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''Donkey Kong Country Barrel Maze'' is an {{wp|Isometric video game graphics|isometric}} [[Genre#Platform|platform]] game where the goal is to navigate a barrel through ten maze-like levels. In each level, the barrel has to be safely delivered to Donkey Kong. The barrel is maneuvered using the arrow keys or the number pad. Levels are composed of pathways, valleys, river streams, and high ledges strewn with items and obstacles. Although levels have a linear path to the goal, items may require diverting from the main course to collect them. | ''Donkey Kong Country Barrel Maze'' is an {{wp|Isometric video game graphics|isometric}} [[Genre#Platform|platform]] game where the goal is to navigate a barrel through ten maze-like levels. In each level, the barrel has to be safely delivered to Donkey Kong. The barrel is maneuvered using the arrow keys or the number pad. Levels are composed of pathways, valleys, river streams, and high ledges strewn with items and obstacles. Although levels have a linear path to the goal, items may require diverting from the main course to collect them. | ||
[[File:DKCBM-gameplay2.jpg|thumb|left|DK with his bananas]] | |||
At the beginning of the game, the player is given 5 lives. Every level starts out on a spot marked by a red cross and the barrel initially has a full energy bar (taking the form of a banana, labelled "DAMAGE"). The player has a set amount of time to reach the finish, which varies from level to level. The barrel can take damage if it bumps into an enemy or falls from a height onto the ground, and will instantly lose all of its energy should it end up in a bottomless pit or a river stream. When the energy bar is completely drained, the barrel breaks open and loses a life, respawning at the starting point with the timer reset. The barrel also has perceptible weight, which causes movement to be more difficult on slanted paths, or increase the amount of damage taken by the barrel in relation to the fall distance. Walls and ambiental objects, such as shrubs, have no bearing on the barrel's condition, although some palm trees shake when bumped into, and, in [[#Level 5|level 5]], such trees produce coconuts that can damage the barrel. | At the beginning of the game, the player is given 5 lives. Every level starts out on a spot marked by a red cross and the barrel initially has a full energy bar (taking the form of a banana, labelled "DAMAGE"). The player has a set amount of time to reach the finish, which varies from level to level. The barrel can take damage if it bumps into an enemy or falls from a height onto the ground, and will instantly lose all of its energy should it end up in a bottomless pit or a river stream. When the energy bar is completely drained, the barrel breaks open and loses a life, respawning at the starting point with the timer reset. The barrel also has perceptible weight, which causes movement to be more difficult on slanted paths, or increase the amount of damage taken by the barrel in relation to the fall distance. Walls and ambiental objects, such as shrubs, have no bearing on the barrel's condition, although some palm trees shake when bumped into, and, in [[#Level 5|level 5]], such trees produce coconuts that can damage the barrel. | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
DKCBM level2alt.jpg|Level 2 | DKCBM level2alt.jpg|Level 2 | ||
DKCBM level5alt.png|Level 5 | DKCBM level5alt.png|Level 5 |