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|title=Donkey Kong Country Barrel Maze
|title=Donkey Kong Country Barrel Maze
|image=[[File:DKCBarrelMaze.png|250px]]<br>Title screen
|image=[[File:DKCBarrelMaze.png|250px]]<br>Title screen
|developer={{wp|David_Crane (programmer)#Skyworks Technologies|Skyworks Technologies, Inc.}}
|developer=Skyworks Technologies, Inc.
|publisher={{wp|PCH Games|Candystand.com}}
|publisher={{wp|PCH Games|Candystand.com}}
|release=2003
|release=2003
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''Donkey Kong Country Barrel Maze'' is an {{wp|Isometric video game graphics|isometric}} [[Genre#Platform|platform]] game where the goal is to navigate a barrel through ten maze-like levels. In each level, the barrel has to be safely delivered to Donkey Kong. The barrel is maneuvered using the arrow keys or the number pad. Levels are composed of pathways, valleys, river streams, and high ledges strewn with items and obstacles. Although levels have a linear path to the goal, items may require diverting from the main course to collect them.
''Donkey Kong Country Barrel Maze'' is an {{wp|Isometric video game graphics|isometric}} [[Genre#Platform|platform]] game where the goal is to navigate a barrel through ten maze-like levels. In each level, the barrel has to be safely delivered to Donkey Kong. The barrel is maneuvered using the arrow keys or the number pad. Levels are composed of pathways, valleys, river streams, and high ledges strewn with items and obstacles. Although levels have a linear path to the goal, items may require diverting from the main course to collect them.


[[File:DKCBM-gameplay2.jpg|thumb|left|DK with his bananas]]
At the beginning of the game, the player is given 5 lives. Every level starts out on a spot marked by a red cross and the barrel initially has a full energy bar (taking the form of a banana, labelled "DAMAGE"). The player has a set amount of time to reach the finish, which varies from level to level. The barrel can take damage if it bumps into an enemy or falls from a height onto the ground, and will instantly lose all of its energy should it end up in a bottomless pit or a river stream. When the energy bar is completely drained, the barrel breaks open and loses a life, respawning at the starting point with the timer reset. The barrel also has perceptible weight, which causes movement to be more difficult on slanted paths, or increase the amount of damage taken by the barrel in relation to the fall distance. Walls and ambiental objects, such as shrubs, have no bearing on the barrel's condition, although some palm trees shake when bumped into, and, in [[#Level 5|level 5]], such trees produce coconuts that can damage the barrel.
At the beginning of the game, the player is given 5 lives. Every level starts out on a spot marked by a red cross and the barrel initially has a full energy bar (taking the form of a banana, labelled "DAMAGE"). The player has a set amount of time to reach the finish, which varies from level to level. The barrel can take damage if it bumps into an enemy or falls from a height onto the ground, and will instantly lose all of its energy should it end up in a bottomless pit or a river stream. When the energy bar is completely drained, the barrel breaks open and loses a life, respawning at the starting point with the timer reset. The barrel also has perceptible weight, which causes movement to be more difficult on slanted paths, or increase the amount of damage taken by the barrel in relation to the fall distance. Walls and ambiental objects, such as shrubs, have no bearing on the barrel's condition, although some palm trees shake when bumped into, and, in [[#Level 5|level 5]], such trees produce coconuts that can damage the barrel.


