Editing Donkey Kong 3: Dai Gyakushū
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{{ | {{Infobox | ||
|image=[[File:DK3SX1Cover.jpg|269px]]<br>The box art of the Sharp X1 version of ''Donkey Kong 3: Dai Gyakushū''. | |image=[[File:DK3SX1Cover.jpg|269px]]<br>The box art of the Sharp X1 version of ''Donkey Kong 3: Dai Gyakushū''. | ||
|developer=[[Hudson Soft]] | |developer=[[Hudson Soft]] | ||
|publisher=Hudson Soft | |publisher=Hudson Soft | ||
| | |released={{released|Japan|August 1984}} | ||
|genre=Fixed shooter | |genre=Fixed shooter | ||
|modes=Single player | |modes=Single player | ||
|platforms=PC-6001mkII/PC-6601, PC-8801, X1 | |platforms=PC-6001mkII/PC-6601, PC-8801, and X1 | ||
| | |media=3, 3.5, 5.25-inch floppy | ||
}} | }} | ||
'''''Donkey Kong 3: Dai Gyakushū''''' is a game developed and published by [[Hudson Soft]] in 1984. The game had versions for the PC-6001mkII/PC-6601, PC-8801, X1, | '''''Donkey Kong 3: Dai Gyakushū''''' (ドンキーコング3 大逆襲) is a game developed and published by [[Hudson Soft]] in 1984. The game had versions for the PC-6001mkII/PC-6601, PC-8801, and X1, all of which had differences between each other (palette and flow of gameplay, respectively). Hudson released it at the same time as ''[[Mario Bros. Special]]''.<ref>[https://archive.org/details/oh_mz_issue_28_september_1984/page/n15/mode/2up September 1984 issue of Oh! MZ]</ref> | ||
Unlike ''[[Punch Ball Mario Bros.]]'' and ''Mario Bros. Special'', the game was not released on the FM-7 | Unlike ''[[Punch Ball Mario Bros.]]'' and ''Mario Bros. Special'', the game was not released on the FM-7 - a version was planned and possibly even completely programmed, but was canceled for unknown reasons.<ref>[http://fm-7.com/museum/softhouse/hudsonsoft/500790300.html Oh!FM-7]</ref> | ||
==Gameplay== | ==Gameplay== | ||
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Enemies come down from the top of the screen in groups of five, swooping to the bottom and trying to target Stanley. After swooping around a bit, the enemies will exit the screen (usually from the bottom, though sometimes from the sides) and loop back around to the top. This will continue until Stanley dies, shoots [[Donkey Kong]] to the top of the screen, thus completing it, or kills the five insects, all of which take two hits apiece to kill. If Stanley kills all five insects before any of them loop back to the top of the screen, a flag reminiscent of one from ''{{wp|Rally-X}}'' will appear, and shooting it will net him 1,000 points. | Enemies come down from the top of the screen in groups of five, swooping to the bottom and trying to target Stanley. After swooping around a bit, the enemies will exit the screen (usually from the bottom, though sometimes from the sides) and loop back around to the top. This will continue until Stanley dies, shoots [[Donkey Kong]] to the top of the screen, thus completing it, or kills the five insects, all of which take two hits apiece to kill. If Stanley kills all five insects before any of them loop back to the top of the screen, a flag reminiscent of one from ''{{wp|Rally-X}}'' will appear, and shooting it will net him 1,000 points. | ||
