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|modes=Single player | |modes=Single player | ||
|ratings={{ratings|esrb=E}} | |ratings={{ratings|esrb=E}} | ||
|platforms= | |platforms=Browser | ||
| | |media=HTML | ||
|input=Keyboard<br>Mouse | |input=Keyboard<br>Mouse | ||
}} | }} | ||
'''''Donkey Kong Country Barrel Maze''''', or '''''Donkey Kong Barrel Maze''''', is a browser game | '''''Donkey Kong Country Barrel Maze''''', or '''''Donkey Kong Barrel Maze''''', is a browser game developed by Skyworks Interactive (formerly Skyworks Technologies) and published on their website, {{wp|PCH Games|Candystand.com}},<ref>https://web.archive.org/web/20031211171117/http://www.candystand.com/Games/dk_shock_dkbm.htm December 11, 2003 snapshot of the ''Donkey Kong Country Barrel Maze'' web page on Candystand.com via Wayback Machine.</ref> under [[Nintendo]]'s endorsement. It requires {{wp|Adobe Shockwave}} to run. The game is based on elements from ''[[Donkey Kong Country]]'' and has [[Donkey Kong]] in a quasi-starring role, with [[Diddy Kong]] and [[Cranky Kong]] only making cameo appearances on the title and loading screens. The player controls a [[barrel]] loaded with [[banana]]s and has to roll it through a series of obstacles to reach DK at the end of every stage in the game. | ||
==Gameplay== | ==Gameplay== | ||
[[File:DKCBM-gameplay1.jpg|thumb|left|The beginning of [[#Level 1|level 1]]]] | [[File:DKCBM-gameplay1.jpg|thumb|left|The beginning of [[#Level 1|level 1]]]] | ||
''Donkey Kong Country Barrel Maze'' is an {{wp|Isometric video | ''Donkey Kong Country Barrel Maze'' is an {{wp|Isometric graphics in video games and pixel art|isometric}} [[Genre#Platform|platform]] game where the goal is to navigate a barrel through ten maze-like stages. In each level, the barrel has to be safely delivered to Donkey Kong. The barrel is maneuvered using the arrow keys or the number pad. Levels are composed of pathways, valleys, river streams, and high ledges strewn with items and obstacles. Although levels have a linear path to the goal, items may require diverting from the main course to collect them. | ||
At the beginning of the game, the player is given 5 lives. Every level starts out on a spot marked by a red cross and the barrel initially has a full energy bar (taking the form of a banana, labelled "DAMAGE"). The player has a set amount of time to reach the finish, which varies from level to level. The barrel can take damage if it bumps into an enemy or falls from a height onto the ground, and will instantly lose all of its energy should it end up in a bottomless pit or a river stream. When the energy bar is completely drained, the barrel breaks open and loses a life, respawning at the starting point with the timer reset. The barrel also has | [[File:DKCBM-gameplay2.jpg|thumb|left|DK with his bananas]] | ||
At the beginning of the game, the player is given 5 lives. Every level starts out on a spot marked by a red cross and the barrel initially has a full energy bar (taking the form of a banana, labelled "DAMAGE"). The player has a set amount of time to reach the finish, which varies from level to level. The barrel can take damage if it bumps into an enemy or falls from a height onto the ground, and will instantly lose all of its energy should it end up in a bottomless pit or a river stream. When the energy bar is completely drained, the barrel breaks open and loses a life, respawning at the starting point with the timer reset. The barrel also has sensible weight, which causes movement to be more difficult on slanted paths, or increase the amount of damage taken by the barrel in relation to the fall distance. Walls and ambiental objects, such as shrubs, have no bearing on the barrel's condition, although some palm trees shake when bumped into, and in [[#Level 5|level 5]], such trees produce coconuts that can damage the barrel. | |||
