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|developer=[[Nintendo]] (division unknown) | |developer=[[Nintendo]] (division unknown) | ||
|publisher=Nintendo | |publisher=Nintendo | ||
|release='''Original:'''<br>{{ | |release='''Original:'''<br>{{release|USA|April 9, 2001|China|November 17, 2003 (iQue Player)}} '''Nintendo GameCube:'''<br>{{release|Japan|February 7, 2003 (included in ''[[Nintendo Puzzle Collection]]'')}} '''Nintendo 64 - Nintendo Switch Online:'''<br>{{release|USA|October 25, 2021<ref>Nintendo (September 23, 2021). [https://youtu.be/dG9fAtmYdlM?t=1260 Nintendo Direct - 9.23.2021]. ''YouTube''. Retrieved September 24, 2021.</ref>|Europe|October 26, 2021<ref>@NintendoEurope (September 23, 2021). [https://twitter.com/NintendoEurope/status/1441166363037364229?s=20 ''"Play a growing library of Nintendo 64 and SEGA Mega Drive games anytime, anywhere with #NintendoSwitchOnline + Expansion Pack, a new membership launching in late October."''] ''Twitter''. Retrieved September 24, 2021.</ref>|Australia|October 26, 2021<ref>@NintendoAUNZ (September 24, 2021). [https://twitter.com/NintendoAUNZ/status/1441167178850390018?s=20 ''"Play a growing library of Nintendo 64 and SEGA Mega Drive games anytime, anywhere with #NintendoSwitchOnline + Expansion Pack, a new membership launching in late October."''] ''Twitter''. Retrieved September 24, 2021.</ref>|South Korea|October 26, 2021<ref>[https://www.nintendo.co.kr/news/view.php?no=Q0tKRlVXa25aZkFlY2RCaENKYWZOZz09 「Nintendo Switch Online」을 더욱 즐겁게! 「Nintendo Switch Online + 추가 팩」이 10월 26일(화)부터 시작!] ''Nintendo Korea''. Retrieved October 16, 2021.</ref>}} | ||
|languages={{languages|en_us=y|zh_simp=y}} | |languages={{languages|en_us=y|zh_simp=y}} | ||
|genre=[[Genre#Puzzle|Puzzle]] | |genre=[[Genre#Puzzle|Puzzle]] | ||
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|ratings={{ratings|esrb=E}} | |ratings={{ratings|esrb=E}} | ||
|platforms=[[Nintendo 64]], [[iQue|iQue Player]], [[Nintendo GameCube]], [[Nintendo 64 - Nintendo Switch Online]] | |platforms=[[Nintendo 64]], [[iQue|iQue Player]], [[Nintendo GameCube]], [[Nintendo 64 - Nintendo Switch Online]] | ||
| | |media={{media|n64=1|iqp=1|gcn=1}} | ||
|input={{input|n64=4|iqp=1|iqm=1| | |input={{input|n64=4|iqp=1|iqm=1|gamecube=1|joy-con=1|nspro=1|nsn64=1}} | ||
}} | }} | ||
'''''Dr. Mario 64''''' is a [[Genre#Puzzle|puzzle]] game developed by [[Nintendo]] and released for the [[Nintendo 64]]. This is the third installment in the [[Dr. Mario (series)|''Dr. Mario'' series]] and the final ''[[Mario (franchise)|Mario]]'' game released for the [[Nintendo 64]]. In 2003, it was re-released along with ''[[Tetris Attack#Panel de Pon|Panel de Pon]]'' and ''[[Yoshi's Cookie]]'' in a Japan-only [[Nintendo GameCube]] game called ''[[Nintendo Puzzle Collection]]''. In 2005, ''[[Dr. Mario & Puzzle League]]'' was released, with the ''Dr. Mario'' portion mostly taking visual and audio cues from the N64 version. The original game was made available on [[Nintendo 64 - Nintendo Switch Online]] in North America, Europe, and Australia as one of its launch titles, marking its first release in the last two regions. | |||
'''''Dr. Mario 64''''' is a [[Genre#Puzzle|puzzle]] game developed by [[Nintendo]] and released for the [[Nintendo 64]]. | |||
==Gameplay== | ==Gameplay== | ||
[[File:DrMario64Gameplay.png|left|thumb|256px||A screenshot from ''Dr. Mario 64''.]] | [[File:DrMario64Gameplay.png|left|thumb|256px||A screenshot from ''Dr. Mario 64''.]] | ||