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{{content description|dk=y
{{content description|dk=y
|image1={{anchor|Silver Barrel}}[[File:DKCBM-silverbarrel.png]]
|image1={{anchor|Silver Barrel}}[[File:DKCBM-silverbarrel.jpg]]
|name1=Silver Barrel
|name1=Silver Barrel
|description1=Awards the player 1,000 points.
|description1=Awards the player 1,000 points.
|image2={{anchor|Gold Barrel}}[[File:DKCBM-goldbarrel.png]]
|image2={{anchor|Gold Barrel}}[[File:DKCBM-goldbarrel.jpg]]
|name2=Gold Barrel
|name2=Gold Barrel
|description2=Awards the player 2,000 points.
|description2=Awards the player 2,000 points.
|image3={{anchor|Hourglass}}[[File:DKCBM-hourglass.png]]
|image3={{anchor|Hourglass}}[[File:DKCBM-hourglass.jpg]]
|name3=Hourglass
|name3=Hourglass
|description3=Adds 30 seconds to the timer. Awards the player 250 points.
|description3=Adds 30 seconds to the timer. Awards the player 250 points.
|image4=[[File:DKCBM-bananas.png]]
|image4=[[File:DKCBM-bananas.jpg]]
|name4=[[Banana]]s
|name4=[[Banana]]s
|description4=Restores part of the energy bar. Awards the player 250 points.
|description4=Restores part of the energy bar. Awards the player 250 points.
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!width=10% |Level appearances
!width=10% |Level appearances
|-
|-
|[[File:DKCBM-boulder.png]]
|[[File:DKCBM-boulder.jpg]]
|[[Boulder]]
|[[Boulder]]
|align="left"|An initially stationary object that starts rolling in the direction of the barrel once it draws near. Boulders break if they run into a wall, a slope, or the barrel itself, in which case they damage it.
|align="left"|An initially stationary object that starts rolling in the direction of the barrel once it draws near. Boulders break if they run into a wall, a slope, or the barrel itself, in which case they damage it.
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|Level 5
|Level 5
|-
|-
|[[File:DKCBM-buzzard.png]]
|[[File:DKCBM-buzzard.jpg]]
|[[Necky|Buzzard]]
|[[Necky|Buzzard]]
|align="left"|A soaring bird that attempts to damage the barrel by dropping coconuts on it.
|align="left"|A soaring bird that attempts to damage the barrel by dropping coconuts on it.
|Level 3<br>Level 8<br>Level 9
|Level 3<br>Level 8<br>Level 9
|-
|-
|{{anchor|Enemy Barrel}}[[File:DKCBM-enemybarrel.png]]
|{{anchor|Enemy Barrel}}[[File:DKCBM-enemybarrel.jpg]]
|Enemy Barrel
|Enemy Barrel
|align="left"|An automated object that tries to attack the controlled barrel by chasing it.
|align="left"|An automated object that tries to attack the controlled barrel by chasing it.
|Level 2<br>Level 5<br>Level 9<br>Level 10
|Level 2<br>Level 5<br>Level 9<br>Level 10
|-
|-
|[[File:DKCBM-hippos.png]]
|[[File:DKCBM hippos.jpg]]
|{{conjectural|Hippos}}
|{{conjectural|Hippos}}
|align="left"|Pairs of hippos regularly come in and out of the water between banks, forming temporary bridges over streams to help the barrel pass them.
|align="left"|Pairs of hippos regularly come in and out of the water between banks, forming temporary bridges over streams to help the barrel pass them.
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|Level 1<br>Level 4<br>Level 6<br>Level 7<br>Level 9
|Level 1<br>Level 4<br>Level 6<br>Level 7<br>Level 9
|-
|-
|{{anchor|Venus Fly Trap}}[[File:DKCBM-venusflytrap.png]]
|{{anchor|Venus Fly Trap}}[[File:DKCBM-bitingplant.jpg]]
|Venus Fly Trap
|Venus Fly Trap
|align="left"|An enemy that waits in one place to bite the barrel and take away a small wedge of its energy bar. Once it bites, the plant shrinks down and becomes invisible for a short period of time, after which it grows back and regains the ability to bite.
|align="left"|An enemy that waits in one place to bite the barrel and take away a small wedge of its energy bar. Once it bites, the plant shrinks down and becomes invisible for a short period of time, after which it grows back and regains the ability to bite.
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'''Starting time limit:''' 5:00
'''Starting time limit:''' 5:00


The barrel starts in a broad area behind a short bridge that crosses over a river. Soon after the bridge, the barrel encounters a sharp turning and needs to steer to go up a slant. Following this, there is an inevitable puddle, at the right of which the path continues with a banana bunch to help the barrel regain energy. Going down the tight path that follows, the barrel will soon have to cross a bridge and turn 90° to roll down a long slant, ending in a ramp that helps it skip a river stream. From here, there is another slant heading further down to the goal.
The barrel starts in a broad area behind a short bridge that crosses over a river. Soon after the bridge, the barrel encounters a sharp turning and needs to steer to go up a slant. Following this, there is an inevitable puddle, at the right of which the path continues with a banana bunch to help the barrel regain energy. Going down the tight path that follows, the barrel will soon have to cross a bridge and turn 90 degrees to roll down a long slant, ending in a ramp that helps it skip a river stream. From here, there is another slant heading further down to the goal.
{{br}}
{{br}}
===Level 2===
===Level 2===
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'''Starting time limit:''' 4:30
'''Starting time limit:''' 4:30


The barrel starts on a stretch of ground surrounded by a stream, which has to be crossed using two hippos that bob up and down in the water. The next section involves the barrel consecutively falling off two ledges and crossing two streams of water using hippos. Bananas can be picked up on the bank at the base of each ledge to regain health after fall damage—however, an Enemy Barrel can also be encountered on the second bank. After this section, the barrel should steer 90° and carefully descend a cliff, then use a series of hippos to cross the following cascade streams and eventually reach the goal.
The barrel starts on a stretch of ground surrounded by a stream, which has to be crossed using two hippos that bob up and down in the water. The next section involves the barrel consecutively falling off two ledges and crossing two streams of water using hippos. Bananas can be picked up on the bank at the base of each ledge to regain health after fall damage—however, an Enemy Barrel can also be encountered on the second bank. After this section, the barrel should steer 90 degrees and carefully descend a cliff, then use a series of hippos to cross the following cascade streams and eventually reach the goal.
{{br}}
{{br}}


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==Gallery==
==Gallery==
<gallery>
<gallery>
DKCBM-gameplay2.jpg|DK with his bananas
DKCBM level2alt.jpg|Level 2
DKCBM level2alt.jpg|Level 2
DKCBM level5alt.png|Level 5
DKCBM level5alt.png|Level 5

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