Editing Duck Walk
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[[File:DuckWalk.PNG|thumb|Duck Walk]] | [[File:DuckWalk.PNG|thumb|Duck Walk]] | ||
{{ | {{quote2|This is the Duck Walk, a new training machine for building PS Speed.|Minigame Instructor|[[Mario Tennis: Power Tour]]}} | ||
'''Duck Walk''' is the fifth [[minigame]] in ''[[Mario Tennis: Power Tour]]'' for the [[Game Boy Advance]]. This minigame helps [[Clay]] or [[Ace]] build up PS Speed, which can also be built up in [[Treadmill]]. PS Speed will benefit Clay or Ace's [[ | '''Duck Walk''' is the fifth [[minigame]] in ''[[Mario Tennis: Power Tour]]'' for the [[Game Boy Advance]]. This minigame helps [[Clay]] or [[Ace]] build up PS Speed, which can also be built up in [[Treadmill]]. PS Speed will benefit Clay or Ace's [[Power Shot]]. The player must travel along the blue pads with footprints on them. If they land in a pad with a footprint and a lightning bolt, they will get electrocuted which lasts for a few seconds. To avoid these pads, the player can make the character jump either to the left, right, or across two spaces. When the player gets near the end, they will come across a big, maroon pad. The player must jump on this to win. The time for each level is one minute, except for the last level where the player gets fifty seconds. For level one, the player needs to get one hundred eighty points. For level two, the player needs to get one hundred ninety points. For level three, the player needs to get two hundred points. | ||
==Controls== | ==Controls== |