''Dr. Mario 64'' | ''Dr. Mario 64'' plays the same as its predecessors for the most part. [[Capsule|Vitamin capsules]] are thrown into a bottle full of [[virus]]es, and the goal is to line up a minimum of four of a color combination of viruses and vitamins to make them disappear. There are three types of Viruses - the Red Virus (Fever), the Blue Virus (Chill) and the Yellow Virus (Weird), with a vitamin color designed to defeat them. The score obtained is based on the Speed, which also determines the speed in which vitamin capsules drop. The base score for Low, Med, and Hi respectively are 100, 200, and 300. If more than one virus is eliminated in a single move, every subsequent virus is twice the score of the previous, where the rewarded score is maxed out at the sixth virus, meaning that any virus after the sixth is scored the same (3200, 6400, and 9600 for the respective speeds). Several modes new to this series are added, including a Multiplayer mode where four players can compete with each other. | ||
Much like the multiplayer in the previous ''Dr. Mario'' games, if a player creates a combo that involves clearing multiple lines in a single move, the opponent will receive up to four garbage pieces depending on how many lines are cleared, and even if more than four lines are cleared, only four garbage pieces will be sent. In any of the 4P modes, the mechanics in which garbage is sent is different. For this mode, the opponent to receive the garbage depends on the first color cleared in a combo, where blue lines will affect the opponent directly to the right, yellow lines affect the opponent two places to the right, and red lines affect the opponent three places to the right. The placement loops back to the left if necessary. If two colors are cleared simultaneously for the first part of a combo, two opponents will be affected. If any of the players retired for that match, they are skipped in the ordering. For Team Battle, the system on how the opponents receive garbage is slightly different. where garbage that would otherwise be sent to the player's teammate, garbage will be stored as stock, and will be added to the garbage from the current combo. | Much like the multiplayer in the previous ''Dr. Mario'' games, if a player creates a combo that involves clearing multiple lines in a single move, the opponent will receive up to four garbage pieces depending on how many lines are cleared, and even if more than four lines are cleared, only four garbage pieces will be sent. In any of the 4P modes, the mechanics in which garbage is sent is different. For this mode, the opponent to receive the garbage depends on the first color cleared in a combo, where blue lines will affect the opponent directly to the right, yellow lines affect the opponent two places to the right, and red lines affect the opponent three places to the right. The placement loops back to the left if necessary. If two colors are cleared simultaneously for the first part of a combo, two opponents will be affected. If any of the players retired for that match, they are skipped in the ordering. For Team Battle, the system on how the opponents receive garbage is slightly different. where garbage that would otherwise be sent to the player's teammate, garbage will be stored as stock, and will be added to the garbage from the current combo. | ||
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For this game, two new music themes are introduced in addition to [[Fever]] and Chill: Cube (Cough in later games) and Que Que (Sneeze in later games). Each of them can be selected when playing in any mode other than Story mode. | For this game, two new music themes are introduced in addition to [[Fever]] and Chill: Cube (Cough in later games) and Que Que (Sneeze in later games). Each of them can be selected when playing in any mode other than Story mode. | ||
{{br|left}} | {{br|left}} | ||
===Game Modes=== | ===Game Modes=== | ||
====One Player==== | ====One Player==== | ||
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==Controls== | ==Controls== | ||
*{{button| | *{{button|Padleft}} / {{button|Padright}}: Move vitamin capsule left or right | ||
*{{button| | *{{button|Paddown}}: Drop vitamin capsule quickly | ||