There are twenty new stages, looping back at Stage 21. Every five stages a Bonus Stage comes up, where Stanley must spray all the bugs before the time runs out. Each new stage has a unique background that seemingly moves the game's setting into the countryside, through space, and eventually into a city on an alien planet. According to programmer Fumihiko Itagaki, these backgrounds are photos converted to images simply for aesthetic reasons.<ref>Press Start To Continue (December 28, 2021). [https://www.youtube.com/watch?v=MItSZbOa_Ag&lc=Ugzu4YjLZPLARhGQuFd4AaABAg Donkey Kong’s Most Creepy Mystery]. ''YouTube''. Retrieved January 2, 2022.</ref> The manual encourages the player to imagine and send their own story to [[Hudson Soft|Hudson]].<ref>''Donkey Kong 3: Dai Gyakushū'' [https://www.beep-shop.com/blog/2897/ manual.]</ref> | |||
==Stages== | ==Stages== | ||
{|style="background: #ffd8d8;text-align: center; width: 50%; margin: 1 auto; border-collapse: collapse;"border="1"cellpadding="10"cellspacing="1" | |||
|-style="background:#ff8888" | |||
!width="50%"|Image | |||
!width="25%"|Title | |||
!width="25%"|Description | |||
|- | |||
![[File:Pc88 DonkeyKong3DaiGyakushu Stage1.png|256px]] | |||
|ON THE HIGHWAY | |||
|A {{wp|highway}} with {{wp|mountain}}s, {{wp|star}}s, and the [[moon]] in the distance. Appears to be around {{wp|dusk}}. | |||
|- | |||
![[File:Pc88 DonkeyKong3DaiGyakushu Stage2.png|256px]] | |||
|ON THE STRANGE BRIDGE | |||
|A long highway {{wp|bridge}} with what looks like a [[UFO|U.F.O.]] overhead. Appears to be a similar time of day as the previous stage. | |||
|- | |||
![[File:Pc88 DonkeyKong3DaiGyakushu Stage3.png|256px]] | |||
|ON THE COUNTRY ROAD | |||
|A curvy {{wp|rural area|countryside}} {{wp|road}} is visible on the right side of the screen. The U.F.O. from the previous stage seems to have landed on one of the surrounding {{wp|hill}}s. Appears to be {{wp|night|nighttime}}. | |||
|- | |||
![[File:Pc88 DonkeyKong3DaiGyakushu Stage4.png|256px]] | |||
|THE ALIENS | |||
|A blank, tan background with large green and black {{wp|extraterrestrial life|alien}}s that seem to be watching Donkey Kong and Stanley. Presumably, they came from the U.F.O. seen in previous stages. | |||
|- | |||
![[File:Pc88 DonkeyKong3DaiGyakushu Stage5.png|256px]] | |||
|IN THE U.F.O. | |||
|Apparently takes place inside the {{wp|control room}} of the U.F.O. | |||
|- | |||
![[File:Pc88 DonkeyKong3DaiGyakushu Stage6.png|256px]] | |||
|LEAVING THE EARTH | |||
|Appears to take place in {{wp|outer space|space}} with the [[Earth]] in the background, presumably still in the U.F.O., though it is not visible here. | |||
|- | |||
![[File:Pc88 DonkeyKong3DaiGyakushu Stage7.png|256px]] | |||
|IN THE ASTRON BELT | |||
|An {{wp|asteroid belt}} appears in the background. | |||
|- | |||
![[File:Pc88 DonkeyKong3DaiGyakushu Stage8.png|256px]] | |||
|AROUND THE SATURN | |||
|The {{wp|Saturn}} appears in the background. | |||
|- | |||
![[File:Pc88 DonkeyKong3DaiGyakushu Stage9.png|256px]] | |||
|A MYSTERIOUS PLANET | |||
|An unknown {{wp|planet}} appears in the background. | |||
|- | |||
![[File:Pc88 DonkeyKong3DaiGyakushu Stage10.png|256px]] | |||
|ON THE DESERT | |||
|On an unknown {{wp|desert}}, with what seems to be a {{wp|natural satellite|moon}} in the background. Presumably, Donkey Kong and Stanley have landed on the mysterious planet shown in the previous stage. | |||
|- | |||
![[File:Pc88 DonkeyKong3DaiGyakushu Stage11.png|256px]] | |||
|BY THE PYRAMID | |||
|A large {{wp|fissure}} in the ground is visible in front of a {{wp|pyramid}}. | |||
|- | |||
![[File:Pc88 DonkeyKong3DaiGyakushu Stage12.png|256px]] | |||
|IN THE CAVE | |||
