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{{about|the Game & Watch game|uses of the term "Donkey Kong 2"|[[Donkey Kong 2]]}}
{{game infobox
|title=Donkey Kong II
|image=[[File:GaW DK2.png|250px]]
|developer=[[Nintendo Research & Development 1]]
|publisher=[[Nintendo]]
|release=March 7, 1983<ref name=release>{{cite|deadlink=y|archive=web.archive.org/web/20220412003002/http://www.intheattic.co.uk/donkey_kong_ii.htm|title=''Donkey Kong II''|publisher=In The Attic|accessdate=May 17, 2024}}</ref>
|genre=[[Genre#Platform games|Platformer]]
|ratings=N/A
|modes=Single player
|platforms=[[Game & Watch]]
|format={{format|gaw=1}}
|input={{input|gaw=1}}
|serials=JR-55
}}


'''''Donkey Kong II''''' is a [[Game & Watch]] game released as part of the Multi Screen series on March 7, 1983.<ref name=release/> It was later rereleased as part of ''[[Game & Watch Gallery 3]]''. It is an indirect sequel to the ''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'' Game & Watch game and a direct follow-up to ''[[Donkey Kong (game)|Donkey Kong]]''. While ''Donkey Kong Jr.'' is based on the first level of the [[Donkey Kong Jr. (game)|arcade game of the same name]], ''Donkey Kong II'' appears to be based on the [[Mario's Hideout|third level]] and [[Chain Scene|fourth level]]. This game, ''Donkey Kong Jr.'', and ''[[Donkey Kong Circus]]'' are the only times where [[Mario]] has ever been portrayed as an antagonist.
'''''Donkey Kong II''''' is a multi-screen [[Game & Watch]] game that was later re-released in ''[[Game & Watch Gallery 3]]''. It is the semi-sequel to [[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]] While Donkey Kong Jr. is based on the first level of the game of the same name, Donkey Kong II appears to be based on the third and fourth levels.


[[File:Donkey Kong II JR-55 Bell1.gif|thumb|left|The alarm bell]]
== Story ==
The alarm indicator of this game is a bell that is located beside the leftmost lock, and Mario strikes the bell with a drumstick when the alarm goes off.
{{br|left}}


==Story==
== Gameplay==
Essentially, this game contains the same story as ''Donkey Kong Jr.''[[Donkey Kong]] is trapped by Mario, and now [[Donkey Kong Jr.]] must save him.
This game is actually similar to ''[[Donkey Kong Jr.(game)|Donkey Kong Jr.]]'', with [[Donkey Kong]] chained to the floor in the top of the upper screen by several locks. DK Jr. must hit a key up to the top screen, and then progress through the bottom screen, jumping over enemies much as Mario jumped over barrels in ''Donkey Kong''. When he reaches the top screen, he must hit the key to right next to one of the locks, then climb up the chain that trails below the lock. Once he reaches the top, he uses the key to unlock the lock. Then, he must progress back down to the bottom to hit a new key up, and so on.


==Gameplay==
==References to Other Games==
[[File:Donkey Kong 2 G&WG3.png|thumb|left|160px|''Donkey Kong II'' as it appears in ''Game & Watch Gallery 3'']]
*''[[Donkey Kong (game)|Donkey Kong]]''- ''Donkey Kong II'' is its sequel.
Donkey Kong is chained to the floor on the top of the upper screen by several locks. Donkey Kong Jr. must hit a [[key]] up to the top screen and then progress through the bottom screen, [[jump]]ing over [[Snapjaw]]s and [[Spark]]s much as Mario jumped over [[barrel]]s in ''Donkey Kong''. Every time Donkey Kong Jr. jumps over a Snapjaw or Spark, he receives a [[point]]. When he reaches the top screen, he must hit the key right next to one of the locks, avoiding [[Nitpicker|bird]]s along the way, then climb up the chain that trails below the lock. Once he reaches the top, he uses the key to open the lock, earning from five to fifteen points depending on how fast he does the job. Then, he must progress back down to the bottom to hit a new key up, and so on. When Donkey Kong Jr. opens all four locks, he frees Donkey Kong, awarding the player 20 points. If Donkey Kong Jr., after opening a lock, has no misses when he returns to the starting position and throws up a key, he earns five points. If a Snapjaw, bird, or Spark hits Donkey Kong Jr., he loses a life, and the key returns to the starting position. If Donkey Kong Jr. reaches 300 points without any misses, the points are worth double until he does get a miss. If he has any misses at said score, he receives an [[extra life]] instead. The [[Game Over|game ends]] when he loses three lives.
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''- Both games share a very similar storyline.
*''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]''- [[Donkey Kong Jr.]] is identical in both appearances.


In Game A, the Snapjaws and birds on the upper screen disappear when Donkey Kong Jr. places the first key into the lock, with only the bird in the upper left corner and the Snapjaw in the lower right corner remaining. In Game B, however, the Snapjaws and birds remain when Donkey Kong Jr. places a key into the lock, making it more difficult for him to return.
==References in Later Games==
{{br|left}}
*''[[Donkey Kong 3]]''- A sequel to this game.
*''[[Donkey Kong 3 (Game & Watch)|Donkey Kong 3]]''- The hand held version of the sequel.
*''[[Game & Watch Gallery 3]]''- ''Donkey Kong II'' is playable here.  


==Controls==
== Trivia ==
*{{button|gbc|pad}}: Move
*This is one of several "Multiscreen" Game & Watch systems that resemble a [[Nintendo DS]].
*{{button|gbc|A}}: Jump
<br clear=all>
*{{button|gbc|B}}: Switch "main" screen
{{DKGames}}
 
{{Game & Watch}}
==Gallery==
<gallery>
DonkeyKongIIGW.jpg|Box art for ''Donkey Kong II''
DKII box alt.jpg|Alternate box art
DKIIDonkeyKongSprite.png|A sprite of [[Donkey Kong]]
DKIIMarioSprite.png|A sprite of [[Mario]]
</gallery>
 
==References==
{{NIWA|NWiki=1}}
<references/>


{{Donkey Kong games}}
{{Game & Watch}}
{{Game & Watch Gallery}}
[[Category:Games]]
[[Category:Games]]
[[Category:Game & Watch games]]
[[Category:Donkey Kong Games]]
[[Category:1983 games]]
[[Category:Game & Watch Games]]
[[Category:Platforming games]]
[[Category:Donkey Kong series]]
[[Category:Game & Watch Gallery 3 minigames]]
[[de:Donkey Kong II]]
[[it:Donkey Kong II]]

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