*{{button|n64|a}}: Rotate vitamin capsule clockwise / Confirm menu selection | *{{button|n64|a}}: Rotate vitamin capsule clockwise / Confirm menu selection | ||
*{{button|n64|b}}: Rotate vitamin capsule counterclockwise / Cancel menu selection / Return to the previous screen | *{{button|n64|b}}: Rotate vitamin capsule counterclockwise / Cancel menu selection / Return to the previous screen | ||
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In normal cases, if Dr. Mario is the chosen character, then it is revealed that Rudy has a cold, after which Dr. Mario will cure him while Wario beats up Mad Scienstein. Dr. Mario will then proceed to return home after that. If Wario is the chosen character, then Mad Scienstein comes and runs off with the Megavitamins, causing Wario to chase him to no end. However, if the player beats eight stages in Normal or higher difficulty without redoing any stage, including continuing due to losing, the outcome will be different. For Dr. Mario, Wario will take the Megavitamins and consume them, transforming him into Vampire Wario. After beating Wario, who reverted back to his normal form and fled, it is shown that Mad Scienstein pitied Rudy, after which Dr. Mario uses his Megavitamins to cure Rudy. Dr. Mario returns home after that. In Wario's case, after beating Rudy within the aforementioned criteria, then Dr. Mario catches up to confront Wario. Wario will attempt to run away, but he trips over Mad Scienstein, causing the bottle to fall onto Dr. Mario, leading to Dr. Mario accidentally consuming all the Megavitamins, turning him into Metal Mario. After beating Metal Mario, Dr. Mario reverted back to normal while Wario celebrates. After that, similar to the normal ending, Mad Scienstein snatches the Megavitamins, causing Wario to chase him to no end. | In normal cases, if Dr. Mario is the chosen character, then it is revealed that Rudy has a cold, after which Dr. Mario will cure him while Wario beats up Mad Scienstein. Dr. Mario will then proceed to return home after that. If Wario is the chosen character, then Mad Scienstein comes and runs off with the Megavitamins, causing Wario to chase him to no end. However, if the player beats eight stages in Normal or higher difficulty without redoing any stage, including continuing due to losing, the outcome will be different. For Dr. Mario, Wario will take the Megavitamins and consume them, transforming him into Vampire Wario. After beating Wario, who reverted back to his normal form and fled, it is shown that Mad Scienstein pitied Rudy, after which Dr. Mario uses his Megavitamins to cure Rudy. Dr. Mario returns home after that. In Wario's case, after beating Rudy within the aforementioned criteria, then Dr. Mario catches up to confront Wario. Wario will attempt to run away, but he trips over Mad Scienstein, causing the bottle to fall onto Dr. Mario, leading to Dr. Mario accidentally consuming all the Megavitamins, turning him into Metal Mario. After beating Metal Mario, Dr. Mario reverted back to normal while Wario celebrates. After that, similar to the normal ending, Mad Scienstein snatches the Megavitamins, causing Wario to chase him to no end. | ||
===Stage Summary=== | ===Stage Summary=== | ||
The Speed is determined by the difficulty selected, which affects the vitamin capsule's drop speed and the earned score. For Easy, the Speed is set Low; For Normal, the Speed is set to Med; For Hard and S-Hard, the Speed is set to Hi. | The Speed is determined by the difficulty selected, which affects the vitamin capsule's drop speed and the earned score. For Easy, the Speed is set Low; For Normal, the Speed is set to Med; For Hard and S-Hard, the Speed is set to Hi. | ||
{|width=40% | {|width=40% cellspacing=0 border=2 cellpadding=3 style="text-align:center;border-collapse:collapse;background:white" | ||
|- | |- bgcolor="limegreen" | ||
