checkpoint will make him fall asleep. | *During the fight with [[King Lakitu]], running out of the arena and back to the checkpoint will make him fall asleep. | ||
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<gallery> | <gallery> | ||
Shiverburn Galaxy Figures Close-Up.png|The alien-like figures | Shiverburn Galaxy Figures Close-Up.png|The alien-like figures | ||
SMG2 Flash Black Building.png|The silhouette of a windmill | |||
</gallery> | </gallery> | ||
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*Using the [[binoculars]] in certain levels will allow the player to spot a passing [[Wikipedia:unidentified flying object|UFO]] in the sky. | *Using the [[binoculars]] in certain levels will allow the player to spot a passing [[Wikipedia:unidentified flying object|UFO]] in the sky. | ||
*In [[World 4-4 (Super Mario 3D Land)|World 4-4]], when the player reaches the end of the level and stands at the gates to the right for a number of seconds, a ghostly figure will appear slowly out of the background. Once enough time passes, it will open its mouth wide and flash, while fading out at the same time. The figure can also be found at the beginning of [[World 8-4 (Super Mario 3D Land)|World 8-4]] and [[Special 6-5]] if the player stands by the window long enough. | *In [[World 4-4 (Super Mario 3D Land)|World 4-4]], when the player reaches the end of the level and stands at the gates to the right for a number of seconds, a ghostly figure will appear slowly out of the background. Once enough time passes, it will open its mouth wide and flash, while fading out at the same time. The figure can also be found at the beginning of [[World 8-4 (Super Mario 3D Land)|World 8-4]] and [[Special 6-5]] if the player stands by the window long enough. | ||
<gallery> | <gallery> | ||
SM3DL UFO.png|The UFO in World 1-3 | SM3DL UFO.png|The UFO in World 1-3 | ||
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====''[[Super Mario Maker]]''==== | ====''[[Super Mario Maker]]''==== | ||
*If the player places a pair of door objects and taps on one, knocking can be heard on the other side of the door. If the player taps enough times, [[Weird Mario]] will appear out of the door in a random powered-up state depending on the game style (for example, he can be [[Raccoon Mario]], [[Tanooki Mario]], [[Statue Mario]], [[Frog Mario]], or [[Hammer Mario]] when this is done in the ''Super Mario Bros. 3'' style).<ref>GameXplain (November 4, 2015). [https://www.youtube.com/watch?v=hWSc9w8iIoo Skinny Mario Door-Knocking SECRET in Super Mario Maker Update (Tanooki, Frog, & Skinny Yoshi!)]. YouTube. Retrieved December 29, 2015.</ref> | *If the player places a pair of door objects and taps on one, knocking can be heard on the other side of the door. If the player taps enough times, [[Weird Mario]] will appear out of the door in a random powered-up state depending on the game style (for example, he can be [[Raccoon Mario]], [[Tanooki Mario]], [[Statue Mario]], [[Frog Mario]], or [[Hammer Mario]] when this is done in the ''Super Mario Bros. 3'' style).<ref>GameXplain (November 4, 2015). [https://www.youtube.com/watch?v=hWSc9w8iIoo Skinny Mario Door-Knocking SECRET in Super Mario Maker Update (Tanooki, Frog, & Skinny Yoshi!)]. YouTube. Retrieved December 29, 2015.</ref> | ||
*In the ''Super Mario Bros.'' style, if the [[fortress]] behind the [[Goal Pole]] has a locked door on its entrance and the player has at least one key, when they touch the flagpole and enter the fortress, the door will open as if the player unlocked it in-game. | *In the ''Super Mario Bros.'' style, if the [[fortress]] behind the [[Goal Pole]] has a locked door on its entrance and the player has at least one key, when they touch the flagpole and enter the fortress, the door will open as if the player unlocked it in-game. | ||
**Similarly, the same thing happens with a normal [[Warp Door]] or an active [[P Warp Door]] if it is placed in front of the entrance. | **Similarly, the same thing happens with a normal [[Warp Door]] or an active [[P Warp Door]] if it is placed in front of the entrance. | ||
*If the player shakes a [[Spike Trap]] in the ''[[New Super Mario Bros. U]]'' ground theme, a train whistle can be heard. | *If the player shakes a [[Spike Trap]] in the ''[[New Super Mario Bros. U]]'' ground theme, a train whistle can be heard. | ||
*Holding {{button|wiiu|Paddown}}, {{button|wiiu|A}}, and {{button|wiiu|B}} while a course loads will activate a CRT screen filter, similarly to the Big Mushroom; unlike the Big Mushroom, this is functional in all four game styles.<ref>https://www.youtube.com/watch?v=i_cV6J5pw44</ref> | *Holding {{button|wiiu|Paddown}}, {{button|wiiu|A}}, and {{button|wiiu|B}} while a course loads will activate a CRT screen filter, similarly to the Big Mushroom; unlike the Big Mushroom, this is functional in all four game styles.<ref>https://www.youtube.com/watch?v=i_cV6J5pw44</ref> | ||
====''[[Super Mario Odyssey]]''==== | ====''[[Super Mario Odyssey]]''==== | ||
*If there are no controller inputs for a long time, a [[ | *If there are no controller inputs for a long time, a [[little bird]] will sleep on [[Mario]]'s nose. The type of bird changes depending on what kingdom Mario is in. | ||
**Similarly, if Mario sleeps in a place where the [[Nintendog | **Similarly, if Mario sleeps in a place where the [[Nintendog]] appears, it will sleep next to him. | ||
*Bowser's reaction quote to Mario changes according to the costume Mario wears. As of the version 1.2.0 update, [[Luigi]] also gives a reaction quote. | *[[Bowser]]'s reaction quote to Mario changes according to the costume Mario wears. As of the version 1.2.0 update, [[Luigi]] also gives a reaction quote. | ||
*Like ''Super Mario 3D World'', 8-bit character sprites can be found in several levels. | *Like ''[[Super Mario 3D World]]'', 8-bit character sprites can be found in several levels. | ||
*In [[Metro Kingdom]] has many [[Donkey Kong (game)|Donkey Kong game]] advertisements, many Donkey Kong series (especially the Donkey Kong Country series) road signs (such as: [[Cranky Kong|CRANKY]], [[Rambi|RAMBI]], [[King K. Rool|KROOL]], etc...) and there is a shop that has has the word "Dixie" in its name, which refers to [[Dixie Kong]]. | |||
===''[[Super Smash Bros. Brawl]]''=== | ===''[[Super Smash Bros. Brawl]]''=== | ||
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**In [[Fright Train Flight]], a laughing ghost will appear under the train tracks in front of the train. | **In [[Fright Train Flight]], a laughing ghost will appear under the train tracks in front of the train. | ||
**In [[Ghost Gallery Gambit]], if the player does not walk towards the star to start the poison rising, several spooky sounds will join the ambient music after a while. | **In [[Ghost Gallery Gambit]], if the player does not walk towards the star to start the poison rising, several spooky sounds will join the ambient music after a while. | ||
===[[Wario (franchise)|''Wario'' franchise]]=== | ===[[Wario (franchise)|''Wario'' franchise]]=== | ||
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[[Category:Lists]] | [[Category:Lists]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||