Editing Donkey Kong (tabletop arcade game)

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{{italic title}}
{{italic title}}
{{game infobox
{{game infobox
|image=[[File:Coleco Donkey Kong tabletop.png|150px]]
|image=[[File:Coleco Donkey Kong tabletop.png|250px]]
|developer=[[Coleco]]
|developer=[[Coleco]]
|publisher=Coleco
|publisher=Coleco
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}}
}}


'''''Donkey Kong''''' is a {{wp|vacuum fluorescent display|VFD}} game based on the [[Donkey Kong (game)|arcade original]]. It was developed and released by [[Coleco]] in 1982 as part of the company's tabletop arcade games series.<ref name=1984catalog>{{cite|url=x.com/toys_retro/status/1597329985915813892|title=1984 Coleco CES catalog|publisher=X|language=en|accessdate=December 23, 2024}}</ref>
'''''Donkey Kong''''' is a {{wp|vacuum fluorescent display|VFD}} game based on the [[Donkey Kong (game)|arcade original]]. It was developed and released by [[Coleco]] in 1982 as part of the company's tabletop arcade games series.<ref name=1984catalog>[https://x.com/toys_retro/status/1597329985915813892 1984 Coleco CES catalog]. ''X''. Retrieved December 23, 2024.</ref>


==Controls==
==Controls==
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==Gameplay==
==Gameplay==
[[File:DK Coleco tabletop 25m.jpg|thumb|left|Ramps screen]]
[[File:DK Coleco tabletop 25m.jpg|thumb|left|Ramps screen]]
The first stage, the [[25m|Ramps screen]],<ref name=1984catalog/> involves Mario climbing [[ladder]]s and dodging [[barrel]]s thrown by [[Donkey Kong]], who is on an electric fence, as he makes his way up to [[Pauline|his girlfriend]]. Mario can run under the fence but cannot jump through it. There is a [[hammer]] on the third floor, but it only awards [[point]]s.
There are eight difficulty levels, each containing the [[25m|Ramps screen]] and [[100m|Rivets screen]],<ref name=1984catalog/> which must be completed before the [[Time Limit]]. The player starts off with three lives.


The second and last stage, the [[100m|Rivets screen]],<ref name=1984catalog/> involves Mario having to remove ten [[Bolt (object)|rivets]] by walking over them, all while avoiding {{id|fireball|DK}}s. Mario can jump over gaps left by removing rivets. He can collect the hammer and his girlfriend's [[Pauline's lost items|hat, purse, or umbrella]] for extra points.
In the Ramps screen, Mario must reach the top of the screen to [[Pauline|his girlfriend]] by using [[ladder]]s while dodging the [[barrel]]s thrown at him by [[Donkey Kong]]. There is a [[hammer]] on the third floor, but it only awards [[point]]s. Donkey Kong is standing on an electric fence. Mario can run under it but not jump through it.


There is a [[Time Limit]], and the player begins with three lives. There are eight difficulty levels, and removing the final rivet restarts the game at a higher difficulty. At max difficulty, the game continues to repeat until [[Game Over|all lives are lost]]. The highest score is saved by the game.
In the Rivets screen, Mario has to remove ten [[Bolt (object)|rivets]] while avoiding [[Fireball (Donkey Kong)|fireballs]]. He simply needs to walk over a rivet to remove it, but this leaves a gap that he has to jump over if he needs to reverse direction. He can collect the hammer and his girlfriend's [[Pauline's lost items|hat, purse, or umbrella]] for extra points. After the last rivet has been removed, the game starts over at a higher difficulty. The game repeats itself at max difficulty until [[Game Over|all lives are lost]]. The game saves the highest score.
{{br|left}}
{{br|left}}


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DK tabletop box.jpg|Box art
DK tabletop box.jpg|Box art
DKCTTCMDonkeyKong.png|Commercial screenshot
DKCTTCMDonkeyKong.png|Commercial screenshot
DK Coleco tabletop 100m.jpg|Rivets screen
</gallery>
</gallery>


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[[Category:Donkey Kong series]]
[[Category:Donkey Kong series]]
[[Category:Platforming games]]
[[Category:Platforming games]]
[[Category:Games unreleased in Japan]]
[[Category:LCD and VFD games]]

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