!rowspan="2"width=3%|Stage!!rowspan="2"width=5%|Music!!colspan="2"|Opponent!!colspan="3"|No. of Viruses | !rowspan="2"width=3%|Stage!!rowspan="2"width=5%|Music!!colspan="2"|Opponent!!colspan="3"|No. of Viruses | ||
|- | |-bgcolor="yellowgreen" | ||
|width=6%|Dr. Mario||width=6%|Wario||width=6%|Easy||width=6%|Normal||width=6%|Hard / S-Hard | |width=6%|Dr. Mario||width=6%|Wario||width=6%|Easy||width=6%|Normal||width=6%|Hard / S-Hard | ||
|- | |- | ||
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|4||Que Que||Silky||Appleby||20||32||56 | |4||Que Que||Silky||Appleby||20||32||56 | ||
|- | |- | ||
|5||Cube||Jellybob|| | |5||Cube||Jellybob||Lump||20||32||56 | ||
|- | |- | ||
|6||Que Que||Helio|| | |6||Que Que||Helio||Octo||24||36||60 | ||
|- | |- | ||
|rowspan="3"|7{{footnote|main|1}}||rowspan="3"|Cube||colspan="2"|Hammer-Bot||24||rowspan="3"|36||rowspan="3"|60 | |rowspan="3"|7{{footnote|main|1}}||rowspan="3"|Cube||colspan="2"|Hammer-Bot||24||rowspan="3"|36||rowspan="3"|60 | ||
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Octo DM64 sprite.png|[[Octo]] [2*] | Octo DM64 sprite.png|[[Octo]] [2*] | ||
Helio DM64 sprite.png|[[Helio (Wario Land 3)|Helio]] [3*] | Helio DM64 sprite.png|[[Helio (Wario Land 3)|Helio]] [3*] | ||
Lump.png|[[Lump]] [3*] | Lump.png|[[Lumpy (enemy)|Lump]] [3*] | ||
Hammerbot DM64.png|[[Hammer-Bot]] [3*] | Hammerbot DM64.png|[[Hammer-bot|Hammer-Bot]] [3*] | ||
Dr Mario 64 Sprite - Arewo Stein.png|[[Mad Scienstein]] [4*] | Dr Mario 64 Sprite - Arewo Stein.png|[[Mad Scienstein]] [4*] | ||
Rudy DM64 sprite.png|[[Rudy]] [5*] | Rudy DM64 sprite.png|[[Rudy]] [5*] | ||
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</gallery> | </gallery> | ||
{{br}} | {{br}} | ||
==Reception== | ==Reception== | ||
Overall, ''Dr. Mario 64'' received mostly positive reviews. GameRankings gave the game a score of 70.03%, while Metacritic gave it a score of 71/100. GameSpot also gave the game a 7.0/10. ''Dr. Mario 64'' was voted #76 in the Top 100 Games of All Time poll published by Game Informer Magazine in August 2001. | Overall, ''Dr. Mario 64'' received mostly positive reviews. GameRankings gave the game a score of 70.03%, while Metacritic gave it a score of 71/100. GameSpot also gave the game a 7.0/10. ''Dr. Mario 64'' was voted #76 in the Top 100 Games of All Time poll published by Game Informer Magazine in August 2001. | ||
{|class="wikitable | {|class="wikitable review_template"style="border: 2px solid black; width:100%; font-size: 100%; text-align:center; margin-bottom: 5px;"cellpadding="4" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews | !colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
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|Fran Mirabella III, [https://www.ign.com/articles/2001/04/17/dr-mario-64 IGN] | |Fran Mirabella III, [https://www.ign.com/articles/2001/04/17/dr-mario-64 IGN] | ||
|5/10 | |5/10 | ||
|align="left"| | |align="left"|''"To be honest, Dr. Mario 64 is just about everything I expected it to be. It was obviously an effort by Nintendo to get a game out for the month of April, and get it out quickly. There have been virtually zero upgrades outside of the four-player versus modes, which lends little reason not to go back and play [[Super Nintendo Entertainment System|SNES]] version which featured both Dr. Mario and Tetris. If you're dying for a multiplayer puzzle game that you can play with three friends, then Dr. Mario 64 is well worth it for around $30. Otherwise, I suggest sticking with The New Tetris or the well Pok¿mon{{sic}} Puzzle League. Dr. Mario 64 is more or less Nintendo's way of using Mario's name to sell a port of a very old game. This doctor's Ph.D. expired long ago.''" | ||
|- | |- | ||
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | !colspan="4"style="background-color:silver; font-size:120%; text-align:center;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
