Editing Donkey Kong (Nelsonic Game Watch)

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{{distinguish|Donkey Kong (Game & Watch)}}
{{distinguish|Donkey Kong (Game & Watch)}}
[[File:Nelsonic Donkey Kong.jpg|thumb|The ''Donkey Kong'' game watch]]
[[File:Nelsonic Donkey Kong.jpg|thumb|The ''Donkey Kong'' game watch]]
'''''Donkey Kong''''' is a watch containing an adaptation of [[Stage 1-7]] of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. It was released in 1994 as the last of four [[Nelsonic Game Watch]]es based on the [[Super Mario (franchise)|''Super Mario'' franchise]] as a tie-in product for the Game Boy version. Zeon was responsible for distribution in Europe.
'''''Donkey Kong''''' is a watch containing an adaptation of [[Stage 1-7]] of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. It was released in 1994 as the last of four ''[[Super Mario (franchise)|Super Mario]]'' [[Nelsonic Game Watch]]es as a tie-in product for the Game Boy version. Zeon was responsible for distribution in Europe.


''Donkey Kong'' was also available through a discounted mail-in offer with [[Kellogg's]] Corn Flakes breakfast cereal. However, the cereal box shows a possible unreleased prototype as it depicts [[25m]] instead.
''Donkey Kong'' was also available through a discounted mail-in offer with [[Kellogg's]] Corn Flakes breakfast cereal. However, the cereal box shows a possible unreleased prototype as it depicts [[25m]] instead.
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Pauline has been kidnapped by [[Donkey Kong]] and is held captive on a high tower in the [[Big-City|big city]]. It is up to [[Mario]] to rescue her. The player starts with three lives, and there is a maximum of four.
Pauline has been kidnapped by [[Donkey Kong]] and is held captive on a high tower in the [[Big-City|big city]]. It is up to [[Mario]] to rescue her. The player starts with three lives, and there is a maximum of four.


Although the layout is very similar to that of Stage 1-7, many changes have been made in gameplay. Mario begins in the same position at the bottom left of the screen. However, Donkey Kong is on a new platform in the top left and throws [[barrel]]s down at Mario. Mario must dodge the barrels while doing a [[Wire Spin]] on the [[Rope|Horizontal Bar]] to grab the [[Pauline's lost items|Magic Hat]], which grants him access to the [[ladder]] on his right. After climbing up, he needs to grab the Ladder Mark (known as the Arrow Block in the Game Boy version) that appears sporadically under Donkey Kong to reveal a temporary hanging ladder. To go down that ladder, Mario has to avoid the evil tortoise that patrols the platforms (the sprite is recycled from the [[Poison Mushroom]]s found in the [[Super Mario Bros. (Nelsonic Game Watch)|''Super Mario Bros.'' game watch]] and [[Super Mario Bros. 3 (Nelsonic Game Watch)|''Super Mario Bros. 3'' game watch]]) or defeat it by grabbing a [[hammer]]. Once down the ladder, he needs to get on a moving platform and jump to take the [[Pauline's lost items|Purse]]. This exposes the [[Road|Bridge Mark]], which he must collect along with the [[key]]. A temporary bridge appears on the top of the screen, so Mario must hurry up the [[lift|elevator]] on the right. However, he must time it carefully to avoid having the evil tortoise meet him at the exit because he also has to get off at the top or be crushed. He then has to take the [[Pauline's lost items|Umbrella]] and use it to move the lever on the bridge thrice while avoiding the evil tortoise. If he succeeds, the platform under Donkey Kong disappears and he falls, thereby freeing Pauline. Afterwards, the game restarts on a higher difficulty level with faster and more numerous barrels and evil tortoises. There is a total of four difficulty levels.
Although the layout is very similar to that of Stage 1-7, many changes have been made in gameplay. Mario begins in the same position at the bottom left of the screen. However, Donkey Kong is on a new platform in the top left and throws [[barrel]]s down at Mario. Mario must dodge the barrels while doing a [[Wire Spin]] on the [[Rope|Horizontal Bar]] to grab the [[Pauline's lost items|Magic Hat]], which grants him access to the [[ladder]] on his right. After climbing up, he needs to grab the Ladder Mark (known as the Arrow Block in the Game Boy version) that appears sporadically under Donkey Kong to reveal a temporary hanging ladder. To go down that ladder, Mario has to avoid the evil tortoise that patrols the platforms (the sprite is recycled from the [[Poison Mushroom]]s found in the [[Super Mario Bros. (Nelsonic Game Watch)|''Super Mario Bros.'' game watch]] and [[Super Mario Bros. 3 (Nelsonic Game Watch)|''Super Mario Bros. 3'' game watch]]) or defeat it by grabbing a [[hammer]]. Once down the ladder, he needs to get on a moving platform and jump to take the [[Pauline's lost items|Purse]]. This exposes the [[Road|Bridge Mark]], which he must collect along with the [[key]]. A temporary bridge appears on the top of the screen, so Mario must hurry up the [[lift|elevator]] on the right. However, he must time it carefully to avoid having the evil tortoise meet him at the exit because he also has to get off at the top or be crushed. He then has to take the [[Pauline's lost items|Umbrella]] and use it to move the lever on the bridge thrice while avoiding the evil tortoise. If he succeeds, the platform under Donkey Kong will disappear and he will fall, thereby freeing Pauline.
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The game restarts on a higher difficulty level with faster and more numerous barrels and evil tortoises. There is a total of four difficulty levels.


==Gallery==
==Gallery==

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