Editing Donkey Kong Country Barrel Maze
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At the beginning of the game, the player is given 5 lives. Every level starts out on a spot marked by a red cross and the barrel initially has a full energy bar (taking the form of a banana, labelled "DAMAGE"). The player has a set amount of time to reach the finish, which varies from level to level. The barrel can take damage if it bumps into an enemy or falls from a height onto the ground, and will instantly lose all of its energy should it end up in a bottomless pit or a river stream. When the energy bar is completely drained, the barrel breaks open and loses a life, respawning at the starting point with the timer reset. The barrel also has perceptible weight, which causes movement to be more difficult on slanted paths, or increase the amount of damage taken by the barrel in relation to the fall distance. Walls and ambient objects, such as shrubs, have no bearing on the barrel's condition, although some palm trees shake when bumped into, and, in [[#Level 5|level 5]], such trees produce coconuts that can damage the barrel. | At the beginning of the game, the player is given 5 lives. Every level starts out on a spot marked by a red cross and the barrel initially has a full energy bar (taking the form of a banana, labelled "DAMAGE"). The player has a set amount of time to reach the finish, which varies from level to level. The barrel can take damage if it bumps into an enemy or falls from a height onto the ground, and will instantly lose all of its energy should it end up in a bottomless pit or a river stream. When the energy bar is completely drained, the barrel breaks open and loses a life, respawning at the starting point with the timer reset. The barrel also has perceptible weight, which causes movement to be more difficult on slanted paths, or increase the amount of damage taken by the barrel in relation to the fall distance. Walls and ambient objects, such as shrubs, have no bearing on the barrel's condition, although some palm trees shake when bumped into, and, in [[#Level 5|level 5]], such trees produce coconuts that can damage the barrel. | ||
The end of a level is signalled by a checkerboarded section, where Donkey Kong awaits the barrel. Once there, the barrel turns upright and | The end of a level is signalled by a checkerboarded section, where Donkey Kong awaits the barrel. Once there, the barrel turns upright and reveal its bananas in front of DK, who rejoices by beating his chest. This leads to a screen which prepares the player for the next level. | ||
If all lives are lost before completing all 10 levels, the player has to start the game over. If [[#Level 10|level 10]] is completed, the player is shown a screen saying "Congratulations! You Finished All The Levels". | If all lives are lost before completing all 10 levels, the player has to start the game over. If [[#Level 10|level 10]] is completed, the player is shown a screen saying "Congratulations! You Finished All The Levels". |