Editing Double Mario
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If a clone is damaged, falls down a pit, or is off-screen for too long, it will disappear. There is no need to keep track of the original, as the last clone standing after being attacked, regardless of the player's position, will end up being the original and will take normal damage from then on; thus the clones act as protection for the player. If the farthest clone is trailing behind the group, it will speed up to reach the pack. | If a clone is damaged, falls down a pit, or is off-screen for too long, it will disappear. There is no need to keep track of the original, as the last clone standing after being attacked, regardless of the player's position, will end up being the original and will take normal damage from then on; thus the clones act as protection for the player. If the farthest clone is trailing behind the group, it will speed up to reach the pack. | ||
[[Bowser]] obtains this form as [[Meowser]] | [[Bowser]] obtains this form as [[Meowser]]. Like the other character's doubles, his doubles have no physical difference between each other. However, Meowser's doubles move independently from one another. | ||
The Double Mario power originated when a member of the ''Super Mario 3D World'' development team accidentally placed two player-controlled Marios in a level. When the supervisors saw this, they liked it and decided to keep it in the game.<ref>[http://iwataasks.nintendo.com/interviews/#/wiiu/super-mario-3d-world/0/1 Iwata Asks : Super Mario 3D World : "Function First"]</ref> | The Double Mario power originated when a member of the ''Super Mario 3D World'' development team accidentally placed two player-controlled Marios in a level. When the supervisors saw this, they liked it and decided to keep it in the game.<ref>[http://iwataasks.nintendo.com/interviews/#/wiiu/super-mario-3d-world/0/1 Iwata Asks : Super Mario 3D World : "Function First"]</ref> |