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'''''Donkey Kong Country''''' is a side-scrolling [[Genre#Platform|platform]] game for the [[Super Nintendo Entertainment System]] released in November 1994. It was developed by [[Rare Ltd.|Rareware]] and published by [[Nintendo]]. The game stars [[Donkey Kong]] and his sidekick [[Diddy Kong]], as the two travel across [[Donkey Kong Island]] to recover their [[banana hoard]], stolen by the [[Kremling]]s and their leader, [[King K. Rool]]. | '''''Donkey Kong Country''''' is a side-scrolling [[Genre#Platform|platform]] game for the [[Super Nintendo Entertainment System]] released in November 1994. It was developed by [[Rare Ltd.|Rareware]] and published by [[Nintendo]]. The game stars [[Donkey Kong]] and his sidekick [[Diddy Kong]], as the two travel across [[Donkey Kong Island]] to recover their [[banana hoard]], stolen by the [[Kremling]]s and their leader, [[King K. Rool]]. | ||
The player controls Donkey Kong and Diddy Kong (each with their own strengths and abilities) as they travel throughout a variety of linear levels in different environments. Gameplay features include the ability to ride [[Animal Friends|a variety of other animal characters]] after freeing them, the ability to pick up and throw [[barrel]]s to defeat enemies and uncover hidden passages, and puzzles involving | The player controls Donkey Kong and Diddy Kong (each with their own strengths and abilities) as they travel throughout a variety of linear levels in different environments. Gameplay features include the ability to ride [[Animal Friends|a variety of other animal characters]] after freeing them, the ability to pick up and throw [[barrel]]s to defeat enemies and uncover hidden passages, and puzzles involving moving throught gauntlet of moving suspended barrels. ''Donkey Kong Country'' also encourages players to find all [[bonus room]]s hidden in the game's levels to get 101% [[completion]], a feature its sequels would greatly expand upon. | ||
The game reintroduced the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]] (alongside the [[Donkey Kong (Game Boy)|1994 Game Boy game]] released a few months prior) after a nearly decade-long hiatus and, in doing, also introduced Donkey Kong's modern design, his supporting cast and enemies, setting, musical motifs, and the gameplay mechanics that most of the following ''Donkey Kong'' games as well as Donkey Kong's appearances in spin-off games in the [[Super Mario (franchise)|''Super Mario'' franchise]] that titles would build upon. The game's success spawned multiple sequels and spin-offs, a [[Donkey Kong Country (television series)|40-episode 3D animated series]], a [[Donkey Kong Country (novel)|chapter book adaptation]], manga adaptations in both [[Super Mario (Kodansha manga)|Kodansha's ''Super Mario'' manga]] and ''[[Super Mario-kun]]'', and other merchandise. ''Donkey Kong Country'' was notable because of its pre-rendered sprites that were converted from 3D CGI models on {{wp|Silicon Graphics}} workstations<ref>{{cite|title=''Donkey Kong Country'' instruction booklet|page=32|publisher=Nintendo of America|date=1994}}</ref>, inspiring future video games to do the same. The first main game installment in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], the title was followed by two sequels: ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', released in 1995; and ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', released in 1996. A reboot, ''[[Donkey Kong Country Returns]]'', was released in 2010 for the [[Wii]] and was followed in 2014 by a direct sequel for the [[Wii U]], ''[[Donkey Kong Country: Tropical Freeze]]''. | The game reintroduced the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]] (alongside the [[Donkey Kong (Game Boy)|1994 Game Boy game]] released a few months prior) after a nearly decade-long hiatus and, in doing, also introduced Donkey Kong's modern design, his supporting cast and enemies, setting, musical motifs, and the gameplay mechanics that most of the following ''Donkey Kong'' games as well as Donkey Kong's appearances in spin-off games in the [[Super Mario (franchise)|''Super Mario'' franchise]] that titles would build upon. The game's success spawned multiple sequels and spin-offs, a [[Donkey Kong Country (television series)|40-episode 3D animated series]], a [[Donkey Kong Country (novel)|chapter book adaptation]], manga adaptations in both [[Super Mario (Kodansha manga)|Kodansha's ''Super Mario'' manga]] and ''[[Super Mario-kun]]'', and other merchandise. ''Donkey Kong Country'' was notable because of its pre-rendered sprites that were converted from 3D CGI models on {{wp|Silicon Graphics}} workstations<ref>{{cite|title=''Donkey Kong Country'' instruction booklet|page=32|publisher=Nintendo of America|date=1994}}</ref>, inspiring future video games to do the same. The first main game installment in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], the title was followed by two sequels: ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', released in 1995; and ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', released in 1996. A reboot, ''[[Donkey Kong Country Returns]]'', was released in 2010 for the [[Wii]] and was followed in 2014 by a direct sequel for the [[Wii U]], ''[[Donkey Kong Country: Tropical Freeze]]''. |