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{{main-gallery}} | {{main-gallery}} | ||
<gallery> | <gallery> | ||
Dr Mario | Dr Mario DM64 artwork.jpg|[[Dr. Mario]] | ||
Dr Mario in DM64 sprite.png|Dr. Mario sprite | |||
Dr Mario DM64 | |||
Wario Dr Mario 64 sprite.png|[[Wario]] sprite | Wario Dr Mario 64 sprite.png|[[Wario]] sprite | ||
Dr Mario 64 Sprite - Arewo Stein.png|[[Mad Scienstein]] sprite | Dr Mario 64 Sprite - Arewo Stein.png|[[Mad Scienstein]] sprite | ||
Rudy DM64 sprite.png|[[Rudy]] sprite | |||
</gallery> | </gallery> | ||
==Media== | ==Media== | ||
{{media table | {{media table | ||
|file1=DM64 Title.oga | |file1=DM64 Title.oga | ||
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|title3=Fever | |title3=Fever | ||
|length3=0:30 | |length3=0:30 | ||
|file4=DM64 Fever Critical.oga | |||
|title4=Fever (Critical!) | |||
|length4=0:30 | |||
|file5=DM64 Chill.oga | |||
|title5=Chill | |||
|length5=0:30 | |||
|file6=DM64 Chill Critical.oga | |||
|title6=Chill (Critical!) | |||
|length6=0:30 | |||
|file7=DM64 Cube.oga | |||
|title7=Cube | |||
|length7=0:30 | |||
|file8=DM64 Cube Critical.oga | |||
|title8=Cube (Critical!) | |||
|length8=0:30 | |||
|file9=DM64 Que Que.oga | |||
|title9=Que Que | |||
|length9=0:30 | |||
|file10=DM64 Que Que Critical.oga | |||
|title10=Que Que (Critical!) | |||
|length10=0:30 | |||
|file11=DM64 Story Mode 1.oga | |||
|title11=Story Mode 1 | |||
|length11=0:30 | |||
|file12=DM64 Story Mode 2.oga | |||
|title12=Story Mode 2 | |||
|length12=0:30 | |||
|file13=DM64 Story Mode 3.oga | |||
|title13=Story Mode 3 | |||
|length13=0:30 | |||
|file14=DM64 Story Mode 4.oga | |||
|title14=Story Mode 4 | |||
|length14=0:30 | |||
|file15=DM64 Story Mode 5.oga | |||
|title15=Story Mode 5 | |||
|length15=0:30 | |||
|file16=DM64 Vs. Rudy.oga | |||
|title16=Vs. Rudy | |||
|length16=0:30 | |||
|file17=DM64 Vs. Rudy Critical.oga | |||
|title17=Vs. Rudy (Critical!) | |||
|length17=0:30 | |||
|file18=DM64 Round Clear.oga | |||
|title18=Round Clear | |||
|length18=0:21 | |||
|file19=DM64 You Win.oga | |||
|title19=You Win | |||
|length19=0:30 | |||
|file20=DM64 You Win short.oga | |||
|title20=You Win (short) | |||
|length20=0:01 | |||
|file21=DM64 You Lose.oga | |||
|title21=You Lose | |||
|length21=0:22 | |||
|file22=DM64 You Lose short.oga | |||
|title22=You Lose (short) | |||
|length22=0:00 | |||
|file23=DM64 Credits.oga | |||
|title23=Credits | |||
|length23=0:30 | |||
|file24=DM64 Let's Try Another Challenge.oga | |||
|title24=Let's Try Another Challenge | |||
|length24=0:30 | |||
}} | }} | ||
==Staff== | ==Staff== | ||
{{NIWA | {{NIWA|StrategyWiki=1}} | ||
{{main|List of Dr. Mario 64 staff}} | {{main|List of Dr. Mario 64 staff}} | ||
Hitoshi Yagami, director of the original ''[[Dr. Mario (game)|Dr. Mario]]'', returned to director and game design duties for ''Dr. Mario 64''. The game had a large number of graphic designers and character artists, all of which were professional anime animators with otherwise little to no involvement in the game industry. | Hitoshi Yagami, director of the original ''[[Dr. Mario (game)|Dr. Mario]]'', returned to director and game design duties for ''Dr. Mario 64''. The game had a large number of graphic designers and character artists, all of which were professional anime animators with otherwise little to no involvement in the game industry. | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{DM64}} | {{DM64}} | ||
{{ | {{Mario games}} | ||
{{N64}} | {{N64}} | ||
[[de:Dr. Mario 64]] | [[de:Dr. Mario 64]] | ||
[[Category:Dr. Mario 64|*]] | [[Category:Dr. Mario 64|*]] | ||
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[[Category:2001 games]] | [[Category:2001 games]] | ||
[[Category:2003 games]] | [[Category:2003 games]] | ||
[[ | [[Category:Games unreleased in the PAL region]] |