The end of a level is signalled by a checkerboarded section, where Donkey Kong awaits the barrel. Once there, the barrel turns upright and reveals its bananas in front of DK, who rejoices by beating his chest. This leads to a screen which prepares the player for the next level. | The end of a level is signalled by a checkerboarded section, where Donkey Kong awaits the barrel. Once there, the barrel turns upright and reveals its bananas in front of DK, who rejoices by beating his chest. This leads to a screen which prepares the player for the next level. | ||
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Most of the time, items are optional to collect. However, bananas may be needed to replenish the energy bar after taking damage in an unavoidable situation, such as rolling off the cliffs in [[#Level 2|level 2]] and [[#Level 10|level 10]]. | Most of the time, items are optional to collect. However, bananas may be needed to replenish the energy bar after taking damage in an unavoidable situation, such as rolling off the cliffs in [[#Level 2|level 2]] and [[#Level 10|level 10]]. | ||
{|class="dktable-brown" width=100% | |||
|- | |||
| | !width=15% |Image | ||
| | !width=20% |Name | ||
| | !width=65% |Description | ||
| | |- | ||
| | |align="center"|{{anchor|Silver Barrel}}[[File:DKCBM-silverbarrel.jpg]] | ||
| | |align="center"|Silver Barrel | ||
| | |align="center"|Awards the player 1,000 points. | ||
| | |- | ||
| | |align="center"|{{anchor|Gold Barrel}}[[File:DKCBM-goldbarrel.jpg]] | ||
| | |align="center"|Gold Barrel | ||
| | |align="center"|Awards the player 2,000 points. | ||
| | |- | ||
|align="center"|{{anchor|Hourglass}}[[File:DKCBM-hourglass.jpg]] | |||
|align="center"|Hourglass | |||
|align="center"|Adds 30 seconds to the timer. Awards the player 250 points. | |||
|- | |||
|align="center"|[[File:DKCBM-bananas.jpg]] | |||
|align="center"|[[Banana]]s | |||
|align="center"|Restores part of the energy bar. Awards the player 250 points. | |||
|} | |||
===Enemies and obstacles=== | ===Enemies and obstacles=== | ||
{|class=" | {|class="dktable-brown" width=100% | ||
|- | |- | ||
!width=15% |Image | !width=15% |Image | ||
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!width=10% |Level appearances | !width=10% |Level appearances | ||
|- | |- | ||
|[[File:DKCBM-boulder.jpg]] | |align="center"|[[File:DKCBM-boulder.jpg]] | ||
|[[Boulder]] | |align="center"|[[Boulder]] | ||
|align=" | |align="center"|Initially stationary objects that start rolling in the direction of the barrel once it draws near. They break if they run into a wall, a slope, or the barrel itself, in which case they damage it. | ||
|Level 3<br>Level 4<br>Level 6<br>Level 7<br>Level 8<br>Level 10 | |align="center"|Level 3<br>Level 4<br>Level 6<br>Level 7<br>Level 8<br>Level 10 | ||
|- | |- | ||
|[[File:DKCBM-coconut.jpg]] | |align="center"|[[File:DKCBM-coconut.jpg]] | ||
|{{conjectural|Coconut tree}} | |align="center"|{{conjectural|Coconut tree}} | ||
|align=" | |align="center"|Bonking into this tree causes it to shake off a coconut, which can damage the barrel. | ||
|Level 5 | |align="center"|Level 5 | ||
|- | |- | ||
|[[File:DKCBM-buzzard.jpg]] | |align="center"|[[File:DKCBM-buzzard.jpg]] | ||
|[[Necky|Buzzard]] | |align="center"|[[Necky|Buzzard]] | ||
|align=" | |align="center"|A soaring bird that attempts to damage the barrel by dropping coconuts on it. | ||
|Level 3<br>Level 8<br>Level 9 | |align="center"|Level 3<br>Level 8<br>Level 9 | ||
|- | |- | ||
|{{anchor|Enemy Barrel}}[[File:DKCBM-enemybarrel.jpg]] | |align="center"|{{anchor|Enemy Barrel}}[[File:DKCBM-enemybarrel.jpg]] | ||