|A {{wp|cave}}like pathway with swirling walls completely encircling it. | |||
|- | |||
![[File:Pc88 DonkeyKong3DaiGyakushu Stage13.png|256px]] | |||
|AT THE ACTIVE VOLCANO | |||
|Appears to be a somewhat overhead view of an {{wp|active volcano}} erupting. | |||
|- | |||
![[File:Pc88 DonkeyKong3DaiGyakushu Stage14.png|256px]] | |||
|IN THE ACTIVE CRATER | |||
|Appears to take place near a {{wp|volcanic crater}}. | |||
|- | |||
![[File:Pc88 DonkeyKong3DaiGyakushu Stage15.png|256px]] | |||
|AT THE DOME | |||
|Takes place near a {{wp|dome}}-shaped {{wp|building}}. | |||
|- | |||
![[File:Pc88 DonkeyKong3DaiGyakushu Stage16.png|256px]] | |||
|ON THE GROUND PICTURE | |||
|Appears to take place near some sort of {{wp|Nazca Lines|Nazca Line}}-type {{wp|geoglyph}} and some {{wp|cone}}s. | |||
|- | |||
![[File:Pc88 DonkeyKong3DaiGyakushu Stage17.png|256px]] | |||
|AT THE RUNWAY | |||
|Takes place near a {{wp|runway}}. | |||
|- | |||
![[File:Pc88 DonkeyKong3DaiGyakushu Stage18.png|256px]] | |||
|A MUSHROOM CLOUD | |||
|Appears to take place in front of a {{wp|mushroom cloud}}. The background is completely blank, and thus no further context is provided. | |||
|- | |||
![[File:Pc88 DonkeyKong3DaiGyakushu Stage19.png|256px]] | |||
|AT THE SUNSET | |||
|Takes place during {{wp|sunset}}, with only the {{wp|sun}} and some {{wp|bird}}s being visible. | |||
|- | |||
![[File:Pc88 DonkeyKong3DaiGyakushu Stage20.png|256px]] | |||
|IN THE CITY | |||
|Takes place in the middle of a {{wp|city}}. Several buildings are shown in the background, as well as what seems to be the Saturn and {{wp|lightning}}. Stars are also visible. After this stage, the backgrounds loop from the start. | |||
|- | |||
|} | |||
==Staff== | |||
== | ===Main programmer=== | ||
*Fumihiko Itagaki | |||
* | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
DonkeyKong3DG PC6601 JP Box Front.png|PC6601 box art | |||
MBS and DK3DG Flyer.jpg|Flyer promoting both ''Donkey Kong 3: Dai Gyakushū'' and ''[[Mario Bros. Special]]''. | |||
Donkey Kong 3 Dai Gyakushuu Title Screen.png|The title screen of the Sharp X1 version. | Donkey Kong 3 Dai Gyakushuu Title Screen.png|The title screen of the Sharp X1 version. | ||
Pc88 DonkeyKong3DaiGyakushu Characters.png|A list of characters that appear in the game. | |||
Donkey Kong 3 Dai Gyakushuu Sharp X1.png|Gameplay of the Sharp X1 version. | Donkey Kong 3 Dai Gyakushuu Sharp X1.png|Gameplay of the Sharp X1 version. | ||
Pc88 DonkeyKong3DaiGyakushu Bonus.png|Gameplay of a Bonus Stage in the NEC PC-8801 series version. | Pc88 DonkeyKong3DaiGyakushu Bonus.png|Gameplay of a Bonus Stage in the NEC PC-8801 series version. | ||
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|Jap=ドンキーコング3 大逆襲 (box)<br>Donkey Kong 3 大逆襲<br>(title screen) | |Jap=ドンキーコング3 大逆襲 (box)<br>Donkey Kong 3 大逆襲<br>(title screen) | ||
|JapR=Donkī Kongu Surī Dai Gyakushū | |JapR=Donkī Kongu Surī Dai Gyakushū | ||
|JapM=Donkey Kong 3: Great Counterstrike | |JapM='''''Donkey Kong 3: Great Counterstrike'''''}} | ||
}} | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{DKGames}} | |||
{{ | {{CompGames}} | ||
{{ | |||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Donkey Kong | [[Category:Donkey Kong games]] | ||
[[Category:Japan-only games]] | [[Category:Japan-only games]] | ||
[[Category:1984 games]] | [[Category:1984 games]] | ||
[[it:Donkey Kong 3: Dai Gyakushū]] | [[it:Donkey Kong 3: Dai Gyakushū]] |