|Enemy Barrel | |align="center"|Enemy Barrel | ||
|align=" | |align="center"|An automated object that tries to attack the controlled barrel by chasing it. | ||
|Level 2<br>Level 5<br>Level 9<br>Level 10 | |align="center"|Level 2<br>Level 5<br>Level 9<br>Level 10 | ||
|- | |- | ||
|[[File:DKCBM hippos.jpg]] | |align="center"|[[File:DKCBM hippos.jpg]] | ||
|{{conjectural|Hippos}} | |align="center"|{{conjectural|Hippos}} | ||
|align=" | |align="center"|Pairs of hippos regularly come in and out of the water between banks, forming temporary bridges over streams to help the barrel pass them. | ||
|Level 2<br>Level 8 | |align="center"|Level 2<br>Level 8 | ||
|- | |- | ||
|[[File:DKCBM-puddle.jpg|100px]] | |align="center"|[[File:DKCBM-puddle.jpg|100px]] | ||
|{{conjectural|Mud}} | |align="center"|{{conjectural|Mud}} | ||
|align=" | |align="center"|A surface on the ground that constantly damages the barrel and slows it down. | ||
|Level 1<br>Level 4<br>Level 6<br>Level 7<br>Level 9 | |align="center"|Level 1<br>Level 4<br>Level 6<br>Level 7<br>Level 9 | ||
|- | |- | ||
|{{anchor|Venus Fly Trap}}[[File:DKCBM-bitingplant.jpg]] | |align="center"|{{anchor|Venus Fly Trap}}[[File:DKCBM-bitingplant.jpg]] | ||
|Venus Fly Trap | |align="center"|Venus Fly Trap | ||
|align=" | |align="center"|An enemy that waits in one place to bite the barrel and take away a small wedge of its energy bar. Once it bites, the plant shrinks down and becomes invisible for a short period of time, after which it grows back and regains the ability to bite. | ||
|Level 5<br>Level 8 | |align="center"|Level 5<br>Level 8 | ||
|} | |} | ||
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*''[[Donkey Kong Country]]'': One [[:Media:Cranky Kong DKC.png|artwork render]] of [[Cranky Kong]] from this game is used; it appears on the title screen. | *''[[Donkey Kong Country]]'': One [[:Media:Cranky Kong DKC.png|artwork render]] of [[Cranky Kong]] from this game is used; it appears on the title screen. | ||
*''[[Donkey Kong 64]]'': Two of [[Diddy Kong]]'s [[:Media:Diddy8.jpg|artwork]] [[:Media:Donkeydiddy64.jpg|renders]] from this game are used; the first one appears on the "Out Of Time" screen, while the other appears on the title, game over and congratulatory screens and also pops up when the player reaches the goal in a level. One [[:Media:DK looking forward DK64 art.jpg|artwork render]] of [[Donkey Kong]] from this game was also used on the loading screen. | *''[[Donkey Kong 64]]'': Two of [[Diddy Kong]]'s [[:Media:Diddy8.jpg|artwork]] [[:Media:Donkeydiddy64.jpg|renders]] from this game are used; the first one appears on the "Out Of Time" screen, while the other appears on the title, game over and congratulatory screens and also pops up when the player reaches the goal in a level. One [[:Media:DK looking forward DK64 art.jpg|artwork render]] of [[Donkey Kong]] from this game was also used on the loading screen. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
DKCBM level2alt.jpg|Level 2 | DKCBM level2alt.jpg|Level 2 | ||
DKCBM level5alt.png|Level 5 | DKCBM level5alt.png|Level 5 | ||
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DKCBM endgame.jpg|End of the game | DKCBM endgame.jpg|End of the game | ||
</gallery> | </gallery> | ||
==External links== | ==External links== | ||
*[https://dkvine.com/?p=games&page=dkbm DK Vine entry] with download link. | *[https://dkvine.com/?p=games&page=dkbm DK Vine entry] with download link. Accessed December 29, 2017. | ||
*[https://youtu.be/RljXo-yHeV4 Gameplay video on YouTube]. | *[https://youtu.be/RljXo-yHeV4 Gameplay video on YouTube]. Accessed December 29, 2017. | ||
==References== | ==References== |